Nubzgetkillz (11-28-2010),pDevice (01-09-2013),speedforyou (11-28-2010),supercarz1991 (11-28-2010)
Beastmode requires you to reset after death but there are many ways to just respawn after you die.
Here is my way of respawning automatically after you die in beastmode.
If your health is picked up as 0 (Dead) your beastmode will respawn automatically.Code:switch(item.Beast) { case 0: if(item.Beast = 0) { } break; case 1: if(item.Beast ==1) { *(long*)0x378228C4 = 4; if(pMain->goToInfoClass->iCurrentHealth == 0) *(long*)0x378228C4 = 2; } break; }
GodHack2's Way
Code:if case 0: if(item.Beast = 0) { if(pMain->goToInfoClass->iCurrentHealth == 0){ *(long*)0x378228C4 = 2; }else{//credits to GodHack2 *(long*)0x378228C4 = 1; } } break; case 1: if(item.Beast ==1) { if(pMain->goToInfoClass->iCurrentHealth == 0){ *(long*)0x378228C4 = 2; }else{ *(long*)0x378228C4 = 4; } break;
Last edited by Fabolous; 11-28-2010 at 05:11 PM.
Nubzgetkillz (11-28-2010),pDevice (01-09-2013),speedforyou (11-28-2010),supercarz1991 (11-28-2010)
Good job thanks! won't help much for people without the infoclass
Member since September 25, 2010
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nice job thanked
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I have these classes from a while back, i think its still right?
Code:class Main; class Info; class Stats; class WepInfo; class Something; class Main { public: Info* goToInfoClass; //0000 }; class Info { public: char unknown0[8]; __int32 Unknown1; //0008 __int32 iCurrentHealth; //000C char unknown2[4]; __int32 iMaxHealth; //0014 char unknown3[4]; WepInfo* goToWepInfo;//001C Something* goToSomething; //0020 char unknown4[348]; float fStamina; //0180 char unknown5[8]; __int32 iWeaponSlotInUse; //018C float fCameraSomething; //0190 float fCameraSomething2; //0194 float fCameraSomething3; //0198 char unknown6[32]; Stats* goToStats; //01BC }; class WepInfo { public: __int32 iBackPackABulletsLeft; //0000 __int32 i2ndaryBulletsLeft; //0004 __int32 Unknown0; //0008 __int32 iGrenadesLeft; //000C __int32 iBackPackBBulletsLeft; //0010 }; class Stats { public: char unknown0[16]; char szLocalNameChangesInKill[16]; //0010 char unknown1[12]; __int32 iKills; //002C __int32 iDeaths; //0030 char unknown2[44]; __int32 iHeadShots; //0060 }; class Something { public: BYTE bIsAlive; //0000 };
Also if you get errors you don't know how to fix , your a noob /
This is very easy .. fix this simple error
Stephen had to show everyone..