open the dtx in photoshop and edit the image and canvas size? then save them? idk just a thought since i know barely anything about textures
Changing 256x256 to 512x512 and 512x512 to 1024x1024 textures? Anyone know?
open the dtx in photoshop and edit the image and canvas size? then save them? idk just a thought since i know barely anything about textures
commando: You're probably the best non-coder coder I know LOL
[Troll]Photoshop probably is, lol.[/Troll]
Last edited by Falingrave; 12-05-2010 at 01:20 PM.
It should. I had a model with a texture file that didn't meet the size requirements for the photoshop .dtx plugin. I resized the texture and it worked fine.
I meant increasing the texture size so it can be more "HD"
kentonyu did it i guess
he had working scorpion vest for the guys.
Combat arms certainly recognizes files of any size that lithtech dtx files can be sized to. In my experience, it does resize images that you place. To test this, I made minichams that had a checkerboard pattern of 256x256 for every texture. The game resized it to wrap the entire pattern around every textured peice of a model. I'm not sure if the quality will increase or not when you make larger files, but I can guarantee it will increase lag.
Alright, so I tried it, I change 512x512 to 1024x1024 and it looks sharper, not much sharper, but its noticeable. Hmmm, making the map twice as much resolution should make combat arms, at least a little bit better graphics.
People will have to have better computers though, but good idea :O
-good thing i can run pretty much anything smoothly with max settings. 8D-
make it like 50 MB.