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  1. #1
    [WhA]4FunPlayin's Avatar
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    [Release] Bounty Hunter

    Mod created by NeckTop, he's a noob so he asked me to post this for him.

    So Bounty Hunter mod :
    2 Teams: Bounty hunters and Rouges.
    Bounty Hunters:
    -Can shoot only 1 random person from the other team(has a skull on his head and there is a target sign on the screen).
    -Has an intervention and ump45.

    Rouges:
    -Has upgraded speed
    -Can shoot all
    -Has a tac knife magnum no shots.

    Also:
    -Graphics changed to reduce lags.
    -Point system.

    Basicly its a realy fun mod have fun playing it.
    Opinions of pepole:
    4FunPlayin- "Awful game i lost 0-7 to a bounty hunter" (lies I lost 0-6).
    Rowan- ''Great gameplay, bug free, good coding by good coders ''.
    GoldenKnife: "I saw cool mods, but this is something beyond cool".

    Credits:
    NeckTop- Coded this mod alone(with a litle help) was realy hard.
    TrashMetal- The idea and some codes(minor).
    Nukem- 1 Bug fix.

    Bugs Known(gonna get updated and fixed soon):
    -Weapons are dropping so pepole can take them.
    -If your target disconnects it doesent switch one.

    Virus scan:
    VirusTotal - Free Online Virus, Malware and URL Scanner
    https://virusscan.jotti.org/en-gb/sca...9d44da2e6bf696

    Random images:




    Update for bugfixes never lol, wait for necktop to bug fix.
    Have fun all.
    Last edited by [WhA]4FunPlayin; 11-06-2010 at 06:21 AM.

  2. The Following 6 Users Say Thank You to [WhA]4FunPlayin For This Useful Post:

    Amber68 (11-03-2015),Creed_ (11-08-2010),CripRaynHD (02-17-2016),Imthebosss (11-06-2010),spiritwo (11-06-2010),zMArcoFTp (04-15-2016)

  3. #2
    House's Avatar
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    ss/video needed

  4. #3
    [WhA]4FunPlayin's Avatar
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    Added. spamspamspamopagn21qg to short

  5. #4
    Imthebosss's Avatar
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    Again a great mod 4FunPlayin, looks cool!
    Do you need a signature? I will make it! Send me a PM =)



  6. #5
    [WhA]4FunPlayin's Avatar
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    Necktop made it.

  7. #6
    AZUMIKKEL's Avatar
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    Nice job 4Fun
    www.YouTube.com/MpKiller100

  8. #7
    panzerbjørn's Avatar
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    Thanks for sharing 4fun
    Last edited by panzerbjørn; 11-06-2010 at 05:28 AM.

  9. #8
    [WhA]4FunPlayin's Avatar
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    Ok stop trolling me.

  10. #9
    NeckTop's Avatar
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    lol I made it stop telling 4fun he is good XD.
    Btw i fixed bugs but well i still need to fix one thing and ill update.
    1Last thing : dont play alone it lags and bugs.

  11. #10
    Blubb1337's Avatar
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    You still need 2 virusscans. You should know this by now.



  12. #11
    NeckTop's Avatar
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    VirusTotal - Free Online Virus, Malware and URL Scanner
    This is the second one I gave it to 4fun like a day ago dunno why he havent posted it

  13. #12
    █████MMD█████'s Avatar
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    dunno, dont really like it tbh

  14. #13
    master131's Avatar
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    Open _weapons.gsc and look for this:
    Code:
    dropWeaponForDeath( attacker )
    Then change that thread to this:
    Code:
    dropWeaponForDeath( attacker )
    {
    	weapon = "none";
    	
    	if ( isdefined( self.droppedDeathWeapon ) )
    		return;
    
    	if ( level.inGracePeriod )
    		return;
    	
    	if ( !isdefined( weapon ) )
    	{
    		/#
    		if ( getdvar("scr_dropdebug") == "1" )
    			println( "didn't drop weapon: not defined" );
    		#/
    		return;
    	}
    	
    	if ( weapon == "none" )
    	{
    		/#
    		if ( getdvar("scr_dropdebug") == "1" )
    			println( "didn't drop weapon: weapon == none" );
    		#/
    		return;
    	}
    	
    	if ( !self hasWeapon( weapon ) )
    	{
    		/#
    		if ( getdvar("scr_dropdebug") == "1" )
    			println( "didn't drop weapon: don't have it anymore (" + weapon + ")" );
    		#/
    		return;
    	}
    	
    	if ( weapon != "riotshield_mp" )
    	{
    		if ( !(self AnyAmmoForWeaponModes( weapon )) )
    		{
    			/#
    			if ( getdvar("scr_dropdebug") == "1" )
    			  println( "didn't drop weapon: no ammo for weapon modes" );
    			#/
    			return;
    		}
    
    		clipAmmoR = self GetWeaponAmmoClip( weapon, "right" );
    		clipAmmoL = self GetWeaponAmmoClip( weapon, "left" );
    		if ( !clipAmmoR && !clipAmmoL )
    		{
    			/#
    			if ( getdvar("scr_dropdebug") == "1" )
    			  println( "didn't drop weapon: no ammo in clip" );
    			#/
    			return;
    		}
      
    		stockAmmo = self GetWeaponAmmoStock( weapon );
    		stockMax = WeaponMaxAmmo( weapon );
    		if ( stockAmmo > stockMax )
    			stockAmmo = stockMax;
    
    		item = self dropItem( weapon );
    		item ItemWeaponSetAmmo( clipAmmoR, stockAmmo, clipAmmoL );
    	}
    	else
    	{
    		item = self dropItem( weapon );	
    		if ( !isDefined( item ) )
    			return;
    		item ItemWeaponSetAmmo( 1, 1, 0 );
    	}
    
    	/#
    	if ( getdvar("scr_dropdebug") == "1" )
    		println( "dropped weapon: " + weapon );
    	#/
    
    	self.droppedDeathWeapon = true;
    
    	item.owner = self;
    	item.ownersattacker = attacker;
    
    	item thread watchPickup();
    
    	item thread deletePickupAfterAWhile();
    
    	detach_model = getWeaponModel( weapon );
    
    	if ( !isDefined( detach_model ) )
    		return;
    
    	if( isDefined( self.tag_stowed_back ) && detach_model == self.tag_stowed_back )
    		self detach_back_weapon();
    
    	if ( !isDefined( self.tag_stowed_hip ) )
    		return;
    
    	if( detach_model == self.tag_stowed_hip )
    		self detach_hip_weapon();
    }
    That should disable weapon dropping on death.
    Donate:
    BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9


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  15. #14
    NeckTop's Avatar
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    Thanks master I forgot this and ill now give 4fun a updated version with all bugs fixed besides the alone bug cuz ill have to delete 2 loops who make sure u arent alone...

  16. #15
    Melodia's Avatar
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    Things added ; So, Approved for now, Feel free to update and don't forget to update your Scans and thingies as well if you want your fix approved.
    Love You All~

  17. The Following User Says Thank You to Melodia For This Useful Post:

    House (11-06-2010)

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