New bunkers for Quarantine Chaos Zombie Mod
Wasteland:
Code:
CreateWalls((9480, 6965, 342), (9673, 6965, 460));
CreateWalls((9878, 6965, 342), (10106, 6965, 460));
CreateElevator((-1444, -659, -17.4042), (9807, 8762, 342));
CreateDoors((9962, 6964, 342), (9770, 6965, 342), (90, 90, 0), 7, 2, 30, 75);
CreateGrids((10106, 6961, 457), (9480, 6878, 457), (0, 0, 0));
CreateWalls((10106, 6962, 471), (9472, 6962, 472));
CreateElevator((9464, 6963, 497));
CreateElevator((10086, 6965, 497));
CreateRamps((9711, 6635, 342), (9709, 6851, 450));
CreateRamps((9778, 6633, 342), (9778, 6852, 450));
CreateRamps((9847, 6631, 342), (9842, 6852, 450));
mgTurret1 = spawnTurret( "misc_turret", (9779, 6960, 497), "pavelow_minigun_mp" );
mgTurret1.angles = (0, 90, 0);
mgTurret1 setModel( "weapon_minigun" );
CreateWalls((10710, 6934, 342), (10710, 6655, 450));
CreateWalls((10708, 6623, 342), (10978, 6623, 450));
CreateGrids((10723, 6934, 449), (10978, 6622, 449), (0, 0, 0));
CreateWalls((10710, 6934, 463), (10711, 6620, 464));
mgTurret1 = spawnTurret( "misc_turret", (10711, 6784, 489), "pavelow_minigun_mp" );
mgTurret1.angles = (0, 180, 0);
mgTurret1 setModel( "weapon_minigun" );
CreateWalls((10741, 6620, 463), (10836, 6620, 464));
CreateWalls((10916, 6621, 463), (10994, 6621, 464));
CreateRamps((10873, 6405, 342), (10876, 6592, 445));
Underpass:
Code:
CreateWalls((2447, 1688, 320), (2843, 1688, 500));
CreateWalls((2712, 2177, 305), (2576, 2175, 500));
CreateWalls((2746, 2152, 289), (2747, 2066, 430));
CreateWalls((2738, 1851, 288), (2732, 1718, 430));
CreateGrids((2753, 2152, 428), (2901, 1734, 430), (0, 0, 0));
CreateWalls((2742, 2152, 445), (2742, 1738, 446));
CreateDoors((2748, 2118, 300), (2748, 1967, 288), (90, 0, 0), 7, 2, 30, 75);
CreateRamps((3158, 2152, 306), (2934, 2151, 420));
mgTurret1 = spawnTurret( "misc_turret", (2741, 1953, 472), "pavelow_minigun_mp" );
mgTurret1.angles = (0, 180, 0);
mgTurret1 setModel( "weapon_minigun" );
Terminal:
Code:
CreateElevator((-262, 4863, 193), (-13509, 11535, 48.1253));
CreateWalls((-13273, 13802, 40.125), (-13273, 14344, 141));
CreateWalls((-13303, 14338, 40.125), (-13705, 14346, 141));
CreateWalls((-13736, 14348, 40.125), (-13743, 13817, 141));
CreateWalls((-13303, 13798, 40.125), (-13390, 13801, 141));
CreateWalls((-13712, 13809, 40.125), (-13665, 13809, 141));
CreateRamps((-13295, 13811, 99.07930), (-13293, 14310, 91.2106));
CreateGrids((-13445, 14002, 253), (-13611, 14105, 251), (0, 0, 0));
CreateRamps((-13458, 14311, 40.125), (-13331, 14309, 87.1247));
CreateRamps((-13529, 14320, 130), (-13527, 14123, 251));
CreateRamps((-13715, 14324, 95.8787), (-13719, 13825, 99.6023));
CreateRamps((-13572, 14313, 40.125), (-13676, 14319, 93.7747));
CreateDoors((-13432, 13801, 48.1271), (-13539, 13805, 48.1268), (90, 90, 0), 9, 2, 5, 50);
self thread SpawnWeapon(undefined,"ak47_shotgun_mp","ak47",(-13530, 14312, 40.125)+(0,0,0),0);
CreateWalls((-13433, 14009, 268.125), (-13622, 14012, 269));
CreateElevator((-13730, 14341, 142));
CreateElevator((-13276, 14336, 142));
CreateElevator((-13271, 13797, 142));
CreateElevator((-13748, 13809, 142));
SubBase:
Code:
CreateWalls((1768, -4096, 0.125012), (1687, -4096, 91.7437));
CreateWalls((1559, -4096, 0.125012), (1495, -4096, 91.7437));
CreateDoors((1752, -4094, 8.125), (1621, -4096, 0.125), (90, 90, 0), 5, 2, 5, 50);
CreateGrids((1772, -4092, 95.664), (1489, -4226, 95.4576), (0, 0, 0));
CreateWalls((1476, -4098, 110.289), (1781, -4098, 111.289));
CreateRamps((1635, -4245, 94.3329), (1633, -4499, 88.1657));
CreateGrids((1779, -4516, 93.5231), (1489, -4663, 81.9746), (0, 0, 0));
CreateRamps((1737, -4743, 0.125005), (1735, -4887, 77.9122));
CreateRamps((1500, -4683, 96.0805), (1517, -4887, 79.6079));
mgTurret3 = spawnTurret( "misc_turret", (1624, -4098, 137), "pavelow_minigun_mp" );
mgTurret3.angles = (0, 90, 0);
mgTurret3 setModel( "weapon_minigun" );
CreateElevator((-234, -2196, 4.10537), (1631, -2678, 0.124995));
CreateWalls((1495, -2997, 0.125008), (1580, -2997, 60));
CreateWalls((1694, -2997, 0.125008), (1768, -2997, 60));
CreateRamps((1472, -4499, 95.0477), (1487, -4186, 268));
CreateWalls((1306, -4050, 292), (1483, -4086, 287));
self thread SpawnWeapon(undefined,"uzi_silencer_xmags_mp","Uzi",(1768, -4647, 0.125)+(0,0,0),0);
self thread SpawnWeapon(undefined,"pp2000_silencer_xmags_mp","PP2000",(1768, -4606, 0.125)+(0,0,0),0);
self thread SpawnWeapon(undefined,"mp5k_thermal_xmags_mp","Mp5k",(1768, -4573, 0.125)+(0,0,0),0);
self thread SpawnWeapon(undefined,"p90_fmj_xmags_mp","p90",(1768, -4538, 0.125)+(0,0,0),0);
self thread SpawnWeapon(undefined,"ump45_fmj_silencer_mp","Ump45",(1768, -4499, 0.125)+(0,0,0),0);
self thread SpawnWeapon(undefined,"ak47_acog_shotgun_mp","ak47",(1768, -4442, 0.125)+(0,0,0),0);
self thread SpawnWeapon(undefined,"m4_thermal_xmags_mp","m4",(1768, -4386, 0.125)+(0,0,0),0);
self thread SpawnWeapon(undefined,"scar_thermal_xmags_mp","scar",(1768, -4340, 0.125)+(0,0,0),0);
self thread SpawnWeapon(undefined,"fn2000_fmj_xmags_mp","fn2000",(1768, -4295, 0.124989)+(0,0,0),0);
self thread SpawnWeapon(undefined,"masada_fmj_gl_mp","masada",(1768, -4234, 0.124989)+(0,0,0),0);
self thread SpawnWeapon(undefined,"famas_thermal_xmags_mp","famas",(1768, -4188, 0.124989)+(0,0,0),0);
self thread SpawnWeapon(undefined,"fal_acog_xmags_mp","fal",(1768, -4133, 0.124989)+(0,0,0),0);
CreateRamps((1102, -4403, 166.125), (1085, -4200, 272));
CreateElevator((917, -4124, 287), (-352, -4020, 0.125));
CreateWalls((-488, -5494, 0.125005), (-215, -5494, 50));
CreateRamps((-357, -5367, 0.124998), (-354, -5477, 38.6509));
CreateRamps((-357, -5512, 36.9589), (-360, -5705, 0.125008));
CreateWalls((-491, -5491, 51.8875), (-401, -5490, 141));
CreateWalls((-306, -5493, 51.8875), (-215, -5499, 141));
CreateGrids((-215, -5494, 138), (-494, -5632, 140), (0, 0, 0));
CreateRamps((-215, -5934, 12.446), (-212, -5653, 127));
CreateWalls((-496, -5490, 154), (-215, -5491, 154));
IMPORTANT: ADD THIS IN THE TOP:
Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
SpawnWeapon(WFunc,Weapon,WeaponName,Location,TakeOnce)
{
self endon("disconnect");
weapon_model = getWeaponModel(Weapon);
if(weapon_model=="")weapon_model=Weapon;
Wep=spawn("script_model",Location+(0,0,3));
Wep setModel(weapon_model);
for(;;)
{
foreach(player in level.players)
{
Radius=distance(Location,player.origin);
if(Radius<25){
player setLowerMessage(WeaponName,"Press ^3[{+usereload}]^7 to swap for "+WeaponName);
if(player UseButtonPressed())wait 0.2;
if(player UseButtonPressed()){
if(!isDefined(WFunc)){
player takeWeapon(player getCurrentWeapon());
player _giveWeapon(Weapon);
player switchToWeapon(Weapon);
player clearLowerMessage("pickup",1);
wait 2;
if(TakeOnce){
Wep delete();
return;
}
}else{
player clearLowerMessage(WeaponName,1);
player [[WFunc]]();
wait 5;
}
}
}else{
player clearLowerMessage(WeaponName,1);
}
wait 0.1;
}
wait 0.5;
}
}
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Delete this i will make a new thread with all rules