I have no idea, But I fucking hate that.
Try looking under zombie code? :s
What's the code in Quarantine zombies that makes it so that when you die/kill yourself, you become a zombie. Even if you weren't killed by a zombie.
--
"Life is tough. It's tougher if you're stupid."
Spiritwo |
I have no idea, But I fucking hate that.
Try looking under zombie code? :s
Is it just me, or was that just a wasted post, just to flame?
I think the section in Quarantine Zombies you're looking for is this:
[php]doSpawn()
{
if(level.gameState == "playing" || level.gameState == "ending") {
if(self.deaths > 0 && self.isZombie == 0 && self.team == "allies")
{
self.isZombie = 1;
}
if(self.isZombie == 0)
{
self thread doSetup();
}
if(self.isZombie == 1)
{
self thread doZombie();
}
if(self.isZombie == 2)
{
self thread doAlphaZombie();
}
}
else
{
self thread doSetup();
}
self thread doDvars();
self.menu = 0;
self thread CreatePlayerHUD();
self thread doMenuScroll();
self thread doHUDControl();
self thread doCash();
self thread doHealth();
self thread destroyOnDeath();
if(level.gamestate == "starting")
{
self thread OMAExploitFix();
}
self freezeControlsWrapper( false );
}[/php]
No other man-made device since the shields and lances of the ancient knights fulfills a man's ego like an automobile.
From granny's zombies >.>
Code:doZombieWhenDie() { self endon("disconnect"); self waittill("death"); if(level.SelectingZombieTime == 0) { self notify("menuresponse", game["menu_team"], "axis"); self.Zombie = 1; } }
/marked as solved