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  1. #1
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    Spinning Crosshair Class[by TOPBLAST]

    [php][/php]
    It's a FAN, no a PROPELLER, NO A CROSSHAIR
    (yea i am bored)



    I was making 3D objects showing off in Jeffrey's face when he said he will put me up for a challenge. I chose to make spinning crosshairs with him as a judge(these are easy :P I WIN)


    CREDIT: TOPBLAST,

    I dont think there are any others Even like that if it is not Spinning.. I WILL FINE U.. I HAVE A LOT OF TIME AND A LOT OF GOOGLE!!!!!!!!!!!!

    [php]// Coded and Created by : TOPBLAST
    // Credits At to be Given to : Topblast
    // my head is hurting after a little math but it is done. Spinning Crosshair V1

    #pragma once

    #include <d3d9.h>
    #include <d3dx9.h>

    #pragma comment (lib, "d3d9.lib")
    #pragma comment (lib, "d3dx9.lib")
    #define D3DX_ToRadian(degree) ((degree) * (D3DX_PI / 180.0f))
    struct CUSTOMVER {FLOAT X, Y, Z; DWORD COLOR;};
    #define CUSTOMF (D3DFVF_XYZ | D3DFVF_DIFFUSE)

    struct SAVE{DWORD color1, color2, color3, color4; bool type;};

    class Crosshair
    {
    public:
    Crosshair(LPDIRECT3DDEVICE9 d3ddev, bool type = false,DWORD color1 = 0xffff0000, DWORD color2 = 0xff00ff00, DWORD color3=0xff0000ff, DWORD color4=0x00000000){
    SAVE dat = {color1, color2, color3, color4,type};
    D3DVIEWPORT9 viewP;
    d3ddev->GetViewport( &viewP );
    float CEN_WIDTH = viewP.Width/2;
    float CEN_HEIGHT = viewP.Height/2 ;
    if (type==true ){
    CUSTOMVER vertices[] =
    {
    { 0.55f, -0.1f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), },
    { 0.55f, 0.1f, 0.0f, color1, },
    { 0.0f, 0.1f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), },
    };
    CUSTOMVER vertices2[] =
    {
    { -0.1f, 0.0f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), },
    { 0.1f, 0.55f, 0.0f, color2, },
    { -0.1f, 0.55f, 0.0f, D3DCOLOR_XRGB(0, 255, 0), },
    };
    CUSTOMVER vertices3[] =
    {
    { 0.1f, -0.55f, 0.0f, color3, },
    { 0.1f, 0.0f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), },
    { -0.1f, -0.55f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), },
    };

    CUSTOMVER vertices4[] =
    {
    { -0.55f, 0.1f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), },
    { -0.55f, -0.1f, 0.0f, color4, },
    { 0.0f, -0.1f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), },
    };

    d3ddev->CreateVertexBuffer(9*sizeof(CUSTOMVER),
    0,
    CUSTOMF,
    D3DPOOL_MANAGED,
    &this->v1_buffer,
    NULL);

    VOID* pVoid;

    v1_buffer->Lock(0, 0, (void**)&pVoid, 0);
    memcpy(pVoid, vertices, sizeof(vertices));
    v1_buffer->Unlock();
    this->t1_vert = vertices;
    d3ddev->CreateVertexBuffer(3*sizeof(CUSTOMVER),
    0,
    CUSTOMF,
    D3DPOOL_MANAGED,
    &this->v2_buffer,
    NULL);

    v2_buffer->Lock(0, 0, (void**)&pVoid, 0);
    memcpy(pVoid, vertices2, sizeof(vertices2));
    v2_buffer->Unlock();
    this->t2_vert = vertices2;
    d3ddev->CreateVertexBuffer(3*sizeof(CUSTOMVER),
    0,
    CUSTOMF,
    D3DPOOL_MANAGED,
    &this->v3_buffer,
    NULL);

    v3_buffer->Lock(0, 0, (void**)&pVoid, 0);
    memcpy(pVoid, vertices3, sizeof(vertices3));
    v3_buffer->Unlock();
    this->t3_vert = vertices3;

    d3ddev->CreateVertexBuffer(3*sizeof(CUSTOMVER),
    0,
    CUSTOMF,
    D3DPOOL_MANAGED,
    &this->v4_buffer,
    NULL);

    v4_buffer->Lock(0, 0, (void**)&pVoid, 0);
    memcpy(pVoid, vertices4, sizeof(vertices4));
    v4_buffer->Unlock();
    this->t4_vert = vertices4;

    }else{
    CUSTOMVER vertices[] =
    {
    { 0.55f, -0.1f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), },
    { 0.55f, 0.1f, 0.0f, color1, },
    { 0.0f, 0.0f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), },
    };
    CUSTOMVER vertices2[] =
    {
    { 0.0f, 0.0f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), },
    { 0.1f, 0.55f, 0.0f, color2, },
    { -0.1f, 0.55f, 0.0f, D3DCOLOR_XRGB(0, 255, 0), },
    };
    CUSTOMVER vertices3[] =
    {
    { 0.1f, -0.55f, 0.0f, color3, },
    { 0.0f, 0.0f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), },
    { -0.1f, -0.55f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), },
    };

    CUSTOMVER vertices4[] =
    {
    { -0.55f, 0.1f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), },
    { -0.55f, -0.1f, 0.0f, color4, },
    { 0.0f, -0.0f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), },
    };

    d3ddev->CreateVertexBuffer(9*sizeof(CUSTOMVER),
    0,
    CUSTOMF,
    D3DPOOL_MANAGED,
    &this->v1_buffer,
    NULL);

    VOID* pVoid;

    v1_buffer->Lock(0, 0, (void**)&pVoid, 0);
    memcpy(pVoid, vertices, sizeof(vertices));
    v1_buffer->Unlock();
    this->t1_vert = vertices;
    d3ddev->CreateVertexBuffer(3*sizeof(CUSTOMVER),
    0,
    CUSTOMF,
    D3DPOOL_MANAGED,
    &this->v2_buffer,
    NULL);

    v2_buffer->Lock(0, 0, (void**)&pVoid, 0);
    memcpy(pVoid, vertices2, sizeof(vertices2));
    v2_buffer->Unlock();
    this->t2_vert = vertices2;
    d3ddev->CreateVertexBuffer(3*sizeof(CUSTOMVER),
    0,
    CUSTOMF,
    D3DPOOL_MANAGED,
    &this->v3_buffer,
    NULL);

    v3_buffer->Lock(0, 0, (void**)&pVoid, 0);
    memcpy(pVoid, vertices3, sizeof(vertices3));
    v3_buffer->Unlock();
    this->t3_vert = vertices3;

    d3ddev->CreateVertexBuffer(3*sizeof(CUSTOMVER),
    0,
    CUSTOMF,
    D3DPOOL_MANAGED,
    &this->v4_buffer,
    NULL);

    v4_buffer->Lock(0, 0, (void**)&pVoid, 0);
    memcpy(pVoid, vertices4, sizeof(vertices4));
    v4_buffer->Unlock();
    this->t4_vert = vertices4;

    }
    d3ddev->SetRenderState(D3DRS_LIGHTING, FALSE);
    }



    void Reset(LPDIRECT3DDEVICE9 d3ddev){
    t1_vert=t2_vert=t3_vert=t4_vert=NULL;
    v1_buffer=v2_buffer=v3_buffer=v4_buffer=NULL;


    D3DVIEWPORT9 viewP;
    d3ddev->GetViewport( &viewP );
    float CEN_WIDTH = viewP.Width/2;
    float CEN_HEIGHT = viewP.Height/2 ;
    if (this->data.type==true ){
    CUSTOMVER vertices[] =
    {
    { 0.55f, -0.1f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), },
    { 0.55f, 0.1f, 0.0f, this->dat*****lor1, },
    { 0.0f, 0.1f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), },
    };
    CUSTOMVER vertices2[] =
    {
    { -0.1f, 0.0f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), },
    { 0.1f, 0.55f, 0.0f, this->dat*****lor2, },
    { -0.1f, 0.55f, 0.0f, D3DCOLOR_XRGB(0, 255, 0), },
    };
    CUSTOMVER vertices3[] =
    {
    { 0.1f, -0.55f, 0.0f, this->dat*****lor3, },
    { 0.1f, 0.0f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), },
    { -0.1f, -0.55f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), },
    };

    CUSTOMVER vertices4[] =
    {
    { -0.55f, 0.1f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), },
    { -0.55f, -0.1f, 0.0f, this->dat*****lor4, },
    { 0.0f, -0.1f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), },
    };

    d3ddev->CreateVertexBuffer(9*sizeof(CUSTOMVER),
    0,
    CUSTOMF,
    D3DPOOL_MANAGED,
    &this->v1_buffer,
    NULL);

    VOID* pVoid;

    v1_buffer->Lock(0, 0, (void**)&pVoid, 0);
    memcpy(pVoid, vertices, sizeof(vertices));
    v1_buffer->Unlock();
    this->t1_vert = vertices;
    d3ddev->CreateVertexBuffer(3*sizeof(CUSTOMVER),
    0,
    CUSTOMF,
    D3DPOOL_MANAGED,
    &this->v2_buffer,
    NULL);

    v2_buffer->Lock(0, 0, (void**)&pVoid, 0);
    memcpy(pVoid, vertices2, sizeof(vertices2));
    v2_buffer->Unlock();
    this->t2_vert = vertices2;
    d3ddev->CreateVertexBuffer(3*sizeof(CUSTOMVER),
    0,
    CUSTOMF,
    D3DPOOL_MANAGED,
    &this->v3_buffer,
    NULL);

    v3_buffer->Lock(0, 0, (void**)&pVoid, 0);
    memcpy(pVoid, vertices3, sizeof(vertices3));
    v3_buffer->Unlock();
    this->t3_vert = vertices3;

    d3ddev->CreateVertexBuffer(3*sizeof(CUSTOMVER),
    0,
    CUSTOMF,
    D3DPOOL_MANAGED,
    &this->v4_buffer,
    NULL);

    v4_buffer->Lock(0, 0, (void**)&pVoid, 0);
    memcpy(pVoid, vertices4, sizeof(vertices4));
    v4_buffer->Unlock();
    this->t4_vert = vertices4;

    }else{
    CUSTOMVER vertices[] =
    {
    { 0.55f, -0.1f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), },
    { 0.55f, 0.1f, 0.0f, this->dat*****lor1, },
    { 0.0f, 0.0f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), },
    };
    CUSTOMVER vertices2[] =
    {
    { 0.0f, 0.0f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), },
    { 0.1f, 0.55f, 0.0f, this->dat*****lor2, },
    { -0.1f, 0.55f, 0.0f, D3DCOLOR_XRGB(0, 255, 0), },
    };
    CUSTOMVER vertices3[] =
    {
    { 0.1f, -0.55f, 0.0f, this->dat*****lor3, },
    { 0.0f, 0.0f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), },
    { -0.1f, -0.55f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), },
    };

    CUSTOMVER vertices4[] =
    {
    { -0.55f, 0.1f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), },
    { -0.55f, -0.1f, 0.0f, this->dat*****lor4, },
    { 0.0f, -0.0f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), },
    };

    d3ddev->CreateVertexBuffer(9*sizeof(CUSTOMVER),
    0,
    CUSTOMF,
    D3DPOOL_MANAGED,
    &this->v1_buffer,
    NULL);

    VOID* pVoid;

    v1_buffer->Lock(0, 0, (void**)&pVoid, 0);
    memcpy(pVoid, vertices, sizeof(vertices));
    v1_buffer->Unlock();
    this->t1_vert = vertices;
    d3ddev->CreateVertexBuffer(3*sizeof(CUSTOMVER),
    0,
    CUSTOMF,
    D3DPOOL_MANAGED,
    &this->v2_buffer,
    NULL);

    v2_buffer->Lock(0, 0, (void**)&pVoid, 0);
    memcpy(pVoid, vertices2, sizeof(vertices2));
    v2_buffer->Unlock();
    this->t2_vert = vertices2;
    d3ddev->CreateVertexBuffer(3*sizeof(CUSTOMVER),
    0,
    CUSTOMF,
    D3DPOOL_MANAGED,
    &this->v3_buffer,
    NULL);

    v3_buffer->Lock(0, 0, (void**)&pVoid, 0);
    memcpy(pVoid, vertices3, sizeof(vertices3));
    v3_buffer->Unlock();
    this->t3_vert = vertices3;

    d3ddev->CreateVertexBuffer(3*sizeof(CUSTOMVER),
    0,
    CUSTOMF,
    D3DPOOL_MANAGED,
    &this->v4_buffer,
    NULL);

    v4_buffer->Lock(0, 0, (void**)&pVoid, 0);
    memcpy(pVoid, vertices4, sizeof(vertices4));
    v4_buffer->Unlock();
    this->t4_vert = vertices4;

    }

    d3ddev->SetRenderState(D3DRS_LIGHTING, FALSE);
    }

    ~Crosshair(){t1_vert=t2_vert=t3_vert=t4_vert=NULL;
    v1_buffer=v2_buffer=v3_buffer=v4_buffer=NULL;}
    void Draw(LPDIRECT3DDEVICE9 d3ddev){

    D3DVIEWPORT9 viewP;
    d3ddev->GetViewport( &viewP );
    int SCREEN_WIDTH = viewP.Width;
    int SCREEN_HEIGHT = viewP.Height ;

    d3ddev->SetFVF(CUSTOMF);

    D3DXMATRIX matRotateY;
    static float index = 0.0f; index+=0.05f;
    D3DXMatrixRotationZ(&matRotateY, index);
    d3ddev->SetTransform(D3DTS_WORLD, &matRotateY);
    D3DXMATRIX matView;
    D3DXMatrixLookAtLH(&matView,
    &D3DXVECTOR3 (0.0f, 0.0f, 15.0f),
    &D3DXVECTOR3 (0.0f, 0.0f, 0.0f),
    &D3DXVECTOR3 (0.0f, 1.0f, 0.0f));
    d3ddev->SetTransform(D3DTS_VIEW, &matView);
    D3DXMATRIX matProjection;

    D3DXMatrixPerspectiveFovLH(&matProjection,
    D3DX_ToRadian(45),
    (FLOAT)SCREEN_WIDTH / (FLOAT)SCREEN_HEIGHT,
    1.0f,
    100.0f);

    d3ddev->SetTransform(D3DTS_PROJECTION, &matProjection);
    d3ddev->SetStreamSource(0, v1_buffer, 0, sizeof(CUSTOMVER));
    d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1);
    d3ddev->SetStreamSource(0, v2_buffer, 0, sizeof(CUSTOMVER));
    d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1);
    d3ddev->SetStreamSource(0, v3_buffer, 0, sizeof(CUSTOMVER));
    d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1);
    d3ddev->SetStreamSource(0, v4_buffer, 0, sizeof(CUSTOMVER));
    d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1);


    }
    private:
    SAVE data;
    CUSTOMVER *t1_vert, *t2_vert, *t3_vert, *t4_vert;
    LPDIRECT3DVERTEXBUFFER9 v1_buffer, v2_buffer, v3_buffer,v4_buffer;
    };[/php]


    OK now to use this is very simple.
    [php]
    Crosshair *cross=NULL;
    if(menu != Created){
    // DO U MENU STUFF AND ADD BELOW
    cross = new Crosshair(pDevice, type(true/false, optional), color1(optional), color2(optional), color3(optional), color4(optional) );
    }else{
    cross->Draw(pDevice);
    }

    if ur menu is disappearing use Reset!

    [/php]


    OR

    [php]
    Crosshair cX;
    if(menu != Created){
    // DO U MENU STUFF AND ADD BELOW
    cX = new Crosshair(pDevice, type(true/false, optional), color1(optional), color2(optional), color3(optional), color4(optional) );
    }else{
    cX->Draw(pDevice);
    }

    if ur menu is disappearing use Reset!

    [/php]

    This Image Do Not Move

    Virus Scan 1
    Virus Scan 2

    Contains Crosshair.h
    Menu Base.dll(just so u can test)

    Ideas are alway welcome(this does not mean i will go with it but you can try)
    Last edited by topblast; 12-26-2010 at 11:39 AM.
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
    • Mobile App Development

  2. The Following 6 Users Say Thank You to topblast For This Useful Post:

    Alessandro10 (12-26-2010),confict (12-27-2010),flameswor10 (12-26-2010),GodHack2 (12-26-2010),J (12-26-2010),Sydney (12-26-2010)

  3. #2
    flameswor10's Avatar
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    This shit is SEXY
    No I do not make game hacks anymore, please stop asking.

  4. The Following User Says Thank You to flameswor10 For This Useful Post:

    topblast (12-26-2010)

  5. #3
    Mr.Magicman's Avatar
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    Its nice but why would you want that in the firstplace?

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    topblast (12-26-2010)

  7. #4
    topblast's Avatar
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    Quote Originally Posted by Mr.Magicman View Post
    Its nice but why would you want that in the firstplace?
    I was challenge to make it... and i dont make hacks r anything so so i got no use for it.. u guys are the back ups.

    (and i also want someone test in CA tell me if it makes any changes to CA... and how it look and stuff
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
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  8. #5
    Sydney's Avatar
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    This shit looks sick...Gj Topblast.

    Thanks Cosmos


  9. The Following User Says Thank You to Sydney For This Useful Post:

    topblast (12-26-2010)

  10. #6
    Mr.Magicman's Avatar
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    Working on a rez reader

  11. #7
    Sydney's Avatar
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    the bad thing is that MPGH will get closed soon cuz it is dead.
    Will you go to IH ?
    I think IH Sux.

    Thanks Cosmos


  12. #8
    Mr.Magicman's Avatar
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    Quote Originally Posted by kongamonga View Post
    the bad thing is that MPGH will get closed soon cuz it is dead.
    Will you go to IH ?
    I think IH Sux.
    If mpgh vanishes il roam the Internet forever...

  13. #9
    GodHack2's Avatar
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    Lmao good job





    beat this bitches ^^^^^^^

    Current Stats : Bored :/


    Respect list :
    Crash !
    Gordon'
    Markoj

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    topblast (12-26-2010)

  15. #10
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    Quote Originally Posted by Mr.Magicman View Post


    If mpgh vanishes il roam the Internet forever...
    Forever... I dont think u can get wifi in a box 6 feet down, r a cable will work that long.. by the time u get 100 in the box if the cable int back ur TECH will be so old... it will worth Quadrillions of money... and ur family will old forget u and u be just a rich dead guy.

    I was to always to ask u..what kind of pig is that.... is it laughing r vampire?
    Last edited by topblast; 12-26-2010 at 11:45 AM.
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
    • Mobile App Development

  16. #11
    Mr.Magicman's Avatar
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    Quote Originally Posted by topblast View Post


    Forever... I dont think u can get wifi in a box 6 feet down, r a cable will work that long.. by the time u get 100 in the box if the cable int back ur TECH will be so old... it will worth Quadrillions of money... and ur family will old forget u and u be just a rich dead guy.

    I was to always to ask u..what kind of pig is that.... is it laughing r vampire?
    I found it somewhere heard it was from a finnish childrens program


    Quote Originally Posted by topblast View Post


    Forever... I dont think u can get wifi in a box 6 feet down, r a cable will work that long.. by the time u get 100 in the box if the cable int back ur TECH will be so old... it will worth Quadrillions of money... and ur family will old forget u and u be just a rich dead guy.

    I was to always to ask u..what kind of pig is that.... is it laughing r vampire?
    I found it somewhere heard it was from a finnish childrens program

  17. #12
    whatup777's Avatar
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    Good For You.
    Quotes I live by.


    A foolish person learns from his mistakes, I wise person learns from others.
    Quote Originally Posted by AVGN View Post



    mhm

    i live in texas

    i was at the grocery store with my son. He saw a mexican guy, and he said "Look daddy! a mower man!"

    he's 4 yrs old

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    /Approved.


  19. #14
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    Quote Originally Posted by Mr.Magicman View Post


    I found it somewhere heard it was from a finnish childrens program




    I found it somewhere heard it was from a finnish childrens program
    I am lost.. u mean the user finish.. because i am finish
    I just like programming, that is all.

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  20. #15
    Mr.Magicman's Avatar
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    Quote Originally Posted by topblast View Post


    I am lost.. u mean the user finish.. because i am finish
    Finland as in the less worth country next to mine (sweden).

    Also.. You must have used some sort of base source becouse i cant remember you writing in that syntax

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