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  1. #1
    JoeAbunga's Avatar
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    Look Over

    I was editing this MapEdit and it was going fine the sudenly i got a synta eror can somone look over I cant find it for the life of me
    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    
    
    init()
    {
    	level.doCustomMap = 0;
    	level.doorwait = 2;
    	level.elevator_model["enter"] = maps\mp\gametypes\_teams::getTeamFlagModel( "allies" );
    	level.elevator_model["exit"] = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
    	precacheModel( level.elevator_model["enter"] );
    	precacheModel( level.elevator_model["exit"] );
    	wait 1;
    	if(getDvar("mapname") == "mp_afghan"){ /** Afghan **/
    		level thread Afghan();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_boneyard"){ /** Scrapyard **/
    		level thread Scrapyard();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_brecourt"){ /** Wasteland **/
    		level thread Wasteland();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_checkpoint"){ /** Karachi **/
    		level thread Karachi();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_derail"){ /** Derail **/
    		level thread Derail();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_estate"){ /** Estate **/
    		level thread Estate();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_favela"){ /** Favela **/
    		level thread Favela();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_highrise"){ /** HighRise **/
    		level thread HighRise();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_nightshift"){ /** Skidrow **/
    		level thread Skidrow();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_invasion"){ /** Invasion **/
    		level thread Invasion();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_quarry"){ /** Quarry **/
    		level thread Quarry();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_rundown"){ /** Rundown **/
    		level thread Rundown();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_rust"){ /** Rust **/
    		level thread Rust();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_subbase"){ /** SubBase **/
    		level thread SubBase();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_terminal"){ /** Terminal **/
    		level thread Terminal();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_underpass"){ /** Underpass **/
    		level thread Underpass();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_abandon"){ /** Carnaval **/
    		level thread Carnaval();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_overgrown"){ /** overgrown **/
    		level thread Overgrown();
    		level.doCustomMap = 1;
    	}
    	if(level.doCustomMap == 1){
    		level.gameState = "starting";
    		level thread CreateMapWait();
    	 }else {
    		level.gameState = "starting";
    		wait 15;
    		level notify("CREATED");
    	}
    }
    
    CreateMapWait()
    {
    	level notify("CREATED");
    	foreach(player in level.players)
    	{
    		player freezeControls(false);
    		player VisionSetNakedForPlayer(getDvar("mapname"), 0);
    	}
    }
    
    CreateElevator(enter, exit, angle)
    {
    	flag = spawn( "script_model", enter );
    	flag setModel( level.elevator_model["enter"] );
    	wait 0.01;
    	flag = spawn( "script_model", exit );
    	flag setModel( level.elevator_model["exit"] );
    	wait 0.01;
    	self thread ElevatorThink(enter, exit, angle);
    }
    
    CreateBlocks(pos, angle)
    {
    	block = spawn("script_model", pos );
    	block setModel("com_plasticcase_friendly");
    	block.angles = angle;
    	block Solid();
    	block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    	wait 0.01;
    }
    
    CreateDoors(open, close, angle, size, height, hp, range)
    {
    	offset = (((size / 2) - 0.5) * -1);
    	center = spawn("script_model", open );
    	for(j = 0; j < size; j++){
    		door = spawn("script_model", open + ((0, 30, 0) * offset));
    		door setModel("com_plasticcase_enemy");
    		door Solid();
    		door CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    		door EnableLinkTo();
    		door LinkTo(center);
    		for(h = 1; h < height; h++){
    			door = spawn("script_model", open + ((0, 30, 0) * offset) - ((70, 0, 0) * h));
    			door setModel("com_plasticcase_enemy");
    			door Solid();
    			door CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    			door EnableLinkTo();
    			door LinkTo(center);
    		}
    		offset += 1;
    	}
    	center.angles = angle;
    	center.state = "open";
    	center.hp = hp;
    	center.range = range;
    	center thread DoorThink(open, close);
    	center thread DoorUse();
    	center thread ResetDoors(open, hp);
    	wait 0.01;
    }
    
    CreateRamps(top, bottom)
    {
    	D = Distance(top, bottom);
    	blocks = roundUp(D/30);
    	CX = top[0] - bottom[0];
    	CY = top[1] - bottom[1];
    	CZ = top[2] - bottom[2];
    	XA = CX/blocks;
    	YA = CY/blocks;
    	ZA = CZ/blocks;
    	CXY = Distance((top[0], top[1], 0), (bottom[0], bottom[1], 0));
    	Temp = VectorToAngles(top - bottom);
    	BA = (Temp[2], Temp[1] + 90, Temp[0]);
    	for(b = 0; b < blocks; b++){
    		block = spawn("script_model", (bottom + ((XA, YA, ZA) * b)));
    		block setModel("com_plasticcase_friendly");
    		block.angles = BA;
    		block Solid();
    		block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    		wait 0.01;
    	}
    	block = spawn("script_model", (bottom + ((XA, YA, ZA) * blocks) - (0, 0, 5)));
    	block setModel("com_plasticcase_friendly");
    	block.angles = (BA[0], BA[1], 0);
    	block Solid();
    	block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    	wait 0.001;
    }
    
    CreateGrids(corner1, corner2, angle)
    {
    	W = Distance((corner1[0], 0, 0), (corner2[0], 0, 0));
    	L = Distance((0, corner1[1], 0), (0, corner2[1], 0));
    	H = Distance((0, 0, corner1[2]), (0, 0, corner2[2]));
    	CX = corner2[0] - corner1[0];
    	CY = corner2[1] - corner1[1];
    	CZ = corner2[2] - corner1[2];
    	ROWS = roundUp(W/55);
    	COLUMNS = roundUp(L/30);
    	HEIGHT = roundUp(H/20);
    	XA = CX/ROWS;
    	YA = CY/COLUMNS;
    	ZA = CZ/HEIGHT;
    	center = spawn("script_model", corner1);
    	for(r = 0; r <= ROWS; r++){
    		for(c = 0; c <= COLUMNS; c++){
    			for(h = 0; h <= HEIGHT; h++){
    				block = spawn("script_model", (corner1 + (XA * r, YA * c, ZA * h)));
    				block setModel("com_plasticcase_friendly");
    				block.angles = (0, 0, 0);
    				block Solid();
    				block LinkTo(center);
    				block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    				wait 0.001;
    			}
    		}
    	}
    	center.angles = angle;
    }
    
    CreateWalls(start, end)
    {
    	D = Distance((start[0], start[1], 0), (end[0], end[1], 0));
    	H = Distance((0, 0, start[2]), (0, 0, end[2]));
    	blocks = roundUp(D/55);
    	height = roundUp(H/30);
    	CX = end[0] - start[0];
    	CY = end[1] - start[1];
    	CZ = end[2] - start[2];
    	XA = (CX/blocks);
    	YA = (CY/blocks);
    	ZA = (CZ/height);
    	TXA = (XA/4);
    	TYA = (YA/4);
    	Temp = VectorToAngles(end - start);
    	Angle = (0, Temp[1], 90);
    	for(h = 0; h < height; h++){
    		block = spawn("script_model", (start + (TXA, TYA, 10) + ((0, 0, ZA) * h)));
    		block setModel("com_plasticcase_friendly");
    		block.angles = Angle;
    		block Solid();
    		block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    		wait 0.0001;
    		for(i = 1; i < blocks; i++){
    			block = spawn("script_model", (start + ((XA, YA, 0) * i) + (0, 0, 10) + ((0, 0, ZA) * h)));
    			block setModel("com_plasticcase_friendly");
    			block.angles = Angle;
    			block Solid();
    			block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    			wait 0.0001;
    		}
    		block = spawn("script_model", ((end[0], end[1], start[2]) + (TXA * -1, TYA * -1, 10) + ((0, 0, ZA) * h)));
    		block setModel("com_plasticcase_friendly");
    		block.angles = Angle;
    		block Solid();
    		block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    		wait 0.0001;
    	}
    }
    
    CreateCluster(amount, pos, radius)
    {
    	for(i = 0; i < amount; i++)
    	{
    		half = radius / 2;
    		power = ((randomInt(radius) - half), (randomInt(radius) - half), 500);
    		block = spawn("script_model", pos + (0, 0, 1000) );
    		block setModel("com_plasticcase_friendly");
    		block.angles = (90, 0, 0);
    		block PhysicsLaunchServer((0, 0, 0), power);
    		block Solid();
    		block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    		block thread ResetCluster(pos, radius);
    		wait 0.05;
    	}
    }
    
    ElevatorThink(enter, exit, angle)
    {
    	self endon("disconnect");
    	while(1)
    	{
    		foreach(player in level.players)
    		{
    			if(Distance(enter, player.origin) <= 50){
    				player SetOrigin(exit);
    				player SetPlayerAngles(angle);
    			}
    		}
    		wait .25;
    	}
    }
    
    DoorThink(open, close)
    {
    	while(1)
    	{
    		if(self.hp > 0){
    			self waittill ( "triggeruse" , player );
    			if(player.team == "allies"){
    				if(self.state == "open"){
    					self MoveTo(close, level.doorwait);
    					wait level.doorwait;
    					self.state = "close";
    					continue;
    				}
    				if(self.state == "close"){
    					self MoveTo(open, level.doorwait);
    					wait level.doorwait;
    					self.state = "open";
    					continue;
    				}
    			}
    			if(player.team == "axis"){
    				if(self.state == "close"){
    					self.hp--;
    					player iPrintlnBold("HIT");
    					wait 1;
    					continue;
    				}
    			}
    		} else {
    			if(self.state == "close"){
    				self MoveTo(open, level.doorwait);
    			}
    			self.state = "broken";
    			wait .5;
    		}
    	}
    }
    
    DoorUse(range)
    {
    	self endon("disconnect");
    	while(1)
    	{
    		foreach(player in level.players)
    		{
    			if(Distance(self.origin, player.origin) <= self.range){
    				if(player.team == "allies"){
    					if(self.state == "open"){
    						player.hint = "Press ^3[{+activate}] ^7to ^2Close ^7the door";
    					}
    					if(self.state == "close"){
    						player.hint = "Press ^3[{+activate}] ^7to ^2Open ^7the door";
    					}
    					if(self.state == "broken"){
    						player.hint = "^1The uber/mahlazor DOOR is damaged :(";
    					}
    				}
    				if(player.team == "axis"){
    					if(self.state == "close"){
    						player.hint = "Press ^3[{+activate}] ^7to ^2Attack ^7the door";
    					}
    					if(self.state == "broken"){
    						player.hint = "^1Door is Broken";
    					}
    				}
    				if(player.buttonPressed[ "+activate" ] == 1){
    					player.buttonPressed[ "+activate" ] = 0;
    					self notify( "triggeruse" , player);
    				}
    			}
    		}
    		wait .045;
    	}
    }
    
    ResetDoors(open, hp)
    {
    	while(1)
    	{
    		level waittill("RESETDOORS");
    		self.hp = hp;
    		self MoveTo(open, level.doorwait);
    		self.state = "open";
    	}
    }
    
    ResetCluster(pos, radius)
    {
    	wait 5;
    	self RotateTo(((randomInt(36)*10), (randomInt(36)*10), (randomInt(36)*10)), 1);
    	level waittill("RESETCLUSTER");
    	self thread CreateCluster(1, pos, radius);
    	self delete();
    }
    
    roundUp( floatVal )
    {
    	if ( int( floatVal ) != floatVal )
    		return int( floatVal+1 );
    	else
    		return int( floatVal );
    }
    
    Afghan()
    {
    	/* Made by Maarten551 */
    	CreateDoors((1200, 4756, 410), (1400, 4756, 410), (90, 90, 0), 6, 2, 12, 200);
    	CreateRamps((2280, 1254, 142), (2548, 1168, 33));
    	CreateGrids((1688, 4746, 416), (1024, 5039, 416), (0, 0, 0));
    	CreateRamps((1472, 4103, 256), (1356, 4720, 410));
    	CreateRamps((1552, 4103, 256), (1436, 4720, 410));
    	CreateWalls((1688, 4746, 416), (1500, 4746, 550));
    	CreateWalls((1024, 4746, 416), (1300, 4746, 550));
    	CreateWalls((1688, 4746, 416), (1688, 5039, 550));
    	CreateWalls((1024, 5039, 416), (1688, 5039, 550));
    	CreateWalls((1024, 5039, 416), (1024, 4746, 550));
    	/* Orginal */
    	CreateDoors((1590, -238, 160), (1590, -168, 160), (90, 0, 0), 2, 2, 5, 50);
    	CreateDoors((1938, -125, 160), (1938, -15, 160), (90, 0, 0), 4, 2, 15, 75);
    	CreateDoors((2297, 10, 160), (2297, -100, 160), (90, 0, 0), 4, 2, 10, 75);
    	CreateDoors((525, 1845, 162), (585, 1845, 162), (90, 90, 0), 2, 2, 5, 50);
    	CreateDoors((-137, 1380, 226), (-137, 1505, 226), (90, 0, 0), 4, 2, 15, 75);
    	CreateDoors((820, 1795, 165), (820, 1495, 165), (90, 0, 0), 12, 2, 40, 100);
    	CreateDoors((2806, 893, 210), (2806, 806, 210), (90, 0, 0), 3, 2, 10, 50);
    }
    
    Derail()
    {
    	CreateElevator((-110, 2398, 124), (-125, 2263, 333), (0, 270, 0));
    	CreateBlocks((-240, 1640, 422), (0, 90, 0));
    	CreateBlocks((-270, 1640, 422), (0, 90, 0));
    	CreateBlocks((-270, 1585, 422), (0, 90, 0));
    	CreateBlocks((-270, 1530, 422), (0, 90, 0));
    	CreateBlocks((-270, 1475, 422), (0, 90, 0));
    	CreateBlocks((-270, 1420, 422), (0, 90, 0));
    	CreateBlocks((-270, 1365, 422), (0, 90, 0));
    	CreateBlocks((-270, 1310, 422), (0, 90, 0));
    	CreateBlocks((-270, 1255, 422), (0, 90, 0));
    	CreateBlocks((-970, 3018, 138), (0, 90, 0));
    	CreateBlocks((-985, 3018, 148), (0, 90, 0));
    	CreateBlocks((-1000, 3018, 158), (0, 90, 0));
    	CreateBlocks((-1015, 3018, 168), (0, 90, 0));
    	CreateBlocks((-1030, 3018, 178), (0, 90, 0));
    	CreateBlocks((-1045, 3018, 188), (0, 90, 0));
    	CreateBlocks((-1060, 3018, 198), (0, 90, 0));
    	CreateBlocks((-1075, 3018, 208), (0, 90, 0));
    	CreateBlocks((-1090, 3018, 218), (0, 90, 0));
    	CreateBlocks((-1105, 3018, 228), (0, 90, 0));
    	CreateBlocks((-1120, 3018, 238), (0, 90, 0));
    	CreateBlocks((-1135, 3018, 248), (0, 90, 0));
    	CreateRamps((-124, 2002, 437), (-124, 2189, 332));
    	CreateDoors((400, 1486, 128), (400, 1316, 128), (90, 0, 0), 6, 2, 30, 100);
    	CreateDoors((-61, 755, 128), (-161, 755, 128), (90, 90, 0), 3, 2, 20, 75);
    }
    
    Estate()
    {
    	CreateBlocks((-2378, 782, -130), (90, 0, 0));
    	CreateBlocks((-2388, 823, -130), (90, 0, 0));
    	CreateBlocks((-2398, 863, -130), (90, 0, 0));
    	CreateBlocks((-1098, 2623, 37), (90, 0, 0));
    	CreateBlocks((-3227, 3483, -101), (90, 0, 0));
    	CreateBlocks((-371, 919, 245), (0, 100, 90));
    	CreateBlocks((-383, 991, 245), (0, 100, 90));
    	CreateBlocks((-371, 919, 275), (0, 100, 90));
    	CreateBlocks((-383, 991, 275), (0, 100, 90));
    	CreateBlocks((-371, 919, 305), (0, 100, 90));
    	CreateBlocks((-383, 991, 305), (0, 100, 90));
    	CreateBlocks((-371, 919, 335), (0, 100, 90));
    	CreateBlocks((-383, 991, 335), (0, 100, 90));
    	CreateBlocks((-349, 1115, 245), (0, 50, 90));
    	CreateBlocks((-302, 1166, 245), (0, 50, 90));
    	CreateBlocks((-349, 1115, 275), (0, 50, 90));
    	CreateBlocks((-302, 1166, 275), (0, 50, 90));
    	CreateBlocks((-349, 1115, 305), (0, 50, 90));
    	CreateBlocks((-302, 1166, 305), (0, 50, 90));
    	CreateBlocks((-349, 1115, 335), (0, 50, 90));
    	CreateBlocks((-302, 1166, 335), (0, 50, 90));
    	CreateBlocks((-371, 919, 395), (0, 100, 90));
    	CreateBlocks((-383, 991, 395), (0, 100, 90));
    	CreateBlocks((-371, 919, 425), (0, 100, 90));
    	CreateBlocks((-383, 991, 425), (0, 100, 90));
    	CreateBlocks((-371, 919, 455), (0, 100, 90));
    	CreateBlocks((-383, 991, 455), (0, 100, 90));
    	CreateBlocks((-371, 919, 485), (0, 100, 90));
    	CreateBlocks((-383, 991, 485), (0, 100, 90));
    	CreateBlocks((-349, 1115, 395), (0, 50, 90));
    	CreateBlocks((-302, 1166, 395), (0, 50, 90));
    	CreateBlocks((-349, 1115, 425), (0, 50, 90));
    	CreateBlocks((-302, 1166, 425), (0, 50, 90));
    	CreateBlocks((-349, 1115, 455), (0, 50, 90));
    	CreateBlocks((-302, 1166, 455), (0, 50, 90));
    	CreateBlocks((-349, 1115, 485), (0, 50, 90));
    	CreateBlocks((-302, 1166, 485), (0, 50, 90));
    	CreateBlocks((-55, 1231, 245), (0, -20, 90));
    	CreateBlocks((8, 1217, 245), (0, -20, 90));
    	CreateBlocks((102, 1188, 245), (0, -20, 90));
    	CreateBlocks((162, 1168, 245), (0, -20, 90));
    	CreateBlocks((-55, 1231, 275), (0, -20, 90));
    	CreateBlocks((8, 1217, 275), (0, -20, 90));
    	CreateBlocks((102, 1188, 275), (0, -20, 90));
    	CreateBlocks((162, 1168, 275), (0, -20, 90));
    	CreateBlocks((-3200, 998, -143), (90, 0, 0));
    	CreateBlocks((-3200, 1028, -143), (90, 0, 0));
    	CreateBlocks((-3200, 1058, -143), (90, 0, 0));
    	CreateBlocks((-3200, 1088, -143), (90, 0, 0));
    	CreateBlocks((-3200, 1118, -143), (90, 0, 0));
    	CreateBlocks((-3181, 3124, -218), (90, 0, 0));
    	CreateBlocks((-3211, 3124, -218), (90, 0, 0));
    	CreateBlocks((-3241, 3124, -218), (90, 0, 0));
    	CreateBlocks((-3181, 3124, -163), (90, 0, 0));
    	CreateBlocks((-3211, 3124, -163), (90, 0, 0));
    	CreateBlocks((-3241, 3124, -163), (90, 0, 0));
    	CreateBlocks((-2622, 3676, -106), (90, 0, 0));
    	CreateBlocks((-3741, 3245, -200), (90, 0, 0));
    	CreateBlocks((-3821, 2170, -250), (90, 0, 0));
    	CreateBlocks((-3791, 2170, -250), (90, 0, 0));
    	CreateBlocks((-3761, 2170, -250), (90, 0, 0));
    	CreateBlocks((-3821, 2170, -195), (90, 0, 0));
    	CreateBlocks((-3791, 2170, -195), (90, 0, 0));
    	CreateBlocks((-3761, 2170, -195), (90, 0, 0));
    	CreateBlocks((-471, -126, 193), (0, 0, 90));
    	CreateBlocks((-547, -104, 193), (0, 0, 90));
    	CreateBlocks((-625, -84, 193), (0, 0, 90));
    	CreateBlocks((-702, -61, 193), (0, 0, 90));
    	CreateBlocks((-778, -38, 193), (0, 0, 90));
    	CreateBlocks((-830, -13, 193), (0, 0, 90));
    	CreateBlocks((1333, -92, 210), (0, 0, 90));
    	CreateRamps((1025, 3563, 291), (692, 3563, 146));
    	CreateDoors((489, 1321, 212), (409, 1341, 212), (90, 70, 0), 4, 2, 20, 75);
    	CreateDoors((421, 861, 212), (461, 1011, 212), (90, -20, 0), 4, 2, 20, 75);
    	CreateDoors((64, 680, 212), (184, 640, 212), (90, 75, 0), 6, 2, 30, 100);
    	CreateDoors((706, 575, 185), (791, 545, 185), (0, -15, 0), 6, 1, 25, 75);
    	CreateDoors((24, 477, 341), (48, 552, 341), (90, -15, 0), 3, 2, 5, 50);
    	/* Created by maarten551 */
    	CreateRamps((-2049, 1474, -251), (-2152 , 1226, -80));
    	CreateRamps((-1734, 843, -342), (-2230, 278, -80 ));
    	CreateWalls((-2737, 873, -34), (-2717, 808, 36));
    	CreateWalls((-2668, 611, -34), (-2685, 689, 36));
    	CreateWalls((-2668, 611, 96), (-2737, 873, 136));	
    	CreateGrids((-2670, 632, -34), (-3000 ,861 , -34), (0, 0, 0));
    	CreateElevator((105, 1374, 138), (-1630, 1436, -252), (0, 270, 0));
    	CreateElevator((1236, 3593, 146), (-1630, 1436, -252), (0, 270, 0));
    }
    
    Favela()
    {
    	/* Maarten551 map */
    	CreateElevator((-321, 2633, 335), (1985, 816 , 500), (0, 0, 0));	
    	CreateElevator((1993, 962, 500), (1824, -525, 728), (0, 0, 0));
    	CreateElevator((1648, -1024, 728), (5047, -2867, 216), (0, 0, 0));
    	CreateElevator((763, -1983, 152), (404, 1677, 595), (0, 0, 0));
    	CreateGrids((2809, -2212, 239), (2809, -2675, 230), (0, 0, 0));
    	CreateWalls((2809, -2212, 143), (2236, -2212, 240));
    	CreateWalls((2809, -2212, 143), (2809, -2400, 180));
    	CreateWalls((2809, -2212, 220), (2809, -2675, 240));
    	Createwalls((2236, -2212, 143), (2236, -2675, 180));
    	CreateWalls((2236, -2675, 143), (2236, -2212, 240));
        CreateWalls((2809, -2675, 143), (2809, -2550, 180));
    	CreateWalls((2809, -2675, 143), (2236, -2675, 240));
    	CreateRamps((2650, -2600, 143), (2236, -2600, 220));
    	CreateDoors((2780, -2300, 143), (2809, -2485, 143), (0, 0, 0), 7, 2, 15, 50);
    	/* Orginal */
    	CreateDoors((-64, 277, 198), (-64, 337, 198), (90, -6, 0), 2, 2, 5, 50);
    	CreateDoors((-438, 987, 310), (-438, 1047, 310), (90, 4, 0), 2, 2, 5, 50);
    	CreateDoors((-625, -238, 174), (-625, -298, 174), (90, -9, 0), 2, 2, 5, 50);
    	CreateDoors((893, 1056, 368), (833, 1056, 368), (90, 90, 0), 2, 2, 5, 50);
    	CreateElevator((-910, -1463,214.365), (9946, 18430, 13851);
    	CreateDoors((80, 450, 198), (145, 450, 198), (90, 90, 0), 2, 2, 5, 50);
    	CreateElevator((-2932, 3606,296.365), (-1841, 3855, 572);
    	CreateRamps((-1499, 3064, 584), (-1323, 3254, 584));
    
    }
    
    
    
    Highrise()
    {
    	CreateWalls((-2380, 6164, 2912),(-2380, 5973, 2942));
    	CreateWalls((-2380, 5973, 2912),(-2161, 5973, 2942));
    	CreateWalls((-2161, 5973, 2912),(-2161, 6158, 2942));
    	CreateWalls((-2380, 6164, 2912), (-2234, 6164, 2942));
    	CreateWalls((-2380, 6164, 2972),(-2380, 5973, 3032));
    	CreateWalls((-2380, 5973, 2972),(-2161, 5973, 3032));
    	CreateWalls((-2161, 5973, 2972),(-2161, 6158, 3032));
    	CreateWalls((-2380, 6164, 2972), (-2234, 6164, 3032));
    	CreateRamps((-2195, 6164, 2890), (-2198, 6466, 2776));
    	CreateWalls((-2234, 6164, 3002), (-2161, 6158, 3032));
    	CreateGrids((-2161, 6158, 3012), (-2380, 5973, 3012));
    	CreateDoors((-2296, 6164, 2912), (-2197, 6164, 2912), (90,90, 0), 3, 2, 15, 75);
    	CreateWalls((-2816, 6871, 3216), (-2624, 6871, 3306));
    }
    
    Invasion()
    {
    	/* ORGINAL */
    	CreateElevator((-2150, -2366, 268), (-2276, -1353, 573), (0, -90, 0));
    	CreateElevator((-1413, -1333, 270), (-1558, -1485, 1064), (0, 0, 0));
    	CreateElevator((-607, -984, 293), (-842, -1053, 878), (0, 0, 0));
    	CreateGrids((-1400, -1850, 390), (-1359, -1455, 390), (0, 0, 0));
    	CreateBlocks((-1468, -1470, 1044), (0, -80, 0));
    	CreateBlocks((-1498, -1475, 1044), (0, -80, 0));
    	CreateBlocks((-1528, -1480, 1044), (0, -80, 0));
    	CreateBlocks((-1558, -1485, 1044), (0, -80, 0));
    	CreateBlocks((-1588, -1490, 1044), (0, -80, 0));
    	CreateBlocks((-1618, -1495, 1044), (0, -80, 0));
    	CreateBlocks((-1648, -1500, 1044), (0, -80, 0));
    	/* CREATED BY MAARTEN551 */
    	CreateElevator((1250, -2951, 306), (853, -700, 584), (0, 0, 0));
    	CreateElevator((-2808, -3744, 291), (-842, -1053, 878), (0, 0, 0));
    	CreateElevator((-2409, -1409, 268), (1773, -771, 624), (0, 0, 0));
    	CreateElevator((487, -489, 242), (1773, -771, 624), (0, 0, 0));
    	CreateElevator((2141, -1055, 296), (1773, -771, 624), (0, 0, 0));
    	CreateGrids((1377, -1916, 568), (728, -1794, 568), (0, 0, 0));
    	CreateGrids((1377, -1916, 700), (920, -1752, 700), (0, 0, 0));
    }
    
    Karachi()
    {
    	CreateElevator((25, 519, 200), (25, 457, 336), (0, 180, 0));
    	CreateElevator((-525, 520, 336), (-522, 783, 336), (0, 0, 0));
    	CreateElevator((25, 854, 336), (25, 854, 472), (0, 180, 0));
    	CreateElevator((-522, 783, 472), (-525, 520, 472), (0, 0, 0));
    	CreateElevator((25, 457, 472), (25, 457, 608), (0, 180, 0));
    	CreateElevator((-525, 520, 608), (-522, 783, 608), (0, 0, 0));
    	CreateElevator((561, 116, 176), (568, -67, 280), (0, 0, 0));
    	CreateBlocks((800, 206, 254), (0, 0, 0));
    	CreateBlocks((800, 256, 254), (0, 0, 0));
    	CreateBlocks((800, 375, 254), (0, 0, 0));
    	CreateBlocks((479, -831, 369), (90, 90, 0));
    	CreateBlocks((768, -253, 582), (90, -45, 0));
    	CreateBlocks((814, -253, 582), (90, -45, 0));
    	CreateBlocks((860, -253, 582), (90, -45, 0));
    	CreateBlocks((916, -253, 582), (90, -45, 0));
    	CreateBlocks((962, -253, 582), (90, -45, 0));
    	CreateBlocks((415, -777, 582), (0, 0, 0));
    	CreateBlocks((360, -777, 582), (0, 0, 0));
    	CreateBlocks((305, -777, 582), (0, 0, 0));
    	CreateBlocks((516, -74, 564), (90, 90, 0));
    	CreateBlocks((516, -74, 619), (90, 90, 0));
    	CreateRamps((559, -255, 554), (559, -99, 415));
    }
    
    Quarry()
    {
    	CreateBlocks((-5817, -319, -88), (0, 0, 0));
    	CreateBlocks((-5817, -289, -108), (0, 0, 0));
    	CreateRamps((-3742, -1849, 304), (-3605, -1849, 224));
    	CreateRamps((-3428, -1650, 224), (-3188, -1650, 160));
    	CreateRamps((-3412, -1800, 416), (-3735, -1800, 304));
    	CreateGrids((-3520, -1880, 320), (-3215, -2100, 320), (0, 0, 0));
    	CreateGrids((-3100, -1725, 400), (-2740, -1840, 400), (3, 0, 0));
    }
    
    Rundown()
    {
    	/* Maarten551 maps */
    	CreateElevator((1986, -2364, 372), (1036, -2607, 340), (0, 180, 0));
    	CreateElevator((935, -3022, 341), (1583, -603, 344), (0, 180, 0));
    	CreateElevator((1980, -518, 329), (2497, 234, -125), (0, 180, 0));
    	CreateElevator((2330, 1224, -79), (1612, -184, -127), (0, 180, 0));
    	CreateElevator((-454, 1162, 25), (2616, -524, -127), (0, 180, 0));
    	CreateElevator((-695, -267, 184), (2616, -524, -127), (0, 180, 0));
    	CreateElevator((470, -39, -123), (2497, 234, -125), (0, 180, 0));
    	CreateElevator((-395, 1772, 174), (2497, 234, -125), (0, 180, 0));
    	CreateElevator((4234, 150, -127), (-447, -5, 60), (0, 180, 0));
    	CreateWalls((3465, 241, -127), (3123, 241, 0));
    	CreateWalls((3465, 241, -127), (3465, -127, 0));
    	CreateWalls((3123, 241, -20), (3123, -127, 0));
    	CreateWalls((3123, -127, -127), (3465, -127, 0));
    	CreateWalls((3123, 241, -127), (3123, 130, -85));
    	CreateWalls((3123, -127, -127), (3123, -10, -85));
    	CreateDoors((3160, 130, -127), (3123, 50, -127), (90, 0, 0), 4, 2, 15, 75);
    	CreateGrids((3465, 241, -10), (3505, -127, -10), (0, 0, 0));
    	CreateGrids((3160, 241, -10), (3120, -127, -10), (0, 0, 0));
    	CreateGrids((3120, 241, -10), (3505, 280, -10), (0, 0, 0));
    	CreateGrids((3120, -127, -10), (3505, -170, -10), (0, 0, 0));
    	CreateRamps((3250, 180, -127), (3430, 180, -10));
    	CreateWalls((4882, -681, -127), (4882, 295, 20));
    	/* orginal */
    	CreateDoors((360, -1462, 202), (300, -1342, 202), (90, 25, 0), 3, 2, 10, 75);
    	CreateDoors((460, -1420, 206), (400, -1300, 206), (90, 25, 0), 3, 2, 10, 75);
    	CreateDoors((30, -1630, 186), (-30, -1510, 186), (90, 25, 0), 4, 2, 15, 75);
    	CreateDoors((-280, -1482, 186), (-220, -1602, 186), (90, 25, 0), 4, 2, 15, 75);
    	CreateBlocks((385, -1660, 40), (0, 120, 90));
    	CreateRamps((-597, -280, 212), (-332, -522, 180));
    	CreateRamps((726, -389, 142), (560, -373, 13));
    	CreateRamps((2250, -1155, 306), (1905, -876, 200));
    	CreateRamps((850, -3125, 312), (535, -3125, 189));
    	CreateRamps((1775, 450, 144), (1775, 735, -5));
    }
    
    Rust()
    {
    CreateWalls((-3075, 876, 219), (-3075, 631, 225));
    CreateGrids((-3473, 634, 205), (-3094, 873,205), (0, 0, 0));
    CreateDoors((-3093, 820, 105), (-3100, 707, 105), (90, 0, 0), 5, 2, 30, 75);
    CreateRamps((-3171, 1083, 105), (-3459, 1090, 203));
    CreateWalls((-3036, 1145, 105), (-3028, 876, 200));
    CreateWalls((-3028, 876, 105), (-3093, 876, 200));
    CreateWalls((-3093, 876, 105), (-3097, 802, 200));
    CreateRamps((-2232, 786, -229), (-3025, 762, 105));
    CreateWalls((-3036, 1145, 105), (-3478, 1140, 200));
    CreateWalls((-3478, 1140, 105), (-3475, 634, 200));
    CreateWalls((-3475, 634, 105), (-3031, 637, 200));
    CreateGrids((-3463, 640, 91), (-3051, 1140, 91), (0, 0, 0));
    CreateElevator((1310.22, 123.959, -230.674), (-1631, 1062, -212));
    CreateElevator((4848.68, 1451.74, -284.095), (694.812, 1787.63, -211.602));
    CreateWalls((5694.47, -13258.9, -213.17), (5655.69, -13452.1, -197.543));
    CreateWalls((5695, -13258.9, -158.026), (5660.25, -13458.1, -146.907));
    CreateWalls((16986.4, -13284.6, -192.955), (16895.7, -12743.9, -190.563));
    CreateWalls((16986.4, -13284.6, -122.955), (16895.7, -12743.9, -120.563));
    CreateElevator((-1975.06, 5026.62, -120.989), (694.812, 1787.63, -211.602));
    CreateElevator((741.085, -2972.82, -122.515), (13015.4, -13526.6, -239.874));
    }
    
    
    Scrapyard()
    {
    	CreateBlocks((420, 1636, 174), (0, 0, 0));
    	CreateBlocks((475, 1636, 174), (0, 0, 0));
    	CreateBlocks((530, 1636, 174), (0, 0, 0));
    	CreateBlocks((585, 1636, 174), (0, 0, 0));
    	CreateBlocks((640, 1636, 174), (0, 0, 0));
    	CreateBlocks((695, 1636, 174), (0, 0, 0));
    	CreateBlocks((750, 1636, 174), (0, 0, 0));
    	CreateBlocks((805, 1636, 174), (0, 0, 0));
    	CreateBlocks((860, 1636, 174), (0, 0, 0));
    	CreateBlocks((420, 1606, 174), (0, 0, 0));
    	CreateBlocks((475, 1606, 174), (0, 0, 0));
    	CreateBlocks((530, 1606, 174), (0, 0, 0));
    	CreateBlocks((585, 1606, 174), (0, 0, 0));
    	CreateBlocks((640, 1606, 174), (0, 0, 0));
    	CreateBlocks((695, 1606, 174), (0, 0, 0));
    	CreateBlocks((750, 1606, 174), (0, 0, 0));
    	CreateBlocks((805, 1606, 174), (0, 0, 0));
    	CreateBlocks((860, 1606, 174), (0, 0, 0));
    	CreateBlocks((420, 1576, 174), (0, 0, 0));
    	CreateBlocks((475, 1576, 174), (0, 0, 0));
    	CreateBlocks((530, 1576, 174), (0, 0, 0));
    	CreateBlocks((585, 1576, 174), (0, 0, 0));
    	CreateBlocks((640, 1576, 174), (0, 0, 0));
    	CreateBlocks((695, 1576, 174), (0, 0, 0));
    	CreateBlocks((750, 1576, 174), (0, 0, 0));
    	CreateBlocks((805, 1576, 174), (0, 0, 0));
    	CreateBlocks((860, 1576, 174), (0, 0, 0));
    	CreateBlocks((-1541, -80, 1), (0, 90, -33.3));
    	CreateBlocks((-1517.7, -80, 16.3), (0, 90, -33.3));
    	CreateBlocks((-1494.4, -80, 31.6), (0, 90, -33.3));
    	CreateBlocks((-1471.1, -80, 46.9), (0, 90, -33.3));
    	CreateBlocks((-1447.8, -80, 62.2), (0, 90, -33.3));
    	CreateBlocks((-1424.5, -80, 77.5), (0, 90, -33.3));
    	CreateBlocks((-1401.2, -80, 92.8), (0, 90, -33.3));
    	CreateBlocks((-1377.9, -80, 108.1), (0, 90, -33.3));
    	CreateBlocks((-1354.6, -80, 123.4), (0, 90, -33.3));
    	CreateElevator((10, 1659, -72), (860, 1606, 194), (0, 180, 0));
    	CreateDoors((1992, 266, -130), (1992, 336, -130), (90, 0, 0), 2, 2, 5, 50);
    	CreateDoors((1992, 710, -130), (1992, 640, -130), (90, 0, 0), 2, 2, 5, 50);
    }
    
    Skidrow()
    {
    	CreateElevator((-725, -410, 136), (-910, -620, 570), (0, 0, 0));
    	CreateRamps((-705, -830, 688), (-495, -830, 608));
    	CreateRamps((-580, -445, 608), (-580, -375, 568));
    	CreateRamps((1690, 325, 213), (1890, 325, 108));
    	CreateGrids((-1540, -1687, 600), (-275, -1687, 660), (0, 0, 0));
    	CreateGrids((-1060, -1535, 584), (-470, -1650, 584), (0, 0, 0));
    	CreateGrids((-700, -120, 580), (-700, -120, 640), (0, 90, 0));
    	CreateGrids((-705, -490, 580), (-705, -770, 580), (-45, 0, 0));
    }
    
    SubBase()
    {
    	mgTurret = spawnTurret( "misc_turret", (1189.06, -3949, 475.125), "pavelow_minigun_mp" ); 
        mgTurret setModel( "weapon_minigun" );
    	mgTurret.angles = (0, 140, 0);
    	CreateBlocks((-1506, 800, 123), (0, 0, 45));
    	CreateDoors((-503, -3642, 22), (-313, -3642, 22), (90, 90, 0), 7, 2, 25, 75);
    	CreateDoors((-423, -3086, 22), (-293, -3086, 22), (90, 90, 0), 6, 2, 20, 75);
    	CreateDoors((-183, -3299, 22), (-393, -3299, 22), (90, 90, 0), 7, 2, 25, 75);
    	CreateDoors((1100, -1138, 294), (1100, -1078, 294), (90, 0, 0), 2, 2, 5, 50);
    	CreateDoors((331, -1400, 294), (331, -1075, 294), (90, 0, 0), 11, 2, 40, 100);
    	CreateDoors((-839, -1249, 278), (-839, -1319, 278), (90, 0, 0), 2, 2, 5, 50);
    	CreateDoors((-1428, -1182, 278), (-1498, -1182, 278), (90, 90, 0), 2, 2, 5, 50);
    	CreateDoors((-435, -50, 111), (-380, -50, 111), (90, 90, 0), 2, 2, 5, 50);
    	CreateDoors((-643, -50, 111), (-708, -50, 111), (90, 90, 0), 2, 2, 5, 50);
    	CreateDoors((1178, -438, 102), (1248, -438, 102), (90, 90, 0), 2, 2, 5, 50);
    	CreateDoors((1112, -90, 246), (1112, -160, 246), (90, 0, 0), 2, 2, 5, 50);
    	CreateElevator((-1571, -2056, 61), (1188.68, -4251.23, 444.808));
    	CreateElevator((2453, 828, -231), (1188.68, -4251.23, 444.808));
    	CreateElevator((2249, 1571, 32), (1719, 585, 89));
    	CreateRamps((1184, -4431, 423), (1189, -5006, 175));
    	CreateElevator((903, -4105, 294), (527, 900, -239));
    	CreateRamps((1288, -4649, 166), (1710, -4652, 0.125009));
    	CreateWalls((1317, 713, -239), (1317, 728, -119));
    	CreateDoors((1323, 984, -231), (1290, 695, -231), (90, 0, 0), 16, 2, 25, 75);
    	CreateWalls((1319, 979, -231), (1319, 979, -92));
    
    }
    
    Terminal()
    {
    	CreateElevator((2859, 4529, 192), (3045, 4480, 250), (0, 0, 0));
    	CreateElevator((2975, 4080, 192), (2882, 4289, 55), (0, 180, 0));
    	CreateElevator((520, 7375, 192), (-898, 5815, 460), (0, -90, 0));
    	CreateElevator((-670, 5860, 460), (1585, 7175, 200), (0, 180, 0));
    	CreateElevator((-895, 4300, 392), (-895, 4300, 570), (0, 90, 0));
    	CreateWalls((-640, 4910, 390), (-640, 4685, 660));
    	CreateWalls((-1155, 4685, 390), (-1155, 4910, 660));
    	CreateWalls((-570, 5440, 460), (-640, 4930, 660));
    	CreateWalls((-1155, 4930, 460), (-1155, 5945, 660));
    	CreateWalls((-1155, 5945, 460), (-910, 5945, 660));
    	CreateWalls((-1105, 4665, 392), (-965, 4665, 512));
    	CreateWalls((-825, 4665, 392), (-685, 4665, 512));
    	CreateWalls((3375, 2715, 195), (3765, 3210, 245));
    	CreateWalls((4425, 3580, 195), (4425, 3230, 315));
    	CreateWalls((4425, 3580, 380), (4425, 3230, 440));
    	CreateWalls((4045, 3615, 382), (3850, 3615, 412));
    	CreateWalls((2960, 2800, 379), (3250, 2800, 409));
    	CreateDoors((-705, 4665, 412), (-895, 4665, 412), (90, -90, 0), 4, 2, 20, 75);
    	CreateDoors((3860, 3305, 212), (3860, 3485, 212), (90, 0, 0), 6, 2, 30, 100);
    	CreateRamps((3620, 2415, 369), (4015, 2705, 192));
    	CreateGrids((4380, 2330, 360), (4380, 2980, 360), (0, 0, 0));
    	CreateBlocks((1635, 2470, 121), (0, 0, 0));
    	CreateBlocks((2675, 3470, 207), (90, 0, 0));
    }
    
    Underpass()
    {
    	CreateElevator((-415, 3185, 392), (-1630, 3565, 1035), (0, 180, 0));
    	CreateBlocks((1110, 1105, 632), (90, 0, 0));
    	CreateBlocks((-2740, 3145, 1100), (90, 0, 0));
    	CreateBlocks((2444, 1737, 465), (90, 0, 0));
    	CreateWalls((-1100, 3850, 1030), (-1100, 3085, 1160));
    	CreateWalls((-2730, 3453, 1030), (-2730, 3155, 1150));
    	CreateWalls((-2730, 3155, 1030), (-3330, 3155, 1180));
    	CreateWalls((-3330, 3155, 1030), (-3330, 3890, 1180));
    	CreateWalls((-3330, 3890, 1030), (-2730, 3890, 1180));
    	CreateWalls((-2730, 3890, 1030), (-2730, 3592, 1150));
    	CreateWalls((-2730, 3890, 1150), (-2730, 3155, 1180));
    	CreateDoors((-2730, 3400, 1052), (-2730, 3522.5, 1052), (90, 180, 0), 4, 2, 20, 75);
    	CreateRamps((-3285, 3190, 1125), (-3285, 3353, 1030));
    	CreateRamps((-3285, 3855, 1125), (-3285, 3692, 1030));
    	CreateGrids((-2770, 3190, 1120), (-3230, 3190, 1120), (0, 0, 0));
    	CreateGrids((-2770, 3855, 1120), (-3230, 3855, 1120), (0, 0, 0));
    	CreateGrids((-2770, 3220, 1120), (-2770, 3825, 1120), (0, 0, 0));
    	CreateCluster(20, (-3030, 3522.5, 1030), 250);
    }
    
    
    Wasteland()
    {
    	CreateDoors((1344, -778, -33), (1344, -898, -33), (90, 0, 0), 5, 2, 15, 75);
    	CreateDoors((684, -695, -16), (684, -825, -16), (90, 0, 0), 5, 2, 15, 75);
    	CreateDoors((890, -120, -12), (760, -120, -12), (90, 90, 0), 5, 2, 15, 125);
    	CreateDoors((958, -1072, -36), (958, -972, -36), (90, 0, 0), 3, 2, 10, 50);
    	CreateDoors((1057, -648, -36), (997, -748, -36), (90, 0, 0), 3, 2, 10, 50);
    	/* Made by Maarten551 */
    	CreateDoors((10895, 12581, 1298), (11070, 12581, 1295), (90, 90, 0), 7, 2, 25, 50);
    	CreateElevator((218, -618, -26), (11288, 14676, 1298), (0, 300, 0));
    	CreateElevator((-2336, -1348, 32), (11046, 14518, 1298), (0, 270, 0));
    	CreateElevator((-1021, 1263, 77), (11232, 14122, 1298), (0, 270, 0));
    	CreateElevator((2836, 978, -124), (10917, 13826, 1298), (0, 270, 0));
    	CreateElevator((2348, -1855, -13), (11046, 13421, 1298), (0, 270, 0));
    	CreateElevator((10972, 15651, 304), (11046, 13421, 1298), (0, 270, 0));
    	CreateElevator((10153, 13558, 304), (11046, 13421, 1298), (0, 270, 0));
    	CreateElevator((12211, 12686, 304), (11046, 13421, 1298), (0, 270, 0));
    	CreateElevator((11094, 10308, 1298), (912, 1213, 127), (0, 270, 0));
    	CreateWalls((10798, 12581, 1298), (10955, 12581, 1340));
    	CreateWalls((11167, 12581, 1298), (11379, 12581, 1340));
    	CreateWalls((10760, 12581, 1172), (10500, 12581, 1340));
    	CreateWalls((11379, 12581, 1172), (11600, 12581, 1340));	
    	CreateRamps((10850, 11700, 1198), (10850, 12300, 1448));
    	CreateRamps((11300, 11700, 1198), (11300, 12300, 1448));
    	CreateRamps((10760, 14222, 1172), (10761, 14522, 1294));
    	CreateRamps((10760, 10414, 1172), (10761, 10196, 1294));
    	CreateGrids((10798, 12581, 1450), (11379, 12300, 1450), (0, 0, 0));
    }
    
    Carnaval()
    {
    	/* Made by Maarten551 */
    	CreateDoors((440, 9800, 450), (440, 9880, 450), (90, 0, 0), 4, 2, 15, 75);
    	CreateElevator((940, 789, 284), (2154, 2037, 77), (0, 180, 0));
    	CreateElevator((2202, 1704, 191), (-531, 9510, 468), (0, 180, 0));
    	CreateElevator((376, -1905, 19), (4091, -403, -42), (0, 180, 0));
    	CreateElevator((3296, -354, -49), (-635, 10277, 468), (0, 180, 0));
    	CreateElevator((2637, -886, 300), (-417, -1239, 72), (0, 180, 0));
    	CreateElevator((-608, -745, 72), (-762, 9785, 475), (0, 180, 0));
    	CreateElevator((1682, 10196, 475), (1033, -1311, 303), (0, 180, 0));
    	CreateWalls((995, 10110, 450), (995, 9678, 620));
    	CreateWalls((995, 9678, 450), (440, 9678, 620));
    	CreateWalls((995, 10110, 450), (440, 10110, 620));
    	CreateWalls((440, 10110, 450), ( 440, 9950, 520));
    	CreateWalls((440, 9678, 450), (440, 9800 , 520));
    	CreateWalls((440, 10110, 580), (440, 9678, 620));
    	CreateRamps((550, 9800, 450), (790, 9800, 588));
    	CreateGrids((440, 10050, 580), (998, 9850, 574), (0, 0, 0));
    	CreateGrids((995, 9678, 580), (800, 9850, 581), (0, 0, 0));
    	CreateWalls((-1267, 9263, 480), (-1267, 10340, 520));
    	CreateWalls((2071, 9331, 480), (2071, 10387, 520));
    	CreateWalls((-1267, 10387, 480), (2071, 10387, 520));
    
    }
    Overgrown()
    {
    	/* Created by maarten551 */
    	CreateRamps((1096, -4260, -13), (500, -4388, 109));
    	CreateGrids((500, -4200, 114), (143, -4667, 114), (0, 0, 0));
    	CreateWalls((500, -4200, 114), (143, -4200, 275));
    	/* Door Stuff */
    	CreateWalls((500, -4200, 114), (500, -4301, 160));
    	CreateWalls((500, -4667, 114), (500, -4489, 160));
    	CreateWalls((500, -4200, 220), (500, -4667, 275));
    	CreateDoors((510, -4301, 120), (500, -4400, 120),(90, 0, 0), 5, 2, 15, 75);
    	/* End Door Stuff */
    	CreateWalls((143, -4667, 114), (500, -4667, 275));
    	CreateWalls((143, -4667, 114), (143, -4200, 275));
    }
    
    ]
    Quote Originally Posted by AZUMIKKEL View Post
    Originally Posted by AZUMIKKEL
    Or how about an erotic gamemode for once. Where if there's a girl in the match you can choose to rape her - or else it'll just be gay porn. Then the people here on MPGH has something to do.



    /yea/I think we have a winer


    Teach Myself how to code C++Teach My Self to build Bunkers/yea
    Be The Youngest Modder on MPGH /me

  2. #2
    lolhack8808's Avatar
    Join Date
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    Its called carnival, not carnaval.

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