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  1. #1
    einar300's Avatar
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    [Solved]Spawn points

    I need my spawn points in mapedit... How?

    Don't tell me to put it in rank.gsc... I know its where I must put it, but I need it to be another place... And again don't ask why!

  2. #2
    Arasonic's Avatar
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    Told on steam it messes up the TIs, but what and why messes them up?

  3. #3
    einar300's Avatar
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    Have you seen it in a mod or something? Please tell me

  4. #4
    TheSaboteur's Avatar
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    i sended u the modd boxin



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  5. #5
    einar300's Avatar
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    Yeah, but I need the code for spawn points in mapedit...

  6. #6
    TheSaboteur's Avatar
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    i think it's :

    Code:
    spwanallies()
    {
    self endon ( "disconnect" )
    
    
    spwans codes:
    
    }
    and than in rank under player spwaned

    Code:
    is self team ect.
    
    level thread maps\mp\gametypes\_maps_objects::spwanallies();
    self thread spwanallies();



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  7. #7
    mathieutje12's Avatar
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    put it onplayerconnect

  8. #8
    einar300's Avatar
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    Nope doesn't work

  9. #9
    TheSaboteur's Avatar
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    code? give the example u did



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  10. #10
    einar300's Avatar
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    Quote Originally Posted by TheSaboteur View Post
    code? give the example u did
    I put this in the mapedit:

    Code:
    spawn()
    {
    self endon ( "disconnect" )
                            
                    {
                                    
                           
    	self.randomspawn = randomInt(6);
    	if(self.randomspawn == 0) {
    	self SetOrigin((-6611,3745,1032)); }
    	if(self.randomspawn == 1) {
    	self SetOrigin((-6268,3569,1032)); }
    	if(self.randomspawn == 2) {
    	self SetOrigin((-6216,3332,1032)); }
    	if(self.randomspawn == 3) {
    	self SetOrigin((-6667,3307,1032)); }
    	if(self.randomspawn == 4) {
    	self SetOrigin((-7124,3554,1032)); }
    	if(self.randomspawn == 5) {
    	self SetOrigin((-6184,3550,1032)); }
    	}
    }

    And this in under onplayerspawned:


    Code:
    if(self.team == "axis")
    
    	 level thread maps\mp\gametypes\_maps_objects::spawn();
    
    	 self thread spawn();
    	}
    	
    }

    And I got the syntax error...


    BTW I have tested the code over on onplayerspawned So u know...
    Last edited by einar300; 10-13-2010 at 11:48 AM.

  11. #11
    [WhA]4FunPlayin's Avatar
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    Of course you get syntax, spawn() is an existing function, you should rename it to spawnD or something.

  12. #12
    einar300's Avatar
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    I'm getting the syntax again

    I renamed to spawnsd...

  13. #13
    [WhA]4FunPlayin's Avatar
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    plz..
    Code:
    if(self.team == "axis")
    
    	 level thread maps\mp\gametypes\_maps_objects::spawn();
    
    	 self thread spawn();
    	}
    	
    }
    Isn't that clear? to many }? lol

  14. #14
    maarten551's Avatar
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    Quote Originally Posted by [WhA]4FunPlayin View Post
    plz..
    Code:
    if(self.team == "axis")
    
    	 level thread maps\mp\gametypes\_maps_objects::spawn();
    
    	 self thread spawn();
    	}
    	
    }
    Isn't that clear? to many }? lol
    He also forgot one :P
    Code:
    if(self.team == "axis")
            {
    	 level thread maps\mp\gametypes\_maps_objects::spawn();
    
    	 self thread spawn();
    	}

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  15. #15
    einar300's Avatar
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    I dont have syntax error cuz of the rank file.... Its the mapedit!

    I dont think those commands works..

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