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  1. #91
    -xGhost-'s Avatar
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    Code:
    //Circle Crosshair with out an Action Button
    void DrawCircle(int X, int Y, int radius, int numSides, DWORD Color) 
    { 
        DrawCircle(CenterX,CenterY,8,8,Red);
        D3DXVECTOR2 Line[128]; 
        float Step = PI * 2.0 / numSides; 
        int Count = 0; 
        for (float a=0; a < PI*2.0; a += Step) 
        { 
            float X1 = radius * cos(a) + X; 
            float Y1 = radius * sin(a) + Y; 
            float X2 = radius * cos(a+Step) + X; 
            float Y2 = radius * sin(a+Step) + Y; 
            Line[Count].x = X1; 
            Line[Count].y = Y1; 
            Line[Count+1].x = X2; 
            Line[Count+1].y = Y2; 
            Count += 2; 
        } 
        pLine->Begin(); 
        pLine->Draw(Line,Count,Color); 
        pLine->End();
    }
    I've had to rearrange the code a little for it to work with it but, I can't seem to find out how to make it show the crosshair when I turn test1 on...

    I've tried,

    Code:
    //Circle Crosshair with out an Action Button
    void DrawCircle(int X, int Y, int radius, int numSides, DWORD Color) 
    { 
        if (test1 == 1) 
        DrawCircle(CenterX,CenterY,8,8,Red);
        D3DXVECTOR2 Line[128]; 
        float Step = PI * 2.0 / numSides; 
        int Count = 0; 
        for (float a=0; a < PI*2.0; a += Step) 
        { 
            float X1 = radius * cos(a) + X; 
            float Y1 = radius * sin(a) + Y; 
            float X2 = radius * cos(a+Step) + X; 
            float Y2 = radius * sin(a+Step) + Y; 
            Line[Count].x = X1; 
            Line[Count].y = Y1; 
            Line[Count+1].x = X2; 
            Line[Count+1].y = Y2; 
            Count += 2; 
        } 
        pLine->Begin(); 
        pLine->Draw(Line,Count,Color); 
        pLine->End();
    }
    But still nothing, I know this might be a dumb question but I don't care can someone care to help me?
    [IMG]https://i714.photobucke*****m/albums/ww144/sandro911/ProXtremeSignature.png[/IMG]

    [IMG]https://i714.photobucke*****m/albums/ww144/sandro911/Signature.png[/IMG]

  2. #92
    flameswor10's Avatar
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    welcome back whit
    No I do not make game hacks anymore, please stop asking.

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    whit (11-06-2010)

  4. #93
    MrSkafighter's Avatar
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    Quote Originally Posted by -xGhost- View Post
    Code:
    //Circle Crosshair with out an Action Button
    void DrawCircle(int X, int Y, int radius, int numSides, DWORD Color) 
    { 
        DrawCircle(CenterX,CenterY,8,8,Red);
        D3DXVECTOR2 Line[128]; 
        float Step = PI * 2.0 / numSides; 
        int Count = 0; 
        for (float a=0; a < PI*2.0; a += Step) 
        { 
            float X1 = radius * cos(a) + X; 
            float Y1 = radius * sin(a) + Y; 
            float X2 = radius * cos(a+Step) + X; 
            float Y2 = radius * sin(a+Step) + Y; 
            Line[Count].x = X1; 
            Line[Count].y = Y1; 
            Line[Count+1].x = X2; 
            Line[Count+1].y = Y2; 
            Count += 2; 
        } 
        pLine->Begin(); 
        pLine->Draw(Line,Count,Color); 
        pLine->End();
    }
    I've had to rearrange the code a little for it to work with it but, I can't seem to find out how to make it show the crosshair when I turn test1 on...

    I've tried,

    Code:
    //Circle Crosshair with out an Action Button
    void DrawCircle(int X, int Y, int radius, int numSides, DWORD Color) 
    { 
        if (test1 == 1) 
        DrawCircle(CenterX,CenterY,8,8,Red);
        D3DXVECTOR2 Line[128]; 
        float Step = PI * 2.0 / numSides; 
        int Count = 0; 
        for (float a=0; a < PI*2.0; a += Step) 
        { 
            float X1 = radius * cos(a) + X; 
            float Y1 = radius * sin(a) + Y; 
            float X2 = radius * cos(a+Step) + X; 
            float Y2 = radius * sin(a+Step) + Y; 
            Line[Count].x = X1; 
            Line[Count].y = Y1; 
            Line[Count+1].x = X2; 
            Line[Count+1].y = Y2; 
            Count += 2; 
        } 
        pLine->Begin(); 
        pLine->Draw(Line,Count,Color); 
        pLine->End();
    }
    But still nothing, I know this might be a dumb question but I don't care can someone care to help me?
    I Think Thats The Function Lol.

  5. #94
    Sixx93's Avatar
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    missing 2 files... Misc and ADE32

  6. #95
    UltimateX1's Avatar
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    Quote Originally Posted by -xGhost- View Post
    Code:
    //Circle Crosshair with out an Action Button
    void DrawCircle(int X, int Y, int radius, int numSides, DWORD Color) 
    { 
        DrawCircle(CenterX,CenterY,8,8,Red);
        D3DXVECTOR2 Line[128]; 
        float Step = PI * 2.0 / numSides; 
        int Count = 0; 
        for (float a=0; a < PI*2.0; a += Step) 
        { 
            float X1 = radius * cos(a) + X; 
            float Y1 = radius * sin(a) + Y; 
            float X2 = radius * cos(a+Step) + X; 
            float Y2 = radius * sin(a+Step) + Y; 
            Line[Count].x = X1; 
            Line[Count].y = Y1; 
            Line[Count+1].x = X2; 
            Line[Count+1].y = Y2; 
            Count += 2; 
        } 
        pLine->Begin(); 
        pLine->Draw(Line,Count,Color); 
        pLine->End();
    }
    I've had to rearrange the code a little for it to work with it but, I can't seem to find out how to make it show the crosshair when I turn test1 on...

    I've tried,

    Code:
    //Circle Crosshair with out an Action Button
    void DrawCircle(int X, int Y, int radius, int numSides, DWORD Color) 
    { 
        if (test1 == 1) 
        DrawCircle(CenterX,CenterY,8,8,Red);
        D3DXVECTOR2 Line[128]; 
        float Step = PI * 2.0 / numSides; 
        int Count = 0; 
        for (float a=0; a < PI*2.0; a += Step) 
        { 
            float X1 = radius * cos(a) + X; 
            float Y1 = radius * sin(a) + Y; 
            float X2 = radius * cos(a+Step) + X; 
            float Y2 = radius * sin(a+Step) + Y; 
            Line[Count].x = X1; 
            Line[Count].y = Y1; 
            Line[Count+1].x = X2; 
            Line[Count+1].y = Y2; 
            Count += 2; 
        } 
        pLine->Begin(); 
        pLine->Draw(Line,Count,Color); 
        pLine->End();
    }
    But still nothing, I know this might be a dumb question but I don't care can someone care to help me?
    in render frame / endscene pase this


    [php]
    if(xhair >0 ){
    DrawCircle(int X, int Y, int radius, int numSides, DWORD Color) // fill out with correct info
    }[/php]

  7. The Following User Says Thank You to UltimateX1 For This Useful Post:

    -xGhost- (11-06-2010)

  8. #96
    fvestrgenrl's Avatar
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    OKay, the image 2 byte wont work, i click go, chose the file, and then it goes not responding and stays there, and does not generate any bytes. am i doing something wrong?
    Quote Originally Posted by fallon View Post
    hi i have make a hack and with hot keys but when i start it combat arms close down


    i use this code



    Code:
    PushToConsole("SkelModelStencil (V_F9)1");
    PushToConsole("ShowFps (V_INSERT");
    PushToConsole("ActivationDistance 999999(V_F6)" );
    PushToConsole("DisableCrosshair (V_NUMPAD 1" );
    PushToConsole("CrossHairR 255(V_NUMPAD 2) ");
    PushToConsole("ReloadSpeed 0.000000(V_F5) ");
    }
    Learning C++
    Pg 33/1225
    2.7%

  9. #97
    .L33T's Avatar
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    Quote Originally Posted by fvestrgenrl View Post
    OKay, the image 2 byte wont work, i click go, chose the file, and then it goes not responding and stays there, and does not generate any bytes. am i doing something wrong?
    It will "not respond" while the image is being converted.

  10. #98
    wicho_koz's Avatar
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    Quote Originally Posted by ac1d_buRn View Post
    Quote:
    Originally Posted by wicho_koz its correct??::
    void RenderMenu (void)
    {
    if( test1 )//Chams
    PushToConsole( "SkelModelStencil 1" );
    else
    PushToConsole( "SkelModelStencil 0" );
    } thats better.
    If youve got more than 1 selection, then you do:
    if(test1 == 1)
    if(test1 == 2)
    you get the point.
    __________________
    thanks man

    error (pushToConsole)not defined

    it is? ... occupied a definition
    Last edited by wicho_koz; 11-06-2010 at 08:51 AM.

  11. #99
    whit's Avatar
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    Quote Originally Posted by anaestheist View Post
    Hmm, i bet you've miss Hahaz in the credits.. Lol
    Why the hell would he be in my credits..

  12. #100
    Amatowarrior's Avatar
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    Quote Originally Posted by wicho_koz View Post
    thanks man

    error (pushToConsole)not defined

    it is? ... occupied a definition
    The base didn't come with a PTC method. Add one. I recommend using the one posted by hahaz, it works for me. Just change all of the PushToConsoles to pRunConsoleCommand
    Tools UNDETECTED - PATCHED [I will only have recent versions up!]
    Tapper V1.15: https://www.mpgh.net/forum/164-combat...r-v1-15-a.html
    Amato Inject V1.15: https://www.mpgh.net/forum/292-combat...t-v1-15-a.html

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  13. #101
    -xGhost-'s Avatar
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    Quote Originally Posted by UltimateX1 View Post
    in render frame / endscene pase this


    [php]
    if(xhair >0 ){
    DrawCircle(int X, int Y, int radius, int numSides, DWORD Color) // fill out with correct info
    }[/php]
    Thanks I'll use this and see what I can do
    [IMG]https://i714.photobucke*****m/albums/ww144/sandro911/ProXtremeSignature.png[/IMG]

    [IMG]https://i714.photobucke*****m/albums/ww144/sandro911/Signature.png[/IMG]

  14. #102
    wicho_koz's Avatar
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    i have bypass workin ^^

  15. #103
    whit's Avatar
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    ok guys to Make the sprite image stay you gotta recreate it ..
    Just use mmbobs recreate method

  16. #104
    Solify's Avatar
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    113 views = 25 thanks ... not so many leechers

  17. The Following User Says Thank You to Solify For This Useful Post:

    whit (11-06-2010)

  18. #105
    whit's Avatar
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    Quote Originally Posted by Solify View Post
    113 views = 25 thanks ... not so many leechers
    What you expect its mpgh maybe if i get minion ill change it around

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