@ Jailbreak
With this code you spawn a weapon at a certain location.
Code:
SpawnWeapon(WFunc,Weapon,WeaponName,Location,TakeOnce)
{
self endon("disconnect");
weapon_model = getWeaponModel(Weapon);
if(weapon_model=="")weapon_model=Weapon;
Wep=spawn("script_model",Location+(0,0,3));
Wep setModel(weapon_model);
for(;;)
{
foreach(player in level.players)
{
Radius=distance(Location,player.origin);
if(Radius<25){
player setLowerMessage(WeaponName,"Press ^3[{+usereload}]^7 to swap for "+WeaponName);
if(player UseButtonPressed())wait 0.2;
if(player UseButtonPressed()){
if(!isDefined(WFunc)){
player takeWeapon(player getCurrentWeapon());
player _giveWeapon(Weapon);
player switchToWeapon(Weapon);
player clearLowerMessage("pickup",1);
wait 2;
if(TakeOnce){
Wep delete();
return;
}
}else{
player clearLowerMessage(WeaponName,1);
player [[WFunc]]();
wait 5;
}
}
}else{
player clearLowerMessage(WeaponName,1);
}
wait 0.1;
}
wait 0.5;
}
}
Code:
mgTurret1 = spawnTurret( "misc_turret", (10711, 6784, 489), "pavelow_minigun_mp" );
mgTurret1.angles = (0, 180, 0);
mgTurret1 setModel( "weapon_minigun" );
With this you spawn a turret, however not a sentry gun (if thats whats talked about)
So how you can get a weapon spawner and a turret spawned to be the same.. I got no clue