Takes 8 seconds to get your weapon. Maybe reduce to 6.5 or sumtin
Takes 8 seconds to get your weapon. Maybe reduce to 6.5 or sumtin
nicely done, hope you release the code soon can't wait... might incorporate this with QCZM if its released on time
My minecraft launcher!
A full-featured, actively-developed windows-only Minecraft Launcher! It allows you to download older versions of minecraft.jar through the options menu, multi-username support, RAM allocation support, non-legit logins and more!
[img]https://i61.photobucke*****m/albums/h56/damwickid/pscs5.png[/img]
Youtube 's allowed, however I already found it myself.
Oh and, aren't you the guy who made the spawnweapon thingy? o.O
If so, could you share the code?
Are you serious, there are better ways to do this:
It's alot cleaner and uses less code I'm not dead you know, I'm still around. Just let me know if you need any help. I already made one for Black Ops.Code:weapons = []; weapons[0] = "scar_mp"; weapons[1] = "ak47_mp"; weapons[2] = "coltanaconda_mp"; weapons[3] = "glock_mp"; random = randomInt(weapons.size); level.wep setModel(getWeaponModel(weapons[random]));
Last edited by master131; 12-25-2010 at 12:25 AM.
Donate:
BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9
Handy Tools/Hacks:
Extreme Injector v3.7.3
A powerful and advanced injector in a simple GUI.
Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!
Minion Since: 13th January 2011
Moderator Since: 6th May 2011
Global Moderator Since: 29th April 2012
Super User/Unknown Since: 23rd July 2013
'Game Hacking' Team Since: 30th July 2013
--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]
If you read another post I posted here, I said im finished ;D
Oh and btw,
level.weaponList.size chooses a random weapon out from all the combinations possible, but you probably already know that.Code:level.wep = spawn("script_model", pos+(0,5,0)); level.wep.angles = angle; level.wep MoveTo(level.wep.origin+(0,0,50), 3); while(1) { model = level.weaponList[RandomInt( level.weaponList.size )]; level.wep setModel(GetWeaponModel(model)); wait 0.2; }
It was just random that I always got the same weapons
nice but is it upgraded when u get a random weapon or is it a stock gun
Changed it yesterday.
Random gun, no attachements, nothing special.
until u pack-a-punch =)