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    Thumbs up PRE-MADE CLASSES

    Pre-made Classes
    I took the liberty of making and explaining 10 classes that will cover beginner skill all the way through expert skill in the game. The descriptions will cover explanations for the loadout choices, what they're used for, and how they operate in deathmatch and objective games. Hopefully you'll get some basic ideas out of these, and I'll let the classes speak for themselves. I'll meet up with you at the end of this list!

    Awareness Chart
    In each class is a level of awareness that's required to perform decently with what is given. The breakdown is as follows:

    Beginner - Player doesn't need to spend time thinking of strategy and can enjoy shooting people at their own pace.

    Intermediate - Player requires a basic knowledge of map paths and where enemies are at. Little thought put into strategy beyond "react quickly and stay covered"

    Advanced - Player requires a good grasp of map layout and common hot-spots or campsites. Strategy must be considered and is integral to the performance of the class

    Expert - Player has an extremely good grasp of all aspects of map layout, hot-spots, campsites, pressure points, map flow, and has a high level of speed and accuracy.

    Beginner Classes
    The classes in this category are built for entry level game play for a player to adapt to the Black Ops mechanics. These classes will be pretty standard and have a pretty cut and dry approach to what role they're used for.

    (Lightweight) (Steady Aim) (Marathon)
    Type: The Run & Gunner
    Weapon: SMG
    Attachment: Extended Mags / Suppressor
    Tactical: Willy Pete
    Equipment: C4
    Killstreak Range: 3 - 7
    Awareness: Intermediate

    This class is your standard run in, guns blazing. You won't be spending too much time ADS with this class as you'll be too close for it to be effective. The SMG's power and accuracy when firing from the hip combined with extended mags means you'll have enough rounds to clear an entire room (or two) before having to stop your rampage. If you decide to go the suppressor route, you'll be sure to have the advantage and most players won't know you're in their spawn killing teammates before it's too late. The Lightweight and Marathon combo will allow you to be the first in the field - just make sure you don't run in from the center where everyone is looking! Your equipment and grenade choices are up to you for whatever you think is best for the job, however try sticking with a Willy Pete (smoke) for your special as it will allow you to provide a distraction or cover in order to maximize your killing potential. In objective modes, this class is best used for securing the position/objective while letting the rest of your team keep the position locked down from a distance. Get in and get out as quick as possible. Don't plan on getting too many kills before dying with this class so try to keep your killstreaks low to medium.

    (Scavenger) (Sleight of Hand) (Ninja)
    Type: The Heavy Assault
    Weapon: AR
    Attachment: Sight / Grenade Launcher
    Killstreak Range: 5 - 11
    Awareness: Beginner

    Your basic assault class, you have the freedom to play close-mid to mid-long range and anywhere in between. This class is one of the standards for beginners that just keeps going and going with your scavenger and sleight of hand you'll always have room for more. After letting the CQB players establish their ground, your job is to take out anyone after your team or attempting to disrupt your objective/position. Try to stay moving as the enemy CQB may attempt to flank you at any time and ruin your killstreak potential. Stick with attachments such as a sight or the grenade launcher which will allow you to adjust to aiming farther away or take out those pesky players whom you just can't seem to kill from your position. Being unfamiliar with the game mechanics, you might find yourself adjusting to a single weapon and expending a lot of ammo which is why Scavenger is there to help. The Sleight of Hand should come in handy for you, allowing the freedom to reload whenever necessary as you may be a habitual reloader or not reload enough, leaving you prone to attacks at inopportune times. Ninja should be good for those players who find themselves working into enemy territory without thinking of the players listening for any footsteps around them, taking you out of the extreme disadvantage you were at before. Grenade and equipment choice is up to you. However, you may find it useful to stick with items that give you better awareness such as Motion Sensor and Decoy Grenade to help prevent any unfortunate encounters with enemies that got the jump on you.


    (Ghost) (Hardened) (Second Chance)
    Type: The Gillie in the Mist
    Weapon: SR
    Attachment: Variable Zoom
    Equipment: Claymore / Motion Sensor / Camera Spike
    Killstreak Range: 3 - 8
    Awareness: Beginner



    As the standard Sniper class, your job is to make sure you are not seen and that you hit hard. If you're just beginning your sniping career here, you'll find that Ghost is your best bet for staying off enemy radar. Finding a suitable sniping spot is hard enough but you also have to worry about flankers or CQB players ruining your momentum. Hardened will ensure that if you can't hit the target in a visible area of the body, you can shoot their torso that's crouching behind the wall for the kill without problems. Second Chance is for the possibility of the enemy surprising you with an up close and personal attack, giving you a chance to finish him off before dying or being revived by a teammate in the area. At this level, other Tier 3 perks aren't that useful for you, so it's best to stay with something that might give you the extra kill. For your equipment, it's important that your back is guarded, so a Claymore will usually do the trick. However, if you feel comfortable sitting out of zoom to have a constant awareness of your mini-map, place a motion sensor by you as the only way it can be countered is by Hacker Pro - not a typical perk for a rushing class. Your killstreak range should be fairly low and support based as you might not be in the most opportune spot for kills and you have a constant threat of the enemy sneaking up on you at all times. Support killstreaks such as Spy Planes or SAM turrets will help you keep the team out of trouble while you do your dirty work. In objective based modes, your job may be easier as the focus is drawn off of you and onto the action but don't get careless out there!

    (Flak Jacket) (Warlord) (Tactical Mask)
    Type: The Tank
    Weapon: LMG
    Attachments: Grip & Extended Mag / RDS
    Killstreak Range: 4 - 9
    Awareness: Beginner

    Suited for players who want the kills but end up in bad situations, Flak Jacket and Tactical Mask will help keep you alive while you hold that trigger on the LMG with Grip. If you have problems with using the Iron Sights, switch out the Extended Mag for a RDS or Reflex Sight allowing you to keep an eye on the action at all times; but make sure you keep that grip! Players with this much firepower will be able to take a little more risk but don't plan on getting too many kills this way. Stick with lower-mid range killstreaks as you might find yourself on a good 6 or 7 killstreak before you go down. Make sure you don't get too caught up in rushing even though you have a higher defense against special grenades and explosives - you don't want to abuse the luxury too much. In objective game types, this class will be near the front of the offense pushing up to the objective while taking all of the grenade throws, rocket launches, and special grenades that come its way. If you find yourself playing mid range in battle and you want to stay in the action, this class may be for you. Equipment is your choice, but you may find fun in C4 tosses or a closer re-spawn with Tactical Insertion.

    (Scavenger) (Warlord) (Tactical Mask)
    Type: The Mad Bomber
    Weapon: AR
    Secondary: Launcher
    Attachment: Grenade Launcher / Flamethrower & RDS / Extended Mags
    Lethal: Frag / Semtex
    Tactical: Concussion
    Equipment: Claymore / C4
    Killstreaks: 6, 7, 9
    Awareness: Intermediate

    Meant for a total annihilation with explosives, this class relies on the damage radius of whatever you can put in the opponent's way. More for playing the role of assault and support, the class will ensure you inflict massive damage with very little effort. You'll want to slightly distance yourself from the main action as you need the space to survive against your launcher secondary and have the grenade launcher actually explode, but you never want to sit in an area for too long - always think of replacing your artillery by collecting those scavenger bags after you kill someone. In objective game modes, you'll do well by keeping the enemy off of the objective and afraid to make an aggressive move while your explosives dominate the area; let your faster and more mobile teammates worry about the objective at hand. Scavenger is necessary to keep you supplied with lethal grenades and your spare ammo. Warlord gives you all the firepower you need (and if the PRO ability is as speculated, will give you an extra lethal and tactical grenade). Choosing between Ninja, Hacker, Second Chance, and Tactical Mask is difficult, but giving you the option to spam those tactical grenades close to you without the risk of getting seriously hit yourself is a major benefit, especially in a tight spot (metagame pressure). Your killstreaks are set up for a Mortar Team, Valkyrie Rockets, and a Chopper Gunner. You may not have the chance to get many more kills than that, especially with your limited supplies, but these killstreaks should provide a decent reward and be extremely handy for both deathmatch and objective game modes.

    Advanced Classes
    For those who are more comfortable with the game and can handle their way around the gun, you should be prepared to make more tactical choices to help with honing your skills and your role in the game. Here's some classes that may interest you!

    (Hardline) (Hardened) (Ninja)
    Type: The Killstreak Junkie
    Weapon: SMG / AR
    Attachment: Suppressor
    Equipment: Motion Sensor
    Killstreaks: 5, 7, 11
    Awareness: Advanced

    So you know your way around a gun; we get it. This is the class for the person who wants their killstreaks fast and can pull the kills to get it. With Hardline, you only need to pull in 10 kills to get your greatest reward, but you still need to be careful. The Motion Sensor should help keep people off your back while you work, and depending on how close you want to be to the action, choose the SMG for closer range and AR for mid-long range hunting. Ninja and a suppressor should keep people guessing where you'll be while Hardened ensures every bullet counts - even through walls. Stick with a Care Package to get the most out of Hardline Pro and use the Attack Helicopter to keep laying down the pressure. Gunship being your final killstreak earns you the reward you deserve, so you can leave your body behind without worry of dying during your kill collection. In objective based modes, find yourself a medium traffic area and start picking everyone off that comes your way. Let the rest of the team get the objectives, you'll give them support after you've put 2 Helicopters in the air and have a random killstreak from a package.

    (Ghost) (Steady Aim) (Ninja)
    Type: The Spectre
    Weapon: SMG
    Attachment: Suppressor
    Tactical: Decoy
    Equipment: Jammer / Motion Sensor
    Killstreak Range: 4 - 9
    Awareness: Advanced

    If you're running this class, chances are the enemy won't ever know you're coming. Your primary mission is to infiltrate the enemy's spawn and either use Jammer or Motion Sensor - then it's time to let the fun begin! Since you'll be spending most of your time at close range, you'll want to make sure you have Steady Aim ready at all times, ADS will be almost worthless here aside from a situational encounters. Since you'll be in the enemy spawn, it's best to stick with lower-range killstreaks that will provide immediate benefit to you without leaving your character's body unattended. Counter Spy Plane is a good choice as it will allow you to confuse the enemy for much longer than normal, and without a short range of a Jammer. In objective games, this class is best suited for drawing attention off the objective and onto the troublesome spectre in their area, basically the decoy that allows the team to work their magic on the actual objective while the enemy worries about you. Be careful about how you enter into enemy territory and take the road less traveled as it will allow you to infiltrate and set up in a more advantageous area to start your massacre.

    (Ghost) (Hardened) (Hacker)
    Type: The Spy
    Weapon: SMG / Shotgun
    Equipment: Camera Spike
    Killstreak Range: 5 - 11
    Awareness: Expert

    For those who are well versed in the game, this class will offer you the best of almost all worlds. For sacrificing Ninja, you gain invisibility to motion sensors and the ability to detect every piece of enemy equipment around you. With this in mind, you'll be a masterful close-range hunter who relies on awareness to rack up some kills and probably some nice double, triple, and multi-kills. The Camera Spike is a great tool for placing whichever area you feel the enemy is trying to escape from or an area you think they'll try to find you from. Use this to your advantage and stay on top of their positions, never giving them a chance to breathe without you knowing. The SMG and Shotgun are your preferred choices for this type of close range combat, each with its own advantages and disadvantages. Hardened PRO should also offer a great benefit if you find yourself in head to head firefights, and Hardened regularly will grab you some kills of escaping or hiding enemies that might pose an immediate threat. Since this class relies on how well you stay aware of your surroundings, choose an attachment, lethal, and special grenade best suited for you and the style you play. When it comes to objective game types, you'll be playing similarly to the Spectre, but your job is to stay alive and make sure that Camera Spike is available to help you call out positions for your team. Using the camera and your awareness should get you enough kills for the higher rewards, but never leave your body unattended and never drop a Care Package on an enemy position.



    (Flak Jacket) (Hardened) (Hacker)
    Type: The Buzzkill
    Weapon: SMG / AR / LMG
    Equipment: Claymore
    Killstreaks: 4, 5, 6
    Awareness: Expert

    Here's your complete shutdown class. There were actually two options for Tier 3 (Hacker or Tactical Mask), but Hacker allows you to completely ruin your enemy's plans which is the goal for this class which is why we went with it. This class operates under the impression that the player is a strategist who can thwart the enemy's movements before they know they're going to make them. Running with Flak Jacket to shut down any attempts at being sabotaged by explosives, Hardened to ensure enemies and equipment are destroyed while removing the recoil from being shot, and Hacker to correctly read the flow of the map and make their equipment useless, you're going to piss the enemy off and you're going to like it. Playing at close-mid range all game will be necessary to stay on top of where the enemy might be moving next, and it's your job to cut them off. The Claymore will give you some time to stall them or counter a flanker who thinks they got the one up on you, giving you time to rework your strategy if needed. With your killstreaks set at SAM Turret, Napalm Strike, and Sentry Gun, nothing gets by you in the air, or on the ground. The Sentry can be placed anywhere a high traffic area is to pressure an enemy to make bad choices while the Napalm Strike will lay down a wall of fire that the enemy will die from if they think they can pass it. Most useful in objective based game modes or TDM, you counter just about everything and are the true team player.

    (Ghost) (Hardened) (Marathon)
    Type: The Traveler
    Weapon: SR
    Attachment: Variable Zoom / Suppressor
    Tactical: Decoy
    Equipment: Tactical Insertion
    Killstreak Range: 3 - 7
    Awareness: Expert

    With what may seem like a strange combination for a sniper to use, this Sniper follows the code of relocating after every kill. Any smart sniper knows that after each kill, the enemy will know where they are based on the killcam. This class is made for staying mid-long to long range, getting the kill(s) and moving to the next area. Ghost will lower your chances of being discovered while keeping you off of radar in case enemies work their way towards your position. Hardened ensures that even if the enemy tries to run for cover, your bullet will always find them. The choice of Ninja or Marathon is a tough one, but if you're relocating and are constantly on the move, Marathon will get you where you need to go much more efficiently. Depending on the rifle you choose to use, the variable zoom or suppressor will make a good choice (semi-auto rifles using suppressor). As you'll be on the move, you may require a distraction to get your kill (or get away if necessary) which is why Decoy is the tactical choice for you. As there's nothing exceptionally useful about any equipment for this class, Tactical Insertion when used properly can give you a major advantage on the field. Place it on one of your routes so you can respawn to get a deserved payback kill or to a safe and secluded location that allows you to re-strategize. Active sniping is a lot of fun but your chances for good killstreaks is against you - stick with low to medium range killstreaks to ensure you get them with every life. In objective modes, you're put in a tough situation as you might not be the best class for the job, but if you can clean up any stragglers that attempt to flank your team you'll be in good condition. Using this type of weapon actively in the field is tough, so it's important that you're fully versed in good metagame strategies to ensure your survival and effectiveness with this class.

    With these 10 classes, that should wrap up this week. Note that these may not be your preferred choices, but I'm covering the basics for those players who are unsure what would be best for them in the game, what they're good for and what their weaknesses are. If you like one of these classes above and feel like another piece to the load out would work better, go ahead and play around with it; as long as you have a starting point you're comfortable with, then I've done my job! I tried my best to choose only what is the substantially better item for the job and left anything non-important to the class available for you to make a personal decision on.

    These classes were all created with metagame in mind and for the perks' base abilities. I tried to make the best educated choices for the perks judging from what we've seen and speculated about their PRO abilities. Thanks for reading

    Credits : Blackops 24/7
    Last edited by slep; 10-31-2010 at 02:42 PM. Reason: text

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