Code:
boneyard_objects()
{
CreateElevator((1719,708,-17),(-285,2834,-39));
CreateWalls((-159,2744,-39),(-430,2742,100));
CreateGrids((-148,2718,-55),(-400,3453,-55));
CreateWalls((-426,3470,-39),(-121,3467,100));
CreateWalls((-121,3467,-39),(-121,3191,100));
CreateWalls((-433,3176,-39),(-426,3470,100));
CreateRamps((-334,3438,-39),(-122,3433,68));
CreateGrids((-447,3160,62),(-129,3376,62));
CreateDoors((-486,3159,-39),(-286,3159,-39),(90,0,90),6,2,15,150);
CreateWalls((-122,3159,77),(-403,3159,100));
mgTurret1 = spawnTurret( "misc_turret", (-118,3182,104), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 180, 0);
}
and here is the link for screenshot