Thread: I dont know why

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  1. #1
    zackwpulaski's Avatar
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    I dont know why

    Every time i make a hack it compiles and ca loads fine but when you get into a game after about a min it crashes i have no clue why?? (and i am very competent in c++ just got in to game hacking tho)
    cout << "Sincerely Zack";


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  2. #2
    Sydney's Avatar
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    Memory Hacking used or just Commands ?

    Thanks Cosmos


  3. #3
    zackwpulaski's Avatar
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    It does use memory adr's if that is what you mean
    Last edited by zackwpulaski; 12-16-2010 at 07:51 AM.
    cout << "Sincerely Zack";


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  4. #4
    EDWINSEE's Avatar
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    what type of base u using Hot key or D3D menu ??? are u using DIP for color chams or wall hack ??? if u need some help post the hook part of u base.

  5. #5
    zackwpulaski's Avatar
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    This is the the hook i am using
    DWORD WINAPI D3DInit(LPVOID)
    {

    hD3D = 0;

    do {
    hD3D = (DWORD)GetModuleHandleA("d3d9.dll");
    Sleep(10);
    } while(!hD3D);
    adr = FindPattern(hD3D, 0x90AF20, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x 00\x00\x89\x86", "xx????xx????xx");

    if (adr) {
    memcpy(&vtbl,(void *)(adr+2),4);
    pReset = (oReset)DetourCreate (( BYTE* )vtbl[16], ( BYTE* )myReset, DETOUR_TYPE_JMP );
    pPresent = (oPresent)DetourCreate (( BYTE* )vtbl[17], ( BYTE* )myPresent, DETOUR_TYPE_JMP );
    }
    return 0;
    }

    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);
    if (dwReason == DLL_PROCESS_ATTACH)
    {
    CreateThread(NULL, NULL, Hacks, NULL, NULL, NULL);
    CreateThread(NULL, NULL, D3DInit, NULL, NULL, NULL);
    }
    return TRUE;
    }
    cout << "Sincerely Zack";


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  6. #6
    Crash's Avatar
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    Quote Originally Posted by zackwpulaski View Post
    This is the the hook i am using
    That hook has long been detected.

  7. #7
    zackwpulaski's Avatar
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    Well i am new to the hole game hacking thing and dont know how to get it to work
    cout << "Sincerely Zack";


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  8. #8
    Nubzgetkillz's Avatar
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    Quote Originally Posted by zackwpulaski View Post
    Well i am new to the hole game hacking thing and dont know how to get it to work
    Get new hoook? Just hook present and reset!

    typedef HRESULT ( WINAPI* oReset )( LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters );
    oReset pReset;

    HRESULT WINAPI Reset(IDirect3DDevice9* pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters )
    {

    return pReset(pDevice, pPresentationParameters);
    }


    you can find present in some bases.

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  9. #9
    CoderDream's Avatar
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    Quote Originally Posted by Nubzgetkillz View Post
    Get new hoook? Just hook present and reset!

    typedef HRESULT ( WINAPI* oReset )( LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters );
    oReset pReset;

    HRESULT WINAPI Reset(IDirect3DDevice9* pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters )
    {

    return pReset(pDevice, pPresentationParameters);
    }


    you can find present in some bases.
    You can also use some D3D knowledge to build your own hook.
    Advantages of having your own hook, More time to use. Less Detection time.

    Code:
    Hook Fart();
    Google has hook fart. works like a charm

  10. #10
    zackwpulaski's Avatar
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    That is the problem i know alot of c++ but never learned d3d
    cout << "Sincerely Zack";


    My Life Runs On Code.