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  1. #1
    maarten551's Avatar
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    [LIST]Most important waittils!

    Hey all!

    I have done some searching in some GSC files and i did saw some interesting waittills.

    Code:
    self waittill("killed_player"); //when you kill someone
    self waittill("death"); //When you die
    level waittill("connected", player); //When someone connect
    self waittill( "spawned_player" ); //When you spawn
    self waittill ("disconnect"); //When you disconnect
    level waittill("radar_status_change"); //Don't really know anything about this, think when you have uav, when your jamed the radar or something
    self waittill( "spawned" ); // think same as spawned_player
    level waittill("host_migration_end"); // when host migration end
    self waittill( "playerKilledChallengesProcessed" ); //when you complete a challenge(i think ;))
    level waittill ("cancel_notify"); //don't really know
    self waittill ( "reset_outcome" ); //also don't know
    self waittill( "update_outcome" ); // also don't know
    self waittill( "use_copycat" ); // when you use the copycat perk
    level waittill("game_ended"); // when the game ends
    self waittill( "scavenger_pickup" ); // when you pick up a ammo package
    self waittill( "received_earned_killstreak" ); //when you get a killstreak
    self waittill( "survived_explosion" ); //when you survive a explosion
    self waittill( "destroyed_insertion", owner ); // when you destroy a insertion
    self waittill( "revive" ); // when you revive with final stand(i think)
    self waittill("sprint_begin"); // when you start running
    self waittill( "sprint_end" ); // when you stop running
    level waittill ( "last_alive", player ); //when someone is last alive
    level waittill ( "game_win", winner ); // if your team won (i think)
    self waittill ( "showing_final_killcam" ); //when you show the last killcam
    self waittill( "joined_team" ); //when you join a team
    self waittill( "joined_spectators" ); //when you join spectators
    level waittill( "restarting" ); //when the game restarts
    self waittill( "reload" ); // when you reload
    self waittill ( "weapon_fired", weaponName ); //if you fire a weapon
    level waittill( "hq_captured" ); //when the headquater is captured
    level waittill( "hq_destroyed" ); // when headquater is destroyed
    level waittill("prematch_over"); //when the prematch ends (begin timer)
    self waittill ( "drop_crate" ); //when you drop a carepackage
    self waittill( "physics_finished" ); //when the carepackage reach the ground?
    I still don't have all waittills, but the most inportant are there.

    thank me, if I helped you!
    Last edited by maarten551; 10-18-2010 at 02:09 AM.

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    ---------------------------------------------------
    Most important waittills

  2. The Following 4 Users Say Thank You to maarten551 For This Useful Post:

    Arasonic (10-17-2010),cgallagher21 (10-17-2010),Kingkiller272 (10-17-2010),Legend Of Hacking (10-17-2010)

  3. #2
    Arasonic's Avatar
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    Might need one of them.
    Good one maarten, danke.

  4. #3
    spiritwo's Avatar
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    very nice, this should be stickied
    --
    "Life is tough. It's tougher if you're stupid."

    Spiritwo |






  5. #4
    prisma's Avatar
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    Quote Originally Posted by Arasonic View Post
    Might need one of them.
    Good one maarten, danke.
    Whui! A german /

    level waittill("radar_status_change"); //Don't really know anything about this, think when you have uav or something
    Ummn maybe when the radar gets on or jammed ?

  6. #5
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    Thanks for sharing
    Gj

  7. #6
    bomb21's Avatar
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    Code:
    level waittill("disconnected", player);
    another one...

  8. #7
    Kingkiller272's Avatar
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    thank u very much!! DANKE

    but is there maybe a waittill for care package drop down?

  9. #8
    maarten551's Avatar
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    Quote Originally Posted by bomb21 View Post
    Code:
    level waittill("disconnected", player);
    another one...
    i have already self waittill("disconnect"); it's the same.

    Quote Originally Posted by Kingkiller272 View Post
    thank u very much!! DANKE

    but is there maybe a waittill for care package drop down?
    I found something for u
    Code:
    self waittill ( "drop_crate" ); //when you drop a carepackage
    self waittill( "physics_finished" ); //when the carepackage reach the ground?
    don't know if it works

    otherwise look here :
    Pastebin
    Last edited by maarten551; 10-18-2010 at 02:35 AM.

    My Youtube account : Maarten551, subscribe me ^^
    [YOUTUBE]lSl0HlhGQsY[/YOUTUBE]
    AIzombies for Alteriw, Check it now!
    [YOUTUBE]U9OjBsHgcKQ[/YOUTUBE]
    hover/cordinates mod with visible bunkers!!!
    ---------------------------------------------------
    Most important waittills

  10. The Following 2 Users Say Thank You to maarten551 For This Useful Post:

    AZUMIKKEL (10-18-2010),Kingkiller272 (10-18-2010)

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