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  1. #16
    aIW|SmokeScreen's Avatar
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    This should be fun.

  2. #17
    NTAuthority's Avatar
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    Quote Originally Posted by requisite0 View Post
    Wow, for real? I had more respect for you when I believed you believed that any kind of hack detection could be circumvented. It seems we now have a rivalry going, sir.
    It can, but in the meantime I like having an arms race... and in the meantime finishing adapting the server list code to work.

    I'd also like to point out that if you expected these API's to be hooked, perhaps you should stop being the lazy programmer you are, and actually implement your mythical protection mechanisms rather than waxing poetical about them, hmm?
    The entire steam_api/ code is a mess that is hack upon hack built since May, and I never found any interest in cleaning it up. Also, I don't like spending most of my coding time working around cheating methods... I prefer spending the little time I do code for the project with useful features.

    And again, please recognize that unlike myself, you're not secure enough in your work to release source code on your mechanisms.
    It's mainly that I don't want to release code filled with hackiness nobody will understand. That, and the fact (as stated many times) the MAC-based SteamID was never meant for any security... just to provide an unique identifier as party netcode will crash if 2 people in a session have the same GUID... 'security' workarounds have been added on a case-by-case basis.

    Also, releasing up-to-date source code is an annoying task if needing to be done next to releasing the binaries... the current process of building updates is messy already.

    (also, releasing the ISteamUser source code will cause people to create easy hacks for it, and as I've also never gotten around to actually performing server-side authentication stuff that is another reason I'm not doing that. the dedicated server code was planned to be released, until I went all hacky and copy-pasted code from the original client code as I couldn't be interested in rewriting it)

    Check, and mated, sir, or shall I say, ma'am? :P
    Honestly, I don't care about all those cheats anymore... I never actually play the game, and the few times I do I come across more people 'host abusing' than using cheats... even more so, I never really cared at all from the start of the project in May.

    All the countermeasures, including 'banning', were all additions made because the entire project team was whining about 'needing' those. Indeed, initially there was no banning whatsoever, and I thought a 'wallhack' was some way to shoot through walls.

  3. The Following 2 Users Say Thank You to NTAuthority For This Useful Post:

    AlternativeMW2 (11-08-2010),House (11-04-2010)

  4. #18
    misshoneybee's Avatar
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    works I tested it if you patch it in the next 48hour:

    I WILL HATE YOU NT --.--

  5. #19
    NTAuthority's Avatar
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    Quote Originally Posted by misshoneybee View Post
    works I tested it if you patch it in the next 48hour:

    I WILL HATE YOU NT --.--
    Nope, there's tons of other unfinished stuff, and this entire crap has just killed my motivation to code on the in-game server browser today. If anything breaks (both inanimate objects and living beings) due to another case of me falling back to my usual depression I have when not doing anything, I'm charging you all.

  6. #20
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    Quote Originally Posted by NTAuthority View Post
    Nope, there's tons of other unfinished stuff, and this entire crap has just killed my motivation to code on the in-game server browser today. If anything breaks (both inanimate objects and living beings) due to another case of me falling back to my usual depression I have when not doing anything, I'm charging you all.
    Wow. I feel bad for you, more than anything. Don't suppose you'd want some help? :\

  7. #21
    misshoneybee's Avatar
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    @NT

    I got banned I could never use anything you do
    just delete the banlist.txt, give convery a package popcorn and delete the cheat report topic, and we are all happy, and dont ned to worry that someones bypassed your system OMGOSH

  8. #22
    Deathmax's Avatar
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    Quote Originally Posted by misshoneybee View Post
    ...
    If you are lucky, that might be just what is done.

  9. #23
    LogicalMouse's Avatar
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    Good luck at using this hihi......

  10. #24
    aIW|Convery's Avatar
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    Quote Originally Posted by misshoneybee View Post
    @NT
    give convery a package popcorn
    See, MW2-B got good ideas :3

  11. #25
    B4M's Avatar
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    /files approved
    [center]

    Back in '10



    Got a question?PM/VM me!
    I read them all.
    Also contact me via MSN.
    vlad@mpgh.net

    Minion since:07-04-2010
    Mod since:08-31-2010
    Till : 05.07.2011

  12. #26
    Kriege203's Avatar
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    can you make a messagebox that says: "faiw.dll successfull injected." ?

  13. #27
    aIW|Convery's Avatar
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    Quote Originally Posted by requisite0 View Post
    P.S: If you really want to have fun, change your aIW username to:
    Code:
    ^1aIW|^0Unbannable
    Funny that there is only one guy with that nickname =P
    i.e. no one wants to have fun? :3

  14. #28
    requisite0's Avatar
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    Quote Originally Posted by aIW|Convery View Post
    Funny that there is only one guy with that nickname =P
    i.e. no one wants to have fun? :3
    I was the aIW|NTAuthority that got banned like six times. And lolumadbrah? and a few others I can't remember. Just check the IP's in the 70.2**.***.*** range, and that's most likely me.

    Quote Originally Posted by Kriege203 View Post
    can you make a messagebox that says: "faiw.dll successfull injected." ?
    Don't need to. If it works, you'll hear a few message beeps as aIW starts up.

  15. #29
    Kriege203's Avatar
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    mh i start the faiw than aiw and it crashs..... but when i start aiw than faiw it dont crashs but i dont hear a sound

    okay sry: i hear now a beep after starting the faiw.

  16. #30
    requisite0's Avatar
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    Quote Originally Posted by Kriege203 View Post
    mh i start the faiw than aiw and it crashs..... but when i start aiw than faiw it dont crashs but i dont hear a sound

    okay sry: i hear now a beep after starting the faiw.
    You using a 64-bit OS? Pretty sure MS Detours 1.5 doesn't support x64. If you change the hook library with something that supports x64, you probably won't have an issue.

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