Thread: im crazy!! lol

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  1. #1
    wicho_koz's Avatar
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    im crazy!! lol

    i need a tutorial: "how to make ghostmode"
    plz it is my code:
    (i have errors)
    plz help me!
    Code:
    DWORD posptr1;
    DWORD posy1;
    
    #define posyoffset1 0xCC
    #define charposoffset1 0x66F34
    DWORD playertarget1;
    #define otherplyrptr1 0x3715DD10
    #define yoffset1 0xCC
    
    nom = NULL;
    nom = (DWORD)GetModuleHandleA("ClientFX.fxd");
    nom += charposoffset1;
    memcpy(&posy1,(void *)(nom),4);
    posy1 += posyoffset1;
    
    if(GetAsyncKeyState(VK_DELETE)<0){
    Sleep(200);
    ghostmode++;
    if(ghostmode > 1){
    ghostmode = 0;
    }
    }
    
    if(ghostmode){
    *(float*)posy1 = y;
    *(float*)(posy1+0x4) = x;
    *(float*)(posy1-0x4) = z;
    if(GetAsyncKeyState(VK_RIGHT)<0){
    Sleep(1);
    z++;
    z++;
    z++;
    }
    }
    	posptr1 = (DWORD)GetModuleHandleA( "ClientFX.fxd" );
    	posptr1 += charposoffset1;
    
    	memcpy(&posy1,(void *)(posptr1),4);
    	posy1 += posyoffset1;
    
    	if(posy1 > posyoffset1 )
    	{
    posptr1 = (DWORD)GetModuleHandleA( "ClientFX.fxd" );
    posptr1 += charposoffset1;
    
    memcpy(&posy1,(void *)(posptr1),4);
    posy1 += posyoffset1;
    	}
    if(posy1 > posyoffset1 )
    {
    if(bullet){
    if( GetAsyncKeyState( VK_PRIOR ) &1)//UP
    {
    *(float*)posy1 = *(float*)posy1+100.0f;
    *(float*)(posy1+0x4) = *(float*)(posy1+0x4);
    *(float*)(posy1-0x4) = *(float*)(posy1-0x4);
    }
    
    if( GetAsyncKeyState( VK_NEXT ) &1) //Down
    {
    *(float*)posy1 = *(float*)posy1-100.0f;
    *(float*)(posy1+0x4) = *(float*)(posy1+0x4);
    *(float*)(posy1-0x4) = *(float*)(posy1-0x4);
    }
    
    if( GetAsyncKeyState( VK_UP ) &1) //Forward
    {
    *(float*)(posy1) = *(float*)(posy1);
    *(float*)(posy1+0x4) = *(float*)(posy1+0x4)+100.0f;
    *(float*)(posy1-0x4) = *(float*)(posy1-0x4);
    }
    
    if( GetAsyncKeyState( VK_DOWN ) &1) //Backward
    {
    *(float*)(posy1) = *(float*)(posy1);
    *(float*)(posy1+0x4) = *(float*)(posy1+0x4)-100.0f;
    *(float*)(posy1-0x4) = *(float*)(posy1-0x4);
    }
    }
    }

  2. #2
    Nubzgetkillz's Avatar
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    Learn some c++ IT could help. Where did you find that c+p code? That would work
    You would glitch into a fat lady's flabs.
    Well Idk cplusplus.com will help

    -Best regards Nubzgetkillz and freedompeace from msn

    Member since September 25, 2010

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  3. The Following User Says Thank You to Nubzgetkillz For This Useful Post:

    ғᴜᴋᴏᴊʀ (12-07-2010)

  4. #3
    _Fk127_'s Avatar
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    Quote Originally Posted by Nubzgetkillz View Post
    Learn some c++ IT could help. Where did you find that c+p code? That would work
    You would glitch into a fat lady's flabs.
    Well Idk cplusplus.com will help

    -Best regards Nubzgetkillz and freedompeace from msn
    lol @ FP raging on nubz acct



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  5. #4
    D15H's Avatar
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    Where did u initialize nom? and instead of making 3 z++ why not use z+=3?

  6. #5
    dean-wingess's Avatar
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    What the fuck is this?


    Even "Mister IlllechyourSourcecodesandcallthemmyown" could do it better!

    Use this instead of your shit!

    Always remember:


    Code:
    float xa = 1.0f;
    float ya = 1.0f;
    float za = 1.0f;
    
    
    if(GetAsyncKeyState( yourkey )<0){
    z++;
    } 
    if(GetAsyncKeyState( yourkey )<0){
    z--;
    }  
    if(GetAsyncKeyState( yourkey )<0){
    x++;
    }  
    if(GetAsyncKeyState( yourkey )<0){
    x--;
    } 
    if(GetAsyncKeyState( yourkey )<0){
    y++;
    } 
    if(GetAsyncKeyState( yourkey )<0){
    y--;
    } 
    
    
    
    
    if(Ghostmode){
    *(float*)posy1  = ya;
    *(float*)(posy1+0x4) = xa;
    *(float*)(posy1-0x4) = za;
    }
    Depends where you + or - the values, you may have to set sleeps. More Sleeps = laggier ghostmode.
    But you could also do it like +(0,23) for example.
    I wouldn't recommend this methode, it's laggy , may not work on every OS and it takes alot of space in your Code.

    If i would be you, i would use GetViewPort and 1 key to move in the direction you look at, but you seem to be too smart to get it. (Learn to Code)

    Edit: I found out that you can do Glitchkey/Glitcher the same way ^^
    Last edited by dean-wingess; 12-07-2010 at 04:19 AM.
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  7. #6
    speedforyou's Avatar
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    this a source just use this ima remove my edits :P XD :-)

    Code:
    #include <windows.h>
    float x = 0;
    float y = 0;
    float z = 0;
    int ghostmode = 0;
    float xyz = 0;
    
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    
    return false;
    }
    
    typedef int (__cdecl* RunConsoleCommand_t)(char* cmd);
    RunConsoleCommand_t pRunConsoleCommand = (RunConsoleCommand_t)0x3780AB70;if there is a different way u do it just change itbobobobo
    
    void main(){
    while (!IsGameReadyForHook()){
    Sleep(20);
    }
    #define playerpointer 0x66F34
    #define yoffset 0xCC
    DWORD nom, posy;
    while(true){
    nom=NULL;
    nom = (DWORD)GetModuleHandleA("ClientFX.fxd");
    nom += playerpointer;
    memcpy(&posy,(void *)(nom),4);
    posy += yoffset;
    
    if(GetAsyncKeyState(VK_DELETE)<0){
    Sleep(50);
    ghostmode++;
    if(ghostmode > 1){
    ghostmode = 0;
    }
    }
    
    if(ghostmode){
    *(float*)posy = y;
    *(float*)(posy+0x4) = x;
    *(float*)(posy-0x4) = z;
    if(GetAsyncKeyState(VK_NUMPAD6)<0){
    Sleep(1);
    z++;
    } 
    if(GetAsyncKeyState(VK_NUMPAD4)<0){
    Sleep(1);
    z--;
    } 
    if(GetAsyncKeyState(VK_NUMPAD8)<0){
    Sleep(1);
    x++;
    } 
    if(GetAsyncKeyState(VK_NUMPAD2)<0){
    Sleep(1);
    x--;
    } 
    if(GetAsyncKeyState(VK_ADD)<0){
    Sleep(1);
    y++;
    } 
    if(GetAsyncKeyState(VK_SUBTRACT)<0){
    Sleep(1);
    y--;
    }
    }
    }
    
    BOOL APIENTRY DllMain( HMODULE hModule,
    DWORD ul_reason_for_call,
    LPVOID lpReserved){
    switch (ul_reason_for_call)
    {
    case DLL_PROCESS_ATTACH:
    CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
    break;
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
    break;
    }
    return TRUE;
    }

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  8. #7
    dean-wingess's Avatar
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    Quote Originally Posted by speedforyou View Post
    this a source just use this ima remove my edits :P XD :-)

    Code:
    #include <windows.h>
    float x = 0;
    float y = 0;
    float z = 0;
    int ghostmode = 0;
    float xyz = 0;
    
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    
    return false;
    }
    
    typedef int (__cdecl* RunConsoleCommand_t)(char* cmd);
    RunConsoleCommand_t pRunConsoleCommand = (RunConsoleCommand_t)0x3780AB70;if there is a different way u do it just change itbobobobo
    
    void main(){
    while (!IsGameReadyForHook()){
    Sleep(20);
    }
    #define playerpointer 0x66F34
    #define yoffset 0xCC
    DWORD nom, posy;
    while(true){
    nom=NULL;
    nom = (DWORD)GetModuleHandleA("ClientFX.fxd");
    nom += playerpointer;
    memcpy(&posy,(void *)(nom),4);
    posy += yoffset;
    
    if(GetAsyncKeyState(VK_DELETE)<0){
    Sleep(50);
    ghostmode++;
    if(ghostmode > 1){
    ghostmode = 0;
    }
    }
    
    if(ghostmode){
    *(float*)posy = y;
    *(float*)(posy+0x4) = x;
    *(float*)(posy-0x4) = z;
    if(GetAsyncKeyState(VK_NUMPAD6)<0){
    Sleep(1);
    z++;
    } 
    if(GetAsyncKeyState(VK_NUMPAD4)<0){
    Sleep(1);
    z--;
    } 
    if(GetAsyncKeyState(VK_NUMPAD8)<0){
    Sleep(1);
    x++;
    } 
    if(GetAsyncKeyState(VK_NUMPAD2)<0){
    Sleep(1);
    x--;
    } 
    if(GetAsyncKeyState(VK_ADD)<0){
    Sleep(1);
    y++;
    } 
    if(GetAsyncKeyState(VK_SUBTRACT)<0){
    Sleep(1);
    y--;
    }
    }
    }
    
    BOOL APIENTRY DllMain( HMODULE hModule,
    DWORD ul_reason_for_call,
    LPVOID lpReserved){
    switch (ul_reason_for_call)
    {
    case DLL_PROCESS_ATTACH:
    CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
    break;
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
    break;
    }
    return TRUE;
    }
    ahh dude..
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  9. #8
    _Fk127_'s Avatar
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    Quote Originally Posted by speedforyou View Post
    this a source just use this ima remove my edits :P XD :-)

    Code:
    #include <windows.h>
    float x = 0;
    float y = 0;
    float z = 0;
    int ghostmode = 0;
    float xyz = 0;
    
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    
    return false;
    }
    
    typedef int (__cdecl* RunConsoleCommand_t)(char* cmd);
    RunConsoleCommand_t pRunConsoleCommand = (RunConsoleCommand_t)0x3780AB70;if there is a different way u do it just change itbobobobo
    
    void main(){
    while (!IsGameReadyForHook()){
    Sleep(20);
    }
    #define playerpointer 0x66F34
    #define yoffset 0xCC
    DWORD nom, posy;
    while(true){
    nom=NULL;
    nom = (DWORD)GetModuleHandleA("ClientFX.fxd");
    nom += playerpointer;
    memcpy(&posy,(void *)(nom),4);
    posy += yoffset;
    
    if(GetAsyncKeyState(VK_DELETE)<0){
    Sleep(50);
    ghostmode++;
    if(ghostmode > 1){
    ghostmode = 0;
    }
    }
    
    if(ghostmode){
    *(float*)posy = y;
    *(float*)(posy+0x4) = x;
    *(float*)(posy-0x4) = z;
    if(GetAsyncKeyState(VK_NUMPAD6)<0){
    Sleep(1);
    z++;
    } 
    if(GetAsyncKeyState(VK_NUMPAD4)<0){
    Sleep(1);
    z--;
    } 
    if(GetAsyncKeyState(VK_NUMPAD8)<0){
    Sleep(1);
    x++;
    } 
    if(GetAsyncKeyState(VK_NUMPAD2)<0){
    Sleep(1);
    x--;
    } 
    if(GetAsyncKeyState(VK_ADD)<0){
    Sleep(1);
    y++;
    } 
    if(GetAsyncKeyState(VK_SUBTRACT)<0){
    Sleep(1);
    y--;
    }
    }
    }
    
    BOOL APIENTRY DllMain( HMODULE hModule,
    DWORD ul_reason_for_call,
    LPVOID lpReserved){
    switch (ul_reason_for_call)
    {
    case DLL_PROCESS_ATTACH:
    CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
    break;
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
    break;
    }
    return TRUE;
    }
    This wouldn't happen to be Solify's would it?



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  10. #9
    Nubzgetkillz's Avatar
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    Quote Originally Posted by dean-wingess View Post
    What the fuck is this?


    Even "Mister IlllechyourSourcecodesandcallthemmyown" could do it better!

    Use this instead of your shit!

    Always remember:


    Code:
    float xa = 1.0f;
    float ya = 1.0f;
    float za = 1.0f;
    
    
    if(GetAsyncKeyState( yourkey )<0){
    z++;
    } 
    if(GetAsyncKeyState( yourkey )<0){
    z--;
    }  
    if(GetAsyncKeyState( yourkey )<0){
    x++;
    }  
    if(GetAsyncKeyState( yourkey )<0){
    x--;
    } 
    if(GetAsyncKeyState( yourkey )<0){
    y++;
    } 
    if(GetAsyncKeyState( yourkey )<0){
    y--;
    } 
    
    
    
    
    if(Ghostmode){
    *(float*)posy1  = ya;
    *(float*)(posy1+0x4) = xa;
    *(float*)(posy1-0x4) = za;
    }
    Depends where you + or - the values, you may have to set sleeps. More Sleeps = laggier ghostmode.
    But you could also do it like +(0,23) for example.
    I wouldn't recommend this methode, it's laggy , may not work on every OS and it takes alot of space in your Code.

    If i would be you, i would use GetViewPort and 1 key to move in the direction you look at, but you seem to be too smart to get it. (Learn to Code)

    Edit: I found out that you can do Glitchkey/Glitcher the same way ^^
    That is one way you can do it correctly

    Quote Originally Posted by dean-wingess View Post
    ahh dude..
    That is solify's ;0 patched while ago

    Member since September 25, 2010

    Current Objectives:
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    • Find a decent job in the Computer Science Field
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    Skype: whatthedream

  11. #10
    wicho_koz's Avatar
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    nice!!! thanks people im working on my c++ and visual basic multy tool project

  12. #11
    Fabolous's Avatar
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    I don't recall you posting the errors here did you?

    Post em , i'll help you

  13. #12
    wicho_koz's Avatar
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    ahhh yeah im beginner coder and i made spammer,multy tool, 2 hacks, 1 hot key and 1 menu hack clickable

    i have problem with ghostmode:
    if menu visible = false then
    ghostmode = false
    end if
    if menu visible = true then
    ghostmode = true/activate
    Last edited by wicho_koz; 12-07-2010 at 01:45 PM.

  14. #13
    D15H's Avatar
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    Quote Originally Posted by wicho_koz View Post
    ahhh yeah im beginner coder and i made spammer,multy tool, 2 hacks, 1 hot key and 1 menu hack clickable

    i have problem with ghostmode:
    if menu visible = false then
    ghostmode = false
    end if
    if menu visible = true then
    ghostmode = true/activate
    isn't end if a visual basic thing, also ur player pointer i think is wrong, u still didn't post the errors -.-

  15. #14
    Fabolous's Avatar
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    Quote Originally Posted by wicho_koz View Post
    ahhh yeah im beginner coder and i made spammer,multy tool, 2 hacks, 1 hot key and 1 menu hack clickable

    i have problem with ghostmode:
    if menu visible = false then
    ghostmode = false
    end if
    if menu visible = true then
    ghostmode = true/activate
    I found out your problem. You can't do that in VB. You need C++ and there's no then or end if commands in C++. Either you return or loop.

  16. #15
    wicho_koz's Avatar
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    I'm doing it in c + + but what happens when you close the menu is disabled ghostmode

    >.<

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