Code:
Vision()
{
self endon("death");
self notifyOnPlayerCommand("5", "+actionslot 2");
self waittill("5");
self VisionSetNakedForPlayer("cheat_chaplinnight", 1);
wait 30;
self VisionSetNakedForPlayer( getDvar("mapname"), 1);
}
}
Tell me if you want it as a loop, this one you can only use once (or no need to, if you know how to make a loop)
Code:
Invisible()
{
self endon("death");
for(;;){
self waittill("5");
self iPrintLnBold("Hidden");
self hide();
wait 10;
self iPrintLnBold("Visible");
self show();
wait 30;
self iPrintLnBold("Invisibility ready");}
}
Code:
playFxOnTag( level.spawnGlow["enemy"], self, "j_head" );
or
self attach("weapon_minigun", "j_shouldertwist_le", false);
The FX can either be enemy or friendly,
j_head can be changed to the bodypart you want (but you need to have the correct name - tell me if you want a list)
attach - not really sure if you can do all models with this one tbh
For the airdrop I've been working my life out of it trying to manage, but for no reason <_< Had it working a but but then i messed it up and bam..
Make a new thread for it, and we both can hope someone answers