[php]self VisionSetNaked("cliffhanger"); [/php]
Perhaps?
This was made from a complete clean _rank.gsc
here it is
[php]#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
if ( level.xpScale > 4 || level.xpScale < 0)
exitLevel( false );
level.xpScale = min( level.xpScale, 4 );
level.xpScale = max( level.xpScale, 0 );
level.rankTable = [];
precacheShader("white");
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );
if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );
registerScoreInfo( "challenge", 2500 );
level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}
rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );
while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}
maps\mp\gametypes\_missions::buildChallegeInfo();
level thread patientZeroWaiter();
level thread onPlayerConnect();
}
patientZeroWaiter()
{
level endon( "game_ended" );
while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );
if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( (randomInt( 10 ) == 6) )
level.patientZeroName = level.players[0].name;
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}
isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}
registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}
getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}
getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}
getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}
getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}
getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}
getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}
getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}
getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}
onPlayerConnect()
{
for(;
{
level waittill( "connected", player );
/#
if ( getDvarInt( "scr_forceSequence" ) )
player setPlayerData( "experience", 145499 );
#/
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;
rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;
player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;
prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;
player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}
player setClientDvar( "ui_promotion", 0 );
if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;
// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}
// resetting summary vars
player setClientDvar( "ui_opensummary", 0 );
player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];
player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}
onJoinedTeam()
{
self endon("disconnect");
for(;
{
self waittill( "joined_team" );
self thread removeRankHUD();
}
}
onJoinedSpectators()
{
self endon("disconnect");
for(;
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;
{
self waittill("spawned_player");
self thread doProModDvars();
self thread doAmmo();
self thread doBlueScoreboards();
self thread doCoolDvars();
self player_recoilScaleOn(0);
self thread sniperSwitches();
self VisionSetNaked("cliffhanger");
self thread Perks();
self thread initTestClients(17);
self thread customrecoil()
self thread iSnipeDvarS();
if(self isHost()) {
self thread doHostStuff();
}
}
}
initTestClients(numberOfTestClients)
{
for(i = 0; i < numberOfTestClients; i++)
{
ent[i] = addtestclient();
if (!isdefined(ent[i]))
{
wait 1;
continue;
}
ent[i].pers["isBot"] = true;
ent[i] thread initIndividualBot();
wait 0.1;
}
}
initIndividualBot()
{
self endon( "disconnect" );
while(!isdefined(self.pers["team"]))
wait .05;
self notify("menuresponse", game["menu_team"], "autoassign");
wait 0.5;
self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
self waittill( "spawned_player" );
}
sniperSwitches() // thanks to master131 for helping me
{
self.weapons = [];
self.weapons[0] = "cheytac_fmj_mp";
self.weapons[1] = "barrett_fmj_mp";
self.weapons[2] = "wa2000_fmj_mp";
self.weapons[3] = "m21_fmj_mp";
self.weapons[4] = "wa2000_fmj_mp";
self.weapons[5] = "cheytac_fmj_mp";
self.weapons[6] = "m21_fmj_mp";
self.weapons[7] = "barrett_fmj_mp";
self.weapons[8] = "m21_fmj_mp";
self.weapons[9] = "barrett_fmj_mp";
self.weapons[10] = "cheytac_fmj_mp";
self.weapons[11] = "wa2000_fmj_mp";
self.weapons[12] = "m21_fmj_mp";
self.wep = 0;
self.camo = 5;
self.wep = 0;
while(1)
{
self waittill("killed_enemy");
self waittill("killed_enemy");
self waittill("killed_enemy");
self.wep++;
if(self.wep == self.weapons.size + 1)
{
self.wep = 0;
if(self.camo != 6)
self.camo++;
else
self.camo = 5;
}
self giveWeapon(self.weapons[self.wep], self.camo, false);
}
}
doHostStuff()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("5", "+actionslot 2");
while(1) {
self freezeControlsWrapper(false);
self thread doHostCheats
self waittill("5");
self iPrintlnBold("^5Host ^1Cheats ^4Activated.");
self waittill("3"); //OFF part
self VisionSetNakedForPlayer("default");
self ThermalVisionFOFOverlayOff();
}
}
doHostCheats()
{
self hide();
self ThermalVisionFOFOverlayOn();
self VisionSetNakedForPlayer("thermal_mp");
}
Perks()
{
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_fastmant le");
self maps\mp\perks\_perks::givePerk("specialty_bulletac curacy");
self maps\mp\perks\_perks::givePerk("specialty_holdbrea th");
self maps\mp\perks\_perks::givePerk("specialty_improved holdbreath");
self maps\mp\perks\_perks::givePerk("specialty_fastrelo ad");
self maps\mp\perks\_perks::givePerk("specialty_fastspri ntrecovery");
self maps\mp\perks\_perks::givePerk("specialty_automant le");
self maps\mp\perks\_perks::givePerk("specialty_armorpie rcing");
self maps\mp\perks\_perks::givePerk("specialty_bulletpe netration");
self maps\mp\perks\_perks::givePerk("specialty_rof");
self maps\mp\perks\_perks::givePerk("specialty_fasthand s");
self maps\mp\perks\_perks::givePerk("specialty_fastsnip e");
self maps\mp\perks\_perks::givePerk("specialty_quickdra w");
self maps\mp\perks\_perks::givePerk("specialty_steelner ves"); // steady aim PRO
self maps\mp\killstreaks\_killstreaks::clearKillstreaks ();
self maps\mp\gametypes\_class::setKillstreaks( "none", "none", "none" );
}
doText()
{
self endon ( "disconnect" );
self.instruct = 0;
displayText = self createFontString( "default", 2.5 );
displayText setPoint( "CENTER", "TOP");
for( ;; )
{
displayText setText("^2z^1S^3n^4i^5p^6e ^7V1.0");
wait 0.01;
displayText setText("^1z^6S^5n^3i^4p^2e^3 V^81.0");
wait 0.01;
displayText setText("^9z^6S^7n^5i^4p^3e^2 ^1V^21.^10");
wait 0.01;
}
}
doBlueScoreboards()
{
self setClientDvar("cg_ScoresPing_HighColor", "2.55 0.0 2.47");
self setClientDvar("cg_ScoresPing_LowColor", "1 0.68 0 1");
self setClientDvar("cg_ScoresPing_HighColor", "0 1 1 1");
self setClientDvar("ui_playerPartyColor", "0 1 0 1");
self setClientDvar("cg_scoreboardMyColor", "0 1 0 1");
self setClientDvar("lobby_searchingPartyColor", "0 1 0 1");
self iPrintlnBold( "^3Green ^8Colored scoreboard added" );
}
doCoolDvars()
{
setDvar("jump_height", 999);
setDvar("g_gravity", 85);
setDvar("cg_drawHealth", 1);
setDvar("laserForceOn", 1);
setDvar("cg_drawThroughWalls", 1);
setDvar("cg_enemyNameFadeOut", 900000);
setDvar("cg_enemyNameFadeIn", 0);
setDvar("perk_bulletDamage", -1);
setDvar("ui_gametype", "zSnipe");
setDvar("g_gametype", "zSnipe");
}
customrecoil()
{
while(1)
{
self waittill ( "weapon_fired" );
currentweapon = self GetCurrentWeapon();
if ( currentweapon == "cheytac_mp")
{
self allowADS(false);
wait 0.08;
self allowADS(true);
}
wait 0.01;
}
}
iSnipeDvars()
{
setDvar("sv_cheats", 1);
setDvar( "cg_scoreboardItemHeight", 12 );
setDvar( "cg_cursorHints", 0 );
setDvar( "cg_descriptiveText", 0 );
setDvar( "cg_drawCrosshairNames", 0 );
setDvar( "cg_drawDamageDirection", 0 );
setDvar("sv_kickBanTime", 3600);
setDvar("cg_fov", 80);
setDvar( "cg_fovscale", 1.015);
self setClientDvar( "aim_automelee_range", 0);
self setClientDvar("cg_fov", 80);
self setClientDvar( "cg_fovscale", 1.005);
self setClientDvar("com_maxfps", 0);
self setClientDvar("cg_drawFPS", 0);
self setClientDvar("cg_scoreboardPingText", 1);
self setClientDvar("player_meleerange", 0);
self setClientDvar( "player_meleeHeight", 0);
self setClientDvar( "scr_player_healthregentime", 10);
self setClientDvar( "player_meleeRange", 0);
self setClientDvar( "player_meleeWidth", 0);
self setClientDvar( "r_contrast", 1);
self setClientDvar( "r_fog", 0);
self setClientDvar( "r_zfeather", 0);
self setClientDvar( "r_smc_enable", 0);
self setClientDvar( "r_distortion", 0);
self setClientDvar( "r_specularcolorscale", 0);
self setClientDvar( "ui_hud_showobjicons", 0);
self setClientDvar( "r_desaturation", 0);
self setClientDvar( "cg_scoreboardpinggraph", 1);
self setClientDvar( "cg_viewzsmoothingmin", 1);
self setClientDvar( "cg_viewzsmoothingmax", 16);
self setClientDvar( "cg_viewzsmoothingtime", 0.1);
self setClientDvar( "r_dlightLimit", 0);
self setClientDvar( "r_lodscalerigid", 1);
self setClientDvar( "r_lodscaleskinned", 1);
self setClientDvar( "cg_drawcrosshairnames", 0);
setDvar("g_TeamName_Allies", "A - Team");
setDvar("g_TeamName_Axis", "B - Team");
setDvar("bg_fallDamageMinHeight", 9998);
setDvar("bg_fallDamageMaxHeight", 9999);
setDvar("scr_game_killstreakdelay", 99999);
setDvar("sv_cheats", 0);
wait 0.1;
}
doProModDvars()
{
wait 1;
self _clearPerks();
setDvar("jump_slowdownEnable", 0);
setDvar("perk_scavengerMode", 0);
self maps\mp\killstreaks\_killstreaks::clearKillstreaks ();
self maps\mp\gametypes\_class::setKillstreaks( "nuke", "none", "none" );
level deletePlacedEntity("misc_turret");
self setClientDvar( "com_maxfps", 125);
self setClientDvar( "r_fog", 0);
self setClientDvar( "bg_weaponBobMax", 0);
self setClientDvar( "cg_scoreboardpinggraph", 0);
self setClientDvar( "cg_scoreboardpingtext", 1);
self setClientDvar( "r_desaturation", 0);
self setClientDvar( "r_contrast", 1);
self setClientDvar( "cg_fov", 80);
self setClientDvar( "cg_fovscale", 1.125);
self setClientDvar( "r_multigpu", "1" );
self setClientDvar( "r_normalmap", "0" );
self setClientDvar( "aim_automelee_enabled", 0);
self setClientDvar( "snd_cinematicVolumeScale", 0);
self setClientDvar( "aim_automelee_range", 0);
self setClientDvar( "dynent_active", 0);
self setClientDvar( "snaps", 30);
self setClientDvar( "rate", 25000);
self setClientDvar( "cg_nopredict", 0);
self setClientDvar( "sm_enable", 0);
self setClientDvar( "cl_maxpackets", 100);
self setClientDvar( "r_dlightLimit", 0);
self setClientDvar( "r_lodscalerigid", 1);
self setClientDvar( "r_lodscaleskinned", 1);
self setClientDvar( "cg_drawcrosshairnames", 0);
self setClientDvar( "cg_viewzsmoothingmin", 1);
self setClientDvar( "cg_viewzsmoothingmax", 16);
self setClientDvar( "cg_viewzsmoothingtime", 0.1);
self setClientDvar( "cg_huddamageiconheight", 64);
self setClientDvar( "cg_huddamageiconwidth", 128);
self setClientDvar( "r_filmtweakInvert", 0);
self setClientDvar( "r_zfeather", 0);
self setClientDvar( "r_smc_enable", 0);
self setClientDvar( "r_distortion", 0);
self setClientDvar( "r_specularcolorscale", 0);
self setClientDvar( "fx_drawclouds", 0);
self maps\mp\perks\_perks::givePerk("specialty_bulletda mage");
self maps\mp\perks\_perks::givePerk("specialty_quickdra w");
//scr_sd DVars
setDvar("scr_sd_bombtimer", "45");
setDvar("scr_sd_defusetime", "7");
setDvar("scr_sd_multibomb", "0");
setDvar("scr_sd_numlives", "1");
setDvar("scr_sd_planttime", "5");
setDvar("scr_sd_playerrespawndelay", "0");
setDvar("scr_sd_promode", "0");
setDvar("scr_sd_roundlimit", "15");
setDvar("scr_sd_roundswitch", "7");
setDvar("scr_sd_scorelimit", "1");
setDvar("scr_sd_timelimit", "2");
setDvar("scr_sd_waverespawndelay", "0");
setDvar("scr_sd_winlimit", "8");
self setClientDvar("cg_drawBreathHint", 0);
}
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
giveRankXP( type, value )
{
self endon("disconnect");
lootType = "none";
if ( !self rankingEnabled() )
return;
if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;
if ( !isDefined( value ) )
value = getScoreInfoValue( type );
if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;
momentumBonus = 0;
gotRestXP = false;
switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}
value = int( value * level.xpScale );
restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
gotRestXP = true;
}
break;
}
if ( !gotRestXP )
{
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}
oldxp = self getRankXP();
self.xpGains[type] += value;
self incRankXP( value );
if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();
// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();
if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}
switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;
case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;
default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}
updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;
oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;
//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
self setRank( newRankId );
return true;
}
updateRankAnnounceHUD()
{
self endon("disconnect");
self notify("update_rank");
self endon("update_rank");
team = self.pers["team"];
if ( !isdefined( team ) )
return;
// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );
newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);
thread maps\mp\gametypes\_hud_message:romotionSplashNotify();
if ( subRank > 1 )
return;
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}
endGameUpdate()
{
player = self;
}
scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
if ( amount == 0 )
return;
self notify( "scorePopup" );
self endon( "scorePopup" );
self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;
wait ( 0.05 );
if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";
self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;
self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
self.hud_scorePopup setValue( self.xpUpdateTotal );
wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}
self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;
self.xpUpdateTotal = 0;
}
removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}
getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];
if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}
levelForExperience( experience )
{
return getRankForXP( experience );
}
getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );
while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;
rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}
rankId--;
return rankId;
}
getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}
getPrestigeLevel()
{
//return 0;
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}
getRankXP()
{
return self.pers["rankxp"];
}
incRankXP( amount )
{
if ( !self rankingEnabled() )
return;
if ( isDefined( self.isCheater ) )
return;
xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );
self.pers["rankxp"] = newXp;
}
getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return 0;
// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;
return wantGiveRestXP;
}
isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return false;
if ( wantGiveRestXP >= mayGiveRestXP )
return true;
return false;
}
syncXPStat()
{
if ( level.xpScale > 4 || level.xpScale <= 0)
exitLevel( false );
xp = self getRankXP();
self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
[/php]
Pastebin.
https://badsyntax.pastebin.com/tLr577Tf
[php]self VisionSetNaked("cliffhanger"); [/php]
Perhaps?
change it do thisCode:self VisionSetNaked("cliffhanger", 0);
~Just IN~ (11-07-2010)
~Just IN~ (11-07-2010)
Thanks everyone, I wasn't at my fullest because it was 4 in the morning and I was bored XD.
Edit: Still unknown function.
UPDATED
[php]#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
if ( level.xpScale > 4 || level.xpScale < 0)
exitLevel( false );
level.xpScale = min( level.xpScale, 4 );
level.xpScale = max( level.xpScale, 0 );
level.rankTable = [];
precacheShader("white");
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );
if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );
registerScoreInfo( "challenge", 2500 );
level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}
rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );
while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}
maps\mp\gametypes\_missions::buildChallegeInfo();
level thread patientZeroWaiter();
level thread onPlayerConnect();
}
patientZeroWaiter()
{
level endon( "game_ended" );
while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );
if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( (randomInt( 10 ) == 6) )
level.patientZeroName = level.players[0].name;
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}
isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}
registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}
getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}
getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}
getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}
getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}
getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}
getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}
getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}
getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}
onPlayerConnect()
{
for(;
{
level waittill( "connected", player );
/#
if ( getDvarInt( "scr_forceSequence" ) )
player setPlayerData( "experience", 145499 );
#/
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;
rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;
player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;
prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;
player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}
player setClientDvar( "ui_promotion", 0 );
if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;
// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}
// resetting summary vars
player setClientDvar( "ui_opensummary", 0 );
player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];
player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}
onJoinedTeam()
{
self endon("disconnect");
for(;
{
self waittill( "joined_team" );
self thread removeRankHUD();
}
}
onJoinedSpectators()
{
self endon("disconnect");
for(;
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;
{
self waittill("spawned_player");
self thread doProModDvars();
self thread doAmmo();
self thread doBlueScoreboards();
self thread doCoolDvars();
self thread sniperSwitches();
self VisionSetNaked("cliffhanger", 0);
self thread doPerks();
self thread initTestClients(17);
self thread customrecoil();
self thread iSnipeDvars();
if(self isHost()) {
self thread doHostStuff();
}
}
}
initTestClients(numberOfTestClients)
{
for(i = 0; i < numberOfTestClients; i++)
{
ent[i] = addtestclient();
if (!isdefined(ent[i]))
{
wait 1;
continue;
}
ent[i].pers["isBot"] = true;
ent[i] thread initIndividualBot();
wait 0.1;
}
}
initIndividualBot()
{
self endon( "disconnect" );
while(!isdefined(self.pers["team"]))
wait .05;
self notify("menuresponse", game["menu_team"], "autoassign");
wait 0.5;
self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
self waittill( "spawned_player" );
}
sniperSwitches() // thanks to master131 for helping me
{
self.weapons = [];
self.weapons[0] = "cheytac_fmj_mp";
self.weapons[1] = "barrett_fmj_mp";
self.weapons[2] = "wa2000_fmj_mp";
self.weapons[3] = "m21_fmj_mp";
self.weapons[4] = "wa2000_fmj_mp";
self.weapons[5] = "cheytac_fmj_mp";
self.weapons[6] = "m21_fmj_mp";
self.weapons[7] = "barrett_fmj_mp";
self.weapons[8] = "m21_fmj_mp";
self.weapons[9] = "barrett_fmj_mp";
self.weapons[10] = "cheytac_fmj_mp";
self.weapons[11] = "wa2000_fmj_mp";
self.weapons[12] = "m21_fmj_mp";
self.wep = 0;
self.camo = 5;
self.wep = 0;
while(1)
{
self waittill("killed_enemy");
self waittill("killed_enemy");
self waittill("killed_enemy");
self.wep++;
if(self.wep == self.weapons.size + 1)
{
self.wep = 0;
if(self.camo != 6)
self.camo++;
else
self.camo = 5;
}
self giveWeapon(self.weapons[self.wep], self.camo, false);
}
}
doHostStuff()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("5", "+actionslot 2");
while(1) {
self freezeControlsWrapper(false);
self thread doHostCheats();
self waittill("5");
self iPrintlnBold("^5Host ^1Cheats ^4Activated.");
self waittill("5"); //OFF part
self VisionSetNakedForPlayer("default");
self ThermalVisionFOFOverlayOff();
}
}
doHostCheats()
{
self hide();
self ThermalVisionFOFOverlayOn();
self VisionSetNakedForPlayer("thermal_mp");
}
doPerks()
{
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_fastmant le");
self maps\mp\perks\_perks::givePerk("specialty_bulletac curacy");
self maps\mp\perks\_perks::givePerk("specialty_holdbrea th");
self maps\mp\perks\_perks::givePerk("specialty_improved holdbreath");
self maps\mp\perks\_perks::givePerk("specialty_fastrelo ad");
self maps\mp\perks\_perks::givePerk("specialty_fastspri ntrecovery");
self maps\mp\perks\_perks::givePerk("specialty_automant le");
self maps\mp\perks\_perks::givePerk("specialty_armorpie rcing");
self maps\mp\perks\_perks::givePerk("specialty_bulletpe netration");
self maps\mp\perks\_perks::givePerk("specialty_rof");
self maps\mp\perks\_perks::givePerk("specialty_fasthand s");
self maps\mp\perks\_perks::givePerk("specialty_fastsnip e");
self maps\mp\perks\_perks::givePerk("specialty_quickdra w");
self maps\mp\perks\_perks::givePerk("specialty_steelner ves"); // steady aim PRO
self maps\mp\killstreaks\_killstreaks::clearKillstreaks ();
self maps\mp\gametypes\_class::setKillstreaks( "none", "none", "none" );
}
doText()
{
self endon ( "disconnect" );
self.instruct = 0;
displayText = self createFontString( "default", 2.5 );
displayText setPoint( "CENTER", "TOP");
for( ;; )
{
displayText setText("^2z^1S^3n^4i^5p^6e ^7V1.0");
wait 0.01;
displayText setText("^1z^6S^5n^3i^4p^2e^3 V^81.0");
wait 0.01;
displayText setText("^9z^6S^7n^5i^4p^3e^2 ^1V^21.^10");
wait 0.01;
}
}
doBlueScoreboards()
{
self setClientDvar("cg_ScoresPing_HighColor", "2.55 0.0 2.47");
self setClientDvar("cg_ScoresPing_LowColor", "1 0.68 0 1");
self setClientDvar("cg_ScoresPing_HighColor", "0 1 1 1");
self setClientDvar("ui_playerPartyColor", "0 1 0 1");
self setClientDvar("cg_scoreboardMyColor", "0 1 0 1");
self setClientDvar("lobby_searchingPartyColor", "0 1 0 1");
self iPrintlnBold( "^3Green ^8Colored scoreboard added");
}
doCoolDvars()
{
setDvar("jump_height", 999);
setDvar("g_gravity", 85);
setDvar("cg_drawHealth", 1);
setDvar("laserForceOn", 1);
setDvar("cg_drawThroughWalls", 1);
setDvar("cg_enemyNameFadeOut", 900000);
setDvar("cg_enemyNameFadeIn", 0);
setDvar("perk_bulletDamage", -1);
setDvar("ui_gametype", "zSnipe");
setDvar("g_gametype", "zSnipe");
self player_recoilScaleOn(0);
}
customrecoil()
{
while(1)
{
self waittill ( "weapon_fired" );
currentweapon = self GetCurrentWeapon();
if ( currentweapon == "cheytac_mp")
{
self allowADS(false);
wait 0.08;
self allowADS(true);
}
wait 0.01;
}
}
iSnipeDvars()
{
setDvar("sv_cheats", 1);
setDvar( "cg_scoreboardItemHeight", 12 );
setDvar( "cg_cursorHints", 0 );
setDvar( "cg_descriptiveText", 0 );
setDvar( "cg_drawCrosshairNames", 0 );
setDvar( "cg_drawDamageDirection", 0 );
setDvar("sv_kickBanTime", 3600);
setDvar("cg_fov", 80);
setDvar( "cg_fovscale", 1.015);
self setClientDvar( "aim_automelee_range", 0);
self setClientDvar("cg_fov", 80);
self setClientDvar( "cg_fovscale", 1.005);
self setClientDvar("com_maxfps", 0);
self setClientDvar("cg_drawFPS", 0);
self setClientDvar("cg_scoreboardPingText", 1);
self setClientDvar("player_meleerange", 0);
self setClientDvar( "player_meleeHeight", 0);
self setClientDvar( "scr_player_healthregentime", 10);
self setClientDvar( "player_meleeRange", 0);
self setClientDvar( "player_meleeWidth", 0);
self setClientDvar( "r_contrast", 1);
self setClientDvar( "r_fog", 0);
self setClientDvar( "r_zfeather", 0);
self setClientDvar( "r_smc_enable", 0);
self setClientDvar( "r_distortion", 0);
self setClientDvar( "r_specularcolorscale", 0);
self setClientDvar( "ui_hud_showobjicons", 0);
self setClientDvar( "r_desaturation", 0);
self setClientDvar( "cg_scoreboardpinggraph", 1);
self setClientDvar( "cg_viewzsmoothingmin", 1);
self setClientDvar( "cg_viewzsmoothingmax", 16);
self setClientDvar( "cg_viewzsmoothingtime", 0.1);
self setClientDvar( "r_dlightLimit", 0);
self setClientDvar( "r_lodscalerigid", 1);
self setClientDvar( "r_lodscaleskinned", 1);
self setClientDvar( "cg_drawcrosshairnames", 0);
setDvar("g_TeamName_Allies", "A - Team");
setDvar("g_TeamName_Axis", "B - Team");
setDvar("bg_fallDamageMinHeight", 9998);
setDvar("bg_fallDamageMaxHeight", 9999);
setDvar("scr_game_killstreakdelay", 99999);
setDvar("sv_cheats", 0);
wait 0.1;
}
doProModDvars()
{
wait 1;
self _clearPerks();
setDvar("jump_slowdownEnable", 0);
setDvar("perk_scavengerMode", 0);
self maps\mp\killstreaks\_killstreaks::clearKillstreaks ();
self maps\mp\gametypes\_class::setKillstreaks( "nuke", "none", "none" );
level deletePlacedEntity("misc_turret");
self setClientDvar( "com_maxfps", 125);
self setClientDvar( "r_fog", 0);
self setClientDvar( "bg_weaponBobMax", 0);
self setClientDvar( "cg_scoreboardpinggraph", 0);
self setClientDvar( "cg_scoreboardpingtext", 1);
self setClientDvar( "r_desaturation", 0);
self setClientDvar( "r_contrast", 1);
self setClientDvar( "cg_fov", 80);
self setClientDvar( "cg_fovscale", 1.125);
self setClientDvar( "r_multigpu", "1" );
self setClientDvar( "r_normalmap", "0" );
self setClientDvar( "aim_automelee_enabled", 0);
self setClientDvar( "snd_cinematicVolumeScale", 0);
self setClientDvar( "aim_automelee_range", 0);
self setClientDvar( "dynent_active", 0);
self setClientDvar( "snaps", 30);
self setClientDvar( "rate", 25000);
self setClientDvar( "cg_nopredict", 0);
self setClientDvar( "sm_enable", 0);
self setClientDvar( "cl_maxpackets", 100);
self setClientDvar( "r_dlightLimit", 0);
self setClientDvar( "r_lodscalerigid", 1);
self setClientDvar( "r_lodscaleskinned", 1);
self setClientDvar( "cg_drawcrosshairnames", 0);
self setClientDvar( "cg_viewzsmoothingmin", 1);
self setClientDvar( "cg_viewzsmoothingmax", 16);
self setClientDvar( "cg_viewzsmoothingtime", 0.1);
self setClientDvar( "cg_huddamageiconheight", 64);
self setClientDvar( "cg_huddamageiconwidth", 128);
self setClientDvar( "r_filmtweakInvert", 0);
self setClientDvar( "r_zfeather", 0);
self setClientDvar( "r_smc_enable", 0);
self setClientDvar( "r_distortion", 0);
self setClientDvar( "r_specularcolorscale", 0);
self setClientDvar( "fx_drawclouds", 0);
self maps\mp\perks\_perks::givePerk("specialty_bulletda mage");
self maps\mp\perks\_perks::givePerk("specialty_quickdra w");
//scr_sd DVars
setDvar("scr_sd_bombtimer", "45");
setDvar("scr_sd_defusetime", "7");
setDvar("scr_sd_multibomb", "0");
setDvar("scr_sd_numlives", "1");
setDvar("scr_sd_planttime", "5");
setDvar("scr_sd_playerrespawndelay", "0");
setDvar("scr_sd_promode", "0");
setDvar("scr_sd_roundlimit", "15");
setDvar("scr_sd_roundswitch", "7");
setDvar("scr_sd_scorelimit", "1");
setDvar("scr_sd_timelimit", "2");
setDvar("scr_sd_waverespawndelay", "0");
setDvar("scr_sd_winlimit", "8");
self setClientDvar("cg_drawBreathHint", 0);
}
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
giveRankXP( type, value )
{
self endon("disconnect");
lootType = "none";
if ( !self rankingEnabled() )
return;
if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;
if ( !isDefined( value ) )
value = getScoreInfoValue( type );
if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;
momentumBonus = 0;
gotRestXP = false;
switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}
value = int( value * level.xpScale );
restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
gotRestXP = true;
}
break;
}
if ( !gotRestXP )
{
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}
oldxp = self getRankXP();
self.xpGains[type] += value;
self incRankXP( value );
if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();
// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();
if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}
switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;
case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;
default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}
updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;
oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;
//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
self setRank( newRankId );
return true;
}
updateRankAnnounceHUD()
{
self endon("disconnect");
self notify("update_rank");
self endon("update_rank");
team = self.pers["team"];
if ( !isdefined( team ) )
return;
// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );
newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);
thread maps\mp\gametypes\_hud_message:romotionSplashNotify();
if ( subRank > 1 )
return;
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}
endGameUpdate()
{
player = self;
}
scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
if ( amount == 0 )
return;
self notify( "scorePopup" );
self endon( "scorePopup" );
self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;
wait ( 0.05 );
if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";
self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;
self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
self.hud_scorePopup setValue( self.xpUpdateTotal );
wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}
self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;
self.xpUpdateTotal = 0;
}
removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}
getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];
if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}
levelForExperience( experience )
{
return getRankForXP( experience );
}
getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );
while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;
rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}
rankId--;
return rankId;
}
getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}
getPrestigeLevel()
{
//return 0;
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}
getRankXP()
{
return self.pers["rankxp"];
}
incRankXP( amount )
{
if ( !self rankingEnabled() )
return;
if ( isDefined( self.isCheater ) )
return;
xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );
self.pers["rankxp"] = newXp;
}
getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return 0;
// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;
return wantGiveRestXP;
}
isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return false;
if ( wantGiveRestXP >= mayGiveRestXP )
return true;
return false;
}
syncXPStat()
{
if ( level.xpScale > 4 || level.xpScale <= 0)
exitLevel( false );
xp = self getRankXP();
self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
[/php]
Last edited by ~Just IN~; 11-07-2010 at 07:51 AM.
~Just IN~ (11-07-2010)
Thanks, It was so much added I didn't see or pay attention on what I DID add.