I got this same error once with a different base, and eventually worked it out, it for had something to do with includeing a directory incorrectly.
I'm Getting:
Error CodeCode:1>------ Build started: Project: CaBase, Configuration: Release Win32 ------ 1>Base.obj : error LNK2001: unresolved external symbol _D3DXCreateFontA@48 1>C:\Users\_______\Desktop\Hans & Gellins Base Combined\Release\CaBase.dll : fatal error LNK1120: 1 unresolved externals ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I got this same error once with a different base, and eventually worked it out, it for had something to do with includeing a directory incorrectly.
That's the method you gave to me to do, but I was getting a different error. I got this error once because it could not import correctly cause a directory was not added right.
I STILL Get ErrorCode:#include "Base.h" #include "Menu.h" #include <d3dx9.h> #pragma comment(lib, "d3dx9.lib") //Menu Position int menux = 20; int menuy = 200; //Hack Variables int test1 = 0; int test2 = 0; int test3 = 0; int test4 = 0; int test5 = 0; int test6 = 0; int test7 = 0; //Menu Groups int player = 0; int removals = 0; int visual = 0;
Last edited by austen407; 10-20-2010 at 06:46 PM.
in the Tools->Options->Projects and Solutions->VC++ Directories make sure all of the directories actually exist, also, maybe try removeing the include and lib files and re adding them incase the link got corrupt, this has happened to me a lot, and this is the ONLY thing that fixed this error for me.
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