Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
//Created by Arm x Bond
//Have Fun!
doAdmin() {
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("5", "+actionslot 2");
while(1) {
self waittill("spawned_player");
self ThermalVisionFOFOverlayOn();
self player_recoilScaleOn(0);
self RadarJamOn();
self thread doUfo();
self doDvars();
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop_marker_mp", false );
self attach("weapon_minigun", "j_shouldertwist_le", false);
self giveWeapon("defaultweapon_mp", 7, true);
self.greenroof=1;
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10";
notifyData.titleText = "^1Welcome!";
notifyData.notifyText = "^4Funny Mod";
notifyData.notifyText2 = "^1Created by Arm x Bond";
notifyData.glowColor = (0.3, 0.6, 0.3);
notifyData.sound = "mp_level_up";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
self doAirStrike();
self doConstantUAVSupport();
self doGameTypeName();
self thread doSayAll();
self doAmmo();
self doTextScroll();
}
}
doTextScroll()
{
self endon ( "disconnect" );
displayText = self createFontString( "default", 1.4 );
displayText2 = self createFontString( "default", 1.4 );
displayText3 = self createFontString( "default", 1.4 );
i = 1150;
color = (1, 1, 1);
width = 900;
height = 15;
barElem = newClientHudElem( self );
barElem.x = -45 ;
barElem.y = 335;
barElem.frac = 0;
barElem.color = color;
barElem.sort = -2;
barElem.hidden = false;
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.xOffset = -45;
barElemBG.yOffset = 335;
barElemBG.bar = barElem;
barElemBG.children = [];
barElemBG.sort = -3;
barElemBG.color = (0,0,0);
barElemBG.alpha = 0.5;
barElemBG setParent( level.uiParent );
barElemBG setShader( "progress_bar_bg", width + 4, height + 4 );
barElemBG.hidden = false;
barElemBG setPoint( "CENTER", "TOP", 0, 460);
for( ;; )
{
if(i < -3900) {
i = 1150;
}
displayText setPoint( "CENTER", "TOP", i, 460);
displayText2 setPoint( "CENTER", "TOP", i+1520, 460);
displayText3 setPoint( "CENTER", "TOP", i+2905, 460);
displayText setText("^7 Welcome to a ^2Funny ^7Modern Warfare 2 mod lobby. This mod is created by ^2Arm x Bond.");
displayText2 setText("Press ^14^7 for Airstrike Bomber!");
displayText3 setText("^7Enjoy your stay!");
wait .01;
i -= 2.5;
}
}
doSpawn()
{
if(getDvar("mapname") == "mp_highrise")
{
if(self.team == "allies")
{
self.randomspawn = randomInt(6); //Generates a random number between 0-5
if(self.randomspawn == 0) { //If number was 0
self SetOrigin((-550.504,-1555,960.125)); } //spawn here
if(self.randomspawn == 1) { //If number was 1
self SetOrigin((-600.609,-974.551,960.125)); } //spawn here
if(self.randomspawn == 2) { //If number was 2
self SetOrigin((-600.566,-1023.03,960.125)); } //spawn here
if(self.randomspawn == 3) { //If number was 3
self SetOrigin((-600.506,-1078.17,960.125)); } //spawn here
if(self.randomspawn == 4) { //If number was 4
self SetOrigin((-600.384,-1166.35,960.125)); } //spawn here
if(self.randomspawn == 5) { //If number was 5
self SetOrigin((-609.9,-1239.62,960.125)); } //spawn here
}
if(self.team == "axis")
{
self.randomspawn = randomInt(6);
if(self.randomspawn == 0) {
self SetOrigin((822.379,-938.375,960.125)); }
if(self.randomspawn == 1) {
self SetOrigin((822.463,-989.366,960.125)); }
if(self.randomspawn == 2) {
self SetOrigin((822.558,-1043.8,960.125)); }
if(self.randomspawn == 3) {
self SetOrigin((822.645,-1094.42,960.125)); }
if(self.randomspawn == 4) {
self SetOrigin((822.74,-1151.61,960.125)); }
if(self.randomspawn == 5) {
self SetOrigin((822.856,-1219.6,960.125)); }
}
}
}
doDvars()
{
wait 1;
self setClientDvar( "laserForceOn", 1);
self setClientDvar( "player_meleeRange", "999" );
self setClientDvar( "cg_drawfps", 1);
self setClientDvar( "cg_drawcrosshair", 1);
self setClientDvar( "player_burstFireCooldown", 0 );
self setClientDvar( "perk_weapSpreadMultiplier", "0.00001");
setDvar("scr_sd_winlimit", "8");
self setClientDvar("bg_forceDualWield", 1);
}
init()
{
precacheShader("cardicon_ghost_skull");
level.icon = "cardicon_ghost_skull";
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
if ( level.xpScale > 4 || level.xpScale < 0)
exitLevel( false );
level.xpScale = min( level.xpScale, 4 );
level.xpScale = max( level.xpScale, 0 );
level.rankTable = [];
precacheShader("white");
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );
if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );
registerScoreInfo( "challenge", 2500 );
level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}
rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );
while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}
maps\mp\gametypes\_missions::buildChallegeInfo();
level thread patientZeroWaiter();
level thread onPlayerConnect();
level thread maps\mp\gametypes\_airdrop::init();
}
patientZeroWaiter()
{
level endon( "game_ended" );
while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );
if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}
isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}
registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}
getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}
getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}
getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}
getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}
getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}
getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}
getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}
getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );
/#
if ( getDvarInt( "scr_forceSequence" ) )
player setPlayerData( "experience", 145499 );
#/
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;
rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;
player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;
prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;
player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}
player setClientDvar( "ui_promotion", 0 );
if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;
// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}
// resetting summary vars
player setClientDvar( "ui_opensummary", 0 );
player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];
player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}
onJoinedTeam()
{
self endon("disconnect");
for(;;)
{
self waittill( "joined_team" );
self thread removeRankHUD();
self doTextScroll();
}
}
onJoinedSpectators()
{
self endon("disconnect");
for(;;)
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
self doTextScroll();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
self ThermalVisionFOFOverlayOn();
self player_recoilScaleOn(0);
self RadarJamOn();
self thread doUfo();
self doSpawn();
self doDvars();
self doGameTypeName();
self giveWeapon( "deserteaglegold_mp", 0, false );self GiveMaxAmmo("deserteaglegold_mp");
self attach("weapon_minigun", "j_shouldertwist_le", false);
self giveWeapon("defaultweapon_mp", 7, true);
self doAirStrike();
self doConstantUAVSupport();
self doGameTypeName();
self doTextScroll();
icon = createIcon( level.icon, 120, 25 );
icon setPoint( "CENTER", "TOPLEFT", 50, 60 );
icon.hideWhenInMenu = true;
icon.foreground = true;
}
}
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
if(self isHost()) {
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
doSayAll()
{
self endon ( "disconnect" );
self endon( "death" );
if(self isHost()) {
self sayall("^1Welcome!Добро пожаловать!");
wait 4;
self sayall("^1There is no lvl hack & на этом сервере хак уровня не осуществляется!");
wait 4;
self sayall("^1Press 4 for Airstrike & нажмите 4 для бомбордировщика!");
wait 300;
}
}
doGameTypeName()
{
self endon ("disconnect");
{
setDvar("g_gametype", "sd");
self setClientDvar("g_gametype", "sd");
setDvar("ui_gametype", "Funny Warfare Mod by Arm x Bond");
self setClientDvar("ui_gametype", "Funny Warfare Mod by Arm x Bond");
}
}
GetCursorPos()
{
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self)[ "position" ];
return location;
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
doConstantUAVSupport()
{
self setClientDvar("compass", "0");
self setClientDvar("compassSize", "1");
self setClientDvar("compass_show_enemies", "1");
self setClientDvar("compassEnemyFootstepEnabled", "1");
self setClientDvar("compassEnemyFootstepMaxRange", "99999");
self setClientDvar("compassEnemyFootstepMaxZ", "99999");
self setClientDvar("compassEnemyFootstepMinSpeed", "0");
self setClientDvar("compassRadarUpdateTime", "2");
self setClientDvar("compassFastRadarUpdateTime", "1");
}
MoveToCrosshair()
{
for(;;)
{
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
Crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
foreach( player in level.players )
{
if(player.name != "level.hostname")
player SetOrigin( Crosshair );
}
}
}
doAirStrike()
{
self notifyOnPlayerCommand( "[{+actionslot 4}]", "+actionslot 4" );
self endon ( "death" );
self endon ( "disconnect" );
self waittill ( "[{+actionslot 4}]" );
self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
Air_Strike_Support = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
self endLocationSelection();
self.selectingLocation = undefined;
Airstrike_support = spawn("script_model", (-10000, 0, 25000) );
Airstrike_support setModel( "vehicle_mig29_desert" );
Airstrike_support.angles = (70, 0, 0);
Airstrike_support playLoopSound( "veh_b2_dist_loop" );
Airstrike_support moveTo( Air_Strike_Support + (0, 0, 3000), 5 );
//now to make the dive more realistic
wait 4;
MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(0, -40, 0), self );
MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(0, 40, 0), self );
wait 0.1;
MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(150, -30, 0), self );
MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(-150, 30, 0), self );
wait 0.1;
MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(0, -180, 0), self );
MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(0, 180, 0), self );
wait 0.1;
MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(50, -180, 0), self );
MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(-50, 180, 0), self );
wait 0.1;
MagicBullet( "ac130_40mm_mp", Airstrike_support.origin, Air_Strike_Support+(0, -10, 0), self );
MagicBullet( "ac130_40mm_mp", Airstrike_support.origin, Air_Strike_Support+(0, 10, 0), self );
wait 0.6;
Airstrike_support.angles = (50, 0, 0);
Airstrike_support moveTo( Airstrike_support.origin-(-50, 0, 50), 0.1 );
wait 0.1;
Airstrike_support.angles = (30, 0, 0);
Airstrike_support moveTo( Airstrike_support.origin-(-50, 0, 50), 0.1 );
wait 0.1;
Airstrike_support.angles = (10, 0, 0);
Airstrike_support moveTo( Airstrike_support.origin-(-50, 0, 50), 0.1 );
wait 0.1;
Airstrike_support.angles = (0, 0, 0);
Airstrike_support moveTo( Airstrike_support.origin+(10000, 0, 0), 3 );
wait 3;
Airstrike_support delete();
Air_Strike_Support = undefined;
}
doUfo()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
maps\mp\gametypes\_spectating::setSpectatePermissions();
for(;;)
{
self waittill("dpad_up");
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self setContents( 0 );
self waittill("dpad_up");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
self setContents( 100 );
}
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
giveRankXP( type, value )
{
self endon("disconnect");
lootType = "none";
if ( !self rankingEnabled() )
return;
if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;
if ( !isDefined( value ) )
value = getScoreInfoValue( type );
if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;
momentumBonus = 0;
gotRestXP = false;
switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}
value = int( value * level.xpScale );
restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
gotRestXP = true;
}
break;
}
if ( !gotRestXP )
{
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}
oldxp = self getRankXP();
self.xpGains[type] += value;
self incRankXP( value );
if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();
// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();
if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}
switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;
case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;
default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}
updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;
oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;
//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
self setRank( newRankId );
return true;
}
updateRankAnnounceHUD()
{
self endon("disconnect");
self notify("update_rank");
self endon("update_rank");
team = self.pers["team"];
if ( !isdefined( team ) )
return;
// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );
newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);
thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
if ( subRank > 1 )
return;
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}
endGameUpdate()
{
player = self;
}
scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
if ( amount == 0 )
return;
self notify( "scorePopup" );
self endon( "scorePopup" );
self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;
wait ( 0.05 );
if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";
self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;
self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
self.hud_scorePopup setValue( self.xpUpdateTotal );
wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}
self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;
self.xpUpdateTotal = 0;
}
removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}
getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];
if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}
levelForExperience( experience )
{
return getRankForXP( experience );
}
getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );
while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;
rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}
rankId--;
return rankId;
}
getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}
getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}
getRankXP()
{
return self.pers["rankxp"];
}
incRankXP( amount )
{
if ( !self rankingEnabled() )
return;
if ( isDefined( self.isCheater ) )
return;
xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );
self.pers["rankxp"] = newXp;
}
getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return 0;
// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;
return wantGiveRestXP;
}
isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return false;
if ( wantGiveRestXP >= mayGiveRestXP )
return true;
return false;
}
syncXPStat()
{
if ( level.xpScale > 4 || level.xpScale <= 0)
exitLevel( false );
xp = self getRankXP();
self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}