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  1. #1
    Yamato's Avatar
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    Underpass Bunker

    Hi

    I have modified one bunker, I took it from Nemesis mod, so all credits go for Rowan for creating it. I have created this 5 new mapping tools for Underpass, what they do, is to put a bush(3 types) or a tree(2 types) to the map, to add custom ones, just put them as if you put a block. This ones only work on Underpass I think.

    Place all this code in MapEdit anywhere between the mapping tools.

    Code:
    CreateBush1(pos, angle)
    {
    	block = spawn("script_model", pos );
    	block setModel("foliage_pacific_bushtree01_halfsize_animated");
    	block.angles = angle;
    	block Solid();
    	block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    	wait 0.01;
    }
    
    CreateBush2(pos, angle)
    {
    	block = spawn("script_model", pos );
    	block setModel("foliage_pacific_bushtree01_animated");
    	block.angles = angle;
    	block Solid();
    	block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    	wait 0.01;
    }
    
    CreateBush3(pos, angle)
    {
    	block = spawn("script_model", pos );
    	block setModel("foliage_pacific_palms08_animated");
    	block.angles = angle;
    	block Solid();
    	block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    	wait 0.01;
    }
    
    CreateTree1(pos, angle)
    {
    	block = spawn("script_model", pos );
    	block setModel("foliage_tree_oak_1_animated2");
    	block.angles = angle;
    	block Solid();
    	block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    	wait 0.01;
    }
    
    CreateTree2(pos, angle)
    {
    	block = spawn("script_model", pos );
    	block setModel("foliage_cod5_tree_jungle_02_animated");
    	block.angles = angle;
    	block Solid();
    	block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    	wait 0.01;
    }
    And here is the code of the bunker(transformed to quarantine chaos zombie mod):

    Code:
            CreateElevator((-591, -803, 320), (-195, -1401, 337));
            CreateGrids((-610, -1632, 475), (-40, -1860, 475));
            CreateWalls((-610, -2064, 508), (-610, -1790, 538));
            CreateWalls((-610, -1862, 508), (-1160, -1862, 538));
            CreateWalls((-1160, -1860, 508), (-1160, -1550, 538));
            CreateWalls((-630, -1632, 508), (-380, -1632, 538));
            CreateGrids((-43, -1632, 475), (-348, -1383, 475));
            CreateWalls((-610, -2064, 578), (-610, -1790, 608));
            CreateWalls((-630, -1632, 578), (-380, -1632, 608));
            CreateWalls((-610, -1550, 508), (-1160, -1550, 538));
            CreateWalls((-610, -1550, 578), (-1160, -1550, 608));
            CreateWalls((-610, -1862, 578), (-1160, -1862, 608));
            CreateWalls((-1160, -1860, 578), (-1160, -1550, 608));
            CreateWalls((-610, -1540, 508), (-610, -1383, 538));
            CreateWalls((-610, -1540, 578), (-610, -1383, 608));
            CreateWalls((-370, -1630, 508), (-370, -1383, 538));
            CreateWalls((-370, -1630, 578), (-370, -1383, 608));
            CreateDoors((-800, -1588, 482), (-520, -1588, 482), (0, 90, 0), 5, 1, 15, 50);
            CreateDoors((-610, -1830, 490), (-610, -1710, 490), (90, 0, 0), 4, 2, 15, 50);
            mgTurret1 = spawnTurret( "misc_turret", (-233.673, -1420.78, 529.709), "pavelow_minigun_mp" );
            mgTurret1.angles = (0, 97.8662, 0); 
            mgTurret1 setModel( "weapon_minigun" );
            CreateBush1((-802.466, -1617.72, 472.125), (0, 0, 0));
            CreateBush1((-866.362, -1765.21, 480.143), (0, 0, 0));
            CreateTree1((-948.401, -1688.25, 472.125), (0, 0, 0));
            CreateBush1((-541.083, -1442.34, 472.125), (0, 0, 0));
            CreateTree1((-760.843, -1768.59, 472.125), (0, 0, 0));
            CreateBush2((-1086.28, -1750.48, 472.125), (0, 0, 0));
            CreateBush2((-913.462, -1687.81, 487.25), (0, 0, 0));
            CreateBush3((-1085, -1605.58, 472.125), (0, 0, 0));
            CreateBush3((-438.938, -1497.55, 472.125), (0, 0, 0));
            CreateBush3((-696.97, -1686.27, 472.125), (0, 0, 0));
            CreateTree2((-1023.99, -1806.2, 472.125), (0, 0, 0));
            CreateTree2((-803.52, -1701.78, 155), (0, 0, 0));
            CreateBush2((-773.857, -1831.87, 400), (0, 0, 0));
            CreateTree2((-629.484, -1588.36, 155), (0, 0, 0));
            CreateBush2((-810.732, -1724.67, 400), (0, 0, 0));
            CreateBush3((-1018.03, -1639.19, 435), (0, 0, 0));
            CreateBush3((-939.965, -1790.97, 435), (0, 0, 0));
            CreateBush3((-895.754, -1805.19, 435), (0, 0, 0));
            CreateBush3((-664.706, -1592.07, 435), (0, 0, 0));
            CreateTree1((-172.966, -1732.57, 490.125), (0, 0, 0));
            CreateTree2((-253.444, -1689.12, 484.843), (0, 0, 0));
            CreateBush3((-455.681, -1583.11, 390), (0, 0, 0));
            CreateBush2((-352.73, -1783.66, 471.186), (0, 0, 0));
            CreateBush1((-567.309, -1702.97, 468.419), (0, 0, 0));
            CreateTree1((-77.8492, -1760.21, 384.148), (0, 0, 0));
            CreateBush2((-148.348, -1900.97, 472.125), (0, 0, 0));
            CreateBush2((-1033.58, -1692.86, 450), (0, 0, 0));
            CreateBush3((-347.321, -1583.35, 465), (0, 0, 0));
    And here 3 screenshots:





    Hope you like it.

  2. #2
    panzerbjørn's Avatar
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    Cool Bunkers dude ;

  3. #3
    xbeatsszzx's Avatar
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    Nice looks awsome.
    I Am on this site for the mods for mw2 ONLY. Not hacks.

  4. #4
    felleman's Avatar
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    Which code is it to make angles show up (like the Orgin)

    Nice bunker btw

    sry for bad eng

  5. #5
    spiritwo's Avatar
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    You have accomplished: Making an amazing bunker!

    Lol good job I like it
    --
    "Life is tough. It's tougher if you're stupid."

    Spiritwo |






  6. The Following User Says Thank You to spiritwo For This Useful Post:

    Yamato (11-22-2010)