Hi if anyone has made any bunkers for quarantine chaos zombie mod can you paste it in this thread I want to get some really good ones thanx/yea
This is mine The flag is in the shack at bottom rite corner of map upstairs
Code:Estate() { CreateElevator((-2770, 1103, -215), (-1650, 3565, 315), (0, 180, 0)); CreateRamps((-1630, 3565, 300), (-3285, 3565, 300)); CreateRamps((-2700, 3530, 300), (-3385, 3530, 300)); CreateRamps((-2700, 3580, 300), (-3385, 3580, 300)); CreateRamps((-2700, 3420, 300), (-3385, 3420, 300)); CreateRamps((-2860, 3490, 300), (-3285, 3490, 300)); CreateRamps((-2700, 3730, 500), (-3185, 3730, 300)); CreateRamps((-2700, 3365, 300), (-3285, 3365, 300)); CreateRamps((-2700, 3265, 300), (-3285, 3265, 300)); CreateRamps((-2700, 3865, 300), (-3285, 3865, 300)); CreateRamps((-2700, 3765, 300), (-3285, 3765, 300)); CreateRamps((-2700, 3665, 300), (-3285, 3665, 300)); CreateRamps((-2700, 3345, 300), (-3285, 3340, 300)); CreateRamps((-2700, 3215, 300), (-3285, 3240, 300)); CreateRamps((-2700, 3815, 300), (-3285, 3840, 300)); CreateRamps((-2700, 3715, 300), (-3285, 3740, 300)); CreateRamps((-2700, 3615, 300), (-3285, 3640, 300)); CreateRamps((-2700, 3490, 300), (-3285, 3490, 300)); CreateRamps((-2700, 3520, 300), (-3285, 3520, 300)); CreateWalls((-3330, 3220, 300), (-3330, 3825, 450)); CreateWalls((-2700, 3190, 300), (-3330, 3190, 450)); CreateWalls((-2700, 3871, 300), (-3330, 3871, 450)); CreateWalls((-2670, 3871, 300), (-2670, 3620, 475)); CreateWalls((-2670, 3171, 300), (-2670, 3500, 475)); CreateWalls((-2770, 3155, 450), (-3330, 3155, 450)); CreateWalls((-3330, 3155, 450), (-3330, 3890, 450)); CreateWalls((-3330, 3890, 450), (-2730, 3890, 450)); CreateWalls((-2730, 3890, 450), (-2730, 3580, 450)); CreateWalls((-2730, 3890, 450), (-2730, 3155, 450)); CreateDoors((-2700, 3475, 325), (-2700, 3572.5, 325), (90, 180, 0), 4, 2, 20, 75);
Last edited by themodder; 10-19-2010 at 02:49 AM. Reason: Caz
Look at here, for my bunkers
MPGH link
My Youtube account : Maarten551, subscribe me ^^
[YOUTUBE]lSl0HlhGQsY[/YOUTUBE]
AIzombies for Alteriw, Check it now!
[YOUTUBE]U9OjBsHgcKQ[/YOUTUBE]
hover/cordinates mod with visible bunkers!!!
---------------------------------------------------
Most important waittills
did you actually make those or did u just get them from the old 1 caz i have these in a different zombie mod
My Youtube account : Maarten551, subscribe me ^^
[YOUTUBE]lSl0HlhGQsY[/YOUTUBE]
AIzombies for Alteriw, Check it now!
[YOUTUBE]U9OjBsHgcKQ[/YOUTUBE]
hover/cordinates mod with visible bunkers!!!
---------------------------------------------------
Most important waittills
I am working on some small maps for my friend but i don't really like to make bunkers because my doors always go wrong. But i can try to make one just tell a nice map you want.
The dark side is to strong even Yoda can't resist.
It is my little code for estate...It is awesome xD
Code:Estate() { CreateBlocks((-2378, 782, -130), (90, 0, 0)); CreateBlocks((-2388, 823, -130), (90, 0, 0)); CreateBlocks((-2398, 863, -130), (90, 0, 0)); mgTurret1 = spawnTurret( "misc_turret", (158, 1168, 230), "pavelow_minigun_mp" ); mgTurret1 setModel( "weapon_minigun" ); mgTurret1.angles = (0, 90, 0); mgTurret2 = spawnTurret( "misc_turret", (99, 1186, 230), "pavelow_minigun_mp" ); mgTurret2 setModel( "weapon_minigun" ); mgTurret2.angles = (0, 90, 0); mgTurret3 = spawnTurret( "misc_turret", (4, 1213, 230), "pavelow_minigun_mp" ); mgTurret3 setModel( "weapon_minigun" ); mgTurret3.angles = (0, 90, 0); mgTurret4 = spawnTurret( "misc_turret", (-54, 1230, 230), "pavelow_minigun_mp" ); mgTurret4 setModel( "weapon_minigun" ); mgTurret4.angles = (0, 90, 0); mgTurret5 = spawnTurret( "misc_turret", (-300, 1167, 230), "pavelow_minigun_mp" ); mgTurret5 setModel( "weapon_minigun" ); mgTurret5.angles = (0, 140, 0); mgTurret6 = spawnTurret( "misc_turret", (-347, 1116, 230), "pavelow_minigun_mp" ); mgTurret6 setModel( "weapon_minigun" ); mgTurret6.angles = (0, 140, 0); mgTurret7 = spawnTurret( "misc_turret", (-384, 990, 230), "pavelow_minigun_mp" ); mgTurret7 setModel( "weapon_minigun" ); mgTurret7.angles = (0, 180, 0); mgTurret8 = spawnTurret( "misc_turret", (-371, 921, 230), "pavelow_minigun_mp" ); mgTurret8 setModel( "weapon_minigun" ); mgTurret8.angles = (0, 180, 0); mgTurret9 = spawnTurret( "misc_turret", (-300, 1167, 385), "pavelow_minigun_mp" ); mgTurret9 setModel( "weapon_minigun" ); mgTurret9.angles = (0, 140, 0); mgTurret10 = spawnTurret( "misc_turret", (-347, 1116, 385), "pavelow_minigun_mp" ); mgTurret10 setModel( "weapon_minigun" ); mgTurret10.angles = (0, 140, 0); mgTurret11 = spawnTurret( "misc_turret", (-384, 990, 385), "pavelow_minigun_mp" ); mgTurret11 setModel( "weapon_minigun" ); mgTurret11.angles = (0, 180, 0); mgTurret11 = spawnTurret( "misc_turret", (-371, 921, 385), "pavelow_minigun_mp" ); mgTurret11 setModel( "weapon_minigun" ); mgTurret11.angles = (0, 180, 0); mgTurret12 = spawnTurret( "misc_turret", (57, 1200, 338), "pavelow_minigun_mp" ); mgTurret12 setModel( "weapon_minigun" ); mgTurret12.angles = (0, 90, 0); mgTurret13 = spawnTurret( "misc_turret", (-34, 1228, 338), "pavelow_minigun_mp" ); mgTurret13 setModel( "weapon_minigun" ); mgTurret13.angles = (0, 90, 0); mgTurret14 = spawnTurret( "misc_turret", (-126, 1253, 338), "pavelow_minigun_mp" ); mgTurret14 setModel( "weapon_minigun" ); mgTurret14.angles = (0, 90, 0); mgTurret15 = spawnTurret( "misc_turret", (149, 1173, 338), "pavelow_minigun_mp" ); mgTurret15 setModel( "weapon_minigun" ); mgTurret15.angles = (0, 90, 0); CreateWalls((-290, 1183, 290), (-368, 1099, 347)); // Front Left Window Cover CreateWalls((-393, 1010, 290), (-361, 890, 347)); // Front Right Window Cover CreateBlocks((-175, 730, 350), (0, 0, 0)); //Small Window 1 CreateBlocks((-175, 730, 375), (0, 0, 0)); //Small Window 1 CreateBlocks((-175, 730, 405), (0, 0, 0)); //Small Window 1 CreateBlocks((-275, 755, 350), (0, 0, 0)); //Small Window 2 CreateBlocks((-275, 755, 375), (0, 0, 0)); //Small Window 2 CreateBlocks((-275, 755, 405), (0, 0, 0)); //Small Window 2 CreateRamps((82, 864, 355), (-373, 1053, 362)); //Bridge to Platform CreateRamps((-254, 1181, 362), (-194, 1250, 300)); CreateRamps((180, 1139, 300), (-172, 1254, 300)); //Right Window Platform CreateRamps((-343, 873, 362), (-373, 1053, 362)); //Front Left Window Platform CreateRamps((-373, 1053, 362), (-254, 1181, 362)); //Front Right Window Platform CreateWalls((-290, 1183, 447), (-368, 1099, 501)); // Front Left Window Cover CreateWalls((-393, 1010, 447), (-361, 890, 501)); // Front Right Window Cover CreateDoors((489, 1321, 212), (409, 1341, 212), (90, 70, 0), 4, 2, 20, 75); CreateDoors((421, 861, 212), (461, 1011, 212), (90, -20, 0), 4, 2, 20, 75); CreateDoors((64, 680, 212), (184, 640, 212), (90, 75, 0), 6, 2, 30, 100); CreateDoors((706, 575, 185), (791, 545, 185), (0, -15, 0), 6, 1, 25, 75); CreateDoors((24, 477, 341), (48, 552, 341), (90, -15, 0), 3, 2, 5, 50); /* Back */ mgTurret16 = spawnTurret( "misc_turret", (336, 243, 350), "pavelow_minigun_mp" ); mgTurret16 setModel( "weapon_minigun" ); mgTurret16.angles = (0, 270, 0); mgTurret17 = spawnTurret( "misc_turret", (693, 1069, 350), "pavelow_minigun_mp" ); mgTurret17 setModel( "weapon_minigun" ); mgTurret17.angles = (0, 90, 0); mgTurret18 = spawnTurret( "misc_turret", (-25, 529, 350), "pavelow_minigun_mp" ); mgTurret18 setModel( "weapon_minigun" ); mgTurret18.angles = (0, 315, 0); }
themodder (10-19-2010)
Hello everyone here is a list with the code of some bunkers i made. BTW im from Brazil XD.
Rust()
{
CreateWalls((-3075, 876, 219), (-3075, 631, 225));
CreateGrids((-3473, 634, 205), (-3094, 873,205), (0, 0, 0));
CreateDoors((-3093, 820, 105), (-3100, 707, 105), (90, 0, 0), 5, 2, 30, 75);
CreateRamps((-3171, 1083, 105), (-3459, 1090, 203));
CreateWalls((-3036, 1145, 105), (-3028, 876, 200));
CreateWalls((-3028, 876, 105), (-3093, 876, 200));
CreateWalls((-3093, 876, 105), (-3097, 802, 200));
CreateRamps((-2232, 786, -229), (-3025, 762, 105));
CreateWalls((-3036, 1145, 105), (-3478, 1140, 200));
CreateWalls((-3478, 1140, 105), (-3475, 634, 200));
CreateWalls((-3475, 634, 105), (-3031, 637, 200));
CreateGrids((-3463, 640, 91), (-3051, 1140, 91), (0, 0, 0));
CreateElevator((1120, 763, 136), (-1631, 1062, -212));
Scrapyard()
{
CreateWalls((4559, -79, 225), (4556, 149, 235));
CreateDoors((4650, 109, 116), (4650, -0, 116), (90, 0, 0), 3, 2, 20, 75);
CreateGrids((4578, 148, 210), (4650, -70, 210), (0, 0, 0));
CreateRamps((4898, 214, 116), (4898, 416, 185));
CreateWalls((4650, 149, 116), (4650, 72, 200));
CreateWalls((4581, 145, 116), (4650, 149, 200));
CreateRamps((4213, 23, -51), (4572, 23, 98));
CreateWalls((4570, -62, 116), (5036, -62, 200));
CreateWalls((5036, -62, 116), (5036, 419, 200));
CreateWalls((5036, 419, 116), (4570, 413, 200));
CreateWalls((4570, 413, 116), (4581, 145, 200));
CreateGrids((4595, -54, 101), (5016, 406, 101), (0, 0, 0));
CreateElevator((1218, 554, 4), (2268, 166, 30));
If you guys liked it please say thanks XD/
1st mapedit^^
Not complete. because i dont know how to create walls-_-Code:*DEL, modder has got it*
Remember, you cant leave from trucks.
Last edited by k3k; 10-20-2010 at 08:03 AM.
themodder (10-19-2010)
The old ones are also still in i added also some MG's you may delete if you want some are in hidden places suc6 finding bunkers (btw terminal is cool xD)
i dont have mappack but carnaval is with it two
Sorry for the amount i sended i changed almost every map and don't now how to make that square you made.
Afghan()
{
CreateElevator((-729, -587, -95), (9540, 1620, 95));
CreateRamps((9742, 1630, 70), (10472, 1670, 50));
CreateGrids((10502, 1875, 50), (10922, 1504, 50));
CreateGrids((10502, 1875, 155), (10922, 1504, 155));
CreateWalls((10482, 1886, 65), (10944, 1883, 150));
CreateWalls((10944, 1883, 65), (10943, 1495, 150));
CreateWalls((10943, 1495, 65), (10481, 1493, 150));
CreateWalls((10481, 1493, 65), (10484, 1634, 150));
CreateWalls((10496, 1887, 65), (10491, 1712, 150));
CreateDoors((10482, 1612,65), (10485, 1645, 65), (90, 0, 0), 2, 2, 5, 50);
CreateWalls((9770, 1902, 90), (9326, 1637, 175));
CreateWalls((9326, 1637, 175), (9694, 1318, 70));
CreateRamps((2280, 1254, 142), (2548, 1168, 33));
CreateGrids((1688, 4746, 416), (1024, 5039, 416), (0, 0, 0));
CreateRamps((1472, 4103, 256), (1356, 4720, 410));
CreateRamps((1552, 4103, 256), (1436, 4720, 410));
CreateWalls((1688, 4746, 416), (1500, 4746, 550));
CreateWalls((1024, 4746, 416), (1300, 4746, 550));
CreateWalls((1688, 4746, 416), (1688, 5039, 550));
CreateWalls((1024, 5039, 416), (1688, 5039, 550));
CreateWalls((1024, 5039, 416), (1024, 4746, 550));
CreateDoors((1100, 4756, 416), (1300, 4756, 410), (90, 90, 0), 12, 2, 12, 200);
CreateDoors((1590, -238, 160), (1590, -168, 160), (90, 0, 0), 2, 2, 5, 50);
CreateDoors((1938, -125, 160), (1938, -15, 160), (90, 0, 0), 4, 2, 15, 75);
CreateDoors((2297, 10, 160), (2297, -100, 160), (90, 0, 0), 4, 2, 10, 75);
CreateDoors((525, 1845, 162), (585, 1845, 162), (90, 90, 0), 2, 2, 5, 50);
CreateDoors((-137, 1380, 226), (-137, 1505, 226), (90, 0, 0), 4, 2, 15, 75);
CreateDoors((820, 1795, 165), (820, 1495, 165), (90, 0, 0), 12, 2, 40, 100);
CreateDoors((2806, 893, 210), (2806, 806, 210), (0, 0, 0), 3, 2, 10, 50);
}
Derail()
{
CreateElevator((-110, 2398, 124), (-125, 2263, 333), (0, 270, 0));
CreateBlocks((-270, 1640, 422), (0, 90, 0));
CreateBlocks((-270, 1585, 422), (0, 90, 0));
CreateBlocks((-270, 1530, 422), (0, 90, 0));
CreateBlocks((-270, 1475, 422), (0, 90, 0));
CreateBlocks((-270, 1420, 422), (0, 90, 0));
CreateBlocks((-270, 1365, 422), (0, 90, 0));
CreateBlocks((-270, 1310, 422), (0, 90, 0));
CreateBlocks((-270, 1255, 422), (0, 90, 0));
CreateRamps((-124, 2002, 437), (-124, 2189, 332));
CreateDoors((400, 1486, 128), (400, 1316, 128), (90, 0, 0), 6, 2, 30, 100);
CreateDoors((-61, 755, 128), (-161, 755, 128), (90, 90, 0), 3, 2, 20, 75);
CreateDoors((912, 1062, 144), (822, 1099, 190), (90, 0, 90), 1, 1, 20, 75);
CreateBlocks((835, 1129, 130), (0, 0, 0));
}
Estate()
{
CreateDoors((489, 1321, 212), (409, 1341, 212), (90, 70, 0), 4, 2, 20, 75);
CreateDoors((421, 861, 212), (461, 1011, 212), (90, -20, 0), 4, 2, 20, 75);
CreateDoors((64, 680, 212), (184, 640, 212), (90, 75, 0), 6, 2, 30, 100);
CreateDoors((706, 575, 185), (791, 545, 185), (0, -15, 0), 6, 1, 25, 75);
CreateDoors((24, 477, 341), (48, 552, 341), (90, -15, 0), 3, 2, 5, 50);
CreateDoors((787, 833, 330), (601, 800, 330), (90, 70, 0), 13, 2, 5, 50);
CreateElevator((522, 1084, 327), (632, 740, 547), (0, 0, 0));
CreateWalls((-2981, 3155, -299), (-3073, 3137, -214));
CreateWalls((-3155, 3290, -297), (-3141, 3219, -210));
CreateDoors((-2959, 3583, -299), (-2844, 3614, -299), (90, 100, 0), 2, 2, 5, 50);
mgTurret1 = spawnTurret( "misc_turret", (158, 1168, 230), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 90, 0);
mgTurret2 = spawnTurret( "misc_turret", (99, 1186, 230), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, 90, 0);
mgTurret3 = spawnTurret( "misc_turret", (4, 1213, 230), "pavelow_minigun_mp" );
mgTurret3 setModel( "weapon_minigun" );
mgTurret3.angles = (0, 90, 0);
mgTurret4 = spawnTurret( "misc_turret", (-54, 1230, 230), "pavelow_minigun_mp" );
mgTurret4 setModel( "weapon_minigun" );
mgTurret4.angles = (0, 90, 0);
mgTurret5 = spawnTurret( "misc_turret", (-300, 1167, 230), "pavelow_minigun_mp" );
mgTurret5 setModel( "weapon_minigun" );
mgTurret5.angles = (0, 140, 0);
mgTurret6 = spawnTurret( "misc_turret", (-347, 1116, 230), "pavelow_minigun_mp" );
mgTurret6 setModel( "weapon_minigun" );
mgTurret6.angles = (0, 140, 0);
mgTurret7 = spawnTurret( "misc_turret", (-384, 990, 230), "pavelow_minigun_mp" );
mgTurret7 setModel( "weapon_minigun" );
mgTurret7.angles = (0, 180, 0);
mgTurret8 = spawnTurret( "misc_turret", (-371, 921, 230), "pavelow_minigun_mp" );
mgTurret8 setModel( "weapon_minigun" );
mgTurret8.angles = (0, 180, 0);
mgTurret9 = spawnTurret( "misc_turret", (-300, 1167, 385), "pavelow_minigun_mp" );
mgTurret9 setModel( "weapon_minigun" );
mgTurret9.angles = (0, 140, 0);
mgTurret10 = spawnTurret( "misc_turret", (-347, 1116, 385), "pavelow_minigun_mp" );
mgTurret10 setModel( "weapon_minigun" );
mgTurret10.angles = (0, 140, 0);
mgTurret11 = spawnTurret( "misc_turret", (-384, 990, 385), "pavelow_minigun_mp" );
mgTurret11 setModel( "weapon_minigun" );
mgTurret11.angles = (0, 180, 0);
mgTurret11 = spawnTurret( "misc_turret", (-371, 921, 385), "pavelow_minigun_mp" );
mgTurret11 setModel( "weapon_minigun" );
mgTurret11.angles = (0, 180, 0);
mgTurret12 = spawnTurret( "misc_turret", (57, 1200, 338), "pavelow_minigun_mp" );
mgTurret12 setModel( "weapon_minigun" );
mgTurret12.angles = (0, 90, 0);
mgTurret13 = spawnTurret( "misc_turret", (-34, 1228, 338), "pavelow_minigun_mp" );
mgTurret13 setModel( "weapon_minigun" );
mgTurret13.angles = (0, 90, 0);
mgTurret14 = spawnTurret( "misc_turret", (-126, 1253, 338), "pavelow_minigun_mp" );
mgTurret14 setModel( "weapon_minigun" );
mgTurret14.angles = (0, 90, 0);
mgTurret15 = spawnTurret( "misc_turret", (149, 1173, 338), "pavelow_minigun_mp" );
mgTurret15 setModel( "weapon_minigun" );
mgTurret15.angles = (0, 90, 0);
}
Favela()
{
CreateElevator((-321, 2633, 335), (1985, 816 , 500), (0, 0, 0));
CreateElevator((1993, 962, 500), (1824, -525, 728), (0, 0, 0));
CreateElevator((1648, -1024, 728), (5047, -2867, 216), (0, 0, 0));
CreateElevator((763, -1983, 152), (404, 1677, 595), (0, 0, 0));
CreateGrids((2809, -2212, 239), (2809, -2675, 230), (0, 0, 0));
CreateWalls((2809, -2212, 143), (2236, -2212, 240));
CreateWalls((2809, -2212, 143), (2809, -2400, 180));
CreateWalls((2809, -2212, 220), (2809, -2675, 240));
Createwalls((2236, -2212, 143), (2236, -2675, 180));
CreateWalls((2236, -2675, 143), (2236, -2212, 240));
CreateWalls((2809, -2675, 143), (2809, -2550, 180));
CreateWalls((2809, -2675, 143), (2236, -2675, 240));
CreateRamps((2650, -2600, 143), (2236, -2600, 220));
CreateDoors((2780, -2300, 150), (2809, -2485, 150), (90, 0, 0), 7, 2, 15, 50);
CreateDoors((-64, 277, 198), (-64, 337, 198), (90, -6, 0), 2, 2, 5, 50);
CreateDoors((-438, 987, 310), (-438, 1047, 310), (90, 4, 0), 2, 2, 5, 50);
CreateDoors((-625, -238, 174), (-625, -298, 174), (90, -9, 0), 2, 2, 5, 50);
CreateDoors((893, 1056, 368), (833, 1056, 368), (90, 90, 0), 2, 2, 5, 50);
CreateDoors((80, 450, 198), (145, 450, 198), (90, 90, 0), 2, 2, 5, 50);
mgTurret1 = spawnTurret( "misc_turret", (2779, -2314, 190), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 0, 0);
mgTurret2 = spawnTurret( "misc_turret", (2779, -2626, 190), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, 0, 0);
mgTurret3 = spawnTurret( "misc_turret", (2730, -2475, 170), "pavelow_minigun_mp" );
mgTurret3 setModel( "weapon_minigun" );
mgTurret3.angles = (0, 0, 0);
}
HighRise()
{
CreateDoors((-1550, 5875, 2967), (-1550, 5649, 2967), (0, 0, 0), 7, 1, 20, 100);
CreateDoors((-1185, 5900, 2967), (-1185, 6117, 2967), (0, 0, 0), 7, 1, 20, 100);
CreateDoors((1273, 7264, 2832), (1273, 7449, 2832), (90, 180, 180), 15, 2, 100, 60);
CreateElevator((1527, 7534, 2832), (-5644, 10369, 5472), (0, 0, 0));
CreateElevator((-5644, 10369, 5672), (1707, 10117, 3360), (0, 0, 0));
CreateElevator((2980, 11657, 3368), (877, 2577, 4108), (0, 0, 0));
CreateDoors((-5432, 10326, 5672), (-5379, 10235, 5656), (0, 100, 0), 7, 1, 20, 100);
CreateDoors((-5940, 10423, 5672), (-5975, 10498, 5653), (0, 100, 0), 7, 1, 20, 100);
CreateDoors((2232, 11699, 3368), (2226, 11650, 3368), (90, 180, 180), 4, 2, 100, 60);
CreateDoors((2227, 9927, 3368), (2231, 9980, 3368), (90, 180, 180), 4, 2, 100, 60);
mgTurret1 = spawnTurret( "misc_turret", (1259, 10007, 3390), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 190, 0);
mgTurret2 = spawnTurret( "misc_turret", (173, 3663, 4130), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, 470, 0);
mgTurret3 = spawnTurret( "misc_turret", (-197, 3265, 4130), "pavelow_minigun_mp" );
mgTurret3 setModel( "weapon_minigun" );
mgTurret3.angles = (0, 350, 0);
}
Invasion()
{
Createblocks((712, -863, 450), (0, 55, 0));
CreateWalls((2148, -1696, 440), (2279, -1780, 544));
CreateDoors((1877, -1357, 320), (1734, -1276, 320), (90, 55, 0), 5, 2, 120, 60);
CreateWalls((1959, -1411, 304), (2181, -1555, 401));
CreateRamps((1493, -774, 408), (966, -455, 544));
CreateWalls((938, -910, 304), (1407, -1214, 408));
CreateWalls((576, -1085, 384), (736, -1193, 598));
CreateWalls((1500, -1688, 440), (1541, -1626, 544));
CreateWalls((-1976, -867, 275), (-1744, -864, 370));
CreateWalls((-1744, -864, 350), (-1744, -753, 255));
CreateWalls((-2312, -864, 275), (-2544, -864, 369));
CreateDoors((-2544, -587, 280), (-2553, -815, 280), (90, 0, 0), 4, 3, 120, 60);
CreateWalls((-1132, -1631, 278), (-1145, -1568, 368));
CreateWalls((-1687, -1260, 280), (-1670, -1343, 356));
CreateDoors((-1371, -2147, 280), (-1296, -2144, 278), (90, 100, 0), 2, 2, 120, 60);
mgTurret1 = spawnTurret( "misc_turret", (-1377, -1749, 325), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 280, 0);
}
Karachi()
{
CreateElevator((25, 519, 200), (25, 457, 336), (0, 180, 0));
CreateElevator((-525, 520, 336), (-522, 783, 336), (0, 0, 0));
CreateElevator((25, 854, 336), (25, 854, 472), (0, 180, 0));
CreateElevator((-522, 783, 472), (-525, 520, 472), (0, 0, 0));
CreateElevator((25, 457, 472), (25, 457, 608), (0, 180, 0));
CreateElevator((-525, 520, 608), (-522, 783, 608), (0, 0, 0));
CreateElevator((561, 116, 176), (568, -67, 280), (0, 0, 0));
CreateBlocks((800, 206, 254), (0, 0, 0));
CreateBlocks((800, 256, 254), (0, 0, 0));
CreateBlocks((800, 375, 254), (0, 0, 0));
CreateBlocks((479, -831, 369), (90, 90, 0));
CreateBlocks((415, -777, 582), (0, 0, 0));
CreateBlocks((360, -777, 582), (0, 0, 0));
CreateBlocks((305, -777, 582), (0, 0, 0));
CreateRamps((559, -255, 554), (559, -99, 415));
CreateDoors((1308, 147, 560), (1308, -34, 560), (90, 90, 90), 16, 2, 100, 60);
CreateBlocks((2120, -64, 182), (0, 0, 0));
mgTurret1 = spawnTurret( "misc_turret", (5840, 1201, 70), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 200, 0);
}
Quarry()
{
CreateRamps((-3742, -1849, 304), (-3605, -1849, 224));
CreateRamps((-3428, -1650, 224), (-3188, -1650, 160));
CreateRamps((-3412, -1800, 416), (-3735, -1800, 304));
CreateGrids((-3520, -1880, 320), (-3215, -2100, 320), (0, 0, 0));
CreateGrids((-3100, -1725, 400), (-2740, -1840, 400), (3, 0, 0));
CreateElevator((-2479, -1439, 280), (-3806, -2986, 1056), (0, 0, 0));
mgTurret1 = spawnTurret( "misc_turret", (-2740, -1840, 430), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 180, 0);
}
Rundown()
{
CreateElevator((1986, -2364, 372), (1036, -2607, 340), (0, 180, 0));
CreateElevator((935, -3022, 341), (1583, -603, 344), (0, 180, 0));
CreateElevator((1980, -518, 329), (2497, 234, -125), (0, 180, 0));
CreateElevator((2330, 1224, -79), (1612, -184, -127), (0, 180, 0));
CreateElevator((-454, 1162, 25), (2616, -524, -127), (0, 180, 0));
CreateElevator((-695, -267, 184), (2616, -524, -127), (0, 180, 0));
CreateElevator((470, -39, -123), (2497, 234, -125), (0, 180, 0));
CreateElevator((-395, 1772, 174), (2497, 234, -125), (0, 180, 0));
CreateElevator((4234, 150, -127), (-447, -5, 60), (0, 180, 0));
CreateWalls((3465, 241, -127), (3123, 241, 0));
CreateWalls((3465, 241, -127), (3465, -127, 0));
CreateWalls((3123, 241, -20), (3123, -127, 0));
CreateWalls((3123, -127, -127), (3465, -127, 0));
CreateWalls((3123, 241, -127), (3123, 130, -85));
CreateWalls((3123, -127, -127), (3123, -10, -85));
CreateDoors((3160, 130, -127), (3123, 50, -127), (90, 0, 0), 4, 2, 15, 75);
CreateGrids((3465, 241, -10), (3505, -127, -5), (0, 0, 0));
CreateGrids((3160, 241, -10), (3120, -127, -5), (0, 0, 0));
CreateGrids((3120, 241, -10), (3505, 280, -5), (0, 0, 0));
CreateGrids((3120, -127, -10), (3505, -170, -5), (0, 0, 0));
CreateRamps((3250, 180, -127), (3430, 180, -10));
CreateDoors((360, -1462, 202), (300, -1342, 202), (90, 25, 0), 3, 2, 10, 75);
CreateDoors((460, -1420, 206), (400, -1300, 206), (90, 25, 0), 3, 2, 10, 75);
CreateDoors((30, -1630, 186), (-30, -1510, 186), (90, 25, 0), 4, 2, 15, 75);
CreateDoors((-280, -1482, 186), (-220, -1602, 186), (90, 25, 0), 4, 2, 15, 75);
CreateBlocks((385, -1660, 40), (0, 120, 90));
CreateRamps((-597, -280, 212), (-332, -522, 180));
CreateRamps((726, -389, 142), (560, -373, 13));
CreateRamps((2250, -1155, 306), (1905, -876, 200));
CreateRamps((850, -3125, 312), (535, -3125, 189));
CreateRamps((1775, 450, 144), (1775, 735, -5));
mgTurret1 = spawnTurret( "misc_turret", (3126, 150, -80), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 180, 0);
mgTurret2 = spawnTurret( "misc_turret", (3126, -83, -80), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, 180, 0);
}
Rust()
{
CreateBlocks((773, 1080, 258), (0, 90, 0));
CreateRamps((745, 1570, 383), (745, 1690, 273));
CreateDoors((565, 1540, 295), (653, 1540, 295), (90, 90, 0), 3, 2, 15, 60);
CreateGrids((773, 1135, 258), (533, 1795, 258), (0, 0, 0));
CreateGrids((695, 1795, 378), (533, 1540, 378), (0, 0, 0));
CreateGrids((773, 1540, 498), (533, 1795, 498), (0, 0, 0));
CreateWalls((533, 1795, 278), (773, 1795, 498));
CreateWalls((790, 1795, 278), (790, 1540, 498));
CreateWalls((515, 1540, 278), (515, 1795, 498));
CreateWalls((773, 1540, 278), (715, 1540, 378));
CreateWalls((590, 1540, 278), (533, 1540, 378));
CreateWalls((773, 1540, 398), (533, 1540, 428));
CreateWalls((773, 1540, 458), (740, 1540, 498));
CreateWalls((566, 1540, 458), (533, 1540, 498));
CreateElevator((-423, 1799, -39), (-622, 1798, -39), (0, 0, 0));
mgTurret1 = spawnTurret( "misc_turret", (-9544, 481, 1300), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 0, 0);
mgTurret2 = spawnTurret( "misc_turret", (-9636, 962, 1240), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, 0, 0);
mgTurret3 = spawnTurret( "misc_turret", (-10358, 1023, 1425), "pavelow_minigun_mp" );
mgTurret3 setModel( "weapon_minigun" );
mgTurret3.angles = (0, 280, 0);
mgTurret4 = spawnTurret( "misc_turret", (-10395, 1217, 1400), "pavelow_minigun_mp" );
mgTurret4 setModel( "weapon_minigun" );
mgTurret4.angles = (0, 110, 0);
mgTurret5 = spawnTurret( "misc_turret", (-10257, 1154, 1365), "pavelow_minigun_mp" );
mgTurret5 setModel( "weapon_minigun" );
mgTurret5.angles = (0, 0, 0);
}
Scrapyard()
{
CreateBlocks((420, 1636, 174), (0, 0, 0));
CreateBlocks((475, 1636, 174), (0, 0, 0));
CreateBlocks((530, 1636, 174), (0, 0, 0));
CreateBlocks((585, 1636, 174), (0, 0, 0));
CreateBlocks((640, 1636, 174), (0, 0, 0));
CreateBlocks((695, 1636, 174), (0, 0, 0));
CreateBlocks((750, 1636, 174), (0, 0, 0));
CreateBlocks((805, 1636, 174), (0, 0, 0));
CreateBlocks((860, 1636, 174), (0, 0, 0));
CreateBlocks((420, 1606, 174), (0, 0, 0));
CreateBlocks((475, 1606, 174), (0, 0, 0));
CreateBlocks((530, 1606, 174), (0, 0, 0));
CreateBlocks((585, 1606, 174), (0, 0, 0));
CreateBlocks((640, 1606, 174), (0, 0, 0));
CreateBlocks((695, 1606, 174), (0, 0, 0));
CreateBlocks((750, 1606, 174), (0, 0, 0));
CreateBlocks((805, 1606, 174), (0, 0, 0));
CreateBlocks((860, 1606, 174), (0, 0, 0));
CreateBlocks((420, 1576, 174), (0, 0, 0));
CreateBlocks((475, 1576, 174), (0, 0, 0));
CreateBlocks((530, 1576, 174), (0, 0, 0));
CreateBlocks((585, 1576, 174), (0, 0, 0));
CreateBlocks((640, 1576, 174), (0, 0, 0));
CreateBlocks((695, 1576, 174), (0, 0, 0));
CreateBlocks((750, 1576, 174), (0, 0, 0));
CreateBlocks((805, 1576, 174), (0, 0, 0));
CreateBlocks((860, 1576, 174), (0, 0, 0));
CreateElevator((10, 1659, -72), (860, 1606, 194), (0, 180, 0));
CreateDoors((1992, 266, -130), (1992, 336, -130), (90, 0, 0), 2, 2, 5, 50);
CreateDoors((1992, 710, -130), (1992, 640, -130), (90, 0, 0), 2, 2, 5, 50);
CreateWalls((-2350, 2300, -55), (-2475, 2300, 100));
CreateWalls((-2625, 2300, -55), (-2750, 2300, 100));
CreateDoors((-2450, 2300, -47), (-2550, 2300, -47), (90, 180, 90), 4, 2, 20, 75);
CreateWalls((-2750, 2300, -55), (-2750, 2700, 100));
CreateWalls((-2750, 2700, -55), (-2350, 2700, 100));
CreateWalls((-2350, 2700, -55), (-2350, 2300, 100));
CreateRamps((-2400, 2700, 50), (-2400, 2400, -70));
CreateElevator((-379, -320, -140), (-174, 1750, -68));
CreateElevator((-174, 2000, -68), (-1756, 1664,-98));
CreateGrids((-2450, 2300, 50), (-2750, 2700, 50), (0, 0, 0));
CreateWalls((-2475, 2300, 50), (-2750, 2300, 100));
mgTurret1 = spawnTurret( "misc_turret", (-2550, 2486, -30), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 270, 0);
}
Skidrow()
{
CreateElevator((-725, -410, 136), (-910, -620, 570), (0, 0, 0));
CreateRamps((-705, -830, 688), (-495, -830, 608));
CreateRamps((-580, -445, 608), (-580, -375, 568));
CreateRamps((1690, 325, 213), (1890, 325, 108));
CreateGrids((-1540, -1687, 600), (-275, -1687, 660), (0, 0, 0));
CreateGrids((-1060, -1535, 584), (-470, -1650, 584), (0, 0, 0));
CreateGrids((-700, -120, 580), (-700, -120, 640), (0, 90, 0));
CreateGrids((-705, -490, 580), (-705, -770, 580), (-45, 0, 0));
Createdoors((-690, -783, 616), (-690, -598, 616), (90, 180, 180), 13, 2, 100, 60);
CreateElevator((-2654, 746, 208), (-2500, 1168, 114), (0, 0, 0));
CreateDoors((194, 1296, 128), (196, 1176, 124), (90, 180, 180), 13, 2, 100, 60);
CreateWalls((-2160, 246, 24), (-2160, 175, 118));
CreateDoors((-2306, -933, 136), (-2190, -933, 136), (90, 90, 0), 2, 2, 100, 60);
mgTurret1 = spawnTurret( "misc_turret", (212, 1159, 145), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 180, 0);
mgTurret2 = spawnTurret( "misc_turret", (11260, 27640, -30), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, 180, 0);
mgTurret3 = spawnTurret( "misc_turret", (11260, 27390, -30), "pavelow_minigun_mp" );
mgTurret3 setModel( "weapon_minigun" );
mgTurret3.angles = (0, 180, 0);
mgTurret4 = spawnTurret( "misc_turret", (11260, 27140, -30), "pavelow_minigun_mp" );
mgTurret4 setModel( "weapon_minigun" );
mgTurret4.angles = (0, 225, 0);
mgTurret5 = spawnTurret( "misc_turret", (11530, 27140, -30), "pavelow_minigun_mp" );
mgTurret5 setModel( "weapon_minigun" );
mgTurret5.angles = (0, 270, 0);
mgTurret6 = spawnTurret( "misc_turret", (11770, 27140, -30), "pavelow_minigun_mp" );
mgTurret6 setModel( "weapon_minigun" );
mgTurret6.angles = (0, 270, 0);
CreateBlocks((10000, 25700, -33), (90, 0, 0));
CreateBlocks((11000, 24540, -33), (90, 0, 0));
CreateBlocks((9660, 23730, -33), (90, 0, 0));
CreateBlocks((8272, 24210, -33), (90, 0, 0));
CreateBlocks((9400, 26800, -33), (90, 0, 0));
CreateBlocks((10900, 25670, -33), (90, 0, 0));
CreateBlocks((11600, 25120, -33), (90, 0, 0));
CreateBlocks((10800, 24640, -33), (90, 0, 0));
CreateRamps((9000, 23000, -53), (9000, 22900, -53));
CreateRamps((9000, 23000, -53), (8750 , 23000, -53));
}
SubBase()
{
CreateBlocks((-1506, 800, 123), (0, 0, 45));
CreateWalls((-488, -3840, 0), (-215, -3840, 100));
CreateWalls((-410, -4350, 0), (-525, -4350, 100));
CreateWalls((-215, -4350, 0), (-300, -4350, 100));
CreateDoors((-270, -4350, 0), (-360, -4350, 0), (90, 180, 90), 3, 2, 20, 75);
CreateWalls((-410, -4750, 0), (-525, -4750, 100));
CreateWalls((-215, -4750, 0), (-300, -4750, 100));
CreateDoors((-270, -4750, 0), (-360, -4750, 0), (90, 180, 90), 3, 2, 20, 75);
CreateWalls((-410, -5650, 0), (-525, -5650, 100));
CreateWalls((-215, -5650, 0), (-300, -5650, 100));
CreateDoors((-270, -5650, 0), (-360, -5650, 0), (90, 180, 90), 3, 2, 20, 75);
CreateWalls((1790, -4750, 0), (1490, -4750, 300));
CreateWalls((1470, -2550, 30), (1470, -4500, 60));
CreateWalls((1470, -4750, 0), (1470, -4500, 300));
CreateWalls((1790, -4500, 0), (1790, -4750, 300));
CreateWalls((1700, -4500, 0), (1790, -4500, 300));
CreateWalls((1470, -4500, 0), (1560, -4500, 300));
CreateDoors((1780, -4500, 0), (1620, -4500, 0), (90, 180, 90), 5, 2, 20, 75);
CreateGrids((1780, -4500, 110), (1580, -4750, 110), (0, 0, 0));
CreateRamps((1520, -4500, 100), (1520, -4680, 0));
CreateGrids((1700, -4500, 240), (1480, -4750, 240), (0, 0, 0));
CreateRamps((1750, -4550, 110), (1750, -4750, 240));
CreateElevator((-440, -3784, 8), (-431, -3924, 8), (0, 0, 0));
CreateElevator((-237, -6407, 8), (1636, -2715, 8), (0, 0, 0));
mgTurret1 = spawnTurret( "misc_turret", (1632, -4646, 155), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 90, 0);
mgTurret2 = spawnTurret( "misc_turret", (1632, -4646, 285), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, 90, 0);
}
Terminal()
{
CreateElevator((2859, 4529, 192), (3045, 4480, 250), (0, 0, 0));
CreateElevator((520, 7375, 192), (-898, 5815, 460), (0, -90, 0));
CreateElevator((-670, 5860, 460), (1585, 7175, 200), (0, 180, 0));
CreateElevator((-895, 4300, 392), (-895, 4300, 570), (0, 90, 0));
CreateWalls((-640, 4910, 390), (-640, 4685, 660));
CreateWalls((-1155, 4685, 390), (-1155, 4910, 660));
CreateWalls((-570, 5440, 460), (-640, 4930, 660));
CreateWalls((-1155, 4930, 460), (-1155, 5945, 660));
CreateWalls((-1155, 5945, 460), (-910, 5945, 660));
CreateWalls((-1105, 4665, 392), (-965, 4665, 512));
CreateWalls((-825, 4665, 392), (-685, 4665, 512));
CreateWalls((3375, 2715, 195), (3765, 3210, 245));
CreateWalls((4425, 3580, 380), (4425, 3230, 440));
CreateWalls((4045, 3615, 382), (3850, 3615, 412));
CreateWalls((2960, 2800, 379), (3250, 2800, 409));
CreateDoors((-705, 4665, 412), (-895, 4665, 412), (90, -90, 0), 4, 2, 20, 75);
CreateDoors((3860, 3305, 212), (3860, 3485, 212), (90, 0, 0), 6, 2, 30, 100);
CreateRamps((3620, 2415, 369), (4015, 2705, 192));
CreateGrids((4380, 2330, 360), (4380, 2980, 360), (0, 0, 0));
CreateBlocks((1635, 2470, 121), (0, 0, 0));
CreateBlocks((2675, 3470, 207), (90, 0, 0));
CreateElevator((4099, 3557, 376), (1690, 1750, 40), (0, 0, 0));
CreateElevator((1462, 1336, 48), (354, 6181, 728), (0, 0, 0));
CreateElevator((1901, 1321, 48), (1699, 2601, 390), (0, 0, 0));
mgTurret1 = spawnTurret( "misc_turret", (-915, 4652, 434), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 90, 0);
mgTurret2 = spawnTurret( "misc_turret", (-915, 4652, 566), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, 90, 0);
mgTurret3 = spawnTurret( "misc_turret", (-11533, -2363, 78), "pavelow_minigun_mp" );
mgTurret3 setModel( "weapon_minigun" );
mgTurret3.angles = (0, 45, 0);
mgTurret4 = spawnTurret( "misc_turret", (-11533, -2643, 78), "pavelow_minigun_mp" );
mgTurret4 setModel( "weapon_minigun" );
mgTurret4.angles = (0, 0, 0);
mgTurret5 = spawnTurret( "misc_turret", (-11533, -2965, 78), "pavelow_minigun_mp" );
mgTurret5 setModel( "weapon_minigun" );
mgTurret5.angles = (0, 0, 0);
mgTurret6 = spawnTurret( "misc_turret", (-11533, -3252, 78), "pavelow_minigun_mp" );
mgTurret6 setModel( "weapon_minigun" );
mgTurret6.angles = (0, 315, 0);
mgTurret7 = spawnTurret( "misc_turret", (-11727, -3252, 78), "pavelow_minigun_mp" );
mgTurret7 setModel( "weapon_minigun" );
mgTurret7.angles = (0, 270, 0);
mgTurret8 = spawnTurret( "misc_turret", (-11886, -3252, 78), "pavelow_minigun_mp" );
mgTurret8 setModel( "weapon_minigun" );
mgTurret8.angles = (0, 270, 0);
mgTurret9 = spawnTurret( "misc_turret", (-12077, -3252, 78), "pavelow_minigun_mp" );
mgTurret9 setModel( "weapon_minigun" );
mgTurret9.angles = (0, 225, 0);
mgTurret10 = spawnTurret( "misc_turret", (-12257, -3252, 78), "pavelow_minigun_mp" );
mgTurret10 setModel( "weapon_minigun" );
mgTurret10.angles = (0, 180, 0);
mgTurret11 = spawnTurret( "misc_turret", (-12257, -3073, 78), "pavelow_minigun_mp" );
mgTurret11 setModel( "weapon_minigun" );
mgTurret11.angles = (0, 180, 0);
mgTurret11 = spawnTurret( "misc_turret", (-12257, -2911, 78), "pavelow_minigun_mp" );
mgTurret11 setModel( "weapon_minigun" );
mgTurret11.angles = (0, 180, 0);
mgTurret12 = spawnTurret( "misc_turret", (-12257, -2731, 78), "pavelow_minigun_mp" );
mgTurret12 setModel( "weapon_minigun" );
mgTurret12.angles = (0, 180, 0);
mgTurret13 = spawnTurret( "misc_turret", (-12261, -2367, 78), "pavelow_minigun_mp" );
mgTurret13 setModel( "weapon_minigun" );
mgTurret13.angles = (0, 135, 0);
mgTurret14 = spawnTurret( "misc_turret", (-12000, -2367, 78), "pavelow_minigun_mp" );
mgTurret14 setModel( "weapon_minigun" );
mgTurret14.angles = (0, 90, 0);
mgTurret15 = spawnTurret( "misc_turret", (-11793, -2367, 78), "pavelow_minigun_mp" );
mgTurret15 setModel( "weapon_minigun" );
mgTurret15.angles = (0, 90, 0);
CreateBlocks((-5351, 62, 75), (90, 0, 0));
CreateBlocks((-5814, -863, 75), (90, 0, 0));
CreateBlocks((-6690, -2260, 75), (90, 0, 0));
CreateBlocks((-7353, -3654, 75), (90, 0, 0));
CreateBlocks((-9299, -3712, 75), (90, 0, 0));
CreateBlocks((-8921, -2470, 75), (90, 0, 0));
CreateBlocks((-8695, -1018, 75), (90, 0, 0));
CreateBlocks((-8793, 848, 75), (90, 0, 0));
CreateBlocks((-9202, 2286, 75), (90, 0, 0));
CreateBlocks((-11077, 3885, 75), (90, 0, 0));
CreateBlocks((-12257, 3252, 75), (90, 0, 0));
CreateBlocks((-12891, 1099, 75), (90, 0, 0));
CreateBlocks((-11784, -524, 75), (90, 0, 0));
CreateBlocks((-12564, -1167, 75), (90, 0, 0));
CreateBlocks((-1354, -2728, 75), (90, 0, 0));
CreateBlocks((-13083, -4033, 75), (90, 0, 0));
CreateBlocks((-14776, -2538, 75), (90, 0, 0));
CreateBlocks((-14674, -4753, 75), (90, 0, 0));
CreateBlocks((-13383, -5901, 75), (90, 0, 0));
CreateBlocks((-10989, -4450, 75), (90, 0, 0));
CreateBlocks((-9246, -4780, 75), (90, 0, 0));
CreateRamps((-11230, 5572, 60), (-11098, 5670, 60));
CreateRamps((-11230, 5572, 60), (-11396, 5734, 60));
CreateRamps((-4505, -2299, 60), (-4444, -2425, 60));
CreateRamps((-4505, -2299, 60), (-4388, -2131, 60));
}
Underpass()
{
CreateElevator((-415, 3185, 392), (-1630, 3565, 1035), (0, 180, 0));
CreateBlocks((1110, 1105, 632), (90, 0, 0));
CreateBlocks((-2740, 3145, 1100), (90, 0, 0));
CreateBlocks((2444, 1737, 465), (90, 0, 0));
CreateWalls((-1100, 3850, 1030), (-1100, 3085, 1160));
CreateWalls((-2730, 3453, 1030), (-2730, 3155, 1150));
CreateWalls((-2730, 3155, 1030), (-3330, 3155, 1180));
CreateWalls((-3330, 3155, 1030), (-3330, 3890, 1180));
CreateWalls((-3330, 3890, 1030), (-2730, 3890, 1180));
CreateWalls((-2730, 3890, 1030), (-2730, 3592, 1150));
CreateWalls((-2730, 3890, 1150), (-2730, 3155, 1180));
CreateDoors((-2730, 3400, 1052), (-2730, 3522.5, 1052), (90, 180, 0), 4, 2, 20, 75);
CreateRamps((-3285, 3190, 1125), (-3285, 3353, 1030));
CreateRamps((-3285, 3855, 1125), (-3285, 3692, 1030));
CreateElevator((615, 2025, 980), (1584, 285, 1005), (0, 0, 0));
CreateElevator((2464, -1149, 1032), (-2890, -392, 2150), (0, 0, 0));
CreateElevator((-3076, 3486, 1092), (-18, 3172, 1032), (0, 0, 0));
CreateDoors((1246, -704, 520), (1341, -716, 520), (0, 0, 90), 2, 2, 20, 75);
CreateGrids((-2770, 3190, 1120), (-3230, 3190, 1120), (0, 0, 0));
CreateGrids((-2770, 3855, 1120), (-3230, 3855, 1120), (0, 0, 0));
CreateGrids((-2770, 3220, 1120), (-2770, 3825, 1120), (0, 0, 0));
CreateWalls((184, -110, 328), (360, -109, 417));
CreateBlocks((1060, -408, 565), (0, 0, 0));
CreateWalls((184, -176, 309), (360, -176, 415));
CreateGrids((360, 176, 415), (184, -113, 415), (0, 0, 0));
CreateWalls((-125, 416, 192), (-261, 416, 284));
CreateWalls((-255, -208, 309), (-127, -208, 415));
}
Wasteland()
{
CreateDoors((1344, -778, -33), (1344, -898, -33), (90, 0, 0), 5, 2, 15, 75);
CreateDoors((684, -695, -16), (684, -825, -16), (90, 0, 0), 5, 2, 15, 75);
CreateDoors((890, -120, -12), (760, -120, -12), (90, 90, 0), 5, 2, 15, 125);
CreateDoors((958, -1072, -36), (958, -972, -36), (90, 0, 0), 3, 2, 10, 50);
CreateDoors((1057, -648, -36), (997, -748, -36), (90, 0, 0), 3, 2, 10, 50);
CreateDoors((10895, 12581, 1298), (11070, 12581, 1295), (90, 90, 0), 7, 2, 25, 50);
CreateElevator((218, -618, -26), (11288, 14676, 1298), (0, 300, 0));
CreateElevator((-2336, -1348, 32), (11046, 14518, 1298), (0, 270, 0));
CreateElevator((-1021, 1263, 77), (11232, 14122, 1298), (0, 270, 0));
CreateElevator((2836, 978, -124), (10917, 13826, 1298), (0, 270, 0));
CreateElevator((2348, -1855, -13), (11046, 13421, 1298), (0, 270, 0));
CreateWalls((10798, 12581, 1298), (10955, 12581, 1340));
CreateWalls((11167, 12581, 1298), (11379, 12581, 1340));
CreateRamps((10850, 11700, 1298), (10850, 12300, 1448));
CreateRamps((11300, 11700, 1298), (11300, 12300, 1448));
CreateGrids((10798, 12581, 1450), (11379, 12300, 1450), (0, 0, 0));
CreateElevator((10767, 10045, 1298), (10777, 7286, 1478));
CreateElevator((12873, 7000, 1478), (11317, -507, 808));
CreateElevator((11400, 4147, 800), (12733, 6082, 1088));
mgTurret1 = spawnTurret( "misc_turret", (10890, 12560, 1350), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 90, 0);
mgTurret2 = spawnTurret( "misc_turret", (11305, 12560, 1350), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, 90, 0);
mgTurret3 = spawnTurret( "misc_turret", (10890, 12560, 1495), "pavelow_minigun_mp" );
mgTurret3 setModel( "weapon_minigun" );
mgTurret3.angles = (0, 90, 0);
mgTurret4 = spawnTurret( "misc_turret", (11305, 12560, 1495), "pavelow_minigun_mp" );
mgTurret4 setModel( "weapon_minigun" );
mgTurret4.angles = (0, 90, 0);
mgTurret5 = spawnTurret( "misc_turret", (12874, 1746, 1110), "pavelow_minigun_mp" );
mgTurret5 setModel( "weapon_minigun" );
mgTurret5.angles = (0, 140, 0);
}
Carnaval()
{
CreateDoors((440, 9800, 450), (440, 9880, 450), (90, 0, 0), 4, 2, 15, 75);
CreateElevator((940, 789, 284), (2154, 2037, 77), (0, 180, 0));
CreateElevator((2202, 1704, 191), (-531, 9510, 468), (0, 180, 0));
CreateElevator((376, -1905, 19), (4091, -403, -42), (0, 180, 0));
CreateElevator((3296, -354, -49), (-635, 10277, 468), (0, 180, 0));
CreateElevator((2637, -886, 300), (-417, -1239, 72), (0, 180, 0));
CreateElevator((-608, -745, 72), (-762, 9785, 475), (0, 180, 0));
CreateElevator((1682, 10196, 475), (1033, -1311, 303), (0, 180, 0));
CreateWalls((995, 10110, 450), (995, 9678, 620));
CreateWalls((995, 9678, 450), (440, 9678, 620));
CreateWalls((995, 10110, 450), (440, 10110, 620));
CreateWalls((440, 10110, 450), ( 440, 9950, 520));
CreateWalls((440, 9678, 450), (440, 9800 , 520));
CreateWalls((440, 10110, 580), (440, 9678, 620));
CreateRamps((550, 9800, 450), (790, 9800, 588));
CreateGrids((440, 10050, 580), (998, 9850, 574), (0, 0, 0));
CreateGrids((995, 9678, 580), (800, 9850, 581), (0, 0, 0));
CreateWalls((-1267, 9263, 480), (-1267, 10340, 520));
CreateWalls((2071, 9331, 480), (2071, 10387, 520));
CreateWalls((-1267, 10387, 480), (2071, 10387, 520));
}
Last edited by bvdb1995; 10-20-2010 at 10:24 AM.
omfg
the rust mg is just... i dont even have a word for it XD
lmao
Last edited by foasdgg; 10-20-2010 at 01:39 PM.
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