How to do that i really want a shotgun shooting rockets
How to do that i really want a shotgun shooting rockets
Replace rpg_mp with the thing you want,Code:RPGShooter() { self endon("death"); for(;;){ self waittill ("weapon_fired"); forward = self getTagOrigin("tag_eye"); end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000); location = BulletTrace( forward, end, 0, self )[ "position" ]; MagicBullet( "rpg_mp", forward, location, self );} } vector_Scal(vec, scale) { vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale); return vec; }
Code:ac130_105mm_mp ac130_40mm_mp ac130_25mm_mp stinger_mp javelin_mp rpg_mp And probably lots more
panzerbjørn (11-20-2010)
Niceee. quick and easy
but it doesnt look like its for a spefic weapon
1337 thanks 4 posting
Thanks people
is there a code for remotemissile_projectile_mp to work??
If I Helped You, Plz Thanks.
It Would Help Alot
What Do You Do For A Living?
What's That?I Mostly Own Noobs With The AK-47 With Silencer
(Turns To Friend)
[img]https://www.danasof*****m/sig/asd248737.jpg[/img]HAHAHA Noob!!!!!!
nope that 1 isnt working
wonder how the valkyrie works?
If I Helped You, Plz Thanks.
It Would Help Alot
What Do You Do For A Living?
What's That?I Mostly Own Noobs With The AK-47 With Silencer
(Turns To Friend)
[img]https://www.danasof*****m/sig/asd248737.jpg[/img]HAHAHA Noob!!!!!!
I dont want all wapens to have a special bullet how do i do it? It gives my nothing or a script error...
Last edited by GoDZeN; 11-21-2010 at 02:16 AM.
Did you try what I wrote higher up?
Yep but its not working explain it my again pleas.^^