Gellins + Hans Base Combined By whit

The Menu WILL NOT Appear:/
Code:
#include "Base.h"
#include "Menu.h"
#include <d3dx9.h>
#pragma comment(lib, "d3dx9.lib")

//Menu Position
int menux = 20;
int menuy = 200;

//Hack Variables
int test1 = 0;
int test2 = 0;
int test3 = 0;
int test4 = 0;
int test5 = 0;
int test6 = 0;
int test7 = 0;
//Menu Groups
int player = 0;
int removals = 0;
int visual = 0;

void cMenu::RenderMenu(void)
{
	AddItem("   [ Visuals ]", Opt_Folder, &visual, 2, MENUFOLDER);
	 if(visual){
	  AddItem("Nexon Chams"   , Opt_on_off , &test1  , 2, MENUITEM);//
	  AddItem("Tracers"     , Opt_on_off  , &test2  , 2 , MENUITEM);//
	 }

    AddItem("  [ Removals ]", Opt_Folder, &removals, 2, MENUFOLDER);
	 if (removals) {
		AddItem("No Spread"   , Opt_on_off , &test3  , 2, MENUITEM);//
		AddItem("No Reload"   , Opt_on_off , &test4  , 2, MENUITEM);//
		AddItem("No Gun"   , Opt_on_off , &test5  , 2, MENUITEM);//
	 }
	AddItem("   [ Player ]", Opt_Folder, &player, 2, MENUFOLDER);
	if(player){
       AddItem("Speed"   , Opt_times , &test6  , 5, MENUITEM);//
       AddItem("Jump"   , Opt_times , &test7  , 5, MENUITEM);//
    }
}


cBase Base;
void __cdecl cBase::PushToConsole(const char* szCommand )
{
	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
	if( dwCShell != NULL )
	{
		DWORD *LTClient = ( DWORD* )( 0x377F4930 );
		void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
		__asm
		{
			push szCommand;
			call CONoff;
			add esp, 4;
		}
	}
}

void cBase::RenderFrame(LPDIRECT3DDEVICE9 pDevice)
{

if(Directx.pFont == NULL)
	D3DXCreateFontA(pDevice, 15, 0, FW_BOLD, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial Black", &Directx.pFont );

	if (Mmax==0) Menu.RenderMenu();
	//Visual
	if( test1 == 1 ){
	PushToConsole("SkelModelStencil -1" );
	}else{
	PushToConsole("SkelModelStencil 0");
	}
	if( test2 == 1 ){
	PushToConsole("ShowFirePath 1" );
	}else{
	PushToConsole("ShowFirePath 0");
	}
	//Removals
	if( test3 == 1 ){
	PushToConsole("PerturbRotationEffect  0.000000" );
	PushToConsole("PerturbIncreaseSpeed 0.000000" );
	PushToConsole("PerturbWalkPercent 0.000000" );
	PushToConsole("PerturbFiringIncreaseSpeed 0.000000" );
	PushToConsole("PerturbRecoil 0.000000" );
	PushToConsole("FireMovePerturb 0.000000" );
	PushToConsole("ZoomedFireMoveDuckPerturb 0.000000" );
	PushToConsole("ZoomedFireMovePerturb 0.000000" );
	PushToConsole("ZoomedFireDuckPerturb 0.000000" );
	}else{
	PushToConsole("PerturbRotationEffect  5.000000" );
	PushToConsole("PerturbIncreaseSpeed 5.000000" );
	PushToConsole("PerturbWalkPercent 5.000000" );
	PushToConsole("PerturbFiringIncreaseSpeed 5.000000" );
	PushToConsole("PerturbRecoil 5.000000" );
	PushToConsole("FireMovePerturb 5.000000" );
	PushToConsole("ZoomedFireMoveDuckPerturb 5.000000" );
	PushToConsole("ZoomedFireMovePerturb 5.000000" );
	PushToConsole("ZoomedFireDuckPerturb 5.000000" );
	}
	if( test4 == 1 ){
	PushToConsole("ReloadSpeed 0.000000" );
	}else{
	PushToConsole("ReloadSpeed 1.250000" );
	}
	if( test5 == 1 ){
	PushToConsole("drawguns 0" );
	}else{
	PushToConsole("drawguns 1");
	}
	//Player//
	if( test6 == 0){
	PushToConsole("BaseMoveAccel 500.000000");
	PushToConsole("StartAccel 2000.000000");
	}
	if( test6 == 1 ){
	PushToConsole("BaseMoveAccel 1000.000000");
	PushToConsole("StartAccel 3000.000000");
	}
	if( test6 == 2){
	PushToConsole("BaseMoveAccel 1500.000000");
	PushToConsole("StartAccel 3000.000000");
	}
	if( test6 == 3){
	PushToConsole("BaseMoveAccel 2000.000000");
	PushToConsole("StartAccel 3000.000000");
	}
	if( test6 == 4){
	PushToConsole("BaseMoveAccel 2500.000000");
	PushToConsole("StartAccel 3000.000000");
	}
	if( test6 == 5){
	PushToConsole("BaseMoveAccel 3000.000000");
	PushToConsole("StartAccel 3000.000000");
	}
	if( test7 == 0){
	PushToConsole("JumpVel 100.000000" );
	}
	if( test7 == 1){
	PushToConsole("JumpVel 200.000000" );
	}
	if( test7 == 2){
	PushToConsole("JumpVel 300.000000" );
	}
	if( test7 == 3){
	PushToConsole("JumpVel 400.000000" );
	}
	if( test7 == 4){
	PushToConsole("JumpVel 500.000000" );
	}
	if( test7 == 5){
	PushToConsole("JumpVel 600.000000" );
	}
	
	
	if(Mvisible){
			//Do You Gui/Drawbox Here
			}

	Menu.MenuShow(menux,menuy,Directx.pFont);
    Menu.MenuNav();
}

DWORD cBase::GetPointer(int index)
{
	DWORD* devicePtr = ***(DWORD****)0x909EF8;

	if( devicePtr == NULL ) 
		return 0;

	return devicePtr[index];
}

bool cBase::IsGameReadyForHook(void)
{
    if( GetModuleHandle( "d3d9.dll"     ) != NULL 
     && GetModuleHandle( "ClientFX.fxd" ) != NULL 
     && GetModuleHandle( "CShell.dll"   ) != NULL )
        return true;

    return false;
}

DWORD WINAPI dwMainThread(LPVOID)
{
	while ( !Base.IsGameReadyForHook() )
		Sleep(iWaitTime);

	Directx.Hook();

	return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
	DisableThreadLibraryCalls(hDll);

	if ( dwReason == DLL_PROCESS_ATTACH )
	{
		#ifdef LOG
			DeleteFile(LogPath); 
		#endif

		CreateThread(NULL, NULL, dwMainThread, NULL, NULL, NULL);
	}
	return TRUE;
}