wut
First post smell like shit. But I want to improve my knowledge. And I´m here to suggest create a tutorial about the begin. No, I wont to take my hand and say : oh! little boy! Do u want icecream ? What flavor ? No !
I want to learn and I ever search much.
I found in forum the programmer requirements. I´m studying Assembly and C, again. But if possible, elucidate few locks in my progress and certanily from many many peoples, like me.
How to enable a DEV console ? I found https://www.mpgh.net/forum/356-call-d...r-console.html
But, this code is for inject after compiled in C or to inject in console ?
I try in console, but thinking... No make sense. After all, Is it injected ?
First I search by how to uncompress (decompress) and compress the source.
I found the offzip and packzip, FastFile Tool. I was able to extract the .dat files and I got to extract the code.
1. Copy offzip.exe and packzip.exe to dir
2. In this dir, I put code_pre_gfx_mp.ff file, from BO dir in steamapps.
3. C:\pack>offzip -a -z -15 code_pre_gfx_mp.ff ./ 0
Offset file unzipper 0.3.3
by Luigi Auriemma
e-mail: aluigi@autistici.org
web: aluigi.org
- open input file: code_pre_gfx_mp.ff
- enter in directory: ./
- zip data to check: 32 bytes
- zip windowBits: -15
- seek offset: 0x00000000 (0)
+------------+-------------+-------------------------+
| hex_offset | blocks_dots | zip_size --> unzip_size |
+------------+-------------+-------------------------+
0x0000000e ............... 29051 --> 123104
- 1 valid zip blocks found
I realized that the header was fucked ! Right !?????????
4. Now I have 0000000e.dat in my dir. Use a HEX editor to open it.
U see a code like this
In this Step I could not extract nothing useful (For my brain)
5. I swap for common_mp.ff. Same process
offzip -a -z -15 common_mp.ff ./ 0
Oh a secret here: The size of file is : 57.232.416 bytes but...
.................................................. ... 57232389 --> 106724530
57.232.389 different 57.232.416 bytes
- 1 valid zip blocks found
Why ?
After that I isolate part of code.
maps/mp/gametypes/_serversettings.gsc.F...í...xœÍW[OÛ0.Þk‘ø.&“P"&F.UˆŽ=L0„´i“@{.Sd.§µšK‰MY.ýï;NìÔq.¤‚ .. %ç;ŸÏwr...)·.õµ»õµ^Hf$Ü.'ŒÇ8"è...~<é.ÞZlæ*ƒå..L.Û Ä.!Ë.ª^•Èú.boò}Ê~¤t†9±..#Ü.ì%îw¨ìì”.7ô.d„'D@.Ig$¥q .˜N•P„_!>J¸o.÷RW¼5Tç@C±ô¶.yŠAE,.*ºê..z$Ø*..Ã0¹.%Üø t#·0."4.C‰NeõËzt>.pñ¦¢ë!lƒBÝ..È*yèh#§ñ’˜%!A"ê;#r—. .yc..ês¡Ùsj#'%ÿ"5Í'È.Ur¤ŸS’¯.œ²§ÒÞÙu..$däÁ4X;–’ªRr .s‘•?W!..wšwD„¹7¶.ƒîïëqW˜Q.§˜Æ4.IàF.™Ä!.ÉH´.سìeÁu Èáâñé.5%‚9ÏjêLÔ.j`Òj£. ‚×[,H)‰ýp.ÐTÄ.á)»Œ¦—B(ŸO.»tù-Á.|..vx8"üB=þÄá..0.¹¨é ...ª4Œ~D!U.ÙÖ6†3|r.>|ts¨Aìô/Ô¿Váå™%.@3ØÏÛDÔ.ZR}..Ì«|ŸŽÐ`ÿiùöv[ùövWäë.Zùúƒ%_.î ‡É¡.¿_.œúãóï!¦WÖB§P:.P.viJ©‚²œì€.ý.OÏ.Å..()ƒ$µ‡Ãb. ÞL}hæ¼.Î.çЫÌ·Í-¦.}.ݲ.ÎõàüZ*.ç•ï..GHC.£ZcÕ@•qؾñ³ð{jÇvßÝ"2i6Â’<ÊZ ‰§~Sçqh»qõ%.!i°º½&y5TýòhÙ·.µHQó&.n¯GoÑ¥6}`/÷BãZ¨ze'=bCd).i..ù?Íô".%~Yv¥y^þÐF8&ºòÁ»í.ÕèÕ¹£tÊn' 1§œ.&RO8<á4Åó|pˆ.CÁ°3D.}D.º-†.¼ÚÚ*¤d¦9@.æ.ý.E.«D.ší.?²´J.+e>.àþàÛ9Ï6$.Ny1.]?rÐæ&j´Š4‹[cF(/.ïßS¸àÄ<ŒmëøäëÉÅɱ.’à."H.¤óBÌX1_z….Ÿ„..9BókJöO-.’&¾º(Þ®Š¿.Y..V•..m²Àüò²Æ׫ª._·‰._¿¼&毪‰ùmš˜ÿòš&. .¯ªJø´é.öçTV™ÄêN§nsÏ9‡A_q®ÈðA·äJ.wç*&³Kc×´Ê.<I½˜Šä M¿³$À7Kê.^ƒ$ùc¨³$À7KÚÛ}.’äïÅÎ’.ß,i°ÿŒ’D;¿ù.0.‡ð(ÿÿ ÿÿ§...ÿÿÿÿ
Create a new file in hexeditor and... Put him, save and extract again...
File save as sscode.dat
C:\pack>offzip -a -z -15 sscode.dat ./ 0
Offset file unzipper 0.3.3
by Luigi Auriemma
e-mail: aluigi@autistici.org
web: aluigi.org
- open input file: sscode.dat
- enter in directory: ./
- zip data to check: 32 bytes
- zip windowBits: -15
- seek offset: 0x00000000 (0)
+------------+-------------+-------------------------+
| hex_offset | blocks_dots | zip_size --> unzip_size |
+------------+-------------+-------------------------+
0x00000003 .
- zlib Z_DATA_ERROR, the data in the file is not in zip format
or uses a different windowBits value (-z). Try to use -z 15
0x0000002a .
- zlib Z_DATA_ERROR, the data in the file is not in zip format
or uses a different windowBits value (-z). Try to use -z 15
0x00000030 . 999 --> 5446
0x0000042b .
- zlib Z_DATA_ERROR, the data in the file is not in zip format
or uses a different windowBits value (-z). Try to use -z 15
0x0000044a .
- zlib Z_DATA_ERROR, the data in the file is not in zip format
or uses a different windowBits value (-z). Try to use -z 15
0x00000454 . 665 --> 2684
- 2 valid zip blocks found
Generated: 00000030.dat and 00000454.dat
Open the .dat files in text editor and VOILÁ : the code
init()
{
level.hostname = GetDvar( #"sv_hostname");
if(level.hostname == "")
level.hostname = "BlackOpsPrivate";
setdvar("sv_hostname", level.hostname);
setdvar("ui_hostname", level.hostname);
makedvarserverinfo("ui_hostname", "BlackOpsPrivate");
level.motd = GetDvar( #"scr_motd");
if(level.motd == "")
level.motd = "";
setdvar("scr_motd", level.motd);
setdvar("ui_motd", level.motd);
makedvarserverinfo("ui_motd", "");
level.allowvote = GetDvar( #"g_allowvote");
if(level.allowvote == "")
level.allowvote = "1";
setdvar("g_allowvote", level.allowvote);
setdvar("ui_allowvote", level.allowvote);
makedvarserverinfo("ui_allowvote", "1");
if( !level.console )
{
level.allow_teamchange = GetDvar( #"g_allow_teamchange");
if(level.allow_teamchange == "")
level.allow_teamchange = "1";
setdvar("g_allow_teamchange", level.allow_teamchange);
setdvar("ui_allow_teamchange", level.allow_teamchange);
}
else
{
level.allow_teamchange = "0";
if( GetDvarInt( #"xblive_privatematch" ) || GetDvarInt( #"xblive_basictraining" ) || !GetDvarInt( #"onlinegame" ) )
{
level.allow_teamchange = "1";
}
setdvar("ui_allow_teamchange", level.allow_teamchange);
}
makeDvarServerInfo( "ui_allow_teamchange", GetDvar( #"ui_allow_teamchange" ) );
............
And now !? Change and do what with this ....
Last edited by OverlordSec; 12-09-2010 at 09:33 AM.
Uhm, well for starters this is in the wrong section. Second, your english is choppy so its hard to follow what you are doing. So this needs to be moved to the coding section, as this is not really a tutorial. Especially considering anybody that comes through the tutorial section will have no idea what to do with this.