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  1. #1
    Yamato's Avatar
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    How can I make this??

    I want to get the code of the zombie at the begining, the one that goes moving in the ground so fast and destroys everything. How can I do that?

    Last edited by Yamato; 12-09-2010 at 12:37 PM. Reason: video

  2. #2
    Arasonic's Avatar
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    self takeAllWeapons();
    self setClientDvar("cg_drawDamageDirection", 0);
    self SetMoveSpeedScale( 2.5 );
    while(1){
    self setStance("prone");
    self.health += 50;
    RadiusDamage( self.origin, 100, 50, 10, self );
    wait 0.5;}

    sumtin liek dat

    RadiusDamage(<origin>, <range>, <max damage>, <min damage>, [attacker]);
    Last edited by Arasonic; 12-09-2010 at 01:23 PM.

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    Yamato (12-10-2010)

  4. #3
    Yamato's Avatar
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    Quote Originally Posted by Arasonic View Post
    self takeAllWeapons();
    self setClientDvar("cg_drawDamageDirection", 0);
    self SetMoveSpeedScale( 2.5 );
    while(1){
    self setStance("prone");
    self.health += 50;
    RadiusDamage( self.origin, 100, 50, 10, self );
    wait 0.5;}

    sumtin liek dat

    RadiusDamage(<origin>, <range>, <max damage>, <min damage>, [attacker]);
    What does "sumtim liek dat" means? maybe is something very silly, but I cant understand it??

  5. #4
    Arasonic's Avatar
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    Something like that

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    Yamato (12-10-2010)

  7. #5
    Yamato's Avatar
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    There is a problem, each time that somebody kills, the guy with poltergeist lost his speed and when the round finishes humans continue with poltergeist. How can I fix this, any idea?

  8. #6
    Arasonic's Avatar
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    No idea, sowwy. :<
    Right now I'm busy trying to make a random weapon box.. *guess what for <_<*

    Got the basics..
    Just need to get the friggin cash thing to work kind of,
    if theres 18 players it does iprintlnbold 18 times, takes cash 18 times, etc, HOW TO FIXXXXX
    Last edited by Arasonic; 12-10-2010 at 12:53 PM.