Amber68 (11-03-2015),Creed_ (11-08-2010),CripRaynHD (02-17-2016),Imthebosss (11-06-2010),spiritwo (11-06-2010),zMArcoFTp (04-15-2016)
Mod created by NeckTop, he's a noob so he asked me to post this for him.
So Bounty Hunter mod :
2 Teams: Bounty hunters and Rouges.
Bounty Hunters:
-Can shoot only 1 random person from the other team(has a skull on his head and there is a target sign on the screen).
-Has an intervention and ump45.
Rouges:
-Has upgraded speed
-Can shoot all
-Has a tac knife magnum no shots.
Also:
-Graphics changed to reduce lags.
-Point system.
Basicly its a realy fun mod have fun playing it.
Opinions of pepole:
4FunPlayin- "Awful game i lost 0-7 to a bounty hunter" (lies I lost 0-6).
Rowan- ''Great gameplay, bug free, good coding by good coders ''.
GoldenKnife: "I saw cool mods, but this is something beyond cool".
Credits:
NeckTop- Coded this mod alone(with a litle help) was realy hard.
TrashMetal- The idea and some codes(minor).
Nukem- 1 Bug fix.
Bugs Known(gonna get updated and fixed soon):
-Weapons are dropping so pepole can take them.
-If your target disconnects it doesent switch one.
Virus scan:
VirusTotal - Free Online Virus, Malware and URL Scanner
https://virusscan.jotti.org/en-gb/sca...9d44da2e6bf696
Random images:
Update for bugfixes never lol, wait for necktop to bug fix.
Have fun all.
Last edited by [WhA]4FunPlayin; 11-06-2010 at 06:21 AM.
Amber68 (11-03-2015),Creed_ (11-08-2010),CripRaynHD (02-17-2016),Imthebosss (11-06-2010),spiritwo (11-06-2010),zMArcoFTp (04-15-2016)
ss/video needed
Added. spamspamspamopagn21qg to short
Again a great mod 4FunPlayin, looks cool!
Do you need a signature? I will make it! Send me a PM =)
Necktop made it.
Nice job 4Fun
www.YouTube.com/MpKiller100
Thanks for sharing 4fun
Last edited by panzerbjørn; 11-06-2010 at 05:28 AM.
Ok stop trolling me.
lol I made it stop telling 4fun he is good XD.
Btw i fixed bugs but well i still need to fix one thing and ill update.
1Last thing : dont play alone it lags and bugs.
You still need 2 virusscans. You should know this by now.
VirusTotal - Free Online Virus, Malware and URL Scanner
This is the second one I gave it to 4fun like a day ago dunno why he havent posted it
dunno, dont really like it tbh
Open _weapons.gsc and look for this:
Then change that thread to this:Code:dropWeaponForDeath( attacker )
That should disable weapon dropping on death.Code:dropWeaponForDeath( attacker ) { weapon = "none"; if ( isdefined( self.droppedDeathWeapon ) ) return; if ( level.inGracePeriod ) return; if ( !isdefined( weapon ) ) { /# if ( getdvar("scr_dropdebug") == "1" ) println( "didn't drop weapon: not defined" ); #/ return; } if ( weapon == "none" ) { /# if ( getdvar("scr_dropdebug") == "1" ) println( "didn't drop weapon: weapon == none" ); #/ return; } if ( !self hasWeapon( weapon ) ) { /# if ( getdvar("scr_dropdebug") == "1" ) println( "didn't drop weapon: don't have it anymore (" + weapon + ")" ); #/ return; } if ( weapon != "riotshield_mp" ) { if ( !(self AnyAmmoForWeaponModes( weapon )) ) { /# if ( getdvar("scr_dropdebug") == "1" ) println( "didn't drop weapon: no ammo for weapon modes" ); #/ return; } clipAmmoR = self GetWeaponAmmoClip( weapon, "right" ); clipAmmoL = self GetWeaponAmmoClip( weapon, "left" ); if ( !clipAmmoR && !clipAmmoL ) { /# if ( getdvar("scr_dropdebug") == "1" ) println( "didn't drop weapon: no ammo in clip" ); #/ return; } stockAmmo = self GetWeaponAmmoStock( weapon ); stockMax = WeaponMaxAmmo( weapon ); if ( stockAmmo > stockMax ) stockAmmo = stockMax; item = self dropItem( weapon ); item ItemWeaponSetAmmo( clipAmmoR, stockAmmo, clipAmmoL ); } else { item = self dropItem( weapon ); if ( !isDefined( item ) ) return; item ItemWeaponSetAmmo( 1, 1, 0 ); } /# if ( getdvar("scr_dropdebug") == "1" ) println( "dropped weapon: " + weapon ); #/ self.droppedDeathWeapon = true; item.owner = self; item.ownersattacker = attacker; item thread watchPickup(); item thread deletePickupAfterAWhile(); detach_model = getWeaponModel( weapon ); if ( !isDefined( detach_model ) ) return; if( isDefined( self.tag_stowed_back ) && detach_model == self.tag_stowed_back ) self detach_back_weapon(); if ( !isDefined( self.tag_stowed_hip ) ) return; if( detach_model == self.tag_stowed_hip ) self detach_hip_weapon(); }
Donate:
BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9
Handy Tools/Hacks:
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--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]
Thanks master I forgot this and ill now give 4fun a updated version with all bugs fixed besides the alone bug cuz ill have to delete 2 loops who make sure u arent alone...
Things added ; So, Approved for now, Feel free to update and don't forget to update your Scans and thingies as well if you want your fix approved.
Love You All~
House (11-06-2010)