whit (11-21-2010)
Since the dipshit gang of oliver and ppl2pass have it already I might as well release it cuz it'll get leaked anyway.Code:0x7FF010
EDIT : If you don't know how to use this, use Google.
Last edited by Crash; 11-21-2010 at 10:21 AM.
whit (11-21-2010)
lol, pretty close to eu 0x7FE010.
Oh, you might need this:
Enjoy, not gonna tell u how to update itCode:GetPlayerByIndex = (lpGetPlayerByIndex)(0x3715DD10); unsigned long ulThis = *(unsigned long*)(0x3780A0A8);
Last edited by Hahaz; 11-21-2010 at 10:24 AM.
Also for nametags i got 2 addresses i can't test atm.
Code:class CILTDrawPrim { public: virtual void function0(); // virtual void function1(); // virtual void function2(); // virtual void function3(); // virtual void function4(); // virtual void function5(); // virtual void function6(); // virtual void function7(); // virtual void function8(); // virtual void function9(); // virtual void function10(); // virtual void function11(); // virtual void function12(); // virtual void function13(); // virtual void function14(); // virtual void function15(); // virtual void function16(); // virtual void function17(); // virtual void function18(); // virtual void function19(); // virtual void function20(); // virtual void function21(); // virtual void function22(); // virtual void function23(); // virtual void function24(); // virtual void function25(); // virtual void function26(); // virtual void function27(); // virtual void function28(); // virtual void function29(); // virtual void function30(); // virtual void function31(); // virtual void function32(); // virtual void function33(); // virtual void function34(); // virtual void function35(); // virtual void function36(); // virtual void function37(); // virtual void function38(); // virtual void function39(); // virtual void function40(); // virtual void function41(); // virtual void function42(); // virtual void function43(); // virtual void function44(); // virtual void function45(); // virtual void function46(); // virtual void function47(); // virtual void function48(); // virtual void function49(); // virtual HRESULT Project( float x, float y, float z, D3DXVECTOR3* pProjectOut, D3DXVECTOR3* pTransformOut); // char unknown[17232]; //0x0004 D3DXMATRIX World; //0x4354 D3DXMATRIX View; //0x4394 D3DXMATRIX Projection; //0x43D4 };//Size=0x4414(17428)
Have fun noobs. To think I used to care for this section. Credits to zoomgodCode:bool WorldToScreen( D3DXVECTOR3 vWorldPos, D3DXVECTOR3 * pOut ) { CILTDrawPrim* pDrawPrim = *(CILTDrawPrim**)0x7FF010; D3DXVec3Project( pOut, &vWorldPos, &m_ViewPort, &pDrawPrim->Projection, &pDrawPrim->View, &pDrawPrim->World ); return ( pOut->z < 1.0f ); }
whit (11-21-2010)
Nice release thank crash and whatup
a pointer to ltdrawprim can also be found in ltclient at offset 0xCC
Aqollo (11-22-2010),CoderDream (11-22-2010),Crash (11-22-2010),GodHack2 (11-22-2010),NOOB (11-22-2010)
Im trying to use that W2S and DrawPrim Struct, and my W2S is returning 0.