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  1. #1
    Capevaldo's Avatar
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    Compile errors - Whit's combined base v2

    Hello everybody! I'm trying to make a menu hack, but i have this errors when I try to compile

    (Edited error code)
    Code:
    ------ Build started: Project: BRForce menu, Configuration: Debug Win32 ------
    Compiling...
    Base.cpp
    c:\documents and settings\administrador\desktop\jogos\ca ~ bases\combined base v2\cabase\base.cpp(55) : error C2664: 'D3DXCreateFontW' : cannot convert parameter 11 from 'const char [6]' to 'LPCWSTR'
            Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
    c:\documents and settings\administrador\desktop\jogos\ca ~ bases\combined base v2\cabase\base.cpp(58) : error C2664: 'D3DXCreateFontW' : cannot convert parameter 11 from 'const char [12]' to 'LPCWSTR'
            Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
    DirectX.cpp
    c:\documents and settings\administrador\desktop\jogos\ca ~ bases\combined base v2\cabase\directx.cpp(23) : error C2664: 'D3DXCreateFontW' : cannot convert parameter 11 from 'const char [6]' to 'LPCWSTR'
            Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
    c:\documents and settings\administrador\desktop\jogos\ca ~ bases\combined base v2\cabase\directx.cpp(35) : error C2664: 'D3DXCreateFontW' : cannot convert parameter 11 from 'const char [12]' to 'LPCWSTR'
            Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
    c:\documents and settings\administrador\desktop\jogos\ca ~ bases\combined base v2\cabase\directx.cpp(55) : error C2664: 'ID3DXFont::DrawTextW' : cannot convert parameter 2 from 'char [1024]' to 'LPCWSTR'
            Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
    Menu.cpp
    c:\documents and settings\administrador\desktop\jogos\ca ~ bases\combined base v2\cabase\menu.cpp(75) : error C2664: 'ID3DXFont::DrawTextW' : cannot convert parameter 2 from 'char *' to 'LPCWSTR'
            Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
    c:\documents and settings\administrador\desktop\jogos\ca ~ bases\combined base v2\cabase\menu.cpp(78) : error C2664: 'ID3DXFont::DrawTextW' : cannot convert parameter 2 from 'char *' to 'LPCWSTR'
            Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
    c:\documents and settings\administrador\desktop\jogos\ca ~ bases\combined base v2\cabase\menu.cpp(80) : error C2664: 'ID3DXFont::DrawTextW' : cannot convert parameter 2 from 'char *' to 'LPCWSTR'
            Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
    Generating Code...
    Build log was saved at "file://c:\Documents and Settings\Administrador\Meus documentos\Visual Studio 2008\Projects\BRForce menu\BRForce menu\Debug\BuildLog.htm"
    BRForce menu - 8 error(s), 0 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
    Someone can helps me?

    Thanks a lot.
    Last edited by Capevaldo; 11-10-2010 at 12:23 PM.
    • CABR Minion:
    Feb, 12th 2011 - Aug, 12th 2011

    • Full CA Section Minion:
    July, 06th 2011 - Aug, 12th 2011

  2. #2
    Solify's Avatar
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    rename it to GetModuleHandleA

  3. #3
    Sydney's Avatar
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    watch that you declared everything and included all folders that needed for it from sdk

    Thanks Cosmos


  4. #4
    Mr.Magicman's Avatar
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    Change the characterset to multibyte

  5. The Following 4 Users Say Thank You to Mr.Magicman For This Useful Post:

    Capevaldo (11-10-2010),fvestrgenrl (11-10-2010),Nubzgetkillz (11-10-2010),whit (11-10-2010)

  6. #5
    Capevaldo's Avatar
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    Quote Originally Posted by Mr.Magicman View Post
    Change the characterset to multibyte
    Sorry, but how I do it? Is to change Unicode to Multibyte? I think i have do it a few months ago, but i can't remember =X
    • CABR Minion:
    Feb, 12th 2011 - Aug, 12th 2011

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  7. #6
    Alessandro10's Avatar
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    Go to Project, Properties, General, in Character Set change for Multi-byte

  8. The Following User Says Thank You to Alessandro10 For This Useful Post:

    Capevaldo (11-10-2010)

  9. #7
    whit's Avatar
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    Way to spoonfeed guys
    Mr. Magicman gave the right response

  10. #8
    Nubzgetkillz's Avatar
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    Quote Originally Posted by whit View Post
    Way to spoonfeed guys
    Mr. Magicman gave the right response
    Lol, Whit said spoonfeed

    Member since September 25, 2010

    Current Objectives:
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    • Find a decent job in the Computer Science Field
    • Learn more programming languages

    Looking for Elo Boosting Job - League of Legends
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    Skype: whatthedream

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