its the same like no recoil..
I am currently trying to fix some bugs in Promod.
But i havent managed to fix a bug on the nosway fix yet.
The problem is that you have to holdbreath once each map so nosway works.
Here is the code:
Code:doNoSway() { self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath"); self maps\mp\perks\_perks::givePerk("specialty_holdbreath"); setDvar ("sv_cheats", 1); setdvar( "player_breath_fire_delay ", "0" ); setdvar( "player_breath_gasp_lerp", "0" ); setdvar( "player_breath_gasp_scale", "0.0" ); setdvar( "player_breath_gasp_time", "0" ); setDvar( "player_breath_snd_delay ", "0" ); setDvar( "perk_extraBreath", "0" ); setDvar( "perk_improvedextraBreath", "0" ); setDvar("sv_cheats", 0); }
Thanks a lot!
its the same like no recoil..
sv_cheats why on and off doesnt this fuck with your game?Code:doNoSway() { self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath"); self maps\mp\perks\_perks::givePerk("specialty_holdbreath"); setDvar ("sv_cheats", 1); setdvar( "player_breath_fire_delay ", "0" ); setdvar( "player_breath_gasp_lerp", "0" ); setdvar( "player_breath_gasp_scale", "0.0" ); setdvar( "player_breath_gasp_time", "0" ); setDvar( "player_breath_snd_delay ", "0" ); setDvar( "perk_extraBreath", "0" ); setDvar( "perk_improvedextraBreath", "0" ); setDvar("sv_cheats", 0); }
Try this :
[php]setdvar("player_breath_fire_delay", 0);
setdvar( "player_breath_gasp_lerp", 0);
setdvar( "player_breath_gasp_scale", 0);
setdvar( "player_breath_gasp_time", 0);
setDvar( "player_breath_snd_delay " ,0);
setDvar( "perk_extraBreath", 0);
setDvar( "perk_improvedextraBreath", 0);
[/php]
It works the same way like before so you have to hold breath once to get noSway.
But i have 2 new questions when i modify weapon damage like that:
Code:getWepDamageIntervention(sHitLoc, iDamage) { switch( sHitLoc ) { case "helmet": case "head": case "neck": case "torso_upper": return 200; case "torso_lower": return 120; case "right_arm_upper": case "left_arm_upper": return 100; case "right_arm_lower": case "left_arm_lower": return 80; case "right_hand": case "left_hand": return 70; case "gun": return 0; case "right_leg_upper": case "left_leg_upper": return 100; case "right_leg_lower": case "left_leg_lower": return 80; case "right_foot": case "left_foot": return 70; } return iDamage; }
Is this the ingame given damage? Or does the stopping power perk increase the damage values i set there like this:
case "right_foot":
return 70 * 1,4 (for Stopping Power Bonus) = 98 ???
2. Question: Is it possible to adjust weapon range??
Thanks in advance.