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  1. #1
    kip3300's Avatar
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    Tele source question

    someone check my tele source??


    Code:
    #define OFS_X 0x00102D4 
    #define OFS_Y 0x00102DC
    #define OFS_Z 0x00102D8
    
    {float PositionY = 0.0; float PositionX = 0.0;float PositionZ = 0.0;
    	PositionX = *(float*)(dwPlayerPtr + 0x00102D4);
    	PositionY = *(float*)(dwPlayerPtr + 0x00102DC);
    	PositionZ = *(float*)(dwPlayerPtr + 0x00102D8);
      if(GetAsyncKeyState(VK_F5)&1){
    	int Telx = PositionX;
    	int Tely = PositionY;
    	int Telz = PositionZ;}
      if(GetAsyncKeyState(VK_F6)&1){
    		*(float*)(dwPlayerPtr + 0x00102D4) = Telx;
    		*(float*)(dwPlayerPtr + 0x00102DC) = Tely;
    		*(float*)(dwPlayerPtr + 0x00102D8) = Telz;}}
    Thank you!
    Last edited by kip3300; 12-30-2010 at 06:17 AM.




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  2. #2
    sh_z_sektor's Avatar
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    It's wrong and the Telekill need structs

  3. #3
    larta's Avatar
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    Quote Originally Posted by sh_z_sektor View Post
    It's wrong and the Telekill need structs
    It's about Teleport ^^

    So, kip, see :

    Under your define :
    Code:
    float PositionY = 0.0;
    float PositionX = 0.0;
    float PositionZ = 0.0;

    In your Hackthread :
    Code:
    if(GetAsyncKeyState(VK_F5)&1){
    	float Telx = *(float*)(dwPlayerPtr + OFS_X); // Keep the float type, not int
    	float Tely = *(float*)(dwPlayerPtr + OFS_Y);
    	float Telz = *(float*)(dwPlayerPtr + OFS_Z);}
    if(GetAsyncKeyState(VK_F6)&1){
    	*(float*)(dwPlayerPtr + 0x00102D4) = Telx;
    	*(float*)(dwPlayerPtr + 0x00102DC) = Tely;
    	*(float*)(dwPlayerPtr + 0x00102D8) = Telz;}
    }

  4. The Following User Says Thank You to larta For This Useful Post:

    kip3300 (01-08-2011)

  5. #4
    sh_z_sektor's Avatar
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    He siad Tele xD i thghout it was Telekill not Teleport

  6. #5
    kip3300's Avatar
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    sorry if i was not clear and thanks larta! ^^




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