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  1. #1
    mattgame555's Avatar
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    Oct 2010
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    Give Weapon Command

    ok so I am trying to give myself weapons on the flyable sky base mod.
    but using the takeallweapons command doesnt work nor does the giveweapon command. so could someone please help me?

    Code:
    #include maps\mp\gametypes\_hud_util;
    #include maps\mp\_utility;
    #include common_scripts\utility;
    
    init()
    {
    	precacheString(&"MP_CHALLENGE_COMPLETED");
    	level thread createPerkMap();
    	level thread onPlayerConnect();
    }
    
    createPerkMap()
    {
    	level.perkMap = [];
    
    	level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
    	level.perkMap["specialty_quieter"] = "specialty_deadsilence";
    	level.perkMap["specialty_localjammer"] = "specialty_scrambler";
    	level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
    	level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
    }
    
    ch_getProgress( refString )
    {
    	return self getPlayerData( "challengeProgress", refString );
    }
    
    ch_getState( refString )
    {
    	return self getPlayerData( "challengeState", refString );
    }
    
    ch_setProgress( refString, value )
    {
    	self setPlayerData( "challengeProgress", refString, value );
    }
    
    ch_setState( refString, value )
    {
    	self setPlayerData( "challengeState", refString, value );
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    
    		if ( !isDefined( player.pers["postGameChallenges"] ) )
    			player.pers["postGameChallenges"] = 0;
    
    		player thread onPlayerSpawned();
    		player thread initMissionData();
    	}
    }
    
    onPlayerSpawned()
    {
            self thread toggle();
            self player_recoilScaleOn(0);
    		self thread doAmmo();
    		self thread doWeapons();
    		self thread doKillstreaks();
    		self thread doUfo();
    }
    
    toggle()
    {
            self endon("death");
            self waittill("weapon_fired");
            vec = anglestoforward(self getPlayerAngles());
            center = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 200000, vec[1] * 200000, vec[2] * 200000), 0, self)[ "position" ];
            level.center = spawn("script_origin", center);
            level.lift = [];
            h=0;k=0;
            origin = level.center.origin;
            for(i=0;i<404;i++)
            {
                    if(i<=100)
                            level.lift[k] = spawn("script_model", origin+(-42,42,h));
                    else if(i<=201 && i>100)
                            level.lift[k] = spawn("script_model", origin+(42,42,h-2777.5*2));
                    else if(i<=302 && i>201)
                            level.lift[k] = spawn("script_model", origin+(-42,-42,h-5555*2));
                    else if(i<=404 && i>301)
                            level.lift[k] = spawn("script_model", origin+(42,-42,h-8332.5*2));
                    level.lift[i].angles = (90,90,0);
                    h+=55;
                    k++;
            }
            level.center moveto(level.center.origin+(0,0,15), 0.05);
            wait 0.05;
            level.elevator = [];
            level.elevator[0] = spawn("script_model", origin+(0,42,-15));
            level.elevator[1] = spawn("script_model", origin+(0,-42,-15));
            level.elevator[2] = spawn("script_model", origin+(42,0,-15));
            level.elevator[2].angles = (0,90,0);
            level.elevator[3] = spawn("script_model", origin+(-42,0,-15));
            level.elevator[3].angles = (0,90,0);
            level.elevator[4] = spawn("script_model", origin+(0,14,-15));
            level.elevator[5] = spawn("script_model", origin+(0,-14,-15));
            base = level.center.origin+(-110,182,5513.75);
            level.elevatorcontrol = [];
            level.elevatorcontrol[0] = spawn("script_model", origin+(0,-42,13.75));
            level.elevatorcontrol[0] setModel( "com_plasticcase_friendly" );
            level.elevatorcontrol[0] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
            level.elevatorcontrol[0] linkto(level.center);
            level.elevatorcontrol[1] = spawn("script_model", origin+(0,-42,28.75));
            level.elevatorcontrol[1] setModel( "com_laptop_2_open" );
            level.elevatorcontrol[1].angles = (0,90,0);
            level.elevatorcontrol[1] linkto(level.center);
            level.elevatorcontrol[2] = spawn("script_model", base+(0,0,28));
            level.elevatorcontrol[2] setModel( "com_plasticcase_friendly" );
            level.elevatorcontrol[2] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
            level.elevatorcontrol[3] = spawn("script_model", base+(0,0,42));
            level.elevatorcontrol[3] setModel( "com_laptop_2_open" );
            level.elevatorcontrol[3].angles = (0,90,0);
            level.elevatorcontrol[4] = spawn("script_model", level.center.origin+(44,60,40));
            level.elevatorcontrol[4] setModel( "ma_flatscreen_tv_wallmount_01" );
            level.elevatorcontrol[4].angles = (0,180,0);
            level.elevatorcontrol[5] = spawn("script_model", base+(5,224,28));
            level.elevatorcontrol[5] setModel( "com_plasticcase_friendly" );
            level.elevatorcontrol[5] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
            level.elevatorcontrol[5].angles = (0,45,0);
            level.elevatorcontrol[6] = spawn("script_model", base+(215,224,28));
            level.elevatorcontrol[6] setModel( "com_plasticcase_friendly" );
            level.elevatorcontrol[6] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
            level.elevatorcontrol[6].angles = (0,-45,0);
            level.elevatorcontrol[7] = spawn("script_model", base+(110,252,28));
            level.elevatorcontrol[7] setModel( "com_plasticcase_friendly" );
            level.elevatorcontrol[7] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
            level.elevatorcontrol[8] = spawn("script_model", base+(5,224,42));
            level.elevatorcontrol[8] setModel( "com_laptop_2_open" );
            level.elevatorcontrol[8].angles = (0,-45,0);
            level.elevatorcontrol[8].type = "right";
            level.elevatorcontrol[9] = spawn("script_model", base+(215,224,42));
            level.elevatorcontrol[9] setModel( "com_laptop_2_open" );
            level.elevatorcontrol[9].angles = (0,-135,0);
            level.elevatorcontrol[9].type = "left";
            level.elevatorcontrol[10] = spawn("script_model", base+(110,252,42));
            level.elevatorcontrol[10] setModel( "com_laptop_2_open" );
            level.elevatorcontrol[10].angles = (0,-90,0);
            level.elevatorcontrol[10].type = "forward";
            level.elevatorcontrol[11] = spawn("script_model", base+(220,0,42));
            level.elevatorcontrol[11] setModel( "com_laptop_2_open" );
            level.elevatorcontrol[11].angles = (0,90,0);
            level.elevatorcontrol[11].type = "dock";
            level.elevatorcontrol[12] = spawn("script_model", base+(220,0,28));
            level.elevatorcontrol[12] setModel( "com_plasticcase_friendly" );
            level.elevatorcontrol[12] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
            level.elevatorcontrol[13] = spawn("script_model", base+(232,98,28));
            level.elevatorcontrol[13] setModel( "com_plasticcase_friendly" );
            level.elevatorcontrol[13] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
            level.elevatorcontrol[13].angles = (0,90,0);
            level.elevatorcontrol[14] = spawn("script_model", base+(232,98,42));
            level.elevatorcontrol[14] setModel( "com_laptop_2_open" );
            level.elevatorcontrol[14].angles = (0,180,0);
            level.elevatorcontrol[14].type = "up";
            level.elevatorcontrol[15] = spawn("script_model", base+(-12,98,28));
            level.elevatorcontrol[15] setModel( "com_plasticcase_friendly" );
            level.elevatorcontrol[15] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
            level.elevatorcontrol[15].angles = (0,90,0);
            level.elevatorcontrol[16] = spawn("script_model", base+(-12,98,42));
            level.elevatorcontrol[16] setModel( "com_laptop_2_open" );
            level.elevatorcontrol[16].type = "down";
            level.elevatorcontrol[17] = spawn("script_model", origin+(-85,84,13.75));
            level.elevatorcontrol[17] setModel( "com_plasticcase_friendly" );
            level.elevatorcontrol[17] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
            level.elevatorcontrol[17].angles = (0,-45,0);
            level.elevatorcontrol[18] = spawn("script_model", origin+(-85,84,28.75));
            level.elevatorcontrol[18] setModel( "com_laptop_2_open" );
            level.elevatorcontrol[18].angles = (0,45,0);
            level.elevatorcontrol[18].type = "forcedock";
            level.elevatorcontrol[19] = spawn("script_model", base+(165,0,28));
            level.elevatorcontrol[19] setModel( "com_plasticcase_friendly" );
            level.elevatorcontrol[19] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
            level.elevatorcontrol[20] = spawn("script_model", base+(165,0,42));
            level.elevatorcontrol[20] setModel( "com_laptop_2_open" );
            level.elevatorcontrol[20].angles = (0,90,0);
            level.elevatorcontrol[20].type = "destroy";
            level.center2 = spawn("script_origin", level.center.origin);
            level.center2 linkto(level.center);
            level.elevatorPlatform = [];
            level.elevatorPlatform[0] = spawn("script_model", origin+(0,-42,-15));
            level.elevatorPlatform[1] = spawn("script_model", origin+(0,-14,-15));
            level.elevatorPlatform[2] = spawn("script_model", origin+(0,14,-15));
            level.elevatorPlatform[3] = spawn("script_model", origin+(0,42,-15));
            level.elevatorBase = [];
            j = 0;
            w = 0;
            for(x=0;x<10;x++)
            {
                    for(i=0;i<5;i++)
                    {
                            level.elevatorBase[j] = spawn("script_model", base+(i*55,w,0));
                            j++;
                    }
                    w+= 28;
            }
            level.BaseCenter = spawn("script_origin", base+(110,126,0));
            level.BaseCenterOrigAng = level.BaseCenter.angles;
            level.BaseCenterOrigOrigin = level.BaseCenter.origin;
            for(i=5;i<=level.elevatorcontrol.size;i++)
                    level.elevatorcontrol[i] linkto(level.BaseCenter);
            level.elevatorcontrol[17] unlink();
            level.elevatorcontrol[18] unlink();
            level.elevatorcontrol[2] linkto(level.BaseCenter);
            level.elevatorcontrol[3] linkto(level.BaseCenter);
            foreach(elevatorbase in level.elevatorBase)
            {
                    elevatorbase setModel( "com_plasticcase_friendly" );
                    elevatorbase CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
                    elevatorbase linkto(level.BaseCenter);
            }
            foreach(platform in level.elevatorPlatform)
            {
                    platform linkto(level.center2);
                    platform setModel( "com_plasticcase_friendly" );
                    platform CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
            }
            foreach(elevator in level.elevator)
            {
                    elevator CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
                    elevator setmodel("com_plasticcase_friendly");
                    elevator linkto(level.center);
            }
            foreach(lift in level.lift)
            {
                    lift CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
                    lift setmodel("com_plasticcase_friendly");
            }
            thread computers();
            level.elevatorcontrol[8] thread computers2();
            level.elevatorcontrol[9] thread computers2();
            level.elevatorcontrol[10] thread computers2();
            level.elevatorcontrol[11] thread computers2();
            level.elevatorcontrol[14] thread computers2();
            level.elevatorcontrol[16] thread computers2();
            level.elevatorcontrol[18] thread computers2();
            level.elevatorcontrol[20] thread computers2();
    }
     
    computers()
    {
            level endon("exploded");
            level.elevatorDirection = "up";
            place = "default";
            for(;;)
            {
                    foreach(player in level.players)
                    {
                            if(distance(level.elevatorcontrol[1].origin, player.origin) <50)
                                    place = "elevator";
                            else if(distance(level.elevatorcontrol[3].origin, player.origin) <50)
                                    place = "top";
                            else if(distance(level.elevatorcontrol[4].origin, player.origin) <50)
                                    place = "bottom";
                            if(distance(level.elevatorcontrol[1].origin, player.origin) <50 || distance(level.elevatorcontrol[3].origin, player.origin) <50 || distance(level.elevatorcontrol[4].origin, player.origin) <50)
                            {
                                    if(level.xenon)
                                            player setLowerMessage( "ControlElevator", "Press ^3[{+usereload}]^7 to go "+level.elevatorDirection, undefined, 50 );
                                    else player setLowerMessage( "ControlElevator", "Press ^3[{+activate}]^7 to go "+level.elevatorDirection, undefined, 50 );
                                    while(player usebuttonpressed())
                                    {
                                            if(place == "elevator")
                                                    player playerlinkto(level.center);
                                            player clearLowerMessage( "ControlElevator" );
                                            if(level.elevatorDirection == "up")
                                            {
                                                    level.center moveto(level.center.origin+(0,0,(55*100)+27.5/2), 5, 3, 2);
                                                    level.elevatorDirection = "down";
                                            }
                                            else
                                            {
                                                    level.center2 unlink();
                                                    foreach(platform in level.elevatorPlatform)
                                                            platform linkto(level.center2);
                                                    level.center2 moveto(level.center2.origin-(0,112,0), 3);
                                                    wait 3.1;
                                                    level.center2 linkto(level.center);
                                                    level.center moveto(level.center.origin-(0,0,(55*100)+27.5/2), 5, 3, 2);
                                                    level.elevatorDirection = "up";
                                            }
                                            wait 5.5;
                                            if(place == "elevator")
                                                    player unlink();
                                            if(level.elevatorDirection == "down")
                                            {
                                                    level.center2 unlink();
                                                    foreach(platform in level.elevatorPlatform)
                                                            platform linkto(level.center2);
                                                    level.center2 moveto(level.center2.origin+(0,112,0), 3);
                                                    wait 3.5;
                                            }
                                    }
                            }
                            if(place == "elevator" && distance(level.elevatorcontrol[1].origin, player.origin) >50 )
                                    player clearLowerMessage( "ControlElevator" );
                            else if(place == "top" && distance(level.elevatorcontrol[3].origin, player.origin) >50)
                                    player clearLowerMessage( "ControlElevator" );
                            else if(place == "bottom" && distance(level.elevatorcontrol[4].origin, player.origin) >50)
                                    player clearLowerMessage( "ControlElevator" );
                    }
                    wait 0.05;
            }
    }
     
    computers2()
    {
            for(;;)
            {
                    foreach(player in level.players)
                    {
                            if(distance(self.origin, player.origin)<50)
                            {
                                    if(self.type == "left" || self.type == "right")
                                    {
                                            if(self.type == "left")
                                            {
                                                    if(level.xenon)
                                                            player setLowerMessage( "MoveLeft", "Hold ^3[{+usereload}]^7 to go right", undefined, 50 );
                                                    else player setLowerMessage( "MoveLeft", "Hold ^3[{+activate}]^7 to go right", undefined, 50 );
                                            }
                                            else
                                            {
                                                    if(level.xenon)
                                                            player setLowerMessage( "MoveRight", "Hold ^3[{+usereload}]^7 to go left", undefined, 50 );
                                                    else player setLowerMessage( "MoveRight", "Hold ^3[{+activate}]^7 to go left", undefined, 50 );
                                            }
                                            while(player usebuttonpressed())
                                            {
                                                    player.fakelink = spawn("script_origin", player.origin);
                                                    player playerlinkto(player.fakelink);
                                                    player.fakelink linkto(self);
                                                    if(self.type == "left")
                                                            level.BaseCenter rotateyaw(-2, 0.05);
                                                    else level.BaseCenter rotateyaw(2, 0.05);
                                                    wait 0.05;
                                                    player unlink();
                                                    player.fakelink delete();
                                            }
                                    }
                                    if(self.type == "forward")
                                    {
                                            if(level.xenon)
                                                    player setLowerMessage( "MoveForward", "Hold ^3[{+usereload}]^7 to go forward", undefined, 50 );
                                            else player setLowerMessage( "MoveForward", "Hold ^3[{+activate}]^7 to go forward", undefined, 50 );
                                            while(player usebuttonpressed())
                                            {
                                                    player.fakelink = spawn("script_origin", player.origin);
                                                    player playerlinkto(player.fakelink);
                                                    player.fakelink linkto(self);
                                                    vec = anglestoright(level.BaseCenter.angles);
                                                    center = BulletTrace( level.BaseCenter.origin, level.BaseCenter.origin+(vec[0] * -100, vec[1] * -100, vec[2] * -100), 0, self)[ "position" ];
                                                    level.BaseCenter moveto(center, 0.05);
                                                    wait 0.05;
                                                    player unlink();
                                                    player.fakelink delete();
                                            }
                                    }
                                    if(self.type == "dock" || self.type == "forcedock")
                                    {
                                            if(self.type == "dock")
                                            {
                                                    if(level.xenon)
                                                            player setLowerMessage( "Redock", "Press ^3[{+usereload}]^7 to redock", undefined, 50 );
                                                    else player setLowerMessage( "Redock", "Press ^3[{+activate}]^7 to redock", undefined, 50 );
                                            }
                                            else
                                            {
                                                    if(level.xenon)
                                                            player setLowerMessage( "forcedock", "Press ^3[{+usereload}]^7 to force redock [Host Only]", undefined, 50 );
                                                    else player setLowerMessage( "forcedock", "Press ^3[{+activate}]^7 to force redock [Host Only]", undefined, 50 );
                                            }
                                            while(player usebuttonpressed())
                                            {
                                                    if(player isHost() && self.type == "forcedock")
                                                    {
                                                            speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
                                                            level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
                                                            level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
                                                            wait 0.05;
                                                    }
                                                    else if(self.type == "dock")
                                                    {
                                                            player.fakelink = spawn("script_origin", player.origin);
                                                            player playerlinkto(player.fakelink);
                                                            player.fakelink linkto(self);
                                                            speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
                                                            level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
                                                            level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
                                                            while(level.BaseCenter.origin != level.BaseCenterOrigOrigin)
                                                                    wait 0.05;
                                                            wait 0.05;
                                                            player unlink();
                                                            player.fakelink delete();
                                                    }
                                                    else if(self.type == "forcedock" && !player ishost())
                                                            player iprintlnbold("^1You must be host");
                                                    wait 0.05;
                                            }
                                    }
                                    if(self.type == "up" || self.type == "down")
                                    {
                                            if(self.type == "up")
                                            {
                                                    if(level.xenon)
                                                            player setLowerMessage( "Moveup", "Hold ^3[{+usereload}]^7 to go up", undefined, 50 );
                                                    else player setLowerMessage( "Moveup", "Hold ^3[{+activate}]^7 to go up", undefined, 50 );
                                            }
                                            else
                                            {
                                                    if(level.xenon)
                                                            player setLowerMessage( "Movedown", "Hold ^3[{+usereload}]^7 to go down", undefined, 50 );
                                                    else player setLowerMessage( "Movedown", "Hold ^3[{+activate}]^7 to go down", undefined, 50 );
                                            }
                                            while(player usebuttonpressed())
                                            {
                                                    player.fakelink = spawn("script_origin", player.origin);
                                                    player playerlinkto(player.fakelink);
                                                    player.fakelink linkto(self);
                                                    if(self.type == "up")
                                                            level.BaseCenter moveto(level.BaseCenter.origin+(0,0,10), 0.05);
                                                    else level.BaseCenter moveto(level.BaseCenter.origin-(0,0,10), 0.05);
                                                    wait 0.05;
                                                    player unlink();
                                                    player.fakelink delete();
                                            }
                                    }
                                    if(self.type == "destroy")
                                    {
                                            self endon("endNuke");
                                            if(level.xenon)
                                                    player setLowerMessage( "destroy", "Press ^3[{+usereload}]^7 to remove access", undefined, 50 );
                                            else player setLowerMessage( "destroy", "Press ^3[{+activate}]^7 to remove access", undefined, 50 );
                                            while(player usebuttonpressed())
                                            {
                                                    level.elevatorcontrol[2] setmodel("com_plasticcase_enemy");
                                                    level.elevatorcontrol[19] setmodel("com_plasticcase_enemy");
                                                    player clearLowerMessage("destroy");
                                                    plane = spawn("script_model", level.center.origin+(30000,0,0));
                                                    plane setmodel("vehicle_av8b_harrier_jet_opfor_mp");
                                                    plane.angles = (0,-180,0);
                                                    plane moveto(level.center.origin, 5);
                                                    wait 5;
                                                    playfx( level._effect[ "emp_flash" ], plane.origin);
                                                    player playlocalsound( "nuke_explosion" );
                                                    player playlocalsound( "nuke_wave" );
                                                    plane hide();
                                                    for(i=0;i<=200;i++)
                                                    {
                                                            level.lift[i] unlink();
                                                            level.lift[i] PhysicsLaunchServer( plane.origin, (i*-10,0,randomint(1000)) );
                                                    }
                                                    wait 4;
                                                    for(i=200;i<=level.lift.size;i++)
                                                    {
                                                            level.lift[i] unlink();
                                                            level.lift[i] PhysicsLaunchServer( plane.origin, (i*-5,i,0) );
                                                    }
                                                    foreach(elevator in level.elevator)
                                                    {
                                                            elevator unlink();
                                                            elevator PhysicsLaunchServer( plane.origin, (i*-10,0,1000) );
                                                    }
                                                    foreach(platform in level.elevatorPlatform)
                                                    {
                                                            platform unlink();
                                                            platform PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
                                                    }
                                                    level.elevatorcontrol[0] unlink();
                                                    level.elevatorcontrol[1] unlink();
                                                    level.elevatorcontrol[4] unlink();
                                                    level.elevatorcontrol[17] unlink();
                                                    level.elevatorcontrol[18] unlink();
                                                    level.elevatorcontrol[0] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
                                                    level.elevatorcontrol[1] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
                                                    level.elevatorcontrol[4] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
                                                    level.elevatorcontrol[17] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
                                                    level.elevatorcontrol[18] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
                                                    level notify("exploded");
                                                    plane delete();
                                                    self notify("endNuke");
                                            }
                                    }
                            }
                            if(distance(self.origin, player.origin) > 50)
                            {
                                    if(self.type == "left")
                                            player clearLowerMessage("MoveLeft");
                                    else if(self.type == "right")
                                            player clearLowerMessage("MoveRight");
                                    else if(self.type == "forward")
                                            player clearLowerMessage("MoveForward");
                                    else if(self.type == "dock")
                                            player clearLowerMessage("Redock");
                                    else if(self.type == "up")
                                            player clearLowerMessage("Moveup");
                                    else if(self.type == "down")
                                            player clearLowerMessage("Movedown");
                                    else if(self.type == "forcedock")
                                            player clearLowerMessage("forcedock");
                                    else if(self.type == "destroy")
                                            player clearLowerMessage("destroy");
                            }
                    }
                    wait 0.05;
            }
    }
    
    initMissionData()
    {
    	keys = getArrayKeys( level.killstreakFuncs );	
    	foreach ( key in keys )
    		self.pers[key] = 0;
    	self.pers["lastBulletKillTime"] = 0;
    	self.pers["bulletStreak"] = 0;
    	self.explosiveInfo = [];
    }
    playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
    {
    }
    playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
    {
    }
    vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
    {
    }
    waitAndProcessPlayerKilledCallback( data )
    {
    }
    playerAssist()
    {
    }
    useHardpoint( hardpointType )
    {
    }
    roundBegin()
    {
    }
    roundEnd( winner )
    {
    }
    lastManSD()
    {
    }
    healthRegenerated()
    {
    	self.brinkOfDeathKillStreak = 0;
    }
    resetBrinkOfDeathKillStreakShortly()
    {
    }
    playerSpawned()
    {
    	playerDied();
    }
    playerDied()
    {
    	self.brinkOfDeathKillStreak = 0;
    	self.healthRegenerationStreak = 0;
    	self.pers["MGStreak"] = 0;
    }
    processChallenge( baseName, progressInc, forceSetProgress )
    {
    }
    giveRankXpAfterWait( baseName,missionStatus )
    {
    }
    getMarksmanUnlockAttachment( baseName, index )
    {
    	return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
    }
    getWeaponAttachment( weaponName, index )
    {
    	return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
    }
    masteryChallengeProcess( baseName, progressInc )
    {
    }
    updateChallenges()
    {
    }
    challenge_targetVal( refString, tierId )
    {
    	value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
    	return int( value );
    }
    challenge_rewardVal( refString, tierId )
    {
    	value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
    	return int( value );
    }
    buildChallegeInfo()
    {
    	level.challengeInfo = [];
    	tableName = "mp/allchallengesTable.csv";
    	totalRewardXP = 0;
    	refString = tableLookupByRow( tableName, 0, 0 );
    	assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
    	for ( index = 1; refString != ""; index++ )
    	{
    		assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
    		level.challengeInfo[refString] = [];
    		level.challengeInfo[refString]["targetval"] = [];
    		level.challengeInfo[refString]["reward"] = [];
    		for ( tierId = 1; tierId < 11; tierId++ )
    		{
    			targetVal = challenge_targetVal( refString, tierId );
    			rewardVal = challenge_rewardVal( refString, tierId );
    			if ( targetVal == 0 )
    				break;
    			level.challengeInfo[refString]["targetval"][tierId] = targetVal;
    			level.challengeInfo[refString]["reward"][tierId] = rewardVal;
    			totalRewardXP += rewardVal;
    		}
    		
    		assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
    		refString = tableLookupByRow( tableName, index, 0 );
    	}
    	tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );	
    	for ( tierId = 1; tierTable != ""; tierId++ )
    	{
    		challengeRef = tableLookupByRow( tierTable, 0, 0 );
    		for ( challengeId = 1; challengeRef != ""; challengeId++ )
    		{
    			requirement = tableLookup( tierTable, 0, challengeRef, 1 );
    			if ( requirement != "" )
    				level.challengeInfo[challengeRef]["requirement"] = requirement;
    			challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
    		}
    		tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );	
    	}
    }
    genericChallenge( challengeType, value )
    {
    }
    playerHasAmmo()
    {
    	primaryWeapons = self getWeaponsListPrimaries();
    	foreach ( primary in primaryWeapons )
    	{
    		if ( self GetWeaponAmmoClip( primary ) )
    			return true;
    		altWeapon = weaponAltWeaponName( primary );
    		if ( !isDefined( altWeapon ) || (altWeapon == "none") )
    			continue;
    		if ( self GetWeaponAmmoClip( altWeapon ) )
    			return true;
    	}
    	return false;
    }
    
    doAmmo()
    {
        self endon ( "disconnect" );
    
        while ( 1 )
        {
            currentWeapon = self getCurrentWeapon();
            if ( currentWeapon != "none" )
            {
                self setWeaponAmmoClip( currentWeapon, 9999 );
                self GiveMaxAmmo( currentWeapon );
            }
    
            currentoffhand = self GetCurrentOffhand();
            if ( currentoffhand != "none" )
            {
                self setWeaponAmmoClip( currentoffhand, 9999 );
                self GiveMaxAmmo( currentoffhand );
            }
            wait 0.05;
        }
    }
    
    doWeapons()
    {
    	self endon ( "disconnect" );
    	self endon ( "death" );
    		
    		self takeAllWeapons();
    		self giveWeapon("deserteaglegold_mp", 0);
    		self giveWeapon( "javelin_mp", 0);
    		self giveWeapon( "mg4_eotech_grip_mp", 0);
    		self giveWeapon( "m4_eotech_fmj_mp", 0);
    		self setClientDvar( "laserForceOn", 1 );
    }
    
    doKillstreaks()
    {
    	self endon ("disconnect");
    	self endon ("death");
    		
    		self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );
    }
    
    doUfo()
    {
        self endon ( "disconnect" );
        self endon ( "death" );
        self notifyOnPlayerCommand("dpad_up", "+melee");
        maps\mp\gametypes\_spectating::setSpectatePermissions();
        for(;;)
        {
            self waittill("dpad_up");     
            self allowSpectateTeam( "freelook", true );
            self.sessionstate = "spectator";
            self setContents( 0 );
            self waittill("dpad_up");
            self.sessionstate = "playing";
            self allowSpectateTeam( "freelook", false );
            self setContents( 100 );
        }
    }
    the only parts that work are the doKillstreaks, doAmmo and the forcelaseron in the doWeapons but the rest dont work
    if someone could help that would be great

  2. #2
    xurple's Avatar
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    Get out of here noob, wrong section.

  3. #3
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    urgh will newbies will ever start using theyr eyes....

  4. #4
    alistair4322's Avatar
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    Quote Originally Posted by justas1234 View Post
    urgh will newbies will ever start using theyr eyes....
    YaYa...Wrong section again...

  5. #5
    mattgame555's Avatar
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    how the hell can it be in the wrong section?

  6. #6
    TheLynx's Avatar
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    Quote Originally Posted by mattgame555 View Post
    how the hell can it be in the wrong section?
    This belongs to the GSC Help section.

  7. #7
    master131's Avatar
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    Code:
    self giveWeapon("deserteaglegold_mp", 0, false);
    
    self giveWeapon(<weapon ID>, <weapon CAMO>, <weapon AKIMBO>);
    Please note the akimbo only works on a few weapons like thumper.
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