Okay Thanks mate will try em out now, will thank and reply if it worked
Didnt work
Code:
doKillstreak(pick)
{
switch (pick)
{
case "UAV":
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "uav", 1);
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "uav", false );
break;
case "Carepackage":
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "airdrop", 2 );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop", false );
break;
case "Counter UAV":
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "counter_uav", 3);
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "counter_uav", false );
break;
case "Sentrygun":
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "sentry", 4);
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "sentry", false );
break;
case "Predator Missle":
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "precision_airstrike", 5);
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "precision_airstrike", false );
break;
case "Precision Airstrike":
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "precision_airstrike", 6) ;
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helisupport", false );
break;
case "Harrier Strike":
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "harrier_airstrike", 7) ;
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "harrier_airstrike", false );
break;
case "Attackhelicopter":
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "helisupport", 8) ;
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop_mega", false );
break;
case "Emergency Airdrop":
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "airdrop_mega", 8) ;
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop_mega", false );
break;
case "Pave low":
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "helicopter_flares", 9 );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter_flares", false );
break;
case "Stealthbomber":
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "stealth_airstrike", 10 );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "stealth_airstrike", false );
break;
case "Choppergunner":
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "helicopter_minigun", 11);
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter_minigun", false );
break;
case "AC130":
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "ac130", 12);
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );
break;
case "EMP":
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "emp", 13);
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "emp", false );
break;
case "Nuke":
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "nuke", 1337);
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", false );
break;
}
self iPrintln( "You Now Have A: " + "" + pick );
}
this is what ive done dont worry about how i trigger them.