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  1. #1
    junjunhernan's Avatar
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    Talking JUST DISCOVERY!! FOR BOX CODE

    i was searching in google codes for box hack and i found a website but i forgot what was that website BY THE WAY!!!!
    ((((I don't know if this really works!!)))

    just try///

    HERE IS THE CODE!!!!:::::::::>
    #include <windows.h>
    #include <iostream>

    using namespace std;

    void __cdecl NJaLQHWBOVBEaBY(char* CaFKRLNSFSQPQaR )
    {
    DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    if( dwCShell != NULL )
    {
    DWORD *LTClient = ( DWORD* )( (dwCShell + 0x299D40) );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
    _asm
    {
    push CaFKRLNSFSQPQaR;
    call CONoff;
    add esp, 4;
    }
    }
    }

    BOOL WINAPI XYLJMaaBaaFKKSa (LPVOID)
    {
    //De Hacks

    bool RLMAISUaJFaGPIF =true;

    while(1)
    {
    __asm pushad;
    //Kijken of er een numpad is gebruikt


    //De hacks inschakelen

    if(RLMAISUaJFaGPIF)
    {
    NJaLQHWBOVBEaBY("ModelDebug_DrawBoxes 1");
    }

    __asm popad;

    Sleep(100);
    }
    }

    bool aaXTaaaWAAPORRB(void)
    {
    if( GetModuleHandleA("CShell.dll")!= NULL)
    return true;
    return false;
    }

    DWORD WINAPI FaCMJLCWRLGQaaa(LPVOID)
    {
    while (!aaXTaaaWAAPORRB())
    Sleep(200);
    CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)XYLJMaaBaaFKKSa, NULL, NULL, NULL);
    return 0;
    }

    BOOL WINAPI DllMain ( HMODULE RXDOSaSHaLWXNaO, DWORD YaXaBLSaaKCFIQG, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(RXDOSaSHaLWXNaO);
    if ( YaXaBLSaaKCFIQG == DLL_PROCESS_ATTACH )
    {
    MessageBoxA(0, "Created by -.LooooL.-", "Injected", 0);
    CreateThread(NULL, NULL, FaCMJLCWRLGQaaa, NULL, NULL, NULL);
    }
    return TRUE;
    }

  2. The Following User Says Thank You to junjunhernan For This Useful Post:

    gustavo5066 (11-01-2010)

  3. #2
    **HACKER**'s Avatar
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    ill try this code and just to tell you i think this is old because the LT Client Number is Wrong !! but ill still try with new lt client

    Edit ... Doesnt Work Sorry To Let You Know the Bit Which Is ModelDebug_DrawBoxes thats now patched and now doesnt work but z8games still have boxes in there game they have just renamed it to something else
    Last edited by **HACKER**; 11-01-2010 at 11:15 AM.

  4. The Following User Says Thank You to **HACKER** For This Useful Post:

    gustavo5066 (11-01-2010)

  5. #3
    junjunhernan's Avatar
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    ok thanks!!!

  6. #4
    **HACKER**'s Avatar
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    Doesnt Work Sorry To Let You Know the Bit Which Is ModelDebug_DrawBoxes thats now patched and now doesnt work but z8games still have boxes in there game they have just renamed it to something else

  7. The Following User Says Thank You to **HACKER** For This Useful Post:

    junjunhernan (11-02-2010)

  8. #5
    junjunhernan's Avatar
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    thanks for trying!!!

  9. #6
    reiginald's Avatar
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    Still patched Even crossfire PH.

  10. #7
    gustavo5066's Avatar
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    Dont work =/

    Nice try, dude!

  11. #8
    iimg's Avatar
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    junjunhernan you could also say that you used my Box Hack Generator
    And first the LT Adress is patched and the Box Hack PTC Command is patched so stfu

  12. #9
    qepaxhiu's Avatar
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    TRY THIS HACK



    void CESP:raw2DPlayerBox( CF_Player *pPlayer, DWORD drawColor )
    {
    if( !pPlayer )
    return;

    if( !pPlayer->Object )
    return;

    if( !g_Engine.GetClient() )
    return;

    LTVector vCenter, vFoot, vHead;

    //this is the centered position
    if( g_Engine.GetClient()->GetObjectPos( pPlayer->Object, &vCenter ) != LT_OK )
    return;

    //foot (bottom)
    if( g_Engine.GetClient()->GetObjectBoxMin( pPlayer->Object, vFoot ) != LT_OK )
    return;

    //head (top)
    if( g_Engine.GetClient()->GetObjectBoxMax( pPlayer->Object, vHead ) != LT_OK )
    return;

    //center the positions for 2d boxes
    vFoot.x = vCenter.x;
    vFoot.z = vCenter.z;
    vHead.x = vCenter.x;
    vHead.z = vCenter.z;

    LTVector vPlayerFootScreen, vPlayerHeadScreen;

    if( g_Engine****WorldToScreen( vFoot, vPlayerFootScreen ) && g_Engine****WorldToScreen( vHead, vPlayerHeadScreen ) )
    {
    float w = ( vPlayerFootScreen.y - vPlayerHeadScreen.y ) / 4;

    g_Engine.OutlineRGBA( vPlayerHeadScreen.x - w, vPlayerHeadScreen.y, w * 2, ( vPlayerFootScreen.y - vPlayerHeadScreen.y ), 1.0f,
    RED( drawColor ), GREEN( drawColor ), BLUE( drawColor ), ALPHA( drawColor ) );
    }
    }
    Last edited by Liz; 11-02-2010 at 02:29 PM.

  13. #10
    reiginald's Avatar
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    Quote Originally Posted by qepaxhiu View Post
    TRY THIS HACK



    void CESP:raw2DPlayerBox( CF_Player *pPlayer, DWORD drawColor )
    {
    if( !pPlayer )
    return;

    if( !pPlayer->Object )
    return;

    if( !g_Engine.GetClient() )
    return;

    LTVector vCenter, vFoot, vHead;

    //this is the centered position
    if( g_Engine.GetClient()->GetObjectPos( pPlayer->Object, &vCenter ) != LT_OK )
    return;

    //foot (bottom)
    if( g_Engine.GetClient()->GetObjectBoxMin( pPlayer->Object, vFoot ) != LT_OK )
    return;

    //head (top)
    if( g_Engine.GetClient()->GetObjectBoxMax( pPlayer->Object, vHead ) != LT_OK )
    return;

    //center the positions for 2d boxes
    vFoot.x = vCenter.x;
    vFoot.z = vCenter.z;
    vHead.x = vCenter.x;
    vHead.z = vCenter.z;

    LTVector vPlayerFootScreen, vPlayerHeadScreen;

    if( g_Engine****WorldToScreen( vFoot, vPlayerFootScreen ) && g_Engine****WorldToScreen( vHead, vPlayerHeadScreen ) )
    {
    float w = ( vPlayerFootScreen.y - vPlayerHeadScreen.y ) / 4;

    g_Engine.OutlineRGBA( vPlayerHeadScreen.x - w, vPlayerHeadScreen.y, w * 2, ( vPlayerFootScreen.y - vPlayerHeadScreen.y ), 1.0f,
    RED( drawColor ), GREEN( drawColor ), BLUE( drawColor ), ALPHA( drawColor ) );
    }
    }

    I already tried that and it doesn't work you need some edit.
    Last edited by Liz; 11-02-2010 at 02:29 PM.

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    junjunhernan (11-02-2010)

  15. #11
    NOOBJr's Avatar
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    You guys need to learn to stop talking and start coding. You people are just leeching. make you own god daum stuff!!

  16. #12
    Swiftdude's Avatar
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    boxes are patched...dont leech other source codes both of you

    ╪closed╪
    Still love you Giggletron

  17. The Following User Says Thank You to Swiftdude For This Useful Post:

    junjunhernan (11-02-2010)

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