try changingto your ingame nameCode:if(self.name == "lost4468" || self ishost()) {
I am trying to integrate a kickmenu into promod.
The kickmenu works for itsself in a clean mission.gsc.
But it isnt showing up when i use it with promod (its working, i can kick but the menu is invisble!). I think it has something to do with the promod menu /its position.
How do i make the kick menu visible?
Thanks a lot!
Here is the _missions.gsc code: C++ | #include maps\mp\gametypes\_hud_util; #include ma
Last edited by banz; 11-23-2010 at 11:08 AM.
try changingto your ingame nameCode:if(self.name == "lost4468" || self ishost()) {