Nemesis got the death icon, but it can probably be changed if you look for it:
Code:
addIcon(team)
{
self endon( "death" );
if ( !level.teambased )
return;
self endon("disconnect");
wait .05;
assert(team == "allies" || team == "axis");
newdeathicon = newTeamHudElem( team );
newdeathicon thread rozwalPoSmierci(self);
newdeathicon.isShown = true;
newdeathicon.alpha = .61;
newdeathicon setShader("headicon_dead", level.objPointSize, level.objPointSize);
newdeathicon setwaypoint( false, false );
for(;;) {
if ( self isUsingRemote() ) self waittill ( "stopped_using_remote" );
newdeathicon.x = self.origin[0];
newdeathicon.y = self.origin[1];
newdeathicon.z = self.origin[2] + 84;
wait .3;
}
}
Code:
rozwalPoSmierci(player, endonthis, notForThisTeam)
{
if(!isDefined(endonthis))
endonthis = "rozwalone";
self endon(endonthis);
if(isDefined(notForThisTeam) && player.team == notForThisTeam) {
self destroy();
self notify(endonthis);
}
player waittill ( "death" );
self destroy();
}
EDIT:
Try replacing
Code:
newdeathicon setShader("headicon_dead", level.objPointSize, level.objPointSize);
with
Code:
newdeathicon setShader("waypoint_kill", level.objPointSize, level.objPointSize);
Untested, but who knows what can happen