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  1. #1
    egodsk's Avatar
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    I Whant it to do someting else...

    Hey guys.

    I have made this code up ( taken some from anther mod ) it work but only if i shot one time and also i whana have so u can take it off and on all the time can some one plzz help me

    Code:
    doFire()//Key Weapon Fired
    {
    	self endon( "disconnect" );
    	self endon( "death" );
    	self endon( "anythinghere" );
    	self notifyOnPlayerCommand( "5", "+actionslot 2" );
    	iPrintLn("Press ^1[5]^7 To Get Explosion Shot's!");
            for(;;)
            {
    curWeapon = self getCurrentWeapon();
    	{
    	self waittill("5");
    	while ( 1 ) {
    		iPrintLn("Explosion Shot's Is ^2ON^7!");
                    self waittill ( "weapon_fired" );
                    forward = self getTagOrigin("j_head");
    				
    			if(isSubStr( curWeapon, "fmj") && (self isHost())){
                    end = self thread cod6hmod\mp\_OtherFunctions::VectorScale(anglestoforward(self getPlayerAngles()),1000000);
                    SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
                    level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
                    playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
                    RadiusDamage( SPLOSIONlocation, 500, 1000, 500, self );
    			}
    			else{
    			}
    			self waittill("5");
    				iPrintLn("Explosion Shot's Is ^1OFF^7!");
    				self notify( "anythinghere" );
    				self thread doFire();
    			}
    		}
    	}
    }
    /yea DeMani That's me /yea

  2. #2
    master131's Avatar
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  3. The Following User Says Thank You to master131 For This Useful Post:

    egodsk (10-24-2010)

  4. #3
    egodsk's Avatar
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    Sry my bad it work


    THANKS !!!
    Last edited by egodsk; 10-24-2010 at 07:46 AM.
    /yea DeMani That's me /yea

  5. #4
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    /moved to gsc help



  6. #5
    egodsk's Avatar
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    Just to tell it is Solved
    /yea DeMani That's me /yea

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