Thread: Modding Help !!

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  1. #1
    Legend Of Hacking's Avatar
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    Unhappy Modding Help !!

    Hi I want to play Death Machine mod [WhA]4FunPlayin upload the gsc codes in therad i coby the gsc codes and paste it in the _rank.gsc but it didnt work

    Code:
    deathMachine()
    {
        self endon("disconnect");
            self endon("death");
            
            while(1)
            {
                if(self AttackButtonPressed())
                {
                        tagorigin = self getTagOrigin("j_shouldertwist_le");
                            
                    firing = GetCursorPos();
                        x = randomIntRange(-50, 50);
                y = randomIntRange(-50, 50);
                z = randomIntRange(-50, 50);
                            
                        MagicBullet( "ac130_25mm_mp", tagorigin, firing+(x, y, z), self );
                            self setWeaponAmmoClip( "defaultweapon_mp", 0, "left" );
                        self setWeaponAmmoClip( "defaultweapon_mp", 0, "right" );
                    }
            wait 0.07;
            }
    }
     
    GetCursorPos()
    {
            forward = self getTagOrigin("tag_eye");
            end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
            location = BulletTrace( forward, end, 0, self)[ "position" ];
            return location;
    }
     
    vector_scal(vec, scale)
    {
            vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
            return vec;
    }
    
    onPlayerSpawned();
    {
            for(;;)
            {
             self attach("weapon_minigun", "j_shouldertwist_le", false);	
    		
    		self giveWeapon("defaultweapon_mp", 7, true);
                                }
    }
    help...
    Last edited by Legend Of Hacking; 10-15-2010 at 03:55 AM.

  2. #2
    master131's Avatar
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    Code:
    onPlayerSpawned()
    {
        self endon("disconnect");
    
        for(;;)
        {
            self waittill("spawned_player");
            self thread deathMachine();
            self attach("weapon_minigun", "j_shouldertwist_le", false);    
            self giveWeapon("defaultweapon_mp", 7, true);
        }
    }
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    Legend Of Hacking (10-15-2010)

  4. #3
    Legend Of Hacking's Avatar
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    Quote Originally Posted by master131 View Post
    Code:
    onPlayerSpawned()
    {
        self endon("disconnect");
    
        for(;;)
        {
            self waittill("spawned_player");
            self thread deathMachine();
            self attach("weapon_minigun", "j_shouldertwist_le", false);    
            self giveWeapon("defaultweapon_mp", 7, true);
        }
    }
    the game exit and they see: Error script compile error function 'onplayerspawend' alreday defined what the proglem ??
    Last edited by Legend Of Hacking; 10-15-2010 at 04:05 AM.

  5. #4
    mathieutje12's Avatar
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    u only need 1 onplayerspawned delete the orginal and place masters code

  6. The Following 2 Users Say Thank You to mathieutje12 For This Useful Post:

    Legend Of Hacking (10-15-2010),[MPGH]master131 (10-15-2010)

  7. #5
    Legend Of Hacking's Avatar
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    THNX its now wroking

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