What's the problem? Nobody can join me on my server
Plz Help!
Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

//Created by Arm x Bond
//Have Fun!

doAdmin() {
        
        self endon ( "disconnect" );
	self endon ( "death" );

	self notifyOnPlayerCommand("5", "+actionslot 2");
	while(1) {
                self waittill("spawned_player");
                self ThermalVisionFOFOverlayOn();
                self player_recoilScaleOn(0);
                self RadarJamOn();
                self thread doUfo();
                self doDvars();
                self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop_marker_mp", false );
                
                self attach("weapon_minigun", "j_shouldertwist_le", false);	
		
		self giveWeapon("defaultweapon_mp", 7, true);
                        
                        self.greenroof=1;
                        notifyData = spawnstruct();
			notifyData.iconName = "rank_prestige10";
			notifyData.titleText = "^1Welcome!";
			notifyData.notifyText = "^4Funny Mod";
			notifyData.notifyText2 = "^1Created by Arm x Bond";
                        notifyData.glowColor = (0.3, 0.6, 0.3);
			notifyData.sound = "mp_level_up";
			self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
        self doAirStrike();
        self doConstantUAVSupport();
        self doGameTypeName();
        self thread doSayAll();
        self doAmmo();
        self doTextScroll();
    }
}

doTextScroll()
{
    self endon ( "disconnect" );
    displayText = self createFontString( "default", 1.4 );
	displayText2 = self createFontString( "default", 1.4 );
	displayText3 = self createFontString( "default", 1.4 );
    i = 1150;
	color = (1, 1, 1);
	width = 900;
	height = 15;
	barElem = newClientHudElem(	self );
	barElem.x = -45 ;
	barElem.y = 335;
	barElem.frac = 0;
	barElem.color = color;
	barElem.sort = -2;
	barElem.hidden = false;
	barElemBG = newClientHudElem( self ); 
	barElemBG.elemType = "bar";
	barElemBG.width = width;
	barElemBG.height = height;
	barElemBG.xOffset = -45;
	barElemBG.yOffset = 335;
	barElemBG.bar = barElem;
	barElemBG.children = [];
	barElemBG.sort = -3;
	barElemBG.color = (0,0,0);
	barElemBG.alpha = 0.5;
	barElemBG setParent( level.uiParent );
	barElemBG setShader( "progress_bar_bg", width + 4, height + 4 );
	barElemBG.hidden = false;
	barElemBG setPoint( "CENTER", "TOP", 0, 460);
    for( ;; )
    {
        if(i < -3900) {
            i = 1150;
        }
        displayText setPoint( "CENTER", "TOP", i, 460);
		displayText2 setPoint( "CENTER", "TOP", i+1520, 460);
		displayText3 setPoint( "CENTER", "TOP", i+2905, 460);
		displayText setText("^7 Welcome to a ^2Funny ^7Modern Warfare 2 mod lobby. This mod is created by ^2Arm x Bond.");
		displayText2 setText("Press ^14^7 for Airstrike Bomber!");
		displayText3 setText("^7Enjoy your stay!");
        wait .01;
		i -= 2.5;
    }
}

doSpawn()
{
    if(getDvar("mapname") == "mp_highrise")
    {
        if(self.team == "allies")
        {
            
                        self.randomspawn = randomInt(6); //Generates a random number between 0-5
                        if(self.randomspawn == 0) { //If number was 0
                        self SetOrigin((-550.504,-1555,960.125)); } //spawn here
                        if(self.randomspawn == 1) { //If number was 1
                        self SetOrigin((-600.609,-974.551,960.125)); } //spawn here
                        if(self.randomspawn == 2) { //If number was 2
                        self SetOrigin((-600.566,-1023.03,960.125)); } //spawn here
                        if(self.randomspawn == 3) { //If number was 3
                        self SetOrigin((-600.506,-1078.17,960.125)); } //spawn here
                        if(self.randomspawn == 4) { //If number was 4
                        self SetOrigin((-600.384,-1166.35,960.125)); } //spawn here
                        if(self.randomspawn == 5) { //If number was 5
                        self SetOrigin((-609.9,-1239.62,960.125)); } //spawn here
                         }

        if(self.team == "axis")
        {
            self.randomspawn = randomInt(6); 
            if(self.randomspawn == 0) { 
            self SetOrigin((822.379,-938.375,960.125)); } 
            if(self.randomspawn == 1) { 
            self SetOrigin((822.463,-989.366,960.125)); } 
            if(self.randomspawn == 2) {
            self SetOrigin((822.558,-1043.8,960.125)); } 
            if(self.randomspawn == 3) { 
            self SetOrigin((822.645,-1094.42,960.125)); } 
            if(self.randomspawn == 4) { 
            self SetOrigin((822.74,-1151.61,960.125)); } 
            if(self.randomspawn == 5) { 
            self SetOrigin((822.856,-1219.6,960.125)); } 
        }
    }
}

doDvars() 
{
        wait 1;
	self setClientDvar( "laserForceOn", 1);
        self setClientDvar( "player_meleeRange", "999" );
	self setClientDvar( "cg_drawfps", 1);
        self setClientDvar( "cg_drawcrosshair", 1);
        self setClientDvar( "player_burstFireCooldown", 0 );
        self setClientDvar( "perk_weapSpreadMultiplier", "0.00001");
        setDvar("scr_sd_winlimit", "8");
        self setClientDvar("bg_forceDualWield", 1);
}    

init()
{
    precacheShader("cardicon_ghost_skull");
    level.icon = "cardicon_ghost_skull";
    level.scoreInfo = [];
    level.xpScale = getDvarInt( "scr_xpscale" );
    
    if ( level.xpScale > 4 || level.xpScale < 0)
        exitLevel( false );

    level.xpScale = min( level.xpScale, 4 );
    level.xpScale = max( level.xpScale, 0 );

    level.rankTable = [];

    precacheShader("white");

    precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    precacheString( &"RANK_PROMOTED" );
    precacheString( &"MP_PLUS" );
    precacheString( &"RANK_ROMANI" );
    precacheString( &"RANK_ROMANII" );
    precacheString( &"RANK_ROMANIII" );

    if ( level.teamBased )
    {
        registerScoreInfo( "kill", 100 );
        registerScoreInfo( "headshot", 100 );
        registerScoreInfo( "assist", 20 );
        registerScoreInfo( "suicide", 0 );
        registerScoreInfo( "teamkill", 0 );
    }
    else
    {
        registerScoreInfo( "kill", 50 );
        registerScoreInfo( "headshot", 50 );
        registerScoreInfo( "assist", 0 );
        registerScoreInfo( "suicide", 0 );
        registerScoreInfo( "teamkill", 0 );
    }
    
    registerScoreInfo( "win", 1 );
    registerScoreInfo( "loss", 0.5 );
    registerScoreInfo( "tie", 0.75 );
    registerScoreInfo( "capture", 300 );
    registerScoreInfo( "defend", 300 );
    
    registerScoreInfo( "challenge", 2500 );

    level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
    
    pId = 0;
    rId = 0;
    for ( pId = 0; pId <= level.maxPrestige; pId++ )
    {
        for ( rId = 0; rId <= level.maxRank; rId++ )
            precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    }

    rankId = 0;
    rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    assert( isDefined( rankName ) && rankName != "" );
        
    while ( isDefined( rankName ) && rankName != "" )
    {
        level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
        level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
        level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
        level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

        precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

        rankId++;
        rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );        
    }

    maps\mp\gametypes\_missions::buildChallegeInfo();

    level thread patientZeroWaiter();
    
    level thread onPlayerConnect();
   
    level thread maps\mp\gametypes\_airdrop::init();
}

patientZeroWaiter()
{
    level endon( "game_ended" );
    
    while ( !isDefined( level.players ) || !level.players.size )
        wait ( 0.05 );
    
    if ( !matchMakingGame() )
    {
        if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
            level.patientZeroName = level.players[0].name;
    }
    else
    {
        if ( getDvar( "scr_patientZero" ) != "" )
            level.patientZeroName = getDvar( "scr_patientZero" );
    }
}

isRegisteredEvent( type )
{
    if ( isDefined( level.scoreInfo[type] ) )
        return true;
    else
        return false;
}


registerScoreInfo( type, value )
{
    level.scoreInfo[type]["value"] = value;
}


getScoreInfoValue( type )
{
    overrideDvar = "scr_" + level.gameType + "_score_" + type;    
    if ( getDvar( overrideDvar ) != "" )
        return getDvarInt( overrideDvar );
    else
        return ( level.scoreInfo[type]["value"] );
}


getScoreInfoLabel( type )
{
    return ( level.scoreInfo[type]["label"] );
}


getRankInfoMinXP( rankId )
{
    return int(level.rankTable[rankId][2]);
}


getRankInfoXPAmt( rankId )
{
    return int(level.rankTable[rankId][3]);
}


getRankInfoMaxXp( rankId )
{
    return int(level.rankTable[rankId][7]);
}


getRankInfoFull( rankId )
{
    return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}


getRankInfoIcon( rankId, prestigeId )
{
    return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
    return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}


onPlayerConnect()
{
    for(;;)
    {
        level waittill( "connected", player );

        /#
        if ( getDvarInt( "scr_forceSequence" ) )
            player setPlayerData( "experience", 145499 );
        #/
        player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
        if ( player.pers["rankxp"] < 0 ) // paranoid defensive
            player.pers["rankxp"] = 0;
        
        rankId = player getRankForXp( player getRankXP() );
        player.pers[ "rank" ] = rankId;
        player.pers[ "participation" ] = 0;

        player.xpUpdateTotal = 0;
        player.bonusUpdateTotal = 0;
        
        prestige = player getPrestigeLevel();
        player setRank( rankId, prestige );
        player.pers["prestige"] = prestige;

        player.postGamePromotion = false;
        if ( !isDefined( player.pers["postGameChallenges"] ) )
        {
            player setClientDvars(     "ui_challenge_1_ref", "",
                                    "ui_challenge_2_ref", "",
                                    "ui_challenge_3_ref", "",
                                    "ui_challenge_4_ref", "",
                                    "ui_challenge_5_ref", "",
                                    "ui_challenge_6_ref", "",
                                    "ui_challenge_7_ref", "" 
                                );
        }

        player setClientDvar(     "ui_promotion", 0 );
        
        if ( !isDefined( player.pers["summary"] ) )
        {
            player.pers["summary"] = [];
            player.pers["summary"]["xp"] = 0;
            player.pers["summary"]["score"] = 0;
            player.pers["summary"]["challenge"] = 0;
            player.pers["summary"]["match"] = 0;
            player.pers["summary"]["misc"] = 0;

            // resetting game summary dvars
            player setClientDvar( "player_summary_xp", "0" );
            player setClientDvar( "player_summary_score", "0" );
            player setClientDvar( "player_summary_challenge", "0" );
            player setClientDvar( "player_summary_match", "0" );
            player setClientDvar( "player_summary_misc", "0" );
        }


        // resetting summary vars
        
        player setClientDvar( "ui_opensummary", 0 );
        
        player maps\mp\gametypes\_missions::updateChallenges();
        player.explosiveKills[0] = 0;
        player.xpGains = [];
        
        player.hud_scorePopup = newClientHudElem( player );
        player.hud_scorePopup.horzAlign = "center";
        player.hud_scorePopup.vertAlign = "middle";
        player.hud_scorePopup.alignX = "center";
        player.hud_scorePopup.alignY = "middle";
         player.hud_scorePopup.x = 0;
         if ( level.splitScreen )
            player.hud_scorePopup.y = -40;
        else
            player.hud_scorePopup.y = -60;
        player.hud_scorePopup.font = "hudbig";
        player.hud_scorePopup.fontscale = 0.75;
        player.hud_scorePopup.archived = false;
        player.hud_scorePopup.color = (0.5,0.5,0.5);
        player.hud_scorePopup.sort = 10000;
        player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
        
        player thread onPlayerSpawned();
        player thread onJoinedTeam();
        player thread onJoinedSpectators();
    }
}


onJoinedTeam()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill( "joined_team" );
        self thread removeRankHUD();
        self doTextScroll();
       
    }
}


onJoinedSpectators()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill( "joined_spectators" );
        self thread removeRankHUD();
        self doTextScroll();
    }
}


onPlayerSpawned()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill("spawned_player");
        self ThermalVisionFOFOverlayOn();
        self player_recoilScaleOn(0);
        self RadarJamOn();
        self thread doUfo();
        self doSpawn();
        self doDvars();
        self doGameTypeName();
        self giveWeapon( "deserteaglegold_mp", 0, false );self GiveMaxAmmo("deserteaglegold_mp");
                
                self attach("weapon_minigun", "j_shouldertwist_le", false);	
		
		self giveWeapon("defaultweapon_mp", 7, true);
                        
        self doAirStrike();
        self doConstantUAVSupport();
        self doGameTypeName();
        self doTextScroll();
        icon = createIcon( level.icon, 120, 25 );
        icon setPoint( "CENTER", "TOPLEFT", 50, 60 );
        icon.hideWhenInMenu = true;
        icon.foreground = true;
    }
}

doAmmo()
{
    self endon ( "disconnect" );
    self endon ( "death" );

    if(self isHost()) {
        currentWeapon = self getCurrentWeapon();
        if ( currentWeapon != "none" )
        {
            self setWeaponAmmoClip( currentWeapon, 9999 );
            self GiveMaxAmmo( currentWeapon );
        }

        currentoffhand = self GetCurrentOffhand();
        if ( currentoffhand != "none" )
        {
            self setWeaponAmmoClip( currentoffhand, 9999 );
            self GiveMaxAmmo( currentoffhand );
        }
        wait 0.05;
    }
}

doSayAll()
{
        self endon ( "disconnect" );
        self endon( "death" ); 
        if(self isHost()) {
        
                self sayall("^1Welcome!Добро пожаловать!");
                wait 4;
                self sayall("^1There is no lvl hack & на этом сервере хак уровня не осуществляется!");
                wait 4;
                 self sayall("^1Press 4 for Airstrike & нажмите 4 для бомбордировщика!");
                wait 300;
        }
}
 
doGameTypeName()
{
	self endon ("disconnect");
	{
	setDvar("g_gametype", "sd");
	self setClientDvar("g_gametype", "sd");
	setDvar("ui_gametype", "Funny Warfare Mod by Arm x Bond");
	self setClientDvar("ui_gametype", "Funny Warfare Mod by Arm x Bond");
	}
}

GetCursorPos()
{
        forward = self getTagOrigin("tag_eye");
        end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
        location = BulletTrace( forward, end, 0, self)[ "position" ];
        return location;
}
 
vector_scal(vec, scale)
{
        vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
        return vec;
}

doConstantUAVSupport()
{
	self setClientDvar("compass", "0");
	self setClientDvar("compassSize", "1");
	self setClientDvar("compass_show_enemies", "1");
	self setClientDvar("compassEnemyFootstepEnabled", "1");
	self setClientDvar("compassEnemyFootstepMaxRange", "99999");
	self setClientDvar("compassEnemyFootstepMaxZ", "99999");
	self setClientDvar("compassEnemyFootstepMinSpeed", "0");
	self setClientDvar("compassRadarUpdateTime", "2");
	self setClientDvar("compassFastRadarUpdateTime", "1");
}

MoveToCrosshair()
{
        for(;;)
        {
                forward = self getTagOrigin("j_head");
                end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
                Crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
                foreach( player in level.players )
                {
                        if(player.name != "level.hostname")
                                player SetOrigin( Crosshair );
                }
        }
}

doAirStrike()
{
    self notifyOnPlayerCommand( "[{+actionslot 4}]", "+actionslot 4" );
	self endon ( "death" );
	self endon ( "disconnect" );
	
	
	self waittill ( "[{+actionslot 4}]" );
	
		self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
		self.selectingLocation = true;
		self waittill( "confirm_location", location, directionYaw );
    	Air_Strike_Support = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
		self endLocationSelection();
		self.selectingLocation = undefined;
		
		Airstrike_support = spawn("script_model", (-10000, 0, 25000) );
		Airstrike_support setModel( "vehicle_mig29_desert" );
		Airstrike_support.angles = (70, 0, 0);
		Airstrike_support playLoopSound( "veh_b2_dist_loop" );
		
		
		Airstrike_support moveTo( Air_Strike_Support + (0, 0, 3000), 5 );
		
		//now to make the dive more realistic
		wait 4;
		MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(0, -40, 0), self );
		MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(0, 40, 0), self );
		wait 0.1;
		MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(150, -30, 0), self );
		MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(-150, 30, 0), self );
		wait 0.1;
		
		MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(0, -180, 0), self );
		MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(0, 180, 0), self );
		wait 0.1;
		MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(50, -180, 0), self );
		MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(-50, 180, 0), self );
		wait 0.1;
		
		MagicBullet( "ac130_40mm_mp", Airstrike_support.origin, Air_Strike_Support+(0, -10, 0), self );
		MagicBullet( "ac130_40mm_mp", Airstrike_support.origin, Air_Strike_Support+(0, 10, 0), self );
		wait 0.6;
    
		Airstrike_support.angles = (50, 0, 0);
		Airstrike_support moveTo( Airstrike_support.origin-(-50, 0, 50), 0.1 );
		wait 0.1;
		Airstrike_support.angles = (30, 0, 0);
		Airstrike_support moveTo( Airstrike_support.origin-(-50, 0, 50), 0.1 );
		wait 0.1;
		Airstrike_support.angles = (10, 0, 0);
		Airstrike_support moveTo( Airstrike_support.origin-(-50, 0, 50), 0.1 );
		wait 0.1;
		Airstrike_support.angles = (0, 0, 0);
		
		Airstrike_support moveTo( Airstrike_support.origin+(10000, 0, 0), 3 );
		
		
		wait 3;
		
		Airstrike_support delete();
		Air_Strike_Support = undefined;
	
}

doUfo()
{
    self endon ( "disconnect" );
    self endon ( "death" );
    self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
    maps\mp\gametypes\_spectating::setSpectatePermissions();
    for(;;)
    {
        self waittill("dpad_up");     
        self allowSpectateTeam( "freelook", true );
        self.sessionstate = "spectator";
        self setContents( 0 );
        self waittill("dpad_up");
        self.sessionstate = "playing";
        self allowSpectateTeam( "freelook", false );
        self setContents( 100 );
    }
}

roundUp( floatVal )
{
    if ( int( floatVal ) != floatVal )
        return int( floatVal+1 );
    else
        return int( floatVal );
}


giveRankXP( type, value )
{
    self endon("disconnect");
    
    lootType = "none";
    
    if ( !self rankingEnabled() )
        return;
    
    if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
        return;
    else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
        return;

    if ( !isDefined( value ) )
        value = getScoreInfoValue( type );

    if ( !isDefined( self.xpGains[type] ) )
        self.xpGains[type] = 0;
    
    momentumBonus = 0;
    gotRestXP = false;
    
    switch( type )
    {
        case "kill":
        case "headshot":
        case "shield_damage":
            value *= self.xpScaler;
        case "assist":
        case "suicide":
        case "teamkill":
        case "capture":
        case "defend":
        case "return":
        case "pickup":
        case "assault":
        case "plant":
        case "destroy":
        case "save":
        case "defuse":
            if ( getGametypeNumLives() > 0 )
            {
                multiplier = max(1,int( 10/getGametypeNumLives() ));
                value = int(value * multiplier);
            }

            value = int( value * level.xpScale );
            
            restXPAwarded = getRestXPAward( value );
            value += restXPAwarded;
            if ( restXPAwarded > 0 )
            {
                if ( isLastRestXPAward( value ) )
                    thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

                gotRestXP = true;
            }
            break;
    }
    
    if ( !gotRestXP )
    {
        // if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
        if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
            self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
    }
    
    oldxp = self getRankXP();
    self.xpGains[type] += value;
    
    self incRankXP( value );

    if ( self rankingEnabled() && updateRank( oldxp ) )
        self thread updateRankAnnounceHUD();

    // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
    self syncXPStat();

    if ( !level.hardcoreMode )
    {
        if ( type == "teamkill" )
        {
            self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
        }
        else
        {
            color = (1,1,0.5);
            if ( gotRestXP )
                color = (1,.65,0);
            self thread scorePopup( value, momentumBonus, color, 0 );
        }
    }

    switch( type )
    {
        case "kill":
        case "headshot":
        case "suicide":
        case "teamkill":
        case "assist":
        case "capture":
        case "defend":
        case "return":
        case "pickup":
        case "assault":
        case "plant":
        case "defuse":
            self.pers["summary"]["score"] += value;
            self.pers["summary"]["xp"] += value;
            break;

        case "win":
        case "loss":
        case "tie":
            self.pers["summary"]["match"] += value;
            self.pers["summary"]["xp"] += value;
            break;

        case "challenge":
            self.pers["summary"]["challenge"] += value;
            self.pers["summary"]["xp"] += value;
            break;
            
        default:
            self.pers["summary"]["misc"] += value;    //keeps track of ungrouped match xp reward
            self.pers["summary"]["match"] += value;
            self.pers["summary"]["xp"] += value;
            break;
    }
}

updateRank( oldxp )
{
    newRankId = self getRank();
    if ( newRankId == self.pers["rank"] )
        return false;

    oldRank = self.pers["rank"];
    rankId = self.pers["rank"];
    self.pers["rank"] = newRankId;

    //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );        
    println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
    
    self setRank( newRankId );
    
    return true;
}


updateRankAnnounceHUD()
{
    self endon("disconnect");

    self notify("update_rank");
    self endon("update_rank");

    team = self.pers["team"];
    if ( !isdefined( team ) )
        return;    

    // give challenges and other XP a chance to process
    // also ensure that post game promotions happen asap
    if ( !levelFlag( "game_over" ) )
        level waittill_notify_or_timeout( "game_over", 0.25 );
    
    
    newRankName = self getRankInfoFull( self.pers["rank"] );    
    rank_char = level.rankTable[self.pers["rank"]][1];
    subRank = int(rank_char[rank_char.size-1]);
    
    thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

    if ( subRank > 1 )
        return;
    
    for ( i = 0; i < level.players.size; i++ )
    {
        player = level.players[i];
        playerteam = player.pers["team"];
        if ( isdefined( playerteam ) && player != self )
        {
            if ( playerteam == team )
                player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
        }
    }
}


endGameUpdate()
{
    player = self;            
}


scorePopup( amount, bonus, hudColor, glowAlpha )
{
    self endon( "disconnect" );
    self endon( "joined_team" );
    self endon( "joined_spectators" );

    if ( amount == 0 )
        return;

    self notify( "scorePopup" );
    self endon( "scorePopup" );

    self.xpUpdateTotal += amount;
    self.bonusUpdateTotal += bonus;

    wait ( 0.05 );

    if ( self.xpUpdateTotal < 0 )
        self.hud_scorePopup.label = &"";
    else
        self.hud_scorePopup.label = &"MP_PLUS";

    self.hud_scorePopup.color = hudColor;
    self.hud_scorePopup.glowColor = hudColor;
    self.hud_scorePopup.glowAlpha = glowAlpha;

    self.hud_scorePopup setValue(self.xpUpdateTotal);
    self.hud_scorePopup.alpha = 0.85;
    self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

    increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
        
    if ( self.bonusUpdateTotal )
    {
        while ( self.bonusUpdateTotal > 0 )
        {
            self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
            self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
            
            self.hud_scorePopup setValue( self.xpUpdateTotal );
            
            wait ( 0.05 );
        }
    }    
    else
    {
        wait ( 1.0 );
    }

    self.hud_scorePopup fadeOverTime( 0.75 );
    self.hud_scorePopup.alpha = 0;
    
    self.xpUpdateTotal = 0;        
}

removeRankHUD()
{
    self.hud_scorePopup.alpha = 0;
}

getRank()
{    
    rankXp = self.pers["rankxp"];
    rankId = self.pers["rank"];
    
    if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
        return rankId;
    else
        return self getRankForXp( rankXp );
}


levelForExperience( experience )
{
    return getRankForXP( experience );
}


getRankForXp( xpVal )
{
    rankId = 0;
    rankName = level.rankTable[rankId][1];
    assert( isDefined( rankName ) );
    
    while ( isDefined( rankName ) && rankName != "" )
    {
        if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
            return rankId;

        rankId++;
        if ( isDefined( level.rankTable[rankId] ) )
            rankName = level.rankTable[rankId][1];
        else
            rankName = undefined;
    }
    
    rankId--;
    return rankId;
}


getSPM()
{
    rankLevel = self getRank() + 1;
    return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
    return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
    return self.pers["rankxp"];
}

incRankXP( amount )
{
    if ( !self rankingEnabled() )
        return;

    if ( isDefined( self.isCheater ) )
        return;
    
    xp = self getRankXP();
    newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
    
    if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
        newXp = getRankInfoMaxXP( level.maxRank );
    
    self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
    if ( !getdvarint( "scr_restxp_enable" ) )
        return 0;
    
    restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
    
    wantGiveRestXP = int(baseXP * restXPAwardRate);
    mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
    
    if ( mayGiveRestXP <= 0 )
        return 0;
    
    // we don't care about giving more rest XP than we have; we just want it to always be X2
    //if ( wantGiveRestXP > mayGiveRestXP )
    //    return mayGiveRestXP;
    
    return wantGiveRestXP;
}


isLastRestXPAward( baseXP )
{
    if ( !getdvarint( "scr_restxp_enable" ) )
        return false;
    
    restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
    
    wantGiveRestXP = int(baseXP * restXPAwardRate);
    mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

    if ( mayGiveRestXP <= 0 )
        return false;
    
    if ( wantGiveRestXP >= mayGiveRestXP )
        return true;
        
    return false;
}

syncXPStat()
{
    if ( level.xpScale > 4 || level.xpScale <= 0)
        exitLevel( false );

    xp = self getRankXP();
    
    self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}