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  1. #31
    Nubzgetkillz's Avatar
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    Quote Originally Posted by MEkhi2 View Post
    Will that fix my compiling problem?
    Your settings are unicode set it to multibyte. lol

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  2. #32
    MEkhi2's Avatar
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    Quote Originally Posted by Nubzgetkillz View Post
    Your settings are unicode set it to multibyte. lol
    They ARE on multibyte :|

    I get that error when I try to compile Debug. It works fine with Release...

  3. #33
    Alessandro10's Avatar
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    Whit Base in release mode causing this crash!

  4. #34
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    Quote Originally Posted by Alessandro10 View Post
    Whit Base in release mode causing this crash!
    Well you made that point across a while ago. The problem is fixing it :S

    Where's whit when you need him?

  5. #35
    Nubzgetkillz's Avatar
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    Quote Originally Posted by MEkhi2 View Post
    Well you made that point across a while ago. The problem is fixing it :S

    Where's whit when you need him?
    when on debug or release when u change in between the two. the settings change. so check again buddy

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  6. #36
    MEkhi2's Avatar
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    Quote Originally Posted by Nubzgetkillz View Post
    when on debug or release when u change in between the two. the settings change. so check again buddy
    I checked 1337 times. Nothing. I changed the character to "Not Set". Compiled. It said I was missing d3dx9.lib. I put it in. Now I have 1 new error and all the others are gone. Here it iZ:

    Code:
    1>Base.obj : error LNK2019: unresolved external symbol _D3DXCreateFontA@48 referenced in function "public: void __thiscall cBase::RenderFrame(struct IDirect3DDevice9 *)" (?RenderFrame@cBase@@QAEXPAUIDirect3DDevice9@@@Z)
    1>C:\Users\******\Documents\Visual Studio 2010\Projects\Hans & Gellins Base Combined\Debug\FroyBoy v1 Pub.dll : fatal error LNK1120: 1 unresolved externals

  7. #37
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    just make sure that you put the sleeps and the p*** in a while loop in their own thread
    cause if you don't you will be freezing up the whole process with these sleeps





    beat this bitches ^^^^^^^

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    MEkhi2 (12-05-2010)

  9. #38
    MEkhi2's Avatar
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    Quote Originally Posted by GodHack2 View Post
    just make sure that you put the sleeps and the p*** in a while loop in their own thread
    cause if you don't you will be freezing up the whole process with these sleeps
    You didnt read everything else huh? :]

    Thanks for helping though.

  10. #39
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    Quote Originally Posted by Alessandro10 View Post
    I just use the switch when you have more than one option.

    Example: Speed with 3 speed, super jump with two jumps, crosshair with different colors.
    You're making it hard on yourself.

    Let's say JumpHack is an integer than is "controlled" by the menu (like "if JumpHack > 0"). You want to go up to let's say.. 10. However, you don't want to code 10 if statements or 10 cases. Make another integer called JumpVel.

    Code:
    JumpVel = (JumpHack * 100) + 330.
    330 is the default value for jump velocity. 100 is the unit that the hack goes up by (basically, it's the increment). JumpHack is the multiplier. Then, you need to convert JumpVel into a PTC command. Add char Jump; to your declarations.

    Code:
    sprintf(Jump, "PushToConsole %d, JumpVel)
    Then you would do:

    Code:
    PushToConsole(Jump);
    Now, your jump hack can cover infinite numbers of degrees instead of just two.

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    Aqollo (12-05-2010)

  12. #40
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    Code:
    int JumpVel;
    Code:
    JumpVel = (jump * 100) + 330;
    
    sprintf(NULL, "pRunConsoleCommand %d", JumpVel);

  13. #41
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    Quote Originally Posted by Alessandro10 View Post
    Code:
    int JumpVel;
    Code:
    JumpVel = (jump * 100) + 330;
    
    sprintf(NULL, "pRunConsoleCommand %d", JumpVel);
    why the fuck do you have null there?
    And why are you acting like you can code, when simplily, most of the code your giving this guy is wrong?

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