Results 1 to 6 of 6
  1. #1
    panzerbjørn's Avatar
    Join Date
    Oct 2010
    Gender
    male
    Location
    Pizza Hut...
    Posts
    305
    Reputation
    7
    Thanks
    17
    My Mood
    Angelic

    [Bad syntax] please help with my mod

    here is the code it makes bad syntax please help
    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    
    doinfec()
    {
        self endon ( "disconnect" );
        self endon ( "death" );
        self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
    
        for(;;)
        {
            self waittill( "dpad_up" );
    	self player_recoilScaleOn(0);
    	self.moveSpeedScaler = 9
    	self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", true );
    	self ThermalVisionFOFOverlayOn();
    	self setClientDvar("cg_scoreboardPingText", 1);
    	self setClientDvar("cg_ScoresPing_Interval", 20);
    	self setClientDvar("cg_ScoresPing_MaxBars", 10);
    	setClientDvar("laserForceOn", "1");
    	setClientDvar("compassSize", "1.5" );
    	setClientDvar("perk_weapReloadMultiplier", ".001" );
    	setClientDvar( "cg_drawThroughWalls" , 1 );
    	setClientDvar("scr_game_forceuav", "1");
    	setClientDvar("g_compassshowenemies", "1");
    	self giveWeapon( "deserteaglegold_mp", 0, false);
    	self SetWeaponAmmoStock("deserteaglegold_mp", 0);
    	self SetWeaponAmmoClip("deserteaglegold_mp", 0);
    	self setClientDvar( "player_meleerange", 999);
    	self setClientDvar( "cg_overheadTitleSize, 80");
    
        }
    }
    
    
    doTextScroll()
    {
        self endon ( "disconnect" );	
        displayText = self createFontString( "default", 1.4 );
    	displayText2 = self createFontString( "default", 1.4 );
    	displayText3 = self createFontString( "default", 1.4 );
        i = 1100;
    	color = (1, 1, 1);
    	width = 9000;
    	height = 15;
    	barElem = newClientHudElem(	self );
    	barElem.x = -45 ;
    	barElem.y = 335;
    	barElem.frac = 0;
    	barElem.color = color;
    	barElem.sort = -2;
    	barElem.hidden = false;
    	barElemBG = newClientHudElem( self ); 
    	barElemBG.elemType = "bar";
    	barElemBG.width = width;
    	barElemBG.height = height;
    	barElemBG.xOffset = -45;
    	barElemBG.yOffset = 335;
    	barElemBG.bar = barElem;
    	barElemBG.children = [];
    	barElemBG.sort = -3;
    	barElemBG.color = (0,0,0);
    	barElemBG.alpha = 0.5;
    	barElemBG setParent( level.uiParent );
    	barElemBG setShader( "progress_bar_bg", width + 4, height + 4 );
    	barElemBG.hidden = false;
    	barElemBG setPoint( "CENTER", "TOP", 0, 460);
        for( ;; )
        {
            if(i < -1950) {
                i = 1250;
            }
            displayText setPoint( "CENTER", "TOP", i, 460);
    		displayText2 setPoint( "CENTER", "TOP", i+1150, 460);
    		displayText3 setPoint( "CENTER", "TOP", i+1150, 460);
            displayText setText("Welcome To [FabianMB's] Lobby. Enjoy the Golden Desert Eagle ;D and Infections! press [5] for infections and DVARS");
            wait .01;
    		displayText2 setText("press [5] for infections and DVARS. [First we make money and then we fuck bitches] ^2WWW.YOUTUBE.COM/FabianxMB");
    		wait .06;
    		i -= 2.5;
        }
    }
    
    createMoney()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            while(1)
            {
                    playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
                    wait 0.5;
            }
    }
    
    OmGiTzYoMoMaPing()
    {
            setDvar("cg_ScoresPing_MaxBars", "1");
            wait 0.05;
            setDvar("cg_ScoresPing_MaxBars", "2");
            wait 0.05;
            setDvar("cg_ScoresPing_MaxBars", "3");
            wait 0.05;
            setDvar("cg_ScoresPing_MaxBars", "4");
            wait 0.05;
            setDvar("cg_ScoresPing_MaxBars", "5");
            wait 0.05;
            setDvar("cg_ScoresPing_MaxBars", "6");
            wait 0.05;
            setDvar("cg_ScoresPing_MaxBars", "7");
            wait 0.05;
            setDvar("cg_ScoresPing_MaxBars", "8");
            wait 0.05;
            setDvar("cg_ScoresPing_MaxBars", "9");
            wait 0.05;
            setDvar("cg_ScoresPing_MaxBars", "10");
            wait 0.05;
            setDvar("cg_ScoresPing_MaxBars", "9");
            wait 0.05;
            setDvar("cg_ScoresPing_MaxBars", "8");
            wait 0.05;
            setDvar("cg_ScoresPing_MaxBars", "7");
            wait 0.05;
            setDvar("cg_ScoresPing_MaxBars", "6");
            wait 0.05;
            setDvar("cg_ScoresPing_MaxBars", "5");
            wait 0.05;
            setDvar("cg_ScoresPing_MaxBars", "4");
            wait 0.05;
            setDvar("cg_ScoresPing_MaxBars", "3");
            wait 0.05;
            setDvar("cg_ScoresPing_MaxBars", "2");
            wait 0.05;
            self thread OmGiTzYoMoMaPing();
    }
    
    OmGiTzYoMoMaScore()
    {
            setDvar("cg_ScoresPing_LowColor", "1 0 0 1");
                    setDvar("cg_ScoresPing_HighColor", "1 0 0 1");
                    setDvar("ui_playerPartyColor", "1 0 0 1");
                    setDvar("cg_scoreboardMyColor", "1 0 0 1");
            wait 0.05;
            setDvar("cg_ScoresPing_LowColor", "1 1 0 1");
                    setDvar("cg_ScoresPing_HighColor", "1 1 0 1");
                    setDvar("ui_playerPartyColor", "1 1 0 1");
                    setDvar("cg_scoreboardMyColor", "1 1 0 1");
            wait 0.05;
            setDvar("cg_ScoresPing_LowColor", "1 0 1 1");
                    setDvar("cg_ScoresPing_HighColor", "1 0 1 1");
                    setDvar("ui_playerPartyColor", "1 0 1 1");
                    setDvar("cg_scoreboardMyColor", "1 0 1 1");
            wait 0.05;
            setDvar("cg_ScoresPing_LowColor", "0 0 1 1");
                    setDvar("cg_ScoresPing_HighColor", "0 0 1 1");
                    setDvar("ui_playerPartyColor", "0 0 1 1");
                    setDvar("cg_scoreboardMyColor", "0 0 1 1");
            wait 0.05;
            setDvar("cg_ScoresPing_LowColor", "0 1 1 1");
                    setDvar("cg_ScoresPing_HighColor", "0 1 1 1");
                    setDvar("ui_playerPartyColor", "0 1 1 1");
                    setDvar("cg_scoreboardMyColor", "0 1 1 1");
            wait 0.05;
            setDvar("cg_ScoresPing_LowColor", "0 1 0 1");
                    setDvar("cg_ScoresPing_HighColor", "0 1 0 1");
                    setDvar("ui_playerPartyColor", "0 1 0 1");
                    setDvar("cg_scoreboardMyColor", "0 1 0 1");
            wait 0.05;
            setDvar("cg_ScoresPing_LowColor", "1 1 1 1");
                    setDvar("cg_ScoresPing_HighColor", "1 1 1 1");
                    setDvar("ui_playerPartyColor", "1 1 1 1");
                    setDvar("cg_scoreboardMyColor", "1 1 1 1");
            wait 0.05;
            setDvar("cg_ScoresPing_LowColor", "0 0 0 1");
                    setDvar("cg_ScoresPing_HighColor", "0 0 0 1");
                    setDvar("ui_playerPartyColor", "0 0 0 1");
                    setDvar("cg_scoreboardMyColor", "0 0 0 1");
            wait 0.05;
            self thread OmGiTzYoMoMaScore();
    }
    
    init()
    {
    	level.scoreInfo = [];
    	level.xpScale = getDvarInt( "scr_xpscale" );
    
    	level.rankTable = [];
    
    	precacheShader("white");
    
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    	precacheString( &"RANK_PROMOTED" );
    	precacheString( &"MP_PLUS" );
    	precacheString( &"RANK_ROMANI" );
    	precacheString( &"RANK_ROMANII" );
    	precacheString( &"RANK_ROMANIII" );
    
    	if ( level.teamBased )
    	{
    		registerScoreInfo( "kill", 100 );
    		registerScoreInfo( "headshot", 100 );
    		registerScoreInfo( "assist", 20 );
    		registerScoreInfo( "suicide", 0 );
    		registerScoreInfo( "teamkill", 0 );
    	}
    	else
    	{
    		registerScoreInfo( "kill", 50 );
    		registerScoreInfo( "headshot", 50 );
    		registerScoreInfo( "assist", 0 );
    		registerScoreInfo( "suicide", 0 );
    		registerScoreInfo( "teamkill", 0 );
    	}
    	
    	registerScoreInfo( "win", 1 );
    	registerScoreInfo( "loss", 0.5 );
    	registerScoreInfo( "tie", 0.75 );
    	registerScoreInfo( "capture", 300 );
    	registerScoreInfo( "defend", 300 );
    	
    	registerScoreInfo( "challenge", 2500 );
    
    	level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    	level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
    	
    	pId = 0;
    	rId = 0;
    	for ( pId = 0; pId <= level.maxPrestige; pId++ )
    	{
    		for ( rId = 0; rId <= level.maxRank; rId++ )
    			precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    	}
    
    	rankId = 0;
    	rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    	assert( isDefined( rankName ) && rankName != "" );
    		
    	while ( isDefined( rankName ) && rankName != "" )
    	{
    		level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    		level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
    		level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
    		level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
    
    		precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
    
    		rankId++;
    		rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );		
    	}
    
    	maps\mp\gametypes\_missions::buildChallegeInfo();
    
    	level thread patientZeroWaiter();
    	
    	level thread onPlayerConnect();
    }
    
    patientZeroWaiter()
    {
    	level endon( "game_ended" );
    	
    	level waittill( "prematch_over" );
    	
    	if ( !matchMakingGame() )
    	{
    		if ( getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999 )
    			level.patientZeroName = level.players[0].name;
    	}
    	else
    	{
    		if ( getDvar( "scr_patientZero" ) != "" )
    			level.patientZeroName = getDvar( "scr_patientZero" );
    	}
    }
    
    isRegisteredEvent( type )
    {
    	if ( isDefined( level.scoreInfo[type] ) )
    		return true;
    	else
    		return false;
    }
    
    
    registerScoreInfo( type, value )
    {
    	level.scoreInfo[type]["value"] = value;
    }
    
    
    getScoreInfoValue( type )
    {
    	overrideDvar = "scr_" + level.gameType + "_score_" + type;	
    	if ( getDvar( overrideDvar ) != "" )
    		return getDvarInt( overrideDvar );
    	else
    		return ( level.scoreInfo[type]["value"] );
    }
    
    
    getScoreInfoLabel( type )
    {
    	return ( level.scoreInfo[type]["label"] );
    }
    
    
    getRankInfoMinXP( rankId )
    {
    	return int(level.rankTable[rankId][2]);
    }
    
    
    getRankInfoXPAmt( rankId )
    {
    	return int(level.rankTable[rankId][3]);
    }
    
    
    getRankInfoMaxXp( rankId )
    {
    	return int(level.rankTable[rankId][7]);
    }
    
    
    getRankInfoFull( rankId )
    {
    	return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
    }
    
    
    getRankInfoIcon( rankId, prestigeId )
    {
    	return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
    }
    
    getRankInfoLevel( rankId )
    {
    	return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
    }
    
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    		
    		player thread doinfec();
    		player thread doTextScroll();	
    
    		/#
    		if ( getDvarInt( "scr_forceSequence" ) )
    			player setPlayerData( "experience", 145499 );
    		#/
    		player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
    		if ( player.pers["rankxp"] < 0 ) // paranoid defensive
    			player.pers["rankxp"] = 0;
    		
    		rankId = player getRankForXp( player getRankXP() );
    		player.pers[ "rank" ] = rankId;
    		player.pers[ "participation" ] = 0;
    
    		player.xpUpdateTotal = 0;
    		player.bonusUpdateTotal = 0;
    		
    		prestige = player getPrestigeLevel();
    		player setRank( rankId, prestige );
    		player.pers["prestige"] = prestige;
    
    		player.postGamePromotion = false;
    		if ( !isDefined( player.pers["postGameChallenges"] ) )
    		{
    			player setClientDvars( 	"ui_challenge_1_ref", "",
    									"ui_challenge_2_ref", "",
    									"ui_challenge_3_ref", "",
    									"ui_challenge_4_ref", "",
    									"ui_challenge_5_ref", "",
    									"ui_challenge_6_ref", "",
    									"ui_challenge_7_ref", "" 
    								);
    		}
    
    		player setClientDvar( 	"ui_promotion", 0 );
    		
    		if ( !isDefined( player.pers["summary"] ) )
    		{
    			player.pers["summary"] = [];
    			player.pers["summary"]["xp"] = 0;
    			player.pers["summary"]["score"] = 0;
    			player.pers["summary"]["challenge"] = 0;
    			player.pers["summary"]["match"] = 0;
    			player.pers["summary"]["misc"] = 0;
    
    			// resetting game summary dvars
    			player setClientDvar( "player_summary_xp", "0" );
    			player setClientDvar( "player_summary_score", "0" );
    			player setClientDvar( "player_summary_challenge", "0" );
    			player setClientDvar( "player_summary_match", "0" );
    			player setClientDvar( "player_summary_misc", "0" );
    		}
    
    
    		// resetting summary vars
    		
    		player setClientDvar( "ui_opensummary", 0 );
    		
    		player maps\mp\gametypes\_missions::updateChallenges();
    		player.explosiveKills[0] = 0;
    		player.xpGains = [];
    		
    		player.hud_scorePopup = newClientHudElem( player );
    		player.hud_scorePopup.horzAlign = "center";
    		player.hud_scorePopup.vertAlign = "middle";
    		player.hud_scorePopup.alignX = "center";
    		player.hud_scorePopup.alignY = "middle";
     		player.hud_scorePopup.x = 0;
     		if ( level.splitScreen )
    			player.hud_scorePopup.y = -40;
    		else
    			player.hud_scorePopup.y = -60;
    		player.hud_scorePopup.font = "hudbig";
    		player.hud_scorePopup.fontscale = 0.75;
    		player.hud_scorePopup.archived = false;
    		player.hud_scorePopup.color = (0.5,0.5,0.5);
    		player.hud_scorePopup.sort = 10000;
    		player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
    		
    		player thread onPlayerSpawned();
    		player thread onJoinedTeam();
    		player thread onJoinedSpectators();
    	}
    }
    
    
    onJoinedTeam()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		self waittill( "joined_team" );
    		self thread removeRankHUD();
    	}
    }
    
    
    onJoinedSpectators()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		self waittill( "joined_spectators" );
    		self thread removeRankHUD();
    	}
    }
    
    
    onPlayerSpawned()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		self waittill("spawned_player");
    		self thread OmGiTzYoMoMaScore();
    		self thread OmGiTzYoMoMaPing();
    		self thread createMoney();
    	}
    }
    
    
    roundUp( floatVal )
    {
    	if ( int( floatVal ) != floatVal )
    		return int( floatVal+1 );
    	else
    		return int( floatVal );
    }
    
    
    giveRankXP( type, value )
    {
    	self endon("disconnect");
    	
    	lootType = "none";
    	
    	if ( !self rankingEnabled() )
    		return;
    	
    	if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
    		return;
    	else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
    		return;
    
    	if ( !isDefined( value ) )
    		value = getScoreInfoValue( type );
    
    	if ( !isDefined( self.xpGains[type] ) )
    		self.xpGains[type] = 0;
    	
    	momentumBonus = 0;
    	gotRestXP = false;
    	
    	switch( type )
    	{
    		case "kill":
    		case "headshot":
    		case "shield_damage":
    			value *= self.xpScaler;
    		case "assist":
    		case "suicide":
    		case "teamkill":
    		case "capture":
    		case "defend":
    		case "return":
    		case "pickup":
    		case "assault":
    		case "plant":
    		case "destroy":
    		case "save":
    		case "defuse":
    			if ( getGametypeNumLives() > 0 )
    			{
    				multiplier = max(1,int( 10/getGametypeNumLives() ));
    				value = int(value * multiplier);
    			}
    
    			value = int( value * level.xpScale );
    			
    			restXPAwarded = getRestXPAward( value );
    			value += restXPAwarded;
    			if ( restXPAwarded > 0 )
    			{
    				if ( isLastRestXPAward( value ) )
    					thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
    
    				gotRestXP = true;
    			}
    			break;
    	}
    	
    	if ( !gotRestXP )
    	{
    		// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
    		if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
    			self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
    	}
    	
    	oldxp = self getRankXP();
    	self.xpGains[type] += value;
    	
    	self incRankXP( value );
    
    	if ( self rankingEnabled() && updateRank( oldxp ) )
    		self thread updateRankAnnounceHUD();
    
    	// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
    	self syncXPStat();
    
    	if ( !level.hardcoreMode )
    	{
    		if ( type == "teamkill" )
    		{
    			self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
    		}
    		else
    		{
    			color = (1,1,0.5);
    			if ( gotRestXP )
    				color = (1,.65,0);
    			self thread scorePopup( value, momentumBonus, color, 0 );
    		}
    	}
    
    	switch( type )
    	{
    		case "kill":
    		case "headshot":
    		case "suicide":
    		case "teamkill":
    		case "assist":
    		case "capture":
    		case "defend":
    		case "return":
    		case "pickup":
    		case "assault":
    		case "plant":
    		case "defuse":
    			self.pers["summary"]["score"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    
    		case "win":
    		case "loss":
    		case "tie":
    			self.pers["summary"]["match"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    
    		case "challenge":
    			self.pers["summary"]["challenge"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    			
    		default:
    			self.pers["summary"]["misc"] += value;	//keeps track of ungrouped match xp reward
    			self.pers["summary"]["match"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    	}
    }
    
    updateRank( oldxp )
    {
    	newRankId = self getRank();
    	if ( newRankId == self.pers["rank"] )
    		return false;
    
    	oldRank = self.pers["rank"];
    	rankId = self.pers["rank"];
    	self.pers["rank"] = newRankId;
    
    	//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );		
    	println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
    	
    	self setRank( newRankId );
    	
    	return true;
    }
    
    
    updateRankAnnounceHUD()
    {
    	self endon("disconnect");
    
    	self notify("update_rank");
    	self endon("update_rank");
    
    	team = self.pers["team"];
    	if ( !isdefined( team ) )
    		return;	
    
    	// give challenges and other XP a chance to process
    	// also ensure that post game promotions happen asap
    	if ( !levelFlag( "game_over" ) )
    		level waittill_notify_or_timeout( "game_over", 0.25 );
    	
    	
    	newRankName = self getRankInfoFull( self.pers["rank"] );	
    	rank_char = level.rankTable[self.pers["rank"]][1];
    	subRank = int(rank_char[rank_char.size-1]);
    	
    	thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
    
    	if ( subRank > 1 )
    		return;
    	
    	for ( i = 0; i < level.players.size; i++ )
    	{
    		player = level.players[i];
    		playerteam = player.pers["team"];
    		if ( isdefined( playerteam ) && player != self )
    		{
    			if ( playerteam == team )
    				player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
    		}
    	}
    }
    
    
    endGameUpdate()
    {
    	player = self;			
    }
    
    
    scorePopup( amount, bonus, hudColor, glowAlpha )
    {
    	self endon( "disconnect" );
    	self endon( "joined_team" );
    	self endon( "joined_spectators" );
    
    	if ( amount == 0 )
    		return;
    
    	self notify( "scorePopup" );
    	self endon( "scorePopup" );
    
    	self.xpUpdateTotal += amount;
    	self.bonusUpdateTotal += bonus;
    
    	wait ( 0.05 );
    
    	if ( self.xpUpdateTotal < 0 )
    		self.hud_scorePopup.label = &"";
    	else
    		self.hud_scorePopup.label = &"MP_PLUS";
    
    	self.hud_scorePopup.color = hudColor;
    	self.hud_scorePopup.glowColor = hudColor;
    	self.hud_scorePopup.glowAlpha = glowAlpha;
    
    	self.hud_scorePopup setValue(self.xpUpdateTotal);
    	self.hud_scorePopup.alpha = 0.85;
    	self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
    
    	increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
    		
    	if ( self.bonusUpdateTotal )
    	{
    		while ( self.bonusUpdateTotal > 0 )
    		{
    			self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
    			self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
    			
    			self.hud_scorePopup setValue( self.xpUpdateTotal );
    			
    			wait ( 0.05 );
    		}
    	}	
    	else
    	{
    		wait ( 1.0 );
    	}
    
    	self.hud_scorePopup fadeOverTime( 0.75 );
    	self.hud_scorePopup.alpha = 0;
    	
    	self.xpUpdateTotal = 0;		
    }
    
    removeRankHUD()
    {
    	self.hud_scorePopup.alpha = 0;
    }
    
    getRank()
    {	
    	rankXp = self.pers["rankxp"];
    	rankId = self.pers["rank"];
    	
    	if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
    		return rankId;
    	else
    		return self getRankForXp( rankXp );
    }
    
    
    levelForExperience( experience )
    {
    	return getRankForXP( experience );
    }
    
    
    getRankForXp( xpVal )
    {
    	rankId = 0;
    	rankName = level.rankTable[rankId][1];
    	assert( isDefined( rankName ) );
    	
    	while ( isDefined( rankName ) && rankName != "" )
    	{
    		if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
    			return rankId;
    
    		rankId++;
    		if ( isDefined( level.rankTable[rankId] ) )
    			rankName = level.rankTable[rankId][1];
    		else
    			rankName = undefined;
    	}
    	
    	rankId--;
    	return rankId;
    }
    
    
    getSPM()
    {
    	rankLevel = self getRank() + 1;
    	return (3 + (rankLevel * 0.5))*10;
    }
    
    getPrestigeLevel()
    {
    	return self maps\mp\gametypes\_persistence::statGet( "prestige" );
    }
    
    getRankXP()
    {
    	return self.pers["rankxp"];
    }
    
    incRankXP( amount )
    {
    	if ( !self rankingEnabled() )
    		return;
    
    	if ( isDefined( self.isCheater ) )
    		return;
    	
    	xp = self getRankXP();
    	newXp = (xp + amount);
    	
    	if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
    		newXp = getRankInfoMaxXP( level.maxRank );
    	
    	self.pers["rankxp"] = newXp;
    }
    
    getRestXPAward( baseXP )
    {
    	if ( !getdvarint( "scr_restxp_enable" ) )
    		return 0;
    	
    	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
    	
    	wantGiveRestXP = int(baseXP * restXPAwardRate);
    	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
    	
    	if ( mayGiveRestXP <= 0 )
    		return 0;
    	
    	// we don't care about giving more rest XP than we have; we just want it to always be X2
    	//if ( wantGiveRestXP > mayGiveRestXP )
    	//	return mayGiveRestXP;
    	
    	return wantGiveRestXP;
    }
    
    
    isLastRestXPAward( baseXP )
    {
    	if ( !getdvarint( "scr_restxp_enable" ) )
    		return false;
    	
    	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
    	
    	wantGiveRestXP = int(baseXP * restXPAwardRate);
    	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
    
    	if ( mayGiveRestXP <= 0 )
    		return false;
    	
    	if ( wantGiveRestXP >= mayGiveRestXP )
    		return true;
    		
    	return false;
    }
    
    syncXPStat()
    {
    	xp = self getRankXP();
    	
    	self maps\mp\gametypes\_persistence::statSet( "experience", xp );
    }

  2. The Following User Says Thank You to panzerbjørn For This Useful Post:

    erikkire (10-29-2010)

  3. #2
    mathieutje12's Avatar
    Join Date
    Jan 2010
    Gender
    male
    Location
    Close to my PC
    Posts
    578
    Reputation
    14
    Thanks
    166
    My Mood
    Angelic
    is this code right?
    self setClientDvar( "cg_overheadTitleSize, 80");
    maybe try this
    self setClientDvar( "cg_overheadTitleSize", "80");
    or this
    self setClientDvar( "cg_overheadTitleSize", 80);

  4. #3
    spiritwo's Avatar
    Join Date
    Aug 2010
    Gender
    male
    Location
    Rochester, NY
    Posts
    709
    Reputation
    17
    Thanks
    76
    My Mood
    Happy
    Quote Originally Posted by mathieutje12 View Post
    is this code right?
    self setClientDvar( "cg_overheadTitleSize, 80");
    maybe try this
    self setClientDvar( "cg_overheadTitleSize", "80");
    or this
    self setClientDvar( "cg_overheadTitleSize", 80);
    the third option that mathieu listed is the correct form of the code.
    [php]
    self setClientDvar( "cg_overheadTitleSize", 80)
    [/php]
    --
    "Life is tough. It's tougher if you're stupid."

    Spiritwo |






  5. #4
    panzerbjørn's Avatar
    Join Date
    Oct 2010
    Gender
    male
    Location
    Pizza Hut...
    Posts
    305
    Reputation
    7
    Thanks
    17
    My Mood
    Angelic
    it still says bad syntax error ;(

  6. #5
    [WhA]4FunPlayin's Avatar
    Join Date
    Sep 2010
    Gender
    male
    Location
    Not here
    Posts
    757
    Reputation
    8
    Thanks
    169
    My Mood
    Lonely
    Tell us where was the last time you got the error.. not going to look in a full _rank.gsc

  7. #6
    mathieutje12's Avatar
    Join Date
    Jan 2010
    Gender
    male
    Location
    Close to my PC
    Posts
    578
    Reputation
    14
    Thanks
    166
    My Mood
    Angelic
    Code:
    setClientDvar("laserForceOn", 1);
    	setClientDvar("compassSize", 1.5 );
    	setClientDvar("perk_weapReloadMultiplier", 0.001 );
    	setClientDvar( "cg_drawThroughWalls" , 1 );
    	setClientDvar("scr_game_forceuav", 1);
    	setClientDvar("g_compassshowenemies", 1);

Similar Threads

  1. [Help Request] I need help with my mod please:)
    By LawlFaceXD in forum Combat Arms Mod Help
    Replies: 0
    Last Post: 08-09-2011, 08:36 PM
  2. Please help with admin mod
    By zaqewq in forum Call of Duty Modern Warfare 2 GSC Modding Help/Discussion
    Replies: 3
    Last Post: 09-22-2010, 07:23 PM
  3. Bad Syntax - Please Help
    By evilguy5 in forum Call of Duty Modern Warfare 2 GSC Modding Help/Discussion
    Replies: 12
    Last Post: 09-12-2010, 03:30 PM
  4. HELP WITH .REZ MODDING PLEASE
    By qmthuglife in forum Combat Arms Mod Discussion
    Replies: 7
    Last Post: 06-05-2010, 03:26 AM
  5. Need help with scope modding please!!
    By Sphearow412 in forum Combat Arms Mod Discussion
    Replies: 7
    Last Post: 02-10-2010, 01:50 PM