Depends on where you called in the function for the flags in the .gsc file
I was making some teleport flags on highrise, but when I made them, the flag model didn't appear. You would still teleport when you stepped into where it was supposed to be, But you couldnt find them unless you knew where they were, because the model itself didn't appear. Do you have to put something special in? I am just using the scripts listed at the bottom of this page: https://www.mpgh.net/forum/323-call-d...bunkers-*****ml
Any help is appreciated!
Depends on where you called in the function for the flags in the .gsc file
--
"Life is tough. It's tougher if you're stupid."
Spiritwo |
Did you precache the models?
If no then add this code to Init()
-r3FuzeCode:precacheModel( level.elevator_model["enter"] ); precacheModel( level.elevator_model["exit"] );
Just use Killingdyls code from quarantine zombies
--
"Life is tough. It's tougher if you're stupid."
Spiritwo |
maybe did u use the code of invisible flags?
likeCode:CreateElevator((-4014,-6138,493),(3500,5564,-106), (0,0,0), false);
Bring a Ding Ding Baby!
I use what TheSaboteur said for my mapedit; It shows up fine ?