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  1. #1
    InCognito's Avatar
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    Is Combat Arms capable of

    Changing 256x256 to 512x512 and 512x512 to 1024x1024 textures? Anyone know?

  2. #2
    supercarz1991's Avatar
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    open the dtx in photoshop and edit the image and canvas size? then save them? idk just a thought since i know barely anything about textures

    commando: You're probably the best non-coder coder I know LOL


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    Falingrave's Avatar
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    [Troll]Photoshop probably is, lol.[/Troll]
    Last edited by Falingrave; 12-05-2010 at 01:20 PM.

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    Jack's Avatar
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    Quote Originally Posted by supercarz1991 View Post
    open the dtx in photoshop and edit the image and canvas size? then save them? idk just a thought since i know barely anything about textures
    Rofl .



  5. #5
    kentonyu's Avatar
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    It should. I had a model with a texture file that didn't meet the size requirements for the photoshop .dtx plugin. I resized the texture and it worked fine.

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    InCognito's Avatar
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    I meant increasing the texture size so it can be more "HD"

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    supercarz1991's Avatar
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    Quote Originally Posted by Extravagant View Post
    I meant increasing the texture size so it can be more "HD"
    oh...making an image "HD" takes more than just resizing...i have a plugin for photoshop that does all this for you, but idr where i got it >.<

    commando: You're probably the best non-coder coder I know LOL


  8. #8
    Brecht Algoet's Avatar
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    kentonyu did it i guess
    he had working scorpion vest for the guys.

  9. #9
    yodaliketaco's Avatar
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    Combat arms certainly recognizes files of any size that lithtech dtx files can be sized to. In my experience, it does resize images that you place. To test this, I made minichams that had a checkerboard pattern of 256x256 for every texture. The game resized it to wrap the entire pattern around every textured peice of a model. I'm not sure if the quality will increase or not when you make larger files, but I can guarantee it will increase lag.

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    InCognito's Avatar
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    Alright, so I tried it, I change 512x512 to 1024x1024 and it looks sharper, not much sharper, but its noticeable. Hmmm, making the map twice as much resolution should make combat arms, at least a little bit better graphics.

  11. #11
    Falingrave's Avatar
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    People will have to have better computers though, but good idea :O

    -good thing i can run pretty much anything smoothly with max settings. 8D-

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    InCognito's Avatar
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    Quote Originally Posted by Falingrave View Post
    People will have to have better computers though, but good idea :O

    -good thing i can run pretty much anything smoothly with max settings. 8D-
    I didn't notice a bit a lag, or a change of FPS, but meh.

  13. #13
    Falingrave's Avatar
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    Quote Originally Posted by Extravagant View Post


    I didn't notice a bit a lag, or a change of FPS, but meh.
    People with shit computers will.

    If you increase it ALOT more, you'll probably start to notice it.

  14. #14
    InCognito's Avatar
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    Quote Originally Posted by Falingrave View Post


    People with shit computers will.

    If you increase it ALOT more, you'll probably start to notice it.
    It went from 171KB to 5441KB when I changed it, rofl.

  15. #15
    Falingrave's Avatar
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    make it like 50 MB.