You said they were laggy in your last post, and now you're contradicting yourself? In fact, I've taken the liberty to remind you of your previous post:
"we are using d3d for 2d hack" makes no sense at all. We are using Direct3D for a 2D hack? 0.o
And, just perhaps to put myself in position, I already have a "3D" interface. This 3D interface also allows ANYONE to write hacks via. an interpreted language or native C/C++ via. plugins. It also has a better UI than you will ever do, and it works for any DirectX 9 or DirectX 10-powered game.
Though, I must say that I don't use 3D to a very large extent. I've found it creates clutter and "confusion" - I have an easy to use user experience at mind, and I've found a full 3D interface is not the best option. Rather, I use 3D to add depth into my controls. Something like Windows 7's Aero interface.
You can test that yourself, unlike me. You have Combat Arms installed.
And I can imagine that, full-on craziness in addition to the cluttered existing Combat Arms interface.