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  1. #1
    Hell_Demon's Avatar
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    CGS/CG/Ent/ClientInfo addies

    Found & posted here by me:
    Code:
    CGS ptr: 0xD2B6E0
    CG ptr: 0xD2B710
    Entity ptr: 0xD2E8F0
    Entity size: 0x328
    ClientInfo ptr: 0x05EFE8
    ClientInfo size: 0x5C8
    IsInGame ptr(?): (*(DWORD*)0xD2EB9C)+0x18
    Credits to cardoow(posted by House on page 2):
    Code:
    DrawStretchPic 0x6EA5B0
    RegisterFont 0x6E8FD0
    RegisterShader 0x6CDE40
    DrawEngineText 0x6EAAE0 
    SendConsoleCommand 0x5C9DA0
    RegisterTag 0x5B5B30
    getTagOrigin 0x7A0BE0
    getWeaponinfo 0x503960
    CRefdef 0x2ABDAFC0
    credits to cypherPresents, king-orgy, cardoow, raiders(posted by Hahaz on page 2)
    Code:
    DrawPic 
    0x6EA5B0 
    x8bx44x24x28xd9x44x24x20x8bx4cx24x24x50x51x83xecx24 xxxxxxxxxxxxxxxxx 
      
    DrawText 
    0x006EAAE0 
    x55x8bx6cx24x08x80x7dx00x00x56x57x0fx84x00x00x00x00x8bxc5x8dx50x01 xxxxxxxxxxxxx????xxxxx 
      
    RegisterFont 
    0x6E8FD0 
    x8bx44x24x04x6axffx6ax01x50x6ax14xe8x00x00x00x00 xxxxxxxxxxxx???? 
      
    CG_ClientFrame 
    0x4CA8C0 
    x83xecx34x53x55x56x57xe8x00x00x00x00 xxxxxxxx???? 
      
    CG_Trace 
    0x426CB0 
    x8bx44x24x20x8bx4cx24x1cx8bx54x24x08x81xecx00x00x00x00x53 xxxxxxxxxxxxxx????x 
      
    CG_Obituary 
    int __usercall sub_7C96F0<eax>(int a1<eax>, int a2) 
    0x7C96F0 
    x83xecx7cx0fxbfx88xc6x00x00x00xf3x0fx10x05x00x00x00x00x53x55x0fxbfxa8xc4x00x00x00x56x33xdb xxxxxxxxxxxxxx????xxxxxxxxxxxx 
      
    CG_FireWeapon 
    int __cdecl sub_43DA80(int a1, int a2, int a3, int a4, unsigned int a5, int a6, char a7) 
    0x43DA80 
    x83xecx58x55x8bx6cx24x64x56x8bx74x24x74x85xf6x75x00 xxxxxxxxxxxxxxxx? 
      
    CG_FireWeaponRecoil 
    void __cdecl sub_643F60(int a1, int a2, int a3, int a4) 
    0x643F60 
    x51x8bx54x24x0cx66x83xbaxa6x02x00x00x02x57x8bx3dx00x00x00x00x0fx84x00x00x00x00 xxxxxxxxxxxxxxxx????xx???? 
      
    CG_DrawBulletsImpacts 
    int __cdecl sub_7F62B0(int a1, int a2, unsigned __int16 a3, int a4, int a5, int a6, char a7) 
    0x7F62B0 
    x81xecx00x00x00x00x8bx84x24x50x01x00x00x53x55x8bxacx24x4cx01x00x00 xx????xxxxxxxxxxxxxxxx 
      
    R_RenderScene 
    signed int __cdecl sub_6DF8F0(int a1, int a2) 
    0x6DF8F0 
    x55x8bxecx83xe4xf8xb8x00x00x00x00xe8x00x00x00x00x80x3dx00x00x00x00x00 xxxxxxx????x????xx????? 
    
    RegisterShader 
    0x6CDE40 
    x8bx4cx24x04x80x39x00x75x00xa1x00x00x00x00xc3 xxxxxxxx?x????x 
    
    RegisterTag 
    0x5B5B30 
    x8bx54x24x04x8bxc2x56x8dx70x01x8dx9bx00x00x00x00 xxxxxxxxxxxxxxxx 
    
    getTagOrigin        
    0x7A0BE0 
    x51x66x83xbexa6x02x00x00x01x53x8bx5cx24x0cx75x00x8bx86xe8x01x00x00x0fxb6x4ex04 xxxxxxxxxxxxxxx?xxxxxxxxxx 
         
    getWeaponinfo 
    0x503960 
    x8bx44x24x04x8bx0cx85x00x00x00x00x8bx41x08xc3 xxxxxxx????xxxx 
    
    SendConsoleCommand 
    0x5C9DA0 
    x6ax35xe8x00x00x00x00x8bx44x24x0cx8ax08x83xc4x04x80xf9x70x74x00 xxx????xxxxxxxxxxxxx?
    Have fun
    ~ Hell

    P.S. I'll start reversing the classes this weekend(hopefully the game will be patched by then)

    Credit: cardoow

    Code:
    DWORD CBot::GetWeaponOffset(DWORD WeaponNum)
    {
    	static DWORD dwCall = 0x503960;
    	static DWORD dwReturn;
    	__asm{
    		PUSH WeaponNum
    		CALL [dwCall]
    		mov dwReturn, eax
    		ADD ESP,0x4
    	}
    	return dwReturn;
    }
    Code:
    void CBot::xHair()
    {
    	CClientInfo* pLocal = GetLocalClient();	
    	cWeaponInfo* WeapInfo = (cWeaponInfo*)(GetWeaponOffset(pLocal->Weapon));
    	if(WeapInfo)
    	{		
                    WeapInfo->xHair;//reverse class yourself
    	}
    }
    Code:
    enum eTypes
    {
    	ET_GENERAL,
    	ET_PLAYER,
    	ET_PLAYER_CORPSE,
    	ET_ITEM,
    	ET_MISSILE,
    	ET_INVISIBLE,
    	ET_SCRIPTMOVER,
    	ET_SOUND_BLEND,
    	ET_FX,
    	ET_LOOP_FX,
    	ET_PRIMARY_LIGHT,
    	ET_MG42,
    	ET_HELICOPTER,
    	ET_PLANE,
    	ET_VEHICLE,
    	ET_VEHICLE_COLLMAP,
    	ET_VEHICLE_CORPSE,
    	ET_ACTOR,
    	ET_ACTOR_SPAWNER,
    	ET_ACTOR_CORPSE,
    	ET_STREAMER_HINT,
    };//this is complete 
    
    DWORD CBot::GetType(CEntity* pEnt)
    {
    	static DWORD dwReturn;
    	__asm mov esi, pEnt
    	__asm movsx eax, WORD PTR DS:[esi+0x2A6]
    	__asm mov dwReturn, eax
    	return dwReturn;
    }

    Code:
    int CBot::GetPlayerTag(WORD TagName, CEntity* Entity, float* Origin)
    {
    	static DWORD dwCall = 0x7A0BE0;
    	static DWORD dwLpTag = GetLpTag(Entity);//reverse the getLpTag yourself
    	__asm{
    		MOV ESI, Entity
    		MOV ECX, dwLpTag
    		MOVZX EDI,WORD PTR DS:[0x3EDB1EA]//headbone
    		push Origin
    		CALL [dwCall]
    		ADD ESP, 0x4
    	}
    }
    Last edited by Hell_Demon; 11-10-2010 at 05:51 AM.
    Ah we-a blaze the fyah, make it bun dem!

  2. The Following 7 Users Say Thank You to Hell_Demon For This Useful Post:

    Ali (11-09-2010),Archangel (11-09-2010),House (11-09-2010),Insane (11-10-2010),[MPGH]master131 (11-10-2010),Melodia (11-11-2010),Skyline. (11-09-2010)

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