It's wrong and the Telekill need structs
someone check my tele source??
Code:#define OFS_X 0x00102D4 #define OFS_Y 0x00102DC #define OFS_Z 0x00102D8 {float PositionY = 0.0; float PositionX = 0.0;float PositionZ = 0.0; PositionX = *(float*)(dwPlayerPtr + 0x00102D4); PositionY = *(float*)(dwPlayerPtr + 0x00102DC); PositionZ = *(float*)(dwPlayerPtr + 0x00102D8); if(GetAsyncKeyState(VK_F5)&1){ int Telx = PositionX; int Tely = PositionY; int Telz = PositionZ;} if(GetAsyncKeyState(VK_F6)&1){ *(float*)(dwPlayerPtr + 0x00102D4) = Telx; *(float*)(dwPlayerPtr + 0x00102DC) = Tely; *(float*)(dwPlayerPtr + 0x00102D8) = Telz;}}Thank you!
It's wrong and the Telekill need structs
It's about Teleport ^^
So, kip, see :
Under your define :
Code:float PositionY = 0.0; float PositionX = 0.0; float PositionZ = 0.0;
In your Hackthread :
Code:if(GetAsyncKeyState(VK_F5)&1){ float Telx = *(float*)(dwPlayerPtr + OFS_X); // Keep the float type, not int float Tely = *(float*)(dwPlayerPtr + OFS_Y); float Telz = *(float*)(dwPlayerPtr + OFS_Z);} if(GetAsyncKeyState(VK_F6)&1){ *(float*)(dwPlayerPtr + 0x00102D4) = Telx; *(float*)(dwPlayerPtr + 0x00102DC) = Tely; *(float*)(dwPlayerPtr + 0x00102D8) = Telz;} }
kip3300 (01-08-2011)
He siad Tele xD i thghout it was Telekill not Teleport