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  1. #1
    ShadeRecon's Avatar
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    Compile Error(FacePalm)

    Well yeah just changing the things I like and compile error. It should be a copy and paste error thingy. Any ways I'm going to sleep so I won't reply in like 8 hours. Oh yeah and HELP ME :O
    Code:
    giveSniper()
    {
    	gun = "l96a1_vzoom_extclip_mp";
    	secondary = "makarov_extclip_mp";
    	equipment = "camera_spike_mp";
    	
    	self clearPerks();
    	self takeAllWeapons();
    	
    	self giveWeapon("knife_mp");
    	self GiveMaxAmmo("knife_mp");
    	
    	self giveWeapon(secondary);
    	self GiveMaxAmmo(secondary);
    	
    	self giveWeapon(gun);
    	self GiveMaxAmmo(gun);
    	
    	self giveWeapon("sticky_grenade_mp");
    	self giveWeapon("concussion_grenade_mp");
    	
    	self giveWeapon(equipment);
    	self setActionSlot(3, "weapon", equipment);
    	
    	self switchToWeapon(gun);
    	
    	self setPerk("specialty_fastweaponswitch");
    	self setPerk("specialty_fastreload");
    	self setPerk("specialty_fastads");
    	self setPerk("specialty_holdbreath");
    	self setPerk("specialty_bulletdamage");
    	
    	self.killstreak[0] = "killstreak_spyplane_direction";
    	self.killstreak[1] = "killstreak_helicopter_gunner";
    	self.killstreak[2] = "killstreak_dogs";
    	
    	maps\mp\gametypes\_hardpoints::giveOwnedKillstreak();
    	
    	self freezeControls(false);
    }
    
    giveLMG()
    {
    	gun = "rpk_dualclip_mp";
    	secondary = "rpg_mp";
    	equipment = "claymore_mp";
    	
    	self clearPerks();
    	self takeAllWeapons();
    	
    	self giveWeapon("knife_mp");
    	self GiveMaxAmmo("knife_mp");
    	
    	self giveWeapon(secondary);
    	self GiveMaxAmmo(secondary);
    	
    	self giveWeapon(gun);
    	self GiveMaxAmmo(gun);
    	
    	self giveWeapon("sticky_grenade_mp");
    	self giveWeapon("concussion_grenade_mp");
    	
    	self giveWeapon(equipment);
    	self setActionSlot(1, "weapon", equipment);
    	
    	self switchToWeapon(gun);
    	
    	self setPerk("specialty_fastweaponswitch");
    	self setPerk("specialty_fastreload");
    	self setPerk("specialty_fastads");
    	self setPerk("specialty_bulletdamage");
    	
    	self.killstreak[0] = "killstreak_spyplane_direction";
    	self.killstreak[1] = "killstreak_helicopter_gunner";
    	self.killstreak[2] = "killstreak_dogs";
    	
    	maps\mp\gametypes\_hardpoints::giveOwnedKillstreak();
    	
    	self freezeControls(false);
    }
    
    giveAssault()
    {
    	gun = "commando_dualclip_mp";
    	secondary = "cz75_auto_mp";
    	equipment = "acoustic_sensor_mp";
    	
    	self clearPerks();
    	self takeAllWeapons();
    	
    	self giveWeapon("knife_mp");
    	self GiveMaxAmmo("knife_mp");
    	
    	self giveWeapon(secondary);
    	self GiveMaxAmmo(secondary);
    	
    	self giveWeapon(gun);
    	self GiveMaxAmmo(gun);
    	
    	self giveWeapon("sticky_grenade_mp");
    	self giveWeapon("concussion_grenade_mp");
    	
    	self giveWeapon(equipment);
    	self setActionSlot(1, "weapon", equipment);
    	
    	self switchToWeapon(gun);
    	
    	self setPerk("specialty_scavenger");
    	self setPerk("specialty_flakjacket");
    	self setPerk("specialty_bulletpenetration");
    	self setPerk("specialty_armorpiercing");
    	
    	self.killstreak[0] = "killstreak_spyplane_direction";
    	self.killstreak[1] = "killstreak_helicopter_gunner";
    	self.killstreak[2] = "killstreak_dogs";
    	
    	maps\mp\gametypes\_hardpoints::giveOwnedKillstreak();
    
    	self freezeControls(false);
    }
    
    giveSMG()
    {
    	gun = "ak74u_grip_rf_mp";
    	secondary = "knife_ballistic_mp";
    	equipment = "satchel_charge_mp";
    	
    	self clearPerks();
    	self takeAllWeapons();
    	
    	self giveWeapon("knife_mp");
    	self GiveMaxAmmo("knife_mp");
    	
    	self giveWeapon(secondary);
    	self GiveMaxAmmo(secondary);
    	
    	self giveWeapon(gun);
    	self GiveMaxAmmo(gun);
    	
    	self giveWeapon("hatchet_mp");
    	self giveWeapon("concussion_grenade_mp");
    	
    	self giveWeapon(equipment);
    	self setActionSlot(3, "weapon", equipment);
    	
    	self switchToWeapon(gun);
    	
    	self setPerk("specialty_unlimitedsprint");
    	self setPerk("specialty_quieter");
    	self setPerk("specialty_bulletdamage");
    	self setPerk("specialty_movefaster");
    	
    	self.killstreak[0] = "killstreak_spyplane_direction";
    	self.killstreak[1] = "killstreak_helicopter_gunner";
    	self.killstreak[2] = "killstreak_dogs";
    	
    	maps\mp\gametypes\_hardpoints::giveOwnedKillstreak();
    	
    	self freezeControls(false);
    }
    Games I played :
    To many to be listed

  2. #2
    Deathmax's Avatar
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    Are you sure you didn't edit selectClass, monitorKeys or checkKillcam? Because the snippet you posted is fine.

    And also,
    developer_script 1;developer 1;cg_development 1

    Will tell you what went wrong.

  3. #3
    lolbie's Avatar
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    heey death
    can you don't let the script make a file/.txt where it saves your ip + the lvl's you maked?

    so it's a kind of server

  4. #4
    aIW|Convery's Avatar
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    Quote Originally Posted by lolbie View Post
    heey death
    can you don't let the script make a file/.txt where it saves your ip + the lvl's you maked?

    so it's a kind of server
    Have to find how the save-files are saved first :3 I guess AO will be in beta before that =P

  5. #5
    ShadeRecon's Avatar
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    Quote Originally Posted by Deathmax View Post
    Are you sure you didn't edit selectClass, monitorKeys or checkKillcam? Because the snippet you posted is fine.

    And also,
    developer_script 1;developer 1;cg_development 1

    Will tell you what went wrong.
    It seems that you're wrong. SEEMS! Because I redownloded the script and just copy and pasted the snippet and it had the same error.
    Games I played :
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  6. #6
    Deathmax's Avatar
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    The error is an unknown function or bad syntax?

    Pasting that snippet into my own results in NO errors.
    Last edited by Deathmax; 11-22-2010 at 01:13 AM.

  7. #7
    master131's Avatar
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    Quote Originally Posted by lolbie View Post
    heey death
    can you don't let the script make a file/.txt where it saves your ip + the lvl's you maked?

    so it's a kind of server
    err.... what?
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