I did this yesterday, change positions to what ya want
Not really sure if you need the spawnstruct();
Code:
showAmmo()
{
ammoBoardBack = self createFontString( "default", 1 );
ammoBoardBack setPoint( "TOPRIGHT", "TOPRIGHT", -90, 420);
ammoBoardBack setShader("black", 120, 60);
ammoBoardBack.alpha = .70;
ammoBoard = self createFontString( "default", 2.5 );
ammoBoard setPoint( "TOPRIGHT", "TOPRIGHT", -95, 420);
amnt = spawnstruct();
amnt.ammo = self getWeaponAmmoClip(self getCurrentWeapon());
ammoBoard setValue(amnt.ammo);
stockBoard = self createFontString( "default", 2.5 );
stockBoard setPoint( "TOPRIGHT", "TOPRIGHT", -95, 450);
amntz = spawnstruct();
amntz.ammo = self getWeaponAmmoStock(self getCurrentWeapon());
stockBoard setValue(amntz.ammo);
ammoBoard2 = self createFontString( "default", 2.5 );
ammoBoard2 setPoint( "TOPRIGHT", "TOPRIGHT", -140, 420);
ammoBoard2 setText("Ammo:");
ammoBoard3 = self createFontString( "default", 2.5 );
ammoBoard3 setPoint( "TOPRIGHT", "TOPRIGHT", -140, 450);
ammoBoard3 setText("Stock:");
while(1)
{
amnt.ammo = self getWeaponAmmoClip(self getCurrentWeapon());
amntz.ammo = self getWeaponAmmoStock(self getCurrentWeapon());
ammoBoard setValue(amnt.ammo);
stockBoard setValue(amntz.ammo);
wait 0.10;
}
}