giniu (12-03-2010),iKiLLYouCro (12-03-2010),the viper (12-02-2010),XavZz (12-03-2010),xbeatsszzx (12-03-2010)
Just in case you didn't know, here what's in progress for the next patchs.
IN PROGRESS
* Added an option to create shaders during load time. This fixes hitching when viewing a new area of the map for the first time on some video cards.
* Incomplete server browser results.
* Improvements to Quickmatch results (with better ping and reduced lag)..
* /connect
* /reconnect
* Improved threading performance on computers with only 2 cores.
* Fixed random freezes in certain computer configurations.
* Increased reserved slots to 9.
* Changed reserved slot kicked message to be more informative.
* Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
* Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
* Prevention of killstreak selection getting disabled in Combat Training under rare conditions
* Array: Added collision to prevent players from partially clipping into a tree
* Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
* Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
* Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
* Nuketown: Adjusted a spawn point that would spawn players on top of a mannequins head when that mannequin was randomly spawned in that location
* Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
* Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
* Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option
* Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
* Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
* Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
* User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the care package glitch)
S U C K
giniu (12-03-2010),iKiLLYouCro (12-03-2010),the viper (12-02-2010),XavZz (12-03-2010),xbeatsszzx (12-03-2010)
According to that the CP glitch is going to be added?
And this is a fine example of lack of beta. A decent beta test would have discovered a lot of those map glitches, along side the obvious shit optimization. But it still seems like they are not as focused on the game issues rather than patrolling youtube and finding glitches.
herpderp, /connect ftw.
Modded lobbies will be booming, thanks to being able to join your friends directly without the failing serverbrowser.
No-oversized-signatures-movement!
House (12-03-2010)
thats kewl kewl, maybe this game isnt complete fail like it seemed
ha!...glitching ftw...thats a stupid rule...
and what is LVT..
please dont tell me its the gltich i found by camping the tank and seeing and shooting through it
Last edited by Skyline.; 12-03-2010 at 12:08 AM.
• Improved threading performance on computers with only 2 cores.
This will be good for my friends that can't run the game properly.
• /reconnect
Woot, i missed this one
If there is anything added, i'll update this post with what they're gonna fix.
S U C K
Thank God they will fix the freeze thingy i hate freezing when im on a ks!
(happened to me yesterday when i had chopper )
Thnx for the update!!!!!!!!
When is it going to come out?
Last edited by xbeatsszzx; 12-03-2010 at 08:11 AM.
I Am on this site for the mods for mw2 ONLY. Not hacks.
No one knows, it's just what they're working on :>
I think that saying it wont be out in the next 2 following weeks seems valid. But well, i hope i'm wrong
S U C K
should release it next week i heard that a new DLC is coming out in this month.
I think /connect is super sweet and /reconnect too but i love the part of 2core CPUs running better, hope it affects my AMD Athlon II x2 in a positive way because ill have to buy a new CPU otherwise (and motherboard) and i dont have the money for that... :/
i no what u mean im using AMD Athlon 64 2X 6000+ which is good for other cod games but not black ops, and to get the cpu i need for black ops which means i need a new cpu a AM2+ motherboard with DDR2 mem like this one
Gigabyte MA785-GM-US2H
They might be trying to fix CPU threading, but they are still just shooting their mouths off. The gpu hitching is a big problem, and it is not cause by shaders loading. It may be a small part of the problem, but Treyarch is still going to have a mess on their hands if that multi threading part doesnt fix the game for a lot of people.