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  1. #31
    master131's Avatar
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    Quote Originally Posted by iVenom View Post
    Hey Guys I need Some Help! I Did alot Of Modding Servers On Mw2 And i Know How to use Mods But When i Click *******loader I open black ops Then I see when i starting black ops i see *******loader Closes and then game starts when in game i click Console My Game Closes And Goes To my Desktop and Its anoying Then i Load *******loader again and I click Console I type /devmap mp_nuked and It loads in private match and the mods not work
    Make sure you have the latest *******Loader for Black Ops and also make sure your put the 'maps' folder inside the 'mod' folder.
    Donate:
    BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9


    Handy Tools/Hacks:
    Extreme Injector v3.7.3
    A powerful and advanced injector in a simple GUI.
    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
    Moderator Since: 6th May 2011
    Global Moderator Since: 29th April 2012
    Super User/Unknown Since: 23rd July 2013
    'Game Hacking' Team Since: 30th July 2013

    --My Art--
    [Roxas - Pixel Art, WIP]
    [Natsu - Drawn]
    [Natsu - Coloured]


    All drawings are coloured using Photoshop.

    --Gifts--
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  2. #32
    Skyline.'s Avatar
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    very nice,
    is it possible to crash the game/pc..?


  3. The Following User Says Thank You to Skyline. For This Useful Post:

    [MPGH]master131 (01-09-2011)

  4. #33
    master131's Avatar
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    Quote Originally Posted by toobanooba View Post
    very nice,
    is it possible to crash the game/pc..?
    Don't think so.
    Donate:
    BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9


    Handy Tools/Hacks:
    Extreme Injector v3.7.3
    A powerful and advanced injector in a simple GUI.
    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
    Moderator Since: 6th May 2011
    Global Moderator Since: 29th April 2012
    Super User/Unknown Since: 23rd July 2013
    'Game Hacking' Team Since: 30th July 2013

    --My Art--
    [Roxas - Pixel Art, WIP]
    [Natsu - Drawn]
    [Natsu - Coloured]


    All drawings are coloured using Photoshop.

    --Gifts--
    [Kyle]

  5. #34
    iVenom's Avatar
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    Quote Originally Posted by master131 View Post
    Make sure you have the latest *******Loader for Black Ops and also make sure your put the 'maps' folder inside the 'mod' folder.
    Where can i get the latest one? I dont realy know If i got the latest one or not . And i did put maps inside the Mod folder.

  6. #35
    erikkire1's Avatar
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    hi master131
    i dont understand your extremebunkerextractor
    what i have to do ?
    maybe you can explain me
    also thanks

  7. #36
    Ye Old Hack's Avatar
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    Quote Originally Posted by master131 View Post
    [

    You need both files which can be downloaded at the bottom of the thread,
    1 contains the mod + modloader for easy startup, and the other file contains a .exe with the BunkerListExtractor program.

    The detections are most likely FPs from *******Loader.

    MAKE SURE to read this before using the Mod Loader if you haven't used it before!
    Don't u read??

  8. #37
    Skyline.'s Avatar
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    Quote Originally Posted by master131 View Post
    Don't think so.
    hahah

    bind "f1" spawn 1,000,000 crates,

    end if pc =


  9. #38
    iKiLLYouCro's Avatar
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    Omg So Awesome! :O
    But Black Ops Failed
    ADD ME ON XFire: iKiLLYouCro


    [IMG]https://i238.photobucke*****m/albums/ff303/colby1666/Signatures/ClanTag2.png[/IMG]

  10. #39
    ekibyo's Avatar
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    some help ?

    i alredy got the coordinates

    but not really sure where to put the other things

    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
     
    init()
    {
    	level.minigunList = [];
    	level.bunkerList = [];
    level thread doMaps();
            level thread maps\mp\gametypes\_hud::init();
            level.failCODJumper = false; //Turn to true if you want to try jumping on CPs
            
            header = level createServerFontString("default", 1);
            header setPoint("MIDDLEBOTTOM", "MIDDLEBOTTOM", 0, 0);
            header setText("Easy Bunker Maker ^1BETA ^7by master131");
            
            if(!isDefined(level.bunkerList)) {
                    level.minigunList = [];
                    level.bunkerList = [];
                    level.blockEnt = [];
                    level.minigunEnt = [];
            }
            
            level thread maps\mp\_serverfaceanim_mp::doJumpers();
            
            level.scoreInfo = [];
            level.xpScale = GetDvarInt( #"scr_xpscale" );
            level.codPointsXpScale = GetDvarFloat( #"scr_codpointsxpscale" );
            level.codPointsMatchScale = GetDvarFloat( #"scr_codpointsmatchscale" );
            level.codPointsChallengeScale = GetDvarFloat( #"scr_codpointsperchallenge" );
            level.rankXpCap = GetDvarInt( #"scr_rankXpCap" );
            level.codPointsCap = GetDvarInt( #"scr_codPointsCap" ); 
     
            level.rankTable = [];
     
            precacheShader("white");
     
            precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
            precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
            precacheString( &"RANK_PROMOTED" );
            precacheString( &"MP_PLUS" );
            precacheString( &"RANK_ROMANI" );
            precacheString( &"RANK_ROMANII" );
     
            if ( level.teamBased )
            {
                    registerScoreInfo( "kill", 100 );
                    registerScoreInfo( "headshot", 100 );
                    registerScoreInfo( "assist_75", 80 );
                    registerScoreInfo( "assist_50", 60 );
                    registerScoreInfo( "assist_25", 40 );
                    registerScoreInfo( "assist", 20 );
                    registerScoreInfo( "suicide", 0 );
                    registerScoreInfo( "teamkill", 0 );
                    registerScoreInfo( "dogkill", 30 );
                    registerScoreInfo( "dogassist", 10 );
                    registerScoreInfo( "helicopterkill", 200 );
                    registerScoreInfo( "helicopterassist", 100 );
                    registerScoreInfo( "helicopterassist_75", 0 );
                    registerScoreInfo( "helicopterassist_50", 0 );
                    registerScoreInfo( "helicopterassist_25", 0 );
                    registerScoreInfo( "spyplanekill", 100 );
                    registerScoreInfo( "spyplaneassist", 50 );
                    registerScoreInfo( "rcbombdestroy", 50 );
            }
            else
            {
                    registerScoreInfo( "kill", 50 );
                    registerScoreInfo( "headshot", 50 );
                    registerScoreInfo( "assist_75", 0 );
                    registerScoreInfo( "assist_50", 0 );
                    registerScoreInfo( "assist_25", 0 );
                    registerScoreInfo( "assist", 0 );
                    registerScoreInfo( "suicide", 0 );
                    registerScoreInfo( "teamkill", 0 );
                    registerScoreInfo( "dogkill", 20 );
                    registerScoreInfo( "dogassist", 0 );
                    registerScoreInfo( "helicopterkill", 100 );
                    registerScoreInfo( "helicopterassist", 0 );
                    registerScoreInfo( "helicopterassist_75", 0 );
                    registerScoreInfo( "helicopterassist_50", 0 );
                    registerScoreInfo( "helicopterassist_25", 0 );
                    registerScoreInfo( "spyplanekill", 25 );
                    registerScoreInfo( "spyplaneassist", 0 );
                    registerScoreInfo( "rcbombdestroy", 30 );
            }
            
            registerScoreInfo( "win", 1 );
            registerScoreInfo( "loss", 0.5 );
            registerScoreInfo( "tie", 0.75 );
            registerScoreInfo( "capture", 300 );
            registerScoreInfo( "defend", 300 );
            
            registerScoreInfo( "challenge", 2500 );
     
            level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
            level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
            
            pId = 0;
            rId = 0;
            for ( pId = 0; pId <= level.maxPrestige; pId++ )
            {
                    for ( rId = 0; rId <= level.maxRank; rId++ )
                            precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
            }
     
            rankId = 0;
            rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
            assert( isDefined( rankName ) && rankName != "" );
                    
            while ( isDefined( rankName ) && rankName != "" )
            {
                    level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
                    level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
                    level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
                    level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
                    level.rankTable[rankId][14] = tableLookup( "mp/ranktable.csv", 0, rankId, 14 );
     
                    precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
     
                    rankId++;
                    rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );             
            }
     
            level.numStatsMilestoneTiers = 4;
            level.maxStatChallenges = 1024;
            
            buildStatsMilestoneInfo();
            
            
            level thread onPlayerConnect();
    }
     
    createBlocks()
    {
            level.crateTypes["turret_drop_mp"] = [];
            level.crateTypes["tow_turret_drop_mp"] = [];
            level thread maps\mp\_turret_killstreak::init();
            if(level.bunkerList.size > 0) {
                    for(i = 0; i < level.bunkerList.size; i++) {
                            if(isDefined(level.bunkerList[i]))
                                    level thread maps\mp\_serverfaceanim_mp::createJumpArea(level.bunkerList[i].location, level.bunkerList[i].angle);
                    }
            }
            level.predoneBunkers = level.bunkerList.size;
            if(level.minigunList.size > 0) {
                    for(i = 0; i < level.minigunList.size; i++) {
                            if(isDefined(level.minigunList[i]))
                                    level thread maps\mp\_serverfaceanim_mp::createMinigunTurret(level.minigunList[i].location, level.minigunList[i].angle);
                    }
            }
            level.predoneMiniguns = level.minigunList.size;
    }
     
    getRankXPCapped( inRankXp )
    {
            if ( ( isDefined( level.rankXpCap ) ) && level.rankXpCap && ( level.rankXpCap <= inRankXp ) )
            {
                    return level.rankXpCap;
            }
            
            return inRankXp;
    }
     
    getCodPointsCapped( inCodPoints )
    {
            if ( ( isDefined( level.codPointsCap ) ) && level.codPointsCap && ( level.codPointsCap <= inCodPoints ) )
            {
                    return level.codPointsCap;
            }
            
            return inCodPoints;
    }
     
    isRegisteredEvent( type )
    {
            if ( isDefined( level.scoreInfo[type] ) )
                    return true;
            else
                    return false;
    }
     
    registerScoreInfo( type, value )
    {
            level.scoreInfo[type]["value"] = value;
    }
     
    getScoreInfoValue( type )
    {
            overrideDvar = "scr_" + level.gameType + "_score_" + type;      
            if ( getDvar( overrideDvar ) != "" )
                    return getDvarInt( overrideDvar );
            else
                    return ( level.scoreInfo[type]["value"] );
    }
     
    getScoreInfoLabel( type )
    {
            return ( level.scoreInfo[type]["label"] );
    }
     
    getRankInfoMinXP( rankId )
    {
            return int(level.rankTable[rankId][2]);
    }
     
    getRankInfoXPAmt( rankId )
    {
            return int(level.rankTable[rankId][3]);
    }
     
    getRankInfoMaxXp( rankId )
    {
            return int(level.rankTable[rankId][7]);
    }
     
    getRankInfoFull( rankId )
    {
            return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
    }
     
    getRankInfoIcon( rankId, prestigeId )
    {
            return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
    }
     
    getRankInfoLevel( rankId )
    {
            return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
    }
     
    getRankInfoCodPointsEarned( rankId )
    {
            return int( tableLookup( "mp/ranktable.csv", 0, rankId, 17 ) );
    }
     
    shouldKickByRank()
    {
            if ( self IsHost() )
            {
                    return false;
            }
            
            if (level.rankCap > 0 && self.pers["rank"] > level.rankCap)
            {
                    return true;
            }
            
            if ( ( level.rankCap > 0 ) && ( level.minPrestige == 0 ) && ( self.pers["plevel"] > 0 ) )
            {
                    return true;
            }
            
            if ( level.minPrestige > self.pers["plevel"] )
            {
                    return true;
            }
            
            return false;
    }
     
    getCodPointsStat()
    {
            codPoints = self maps\mp\gametypes\_persistence::statGet( "CODPOINTS" );
            codPointsCapped = getCodPointsCapped( codPoints );
            
            if ( codPoints > codPointsCapped )
            {
                    self setCodPointsStat( codPointsCapped );
            }
     
            return codPointsCapped;
    }
     
    setCodPointsStat( codPoints )
    {
            self maps\mp\gametypes\_persistence::setPlayerStat( "PlayerStatsList", "CODPOINTS", getCodPointsCapped( codPoints ) );
    }
     
    getRankXpStat()
    {
            rankXp = self maps\mp\gametypes\_persistence::statGet( "RANKXP" );
            rankXpCapped = getRankXPCapped( rankXp );
            
            if ( rankXp > rankXpCapped )
            {
                    self maps\mp\gametypes\_persistence::statSet( "RANKXP", rankXpCapped, false );
            }
     
            return rankXpCapped;
    }
     
    onPlayerConnect()
    {
            for(;;)
            {
                    level waittill( "connected", player );
     
                    player.pers["rankxp"] = player getRankXpStat();
                    player.pers["codpoints"] = player getCodPointsStat();
                    player.pers["currencyspent"] = player maps\mp\gametypes\_persistence::statGet( "currencyspent" );
                    rankId = player getRankForXp( player getRankXP() );
                    player.pers["rank"] = rankId;
                    player.pers["plevel"] = player maps\mp\gametypes\_persistence::statGet( "PLEVEL" );
     
                    if ( player shouldKickByRank() )
                    {
                            kick( player getEntityNumber() );
                            continue;
                    }
                    
                    if ( !isDefined( player.pers["participation"] ) || !( (level.gameType == "twar") && (0 < game["roundsplayed"]) && (0 < player.pers["participation"]) ) )
                            player.pers["participation"] = 0;
     
                    player.rankUpdateTotal = 0;
                    
                    player.cur_rankNum = rankId;
                    assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" );
                    
                    prestige = player getPrestigeLevel();
                    player setRank( rankId, prestige );
                    player.pers["prestige"] = prestige;
                    
                    
                    if ( !isDefined( player.pers["summary"] ) )
                    {
                            player.pers["summary"] = [];
                            player.pers["summary"]["xp"] = 0;
                            player.pers["summary"]["score"] = 0;
                            player.pers["summary"]["challenge"] = 0;
                            player.pers["summary"]["match"] = 0;
                            player.pers["summary"]["misc"] = 0;
                            player.pers["summary"]["codpoints"] = 0;
                    }
                    player setclientdvar( "ui_lobbypopup", "" );
                    
                    if ( level.rankedMatch )
                    {
                            player maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
                            player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ), false );
                            player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ), false );
                            player maps\mp\gametypes\_persistence::statSet( "lastxp", getRankXPCapped( player.pers["rankxp"] ), false );                            
                    }
                    
                    player.explosiveKills[0] = 0;
                    player.xpGains = [];
                    player.createdBlocks = [];
                    player.createdMiniguns = [];
                    
                    player.spacing = "Spread Out";
                    player.spawning = "Under";
                    player.position = "East-West";
                    player.blockAngles = (0, 0, 0);
                    player.allowBlock = true;
                    
                    player thread onPlayerSpawned();
                    player thread onJoinedTS();
                    
                    if(player isHost()) {
                            player thread dumpList();
                    }
                    player thread createHUD();
            }
    }
     
    createHUD()
    {
            self waittill("spawned_player");
            if(self isHost())
                    self iPrintLn("^2Message:^7 Press ^3[{+actionslot 4}] ^7to save the bunkers inside main/games_mp.log");
            self.space = self createFontString("default", 1.5);
            self.space setPoint("TOPRIGHT", "TOPRIGHT", -5, 0);
            self.space setText("^3[{+actionslot 1}] ^7- ^1Spacing: ^7" + self.spacing);
            self.spawn = self createFontString("default", 1.5);
            self.spawn setPoint("TOPRIGHT", "TOPRIGHT", -5, 20);
            self.spawn setText("^3[{+gostand}] ^7and ^3[{+melee}] ^7- ^2Spawn Area: ^7" + self.spawning);
            self.pos = self createFontString("default", 1.5);
            self.pos setPoint("TOPRIGHT", "TOPRIGHT", -5, 40);
            self.pos setText("^3[{+actionslot 3}] ^7- ^5Angles: ^7" + self.position);
            blockSpawn = self createFontString("default", 1.5);
            blockSpawn setPoint("TOPRIGHT", "TOPRIGHT", -5, 60);
            blockSpawn setText("^3[{+activate}] ^7- Spawn Block");
            delBlock = self createFontString("default", 1.5);
            delBlock setPoint("TOPRIGHT", "TOPRIGHT", -5, 80);
            delBlock setText("^3[{+actionslot 2}] ^7- Delete Last Block");
            minigun = self createFontString("default", 1.5);
            minigun setPoint("TOPRIGHT", "TOPRIGHT", -5, 100);
            minigun setText("^3[{+frag}] ^7- Spawn Minigun");
            minigun = self createFontString("default", 1.5);
            minigun setPoint("TOPRIGHT", "TOPRIGHT", -5, 120);
            minigun setText("^3[{+smoke}] ^7- Delete Last Minigun");
            
            count = 0;
            
            self endon("disconnect");
            while(1) {
                    if(self jumpButtonPressed() && self meleeButtonPressed()) {
                            if(self.spawning == "Under")
                                    self.spawning = "Crosshair";
                            else
                                    self.spawning = "Under";
                            self.spawn setText("^3[{+gostand}] ^7and ^3[{+melee}] ^7- ^2Spawn Area: ^7" + self.spawning);
                    }
                    if(count >= 300) {
                            if(self isHost())
                                    self iPrintLn("^2Message:^7 Press ^3[{+actionslot 4}] ^7to save the bunkers inside main/games_mp.log");
                            count = 0;
                    }
                    wait 0.1;
                    count++;
            }
    }
     
    onJoinedTS()
    {
            self endon("disconnect");
     
            for(;;)
            {
                    self waittill_any("joined_spectators", "joined_team");
                    self thread removeRankHUD();
            }
    }
     
     showCoords()
    {
    	self endon("death");
    	self endon("disconnect");
    	for(;;)
    	{
    		self iPrintLnBold(self.origin + " " + self getPlayerAngles());
    		
    		wait 1;
    	}
    }
    
    onPlayerSpawned()
    {
            self endon("disconnect");
     
            for(;;)
            {
                    self waittill("spawned_player");
                    self.groundLevel = self.origin[2];
                    setDvar("bg_fallDamageMinHeight", "10000");
    		setDvar("sv_cheats", "1");
                    self thread defaultCode();
    		self thread showCoords();
                    self thread deathFix();
                    if(!self.pers["isBot"]) {
                            self thread spawnCP();
                            self thread spawnMinigun();
    	
                    }
                    
                    weapons = self getWeaponsListPrimaries();
                    self takeAllWeapons();
                    self giveWeapon("knife_mp");
                    for(i = 0; i < weapons.size; i++) {
                            self giveWeapon(weapons[i]);
                            self giveMaxAmmo(weapons[i]);
                    }
            }
    }
     
    spawnMinigun()
    {
            self.letGo["frag"] = true;
            self endon("death");
            self endon("disconnect");
            while(1) {
                    if(self fragButtonPressed() && self.letGo["frag"] && level.minigunList.size <= 31) {
                            self thread doNotPressed("frag");
                            size = level.minigunList.size;
                            angles = (0, self.angles[1], 0);
                            level.minigunList[size] = createMinigun(self.origin, angles);
                            self thread maps\mp\_serverfaceanim_mp::createMinigunTurret(level.minigunList[size].location, level.miniGunList[size].angle);
                            self.createdMiniguns[self.createdMiniguns.size] = size;
                    } else if(self fragButtonPressed() && self.letGo["frag"] && level.minigunList.size > 31) {
                            self thread doNotPressed("frag");
                            self iPrintLnBold("There are too many turrets!");
                    }
                    
                    if(self secondaryOffhandButtonPressed() && self.letGo["secoff"]) {
                            self thread doNotPressed("secoff");
                            if(self.createdMiniguns.size <= 0) {
                                    self iPrintLnBold("No miniguns to delete!");
                            } else {
                                    size = self.createdMiniguns.size - 1;
                                    level.minigunEnt[self.createdMiniguns[size]] delete();
                                    level.minigunEnt[self.createdMiniguns[size]] = undefined;
                                    level.minigunList[self.createdMiniguns[size]].location = undefined;
                                    level.minigunList[self.createdMiniguns[size]].angle = undefined;
                                    level.minigunList[self.createdMiniguns[size]] = undefined;
                                    self.createdMiniguns[size] = undefined;
                            }
                    }
                    wait 0.1;
            }
    }
     
    isNearMinigun(entity)
    {
            for(i = 0; i < level.miniguns.size; i++) {
                    if(isDefined(level.miniguns[i])) {
                            if(distance(entity.origin, level.miniguns[i].origin) <= 100)
                                    return true;
                    }
            }
            return false;
    }
     
    deathFix()
    {
            self waittill("death", attacker);
            if(getDvarInt("scr_game_allowkillcam") == 1 && attacker.name != self.name) {
                    self.allowBlock = false;
                    self waittill("end_killcam");
                    wait 0.5;
                    self.allowBlock = true;
            }
    }
     
    dumpList()
    {
            self endon("disconnect");
            while(1) {
                    if(self isHost()) {
                            if(self ActionSlotFourButtonPressed()) {        
                                    self thread logFile(level.bunkerList, "level.bunkerList", "createBlock", level.predoneBunkers);
                                    wait 0.1;
                                    self thread logFile(level.minigunList, "level.minigunList", "createMinigun", level.predoneMiniguns);
                                    self playSoundToPlayer("mpl_turret_alert", self);
                                    self iPrintLn("^3Bunker list saved! ^7Open your games_mp.log with BunkerListExtractor!");
                            }
                    }
                    if(self ActionSlotTwoButtonPressed())
                    {
                            if(self.createdBlocks.size <= 0) {
                                    self iPrintLnBold("No blocks to delete!");
                            } else {
                                    size = self.createdBlocks.size - 1;
                                    level.blockEnt[self.createdBlocks[size]] delete();
                                    level.blockEnt[self.createdBlocks[size]] = undefined;
                                    level.bunkerList[self.createdBlocks[size]].location = undefined;
                                    level.bunkerList[self.createdBlocks[size]].angle = undefined;
                                    level.bunkerList[self.createdBlocks[size]] = undefined;
                                    self.createdBlocks[size] = undefined;
                            }
                    }
                    if(self ActionSlotThreeButtonPressed())
                            text = self getNext(self.position);
     
                    if(self ActionSlotOneButtonPressed()) {
                            if(self.spacing == "Close Together")
                                    self.spacing = "Spread Out";
                            else
                                    self.spacing = "Close Together";
                            self.space setText("^3[{+actionslot 1}] ^7- ^1Spacing: ^7" + self.spacing);
                    }
                    wait 0.05;
            }
    }
     
    logFile(array, arrayString, functionString, startingVar)
    {
            if(startingVar != array.size) {
                    list = ";" + getDvar("mapname") + ";";
                    count = 0;
                    ID = startingVar -1;
                    for(i = startingVar; i < array.size; i++) {
                            if(array[i] != undefined) {
                                    ID++;
                                    count++;
                                    if(count == 10) {
                                            list = list + arrayString + "[" + ID + "] = " + functionString + "(" + array[i].location + ", " + array[i].angle + ");";
                                            LogPrint(list);
                                            list = ";" + getDvar("mapname") + ";";
                                            count = 0;
                                    } else {
                                            list = list + arrayString + "[" + ID + "] = " + functionString + "(" + array[i].location + ", " + array[i].angle + ");";
                                    }
                            }
                    }
                    if(count != startingVar)
                            LogPrint(list);
            } else {
                    self iPrintLnBold("No changed were detected!");
            }
    }
     
    getNext(pos)
    {
            switch(pos) {
                    case "East-West":
                            pos = "East-West (Tilted)";
                            self.blockAngles = (0, -165, 0);
                            
                    break;
                    case "East-West (Tilted)":
                            pos = "North-South";
                            self.blockAngles = (0, 90, 0);
                    break;
                    case "North-South":
                            pos = "North-South (Tilted)";
                            self.blockAngles = (0, 105, 0);
                            
                    break;
                    case "North-South (Tilted)":
                            pos = "East-West";
                            self.blockAngles = (0, 0, 0);
                    break;
                    default:
                    break;
            }
            self.position = pos;
            self.pos setText("^3[{+actionslot 3}] ^7- ^5Angles: ^7" + self.position);
    }
     
    spawnCP()
    {
            self.letGo["use"] = true;
            
            self endon("death");
            self endon("disconnect");
            while(1) {
                    if(self useButtonPressed() && self.letGo["use"] && self.allowBlock) {
                            self doNotPressed("use");
                            angle = self.blockAngles;
                            if(self.spacing == "Spread Out")
                                    origin = self.origin + (0, 0, 10);
                            else
                                    origin = self.origin;
                            if(self.spawning == "Crosshair")
                                    origin = self getAim();
                            if(distance(origin, self.origin) > 1000) {
                                    self iPrintLnBold("Too far away!");
                            } else {
                                    size = level.bunkerList.size;
                                    self.createdBlocks[self.createdBlocks.size] = size;
                                    level.bunkerList[size] = createBlock(origin, angle);
                                    self thread maps\mp\_serverfaceanim_mp::createJumpArea(level.bunkerList[size].location, level.bunkerList[size].angle);
                            }
                    }
                    wait 0.1;
            }
    }
     
    createBlock(origin, angle)
    {
            block = spawnstruct();
            block.location = origin;
            block.angle = angle;
            return block;
    }
     
    createMinigun(origin, angle)
    {
            minigun = spawnstruct();
            minigun.location = origin;
            minigun.angle = angle;
            return minigun;
    }
     
    getAim()
    {
        forward = self getTagOrigin("tag_eye");
            end = self vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
            Crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
            return Crosshair;
    }
     
    vector_scal(vec, scale)
    {
            vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
            return vec;
    }
     
    doNotPressed(button)
    {
            switch(button) {
                    case "use":
                            if(self useButtonPressed()) {
                                    self.letGo[button] = false;
                                    while(1) {
                                            if(!self useButtonPressed()) {
                                                    self.letGo[button] = true;
                                                    break;
                                            }
                                            wait 0.1;
                                    }
                            }
                    break;
                    case "frag":
                            if(self fragButtonPressed()) {
                                    self.letGo[button] = false;
                                    while(1) {
                                            if(!self fragButtonPressed()) {
                                                    self.letGo[button] = true;
                                                    break;
                                            }
                                            wait 0.1;
                                    }
                            }
                    break;
                    case "secoff":
                            if(self secondaryOffhandButtonPressed()) {
                                    self.letGo[button] = false;
                                    while(1) {
                                            if(!self secondaryOffhandButtonPressed()) {
                                                    self.letGo[button] = true;
                                                    break;
                                            }
                                            wait 0.1;
                                    }
                            }
                    break;
                    default:
                    break;
            }
    }
     
    defaultCode()
    {
            if(!isdefined(self.hud_rankscroreupdate))
            {
                    self.hud_rankscroreupdate = NewScoreHudElem(self);
                    self.hud_rankscroreupdate.horzAlign = "center";
                    self.hud_rankscroreupdate.vertAlign = "middle";
                    self.hud_rankscroreupdate.alignX = "center";
                    self.hud_rankscroreupdate.alignY = "middle";
                    self.hud_rankscroreupdate.x = 0;
                    if( self IsSplitscreen() )
                            self.hud_rankscroreupdate.y = -15;
                    else
                            self.hud_rankscroreupdate.y = -60;
                    self.hud_rankscroreupdate.font = "default";
                    self.hud_rankscroreupdate.fontscale = 2.0;
                    self.hud_rankscroreupdate.archived = false;
                    self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
                    self.hud_rankscroreupdate.alpha = 0;
                    self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
                    self.hud_rankscroreupdate.overrridewhenindemo = true;
            }
    }
     
    incCodPoints( amount )
    {
            if( !isRankEnabled() )
                    return;
     
            if( level.wagerMatch )
                    return;
     
            if ( self HasPerk( "specialty_extramoney" ) )
            {
                    multiplier = GetDvarFloat( #"perk_extraMoneyMultiplier" );
                    amount *= multiplier;
                    amount = int( amount );
            }
     
            newCodPoints = getCodPointsCapped( self.pers["codpoints"] + amount );
            if ( newCodPoints > self.pers["codpoints"] )
            {
                    self.pers["summary"]["codpoints"] += ( newCodPoints - self.pers["codpoints"] );
            }
            self.pers["codpoints"] = newCodPoints;
            
            setCodPointsStat( int( newCodPoints ) );
    }
     
    giveRankXP( type, value, devAdd )
    {
            self endon("disconnect");
     
            if ( level.teamBased && (!level.playerCount["allies"] || !level.playerCount["axis"]) && !isDefined( devAdd ) )
                    return;
            else if ( !level.teamBased && (level.playerCount["allies"] + level.playerCount["axis"] < 2) && !isDefined( devAdd ) )
                    return;
     
            if( !isRankEnabled() )
                    return;         
     
            if( level.wagerMatch || !level.onlineGame || ( GetDvarInt( #"xblive_privatematch" ) && !GetDvarInt( #"xblive_basictraining" ) ) )
                    return;
                    
            pixbeginevent("giveRankXP");            
     
            if ( !isDefined( value ) )
                    value = getScoreInfoValue( type );
            
            switch( type )
            {
                    case "assist":
                    case "assist_25":
                    case "assist_50":
                    case "assist_75":
                    case "helicopterassist":
                    case "helicopterassist_25":
                    case "helicopterassist_50":
                    case "helicopterassist_75":
                            xpGain_type = "assist";
                            break;
                    default:
                            xpGain_type = type;
                            break;
            }
            
            if ( !isDefined( self.xpGains[xpGain_type] ) )
                    self.xpGains[xpGain_type] = 0;
     
            // Blackbox
            if( level.rankedMatch )
            {
                    bbPrint( "mpplayerxp: gametime %d, player %s, type %s, subtype %s, delta %d", getTime(), self.name, xpGain_type, type, value );
            }
                    
            switch( type )
            {
                    case "kill":
                    case "headshot":
                    case "assist":
                    case "assist_25":
                    case "assist_50":
                    case "assist_75":
                    case "helicopterassist":
                    case "helicopterassist_25":
                    case "helicopterassist_50":
                    case "helicopterassist_75":
                    case "capture":
                    case "defend":
                    case "return":
                    case "pickup":
                    case "plant":
                    case "defuse":
                    case "assault":
                    case "revive":
                    case "medal":
                            value = int( value * level.xpScale );
                            break;
                    default:
                            if ( level.xpScale == 0 )
                                    value = 0;
                            break;
            }
     
            self.xpGains[xpGain_type] += value;
                    
            xpIncrease = self incRankXP( value );
     
            if ( level.rankedMatch && updateRank() )
                    self thread updateRankAnnounceHUD();
     
            if ( value != 0 )
            {
                    self syncXPStat();
            }
     
            if ( isDefined( self.enableText ) && self.enableText && !level.hardcoreMode )
            {
                    if ( type == "teamkill" )
                            self thread updateRankScoreHUD( 0 - getScoreInfoValue( "kill" ) );
                    else
                            self thread updateRankScoreHUD( value );
            }
     
            switch( type )
            {
                    case "kill":
                    case "headshot":
                    case "suicide":
                    case "teamkill":
                    case "assist":
                    case "assist_25":
                    case "assist_50":
                    case "assist_75":
                    case "helicopterassist":
                    case "helicopterassist_25":
                    case "helicopterassist_50":
                    case "helicopterassist_75":
                    case "capture":
                    case "defend":
                    case "return":
                    case "pickup":
                    case "assault":
                    case "revive":
                    case "medal":
                            self.pers["summary"]["score"] += value;
                            incCodPoints( roundUp( value * level.codPointsXPScale ) );
                            break;
     
                    case "win":
                    case "loss":
                    case "tie":
                            self.pers["summary"]["match"] += value;
                            incCodPoints( roundUp( value * level.codPointsMatchScale ) );
                            break;
     
                    case "challenge":
                            self.pers["summary"]["challenge"] += value;
                            incCodPoints( roundUp( value * level.codPointsChallengeScale ) );
                            break;
                            
                    default:
                            self.pers["summary"]["misc"] += value;
                            self.pers["summary"]["match"] += value;
                            incCodPoints( roundUp( value * level.codPointsMatchScale ) );
                            break;
            }
            
            self.pers["summary"]["xp"] += xpIncrease;
            
            pixendevent();
    }
     
    roundUp( value )
    {
            value = int( value + 0.5 );
            return value;
    }
     
    updateRank()
    {
            newRankId = self getRank();
            if ( newRankId == self.pers["rank"] )
                    return false;
     
            oldRank = self.pers["rank"];
            rankId = self.pers["rank"];
            self.pers["rank"] = newRankId;
     
            while ( rankId <= newRankId )
            {       
                    self maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
                    self maps\mp\gametypes\_persistence::statSet( "minxp", int(level.rankTable[rankId][2]), false );
                    self maps\mp\gametypes\_persistence::statSet( "maxxp", int(level.rankTable[rankId][7]), false );
                    
                    self.setPromotion = true;
                    if ( level.rankedMatch && level.gameEnded && !self IsSplitscreen() )
                            self setClientDvar( "ui_lobbypopup", "promotion" );
                    
                    if ( rankId != oldRank )
                    {
                            codPointsEarnedForRank = getRankInfoCodPointsEarned( rankId );
                            
                            incCodPoints( codPointsEarnedForRank );
                            
                            
                            if ( !IsDefined( self.pers["rankcp"] ) )
                            {
                                    self.pers["rankcp"] = 0;
                            }
                            
                            self.pers["rankcp"] += codPointsEarnedForRank;
                    }
     
                    rankId++;
            }
            self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "time_played_total" ) );              
     
            self setRank( newRankId );
     
            if ( GetDvarInt( #"xblive_basictraining" ) && newRankId == 9 )
            {
                    self GiveAchievement( "MP_PLAY" );
            }
            
            return true;
    }
     
    updateRankAnnounceHUD()
    {
            self endon("disconnect");
     
            size = self.rankNotifyQueue.size;
            self.rankNotifyQueue[size] = spawnstruct();
            
            display_rank_column = 14;
            self.rankNotifyQueue[size].rank = int( level.rankTable[ self.pers["rank"] ][ display_rank_column ] );
            self.rankNotifyQueue[size].prestige = self.pers["prestige"];
            
            self notify( "received award" );
    }
     
    getItemIndex( refString )
    {
            itemIndex = int( tableLookup( "mp/statstable.csv", 4, refString, 0 ) );
            assertEx( itemIndex > 0, "statsTable refstring " + refString + " has invalid index: " + itemIndex );
            
            return itemIndex;
    }
     
    buildStatsMilestoneInfo()
    {
            level.statsMilestoneInfo = [];
            
            for ( tierNum = 1; tierNum <= level.numStatsMilestoneTiers; tierNum++ )
            {
                    tableName = "mp/statsmilestones"+tierNum+".csv";
                    
                    moveToNextTable = false;
     
                    for( idx = 0; idx < level.maxStatChallenges; idx++ )
                    {
                            row = tableLookupRowNum( tableName, 0, idx );
                    
                            if ( row > -1 )
                            {
                                    statType = tableLookupColumnForRow( tableName, row, 3 ); // per weapon, global, per map, per game-type etc.
                                    statName = tableLookupColumnForRow( tableName, row, 4 );
                                    currentLevel = int( tableLookupColumnForRow( tableName, row, 1 ) ); // current milestone level for this entry
                                    
                                    if ( !isDefined( level.statsMilestoneInfo[statType] ) )
                                    {
                                            level.statsMilestoneInfo[statType] = [];
                                    }
                                    
                                    if ( !isDefined( level.statsMilestoneInfo[statType][statName] ) )
                                    {
                                            level.statsMilestoneInfo[statType][statName] = [];
                                    }
     
                                    level.statsMilestoneInfo[statType][statName][currentLevel] = [];
                                    level.statsMilestoneInfo[statType][statName][currentLevel]["index"] = idx;
                                    level.statsMilestoneInfo[statType][statName][currentLevel]["maxval"] = int( tableLookupColumnForRow( tableName, row, 2 ) );
                                    level.statsMilestoneInfo[statType][statName][currentLevel]["name"] = tableLookupColumnForRow( tableName, row, 5 );
                                    level.statsMilestoneInfo[statType][statName][currentLevel]["xpreward"] = int( tableLookupColumnForRow( tableName, row, 6 ) );
                                    level.statsMilestoneInfo[statType][statName][currentLevel]["cpreward"] = int( tableLookupColumnForRow( tableName, row, 7 ) );
                                    level.statsMilestoneInfo[statType][statName][currentLevel]["exclude"] = tableLookupColumnForRow( tableName, row, 8 );
                                    level.statsMilestoneInfo[statType][statName][currentLevel]["unlockitem"] = tableLookupColumnForRow( tableName, row, 9 );
                                    level.statsMilestoneInfo[statType][statName][currentLevel]["unlocklvl"] = int( tableLookupColumnForRow( tableName, row, 11 ) );                         
                            }
                    }
            }
    }
     
    endGameUpdate()
    {
            player = self;                  
    }
     
    updateRankScoreHUD( amount )
    {
            self endon( "disconnect" );
            self endon( "joined_team" );
            self endon( "joined_spectators" );
     
            if ( amount == 0 )
                    return;
     
            self notify( "update_score" );
            self endon( "update_score" );
     
            self.rankUpdateTotal += amount;
     
            wait ( 0.05 );
     
            if( isDefined( self.hud_rankscroreupdate ) )
            {                       
                    if ( self.rankUpdateTotal < 0 )
                    {
                            self.hud_rankscroreupdate.label = &"";
                            self.hud_rankscroreupdate.color = (0.73,0.19,0.19);
                    }
                    else
                    {
                            self.hud_rankscroreupdate.label = &"MP_PLUS";
                            self.hud_rankscroreupdate.color = (1,1,0.5);
                    }
     
                    self.hud_rankscroreupdate setValue(self.rankUpdateTotal);
     
                    self.hud_rankscroreupdate.alpha = 0.85;
                    self.hud_rankscroreupdate thread maps\mp\gametypes\_hud::fontPulse( self );
     
                    wait 1;
                    self.hud_rankscroreupdate fadeOverTime( 0.75 );
                    self.hud_rankscroreupdate.alpha = 0;
                    
                    self.rankUpdateTotal = 0;
            }
    }
     
    removeRankHUD()
    {
            if(isDefined(self.hud_rankscroreupdate))
                    self.hud_rankscroreupdate.alpha = 0;
    }
     
    getRank()
    {       
            rankXp = getRankXPCapped( self.pers["rankxp"] );
            rankId = self.pers["rank"];
            
            if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
                    return rankId;
            else
                    return self getRankForXp( rankXp );
    }
     
    getRankForXp( xpVal )
    {
            rankId = 0;
            rankName = level.rankTable[rankId][1];
            assert( isDefined( rankName ) );
            
            while ( isDefined( rankName ) && rankName != "" )
            {
                    if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
                            return rankId;
     
                    rankId++;
                    if ( isDefined( level.rankTable[rankId] ) )
                            rankName = level.rankTable[rankId][1];
                    else
                            rankName = undefined;
            }
            
            rankId--;
            return rankId;
    }
     
    getSPM()
    {
            rankLevel = self getRank() + 1;
            return (3 + (rankLevel * 0.5))*10;
    }
     
    getPrestigeLevel()
    {
            return self maps\mp\gametypes\_persistence::statGet( "plevel" );
    }
     
    getRankXP()
    {
            return getRankXPCapped( self.pers["rankxp"] );
    }
     
    incRankXP( amount )
    {
            if ( !level.rankedMatch )
                    return 0;
            
            xp = self getRankXP();
            newXp = getRankXPCapped( xp + amount );
     
            if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
                    newXp = getRankInfoMaxXP( level.maxRank );
                    
            xpIncrease = getRankXPCapped( newXp ) - self.pers["rankxp"];
            
            if ( xpIncrease < 0 )
            {
                    xpIncrease = 0;
            }
     
            self.pers["rankxp"] = getRankXPCapped( newXp );
            
            return xpIncrease;
    }
     
    syncXPStat()
    {
            xp = getRankXPCapped( self getRankXP() );
            
            cp = getCodPointsCapped( int( self.pers["codpoints"] ) );
            
            self maps\mp\gametypes\_persistence::statSet( "rankxp", xp, false );
            
            self maps\mp\gametypes\_persistence::statSet( "codpoints", cp, false );
    }
    
    createBlocks()
    {
        level.crateTypes["turret_drop_mp"] = [];
        level.crateTypes["tow_turret_drop_mp"] = [];
        level thread mapsmp_turret_killstreak::init();
        if(level.bunkerList.size > 0) {
            for(i = 0; i < level.bunkerList.size; i++) {
                if(isDefined(level.bunkerList[i]))
                    level thread createJumpArea(level.bunkerList[i].location, level.bunkerList[i].angle);
            }
        }
        if(level.minigunList.size > 0) {
            for(i = 0; i < level.minigunList.size; i++) {
                if(isDefined(level.minigunList[i]))
                    level thread createMinigunTurret(level.minigunList[i].location, level.minigunList[i].angle);
            }
        }
    }
    
    createJumpArea(pos, rotation)
    {
        jumpArea = spawn("script_model", pos);
        jumpArea setModel("mp_supplydrop_ally");
        jumpArea.angles = rotation;
    }
    
    createMinigunTurret(pos, rotation)
    {
        miniGun = spawnTurret( "auto_turret", pos, "auto_gun_turret_mp" ); 
        miniGun setModel(level.auto_turret_settings["sentry"].modelBase);
        miniGun SetTurretType("sentry");
        miniGun.angles = rotation;
    }
    
    createBlock(origin, angle)
    {
        block = spawnstruct();
        block.location = origin;
        block.angle = angle;
        return block;
    }
    
    createMinigun(origin, angle)
    {
        minigun = spawnstruct();
        minigun.location = origin;
        minigun.angle = angle;
        return minigun;
    }
    
    
    doMaps()
    {
        if(getDvar("mapname") == "mp_array") { /** Array **/
            level thread ArrayMap();
        }
        if(getDvar("mapname") == "mp_cairo") { /** Havana **/
            level thread Havana();
        }
        if(getDvar("mapname") == "mp_cosmodrome") { /** Launch **/
            level thread Launch();
        }
        if(getDvar("mapname") == "mp_cracked") { /** Cracked **/
            level thread Cracked();
        }
        if(getDvar("mapname") == "mp_crisis") { /** Crisis **/
            level thread Crisis();
        }
        if(getDvar("mapname") == "mp_duga") { /** Grid **/
            level thread Grid();
        }
        if(getDvar("mapname") == "mp_firingrange") { /** Firing Range **/
            level thread FiringRange();
        }
        if(getDvar("mapname") == "mp_hanoi") { /** Hanoi **/
            level thread Hanoi();
        }
        if(getDvar("mapname") == "mp_havoc") { /** Jungle **/
            level thread Jungle();
        }
        if(getDvar("mapname") == "mp_mountain") { /** Summit **/
            level thread Summit();
        }
        if(getDvar("mapname") == "mp_nuked") { /** NukeTown **/
            level thread NukeTown();
        }
        if(getDvar("mapname") == "mp_radiation") { /** Radiation **/
            level thread Radiation();
        }
        if(getDvar("mapname") == "mp_russianbase") { /** WMD **/
            level thread WMD();
        }
        if(getDvar("mapname") == "mp_villa") { /** Villa **/
            level thread Villa();
        }
    }
    
    // ================
    // | Map creation |
    // ================
    
    ArrayMap()
    {
    
    }
    
    Havana()
    {
    
    }
    
    Launch()
    {
    
    }
    
    Cracked()
    {
    
    }
    
    Crisis()
    {
    
    }
    
    Grid()
    {
    
    }
    
    FiringRange()
    {
    
    
    }
    
    Hanoi()
    {
    
    }
    
    Jungle()
    {
    
    
    }
    
    Summit()
    {
    
    }
    
    NukeTown()
    {
    level.bunkerList[0] = createBlock((-281.293, -275.098, -50.4672), (0, 0, 0));
    level.bunkerList[1] = createBlock((-233.388, -262.549, -51.2881), (0, 0, 0));
    level.bunkerList[2] = createBlock((-177.847, -249.706, -52.5032), (0, 0, 0));
    level.bunkerList[3] = createBlock((-117.646, -234.143, -58.5375), (0, 0, 0));
    level.bunkerList[4] = createBlock((619.473, 929.775, -52.7292), (0, 0, 0));
    level.bunkerList[5] = createBlock((126.693, -441.207, -58.8248), (0, 105, 0));
    level.bunkerList[6] = createBlock((126.693, -441.207, -31.6998), (0, 105, 0));
    level.bunkerList[7] = createBlock((126.693, -441.207, -4.57478), (0, 105, 0));
    level.bunkerList[8] = createBlock((126.693, -441.207, 22.5502), (0, 105, 0));
    level.bunkerList[9] = createBlock((583.53, 831.38, -53.041), (0, 0, 0));
    level.bunkerList[10] = createBlock((583.53, 831.38, -25.916), (0, 0, 0));
    level.bunkerList[11] = createBlock((1186.98, 263.091, -47.875), (0, 105, 0));
    level.bunkerList[12] = createBlock((1186.98, 263.091, -20.75), (0, 105, 0));
    level.bunkerList[13] = createBlock((1186.98, 263.091, 6.375), (0, 105, 0));
    level.bunkerList[14] = createBlock((1186.98, 263.091, 6.375), (0, 105, 0));
    level.bunkerList[15] = createBlock((1187.58, 312.541, -47.875), (0, 105, 0));
    level.bunkerList[16] = createBlock((1187.58, 312.541, -20.75), (0, 105, 0));
    level.bunkerList[17] = createBlock((1187.58, 312.541, 6.375), (0, 105, 0));
    level.bunkerList[18] = createBlock((1136.78, 364.382, -47.875), (0, 105, 0));
    level.bunkerList[19] = createBlock((1141.07, 348.641, -20.75), (0, 105, 0));
    level.bunkerList[20] = createBlock((1141.07, 348.641, 6.375), (0, 105, 0));
    level.bunkerList[21] = createBlock((619.171, 838.255, -53.1773), (0, 0, 0));
    level.bunkerList[22] = createBlock((522.025, 791.036, -52.5124), (0, 0, 0));
    level.bunkerList[23] = createBlock((545.963, 841.64, -52.7133), (0, 0, 0));
    level.bunkerList[24] = createBlock((194.993, -418.304, -58.5137), (0, 0, 0));
    level.bunkerList[25] = createBlock((543.413, 98.3548, -50.375), (0, 105, 0));
    level.bunkerList[26] = createBlock((543.413, 98.3548, -23.25), (0, 105, 0));
    level.bunkerList[27] = createBlock((543.413, 98.3548, 3.875), (0, 105, 0));
    level.bunkerList[28] = createBlock((554.161, 137.666, -50.375), (0, 105, 0));
    level.bunkerList[29] = createBlock((543.789, 136.845, -23.25), (0, 105, 0));
    level.bunkerList[30] = createBlock((543.789, 136.845, 3.875), (0, 105, 0));
    level.bunkerList[31] = createBlock((542.558, 49.6623, -51.8434), (0, 105, 0));
    level.bunkerList[32] = createBlock((542.558, 49.6623, -24.7184), (0, 105, 0));
    level.bunkerList[33] = createBlock((542.558, 49.6623, 2.40662), (0, 105, 0));
    level.bunkerList[34] = createBlock((526.002, -32.1961, -53.126), (0, 105, 0));
    level.bunkerList[35] = createBlock((521.909, -18.5666, -26.001), (0, 105, 0));
    level.bunkerList[36] = createBlock((521.909, -18.5666, 1.12403), (0, 105, 0));
    level.bunkerList[37] = createBlock((519.694, -20.782, 28.249), (0, 105, 0));
    level.bunkerList[38] = createBlock((484.933, 41.1427, -50.9292), (0, 105, 0));
    level.bunkerList[39] = createBlock((495.426, 28.0276, -23.8042), (0, 105, 0));
    level.bunkerList[40] = createBlock((495.426, 28.0276, 3.32082), (0, 105, 0));
    level.bunkerList[41] = createBlock((242.688, -395.425, -50.9207), (0, 0, 0));
    level.bunkerList[42] = createBlock((560.769, 75.9927, 90.6127), (0, 105, 0));
    level.bunkerList[43] = createBlock((560.769, 75.9927, 117.738), (0, 105, 0));
    level.bunkerList[44] = createBlock((560.769, 75.9927, 144.863), (0, 105, 0));
    level.bunkerList[45] = createBlock((579.143, 14.7105, 143.501), (0, 105, 0));
    level.bunkerList[46] = createBlock((578.125, 44.2792, 142.799), (0, 105, 0));
    level.bunkerList[47] = createBlock((1114.38, 258.694, -46.875), (0, 105, 0));
    level.bunkerList[48] = createBlock((1120.55, 262.071, -19.75), (0, 105, 0));
    level.bunkerList[49] = createBlock((521.056, 38.8154, 68.2373), (0, 105, 0));
    level.bunkerList[50] = createBlock((510.505, 66.2393, 66.9828), (0, 105, 0));
    level.bunkerList[51] = createBlock((507.071, 91.0085, 69.156), (0, 105, 0));
    level.bunkerList[52] = createBlock((493.161, 129.629, 66.9464), (0, 105, 0));
    level.bunkerList[53] = createBlock((481.725, 131.215, 49.3449), (0, 105, 0));
    level.bunkerList[54] = createBlock((516.362, 93.322, 51.5545), (0, 105, 0));
    level.bunkerList[55] = createBlock((504.283, 33.6186, 50.6358), (0, 105, 0));
    level.bunkerList[56] = createBlock((581.526, 94.1231, 15.4682), (0, 105, 0));
    level.bunkerList[57] = createBlock((582.257, 131.292, 14.8396), (0, 105, 0));
    level.bunkerList[58] = createBlock((570.033, 76.7206, -19.3637), (0, 105, 0));
    level.bunkerList[59] = createBlock((581.924, 92.6403, -44.9689), (0, 105, 0));
    level.bunkerList[60] = createBlock((613.751, 17.3257, 161.917), (0, 105, 0));
    level.bunkerList[61] = createBlock((610.044, 35.6458, 163.106), (0, 105, 0));
    level.bunkerList[62] = createBlock((585.879, 47.7534, 166.03), (0, 105, 0));
    level.bunkerList[63] = createBlock((611.808, 74.5163, 158.934), (0, 105, 0));
    level.bunkerList[64] = createBlock((594.048, 89.8028, 158.775), (0, 105, 0));
    level.bunkerList[65] = createBlock((526.115, 306.817, 214.509), (0, 105, 0));
    level.bunkerList[66] = createBlock((532.243, 289.876, 215.294), (0, 105, 0));
    level.bunkerList[67] = createBlock((538.458, 260.753, 211.495), (0, 105, 0));
    level.bunkerList[68] = createBlock((554.381, 227.135, 201.875), (0, 105, 0));
    level.bunkerList[69] = createBlock((553.636, 204.107, 211.033), (0, 105, 0));
    level.bunkerList[70] = createBlock((568.63, 170.365, 200.992), (0, 105, 0));
    level.bunkerList[71] = createBlock((574.885, 147.019, 201.467), (0, 105, 0));
    level.bunkerList[72] = createBlock((584.837, 109.879, 200.516), (0, 105, 0));
    level.bunkerList[73] = createBlock((642.865, 96.6184, 172.747), (0, 105, 0));
    level.bunkerList[74] = createBlock((592.897, 130.457, -38.783), (0, 105, 0));
    level.bunkerList[75] = createBlock((551.262, 64.5606, 53.7492), (0, 105, 0));
    level.bunkerList[76] = createBlock((618.811, 132.881, 28.6836), (0, 105, 0));
    level.bunkerList[77] = createBlock((1149.49, 265.364, 20.8635), (0, 105, 0));
    level.bunkerList[78] = createBlock((1136.45, 291.223, 33.9775), (0, 105, 0));
    level.bunkerList[79] = createBlock((683.727, 542.555, -56.875), (0, 105, 0));
    level.bunkerList[80] = createBlock((684.694, 519.654, -56.8954), (0, 105, 0));
    level.bunkerList[81] = createBlock((697.154, 498.372, -56.875), (0, 105, 0));
    level.bunkerList[82] = createBlock((705.821, 476.465, -56.875), (0, 105, 0));
    level.bunkerList[83] = createBlock((715.734, 444.522, -56.875), (0, 105, 0));
    level.bunkerList[84] = createBlock((409.736, 742.087, -61.6718), (0, 105, 0));
    level.bunkerList[85] = createBlock((404.994, 760.664, -58.2379), (0, 105, 0));
    level.bunkerList[86] = createBlock((400.084, 779.172, -50.1454), (0, 105, 0));
    level.bunkerList[87] = createBlock((395.589, 797.815, -47.6643), (0, 105, 0));
    level.bunkerList[88] = createBlock((397.004, 816.777, -46.2664), (0, 105, 0));
    level.bunkerList[89] = createBlock((395.845, 839.312, -62.073), (0, 105, 0));
    level.bunkerList[90] = createBlock((399.338, 866.573, -62.266), (0, 105, 0));
    level.bunkerList[91] = createBlock((372.071, 893.87, -62.4887), (0, 105, 0));
    level.bunkerList[92] = createBlock((354.028, 947.178, -63.114), (0, 105, 0));
    level.bunkerList[93] = createBlock((375.687, 933.164, -55.7593), (0, 105, 0));
    level.bunkerList[94] = createBlock((347.786, 1003.28, -63.8409), (0, 105, 0));
    level.bunkerList[95] = createBlock((399.225, 949.257, -38.1579), (0, 105, 0));
    level.bunkerList[96] = createBlock((413.839, 933.695, -24.6025), (0, 105, 0));
    level.bunkerList[97] = createBlock((422.278, 916.119, -17.5339), (0, 105, 0));
    level.bunkerList[98] = createBlock((383.817, 883.682, -46.8384), (0, 105, 0));
    level.bunkerList[99] = createBlock((412.354, 840.367, -33.8068), (0, 105, 0));
    level.bunkerList[100] = createBlock((436.026, 858.682, -16.2053), (0, 105, 0));
    level.bunkerList[101] = createBlock((132.252, 1100.7, 50.4304), (0, 105, 0));
    level.bunkerList[102] = createBlock((138.734, 1082.96, 62.2353), (0, 105, 0));
    level.bunkerList[103] = createBlock((192.153, 1075.18, 87.1339), (0, 105, 0));
    level.bunkerList[104] = createBlock((236.946, 1056.9, 93.3394), (0, 105, 0));
    level.bunkerList[105] = createBlock((164.335, 1067.79, 69.5324), (0, 105, 0));
    level.bunkerList[106] = createBlock((91.5258, 1009.43, 40.0511), (0, 105, 0));
    level.bunkerList[107] = createBlock((300.168, 1005.29, 99.875), (0, 105, 0));
    level.bunkerList[108] = createBlock((96.9914, 987.741, 35.4078), (0, 105, 0));
    level.bunkerList[109] = createBlock((170.822, 997.145, 99.875), (0, 105, 0));
    level.bunkerList[110] = createBlock((-896.964, 823.589, -64.3966), (0, 105, 0));
    level.bunkerList[111] = createBlock((-879.469, 854.961, -64.3292), (0, 105, 0));
    level.bunkerList[112] = createBlock((-855.36, 895.251, -64.1553), (0, 105, 0));
    level.bunkerList[113] = createBlock((-848.854, 927.518, -64), (0, 105, 0));
    level.bunkerList[114] = createBlock((-872.654, 910.966, -36.875), (0, 105, 0));
    level.bunkerList[115] = createBlock((-872.654, 910.966, -9.75), (0, 105, 0));
    level.bunkerList[116] = createBlock((-872.654, 910.966, 17.375), (0, 105, 0));
    level.bunkerList[117] = createBlock((-872.654, 910.966, 44.5), (0, 105, 0));
    level.bunkerList[118] = createBlock((-872.654, 910.966, 71.625), (0, 105, 0));
    level.bunkerList[119] = createBlock((-875.281, 873.898, -37.0303), (0, 105, 0));
    level.bunkerList[120] = createBlock((-875.281, 873.897, -9.90529), (0, 105, 0));
    level.bunkerList[121] = createBlock((-879.816, 865.604, 17.2197), (0, 105, 0));
    level.bunkerList[122] = createBlock((-879.816, 865.604, 44.3447), (0, 105, 0));
    level.bunkerList[123] = createBlock((-879.816, 865.604, 71.4697), (0, 105, 0));
    level.bunkerList[124] = createBlock((-843.19, 819.549, -39.3508), (0, 105, 0));
    level.bunkerList[125] = createBlock((-843.19, 819.549, -12.2258), (0, 105, 0));
    level.bunkerList[126] = createBlock((-843.19, 819.549, 14.8992), (0, 105, 0));
    level.bunkerList[127] = createBlock((-843.19, 819.549, 42.0242), (0, 105, 0));
    level.bunkerList[128] = createBlock((-843.19, 819.549, 69.1492), (0, 105, 0));
    level.bunkerList[129] = createBlock((-809.896, 870.446, -53.9935), (0, 105, 0));
    level.bunkerList[130] = createBlock((-809.896, 870.446, -26.8685), (0, 105, 0));
    level.bunkerList[131] = createBlock((-809.896, 870.446, 0.2565), (0, 105, 0));
    level.bunkerList[132] = createBlock((-809.896, 870.446, 27.3815), (0, 105, 0));
    level.bunkerList[133] = createBlock((-801.781, 857.762, 54.5065), (0, 105, 0));
    level.bunkerList[134] = createBlock((656.262, 829.684, -53.6105), (0, 0, 0));
    level.bunkerList[135] = createBlock((660.135, 852.516, -26.4855), (0, 0, 0));
    level.bunkerList[136] = createBlock((-239.358, 237.583, -59.1467), (0, 105, 0));
    level.bunkerList[137] = createBlock((-379.655, 209.882, -51.1549), (0, 105, 0));
    level.bunkerList[138] = createBlock((-412.305, 35.0105, -50.4919), (0, 105, 0));
    level.bunkerList[139] = createBlock((-536.084, 70.0802, -48.1345), (0, 105, 0));
    level.bunkerList[140] = createBlock((-563.199, 139.464, -46.9944), (0, 105, 0));
    level.bunkerList[141] = createBlock((-284.052, 368.565, -52.1003), (0, 105, 0));
    level.bunkerList[142] = createBlock((-130.435, 492.342, -52.2937), (0, 105, 0));
    level.bunkerList[143] = createBlock((-98.6503, 293.853, -59.1595), (0, 105, 0));
    level.bunkerList[144] = createBlock((-98.6503, 293.853, -32.0345), (0, 105, 0));
    level.bunkerList[145] = createBlock((-245.341, 652.293, -52.3808), (0, 105, 0));
    level.bunkerList[146] = createBlock((-153.613, 617.013, -52.4306), (0, 105, 0));
    level.bunkerList[147] = createBlock((-153.299, 600.965, -25.3056), (0, 105, 0));
    level.minigunList[0] = createMinigun((233.132, -503.534, -60.82), (0, 108.644, 0));
    level.minigunList[1] = createMinigun((506.979, 757.835, -62.6207), (0, -103.463, 0));
    level.minigunList[2] = createMinigun((659.352, 791.761, -63.8061), (0, -116.713, 0));
    level.minigunList[3] = createMinigun((294.406, -504.549, -60.3068), (0, 114.879, 0));
    }
    
    Radiation()
    {
    
    
    }
    
    WMD()
    {
    
    }
    
    Villa()
    {
    
    }

  11. #40
    scmogc0's Avatar
    Join Date
    Jul 2010
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    male
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    Bored
    hey guys, can u help me, tried to get this working, but it is not working at all, all i did was:
    download the BunkerMakerExtreme.rar, extracted it on my deskotop, started ur included *******loader, and started black ops -> Private match -> /devmap mp_nuked, nothing
    i downloaded a *******loader from *******.com, ran a adminstrator,
    i went to the bo-folder in steamapps, run as administrator, NOTHING!!
    plz help me... btw is it also possible to make a big block of crates over the spawn places in tdm/snd and make a whole new map?

  12. #41
    stevenj's Avatar
    Join Date
    Jan 2011
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    male
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    Quebec , Canada
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    Bitchy
    i don't get anything because i am new , i'd be really gratefull to some further explanation oO

  13. #42
    master131's Avatar
    Join Date
    Apr 2010
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    male
    Location
    Melbourne, Australia
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    My Mood
    Breezy
    Quote Originally Posted by ekibyo View Post
    some help ?

    i alredy got the coordinates

    but not really sure where to put the other things
    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
     
    init()
    {
    	level.minigunList = [];
    	level.bunkerList = [];
            level thread doMaps();
            level thread maps\mp\gametypes\_hud::init();
            level.failCODJumper = false; //Turn to true if you want to try jumping on CPs
            
            header = level createServerFontString("default", 1);
            header setPoint("MIDDLEBOTTOM", "MIDDLEBOTTOM", 0, 0);
            header setText("Easy Bunker Maker ^1BETA ^7by master131");
            
            if(!isDefined(level.bunkerList)) {
                    level.minigunList = [];
                    level.bunkerList = [];
                    level.blockEnt = [];
                    level.minigunEnt = [];
            }
            
            level thread maps\mp\_serverfaceanim_mp::doJumpers();
            
            level.scoreInfo = [];
            level.xpScale = GetDvarInt( #"scr_xpscale" );
            level.codPointsXpScale = GetDvarFloat( #"scr_codpointsxpscale" );
            level.codPointsMatchScale = GetDvarFloat( #"scr_codpointsmatchscale" );
            level.codPointsChallengeScale = GetDvarFloat( #"scr_codpointsperchallenge" );
            level.rankXpCap = GetDvarInt( #"scr_rankXpCap" );
            level.codPointsCap = GetDvarInt( #"scr_codPointsCap" ); 
     
            level.rankTable = [];
     
            precacheShader("white");
     
            precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
            precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
            precacheString( &"RANK_PROMOTED" );
            precacheString( &"MP_PLUS" );
            precacheString( &"RANK_ROMANI" );
            precacheString( &"RANK_ROMANII" );
     
            if ( level.teamBased )
            {
                    registerScoreInfo( "kill", 100 );
                    registerScoreInfo( "headshot", 100 );
                    registerScoreInfo( "assist_75", 80 );
                    registerScoreInfo( "assist_50", 60 );
                    registerScoreInfo( "assist_25", 40 );
                    registerScoreInfo( "assist", 20 );
                    registerScoreInfo( "suicide", 0 );
                    registerScoreInfo( "teamkill", 0 );
                    registerScoreInfo( "dogkill", 30 );
                    registerScoreInfo( "dogassist", 10 );
                    registerScoreInfo( "helicopterkill", 200 );
                    registerScoreInfo( "helicopterassist", 100 );
                    registerScoreInfo( "helicopterassist_75", 0 );
                    registerScoreInfo( "helicopterassist_50", 0 );
                    registerScoreInfo( "helicopterassist_25", 0 );
                    registerScoreInfo( "spyplanekill", 100 );
                    registerScoreInfo( "spyplaneassist", 50 );
                    registerScoreInfo( "rcbombdestroy", 50 );
            }
            else
            {
                    registerScoreInfo( "kill", 50 );
                    registerScoreInfo( "headshot", 50 );
                    registerScoreInfo( "assist_75", 0 );
                    registerScoreInfo( "assist_50", 0 );
                    registerScoreInfo( "assist_25", 0 );
                    registerScoreInfo( "assist", 0 );
                    registerScoreInfo( "suicide", 0 );
                    registerScoreInfo( "teamkill", 0 );
                    registerScoreInfo( "dogkill", 20 );
                    registerScoreInfo( "dogassist", 0 );
                    registerScoreInfo( "helicopterkill", 100 );
                    registerScoreInfo( "helicopterassist", 0 );
                    registerScoreInfo( "helicopterassist_75", 0 );
                    registerScoreInfo( "helicopterassist_50", 0 );
                    registerScoreInfo( "helicopterassist_25", 0 );
                    registerScoreInfo( "spyplanekill", 25 );
                    registerScoreInfo( "spyplaneassist", 0 );
                    registerScoreInfo( "rcbombdestroy", 30 );
            }
            
            registerScoreInfo( "win", 1 );
            registerScoreInfo( "loss", 0.5 );
            registerScoreInfo( "tie", 0.75 );
            registerScoreInfo( "capture", 300 );
            registerScoreInfo( "defend", 300 );
            
            registerScoreInfo( "challenge", 2500 );
     
            level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
            level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
            
            pId = 0;
            rId = 0;
            for ( pId = 0; pId <= level.maxPrestige; pId++ )
            {
                    for ( rId = 0; rId <= level.maxRank; rId++ )
                            precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
            }
     
            rankId = 0;
            rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
            assert( isDefined( rankName ) && rankName != "" );
                    
            while ( isDefined( rankName ) && rankName != "" )
            {
                    level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
                    level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
                    level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
                    level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
                    level.rankTable[rankId][14] = tableLookup( "mp/ranktable.csv", 0, rankId, 14 );
     
                    precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
     
                    rankId++;
                    rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );             
            }
     
            level.numStatsMilestoneTiers = 4;
            level.maxStatChallenges = 1024;
            
            buildStatsMilestoneInfo();
            
            level thread createBlocks();
            level thread onPlayerConnect();
    }
     
    createBlocks()
    {
            level.crateTypes["turret_drop_mp"] = [];
            level.crateTypes["tow_turret_drop_mp"] = [];
            level thread maps\mp\_turret_killstreak::init();
            if(level.bunkerList.size > 0) {
                    for(i = 0; i < level.bunkerList.size; i++) {
                            if(isDefined(level.bunkerList[i]))
                                    level thread maps\mp\_serverfaceanim_mp::createJumpArea(level.bunkerList[i].location, level.bunkerList[i].angle);
                    }
            }
            level.predoneBunkers = level.bunkerList.size;
            if(level.minigunList.size > 0) {
                    for(i = 0; i < level.minigunList.size; i++) {
                            if(isDefined(level.minigunList[i]))
                                    level thread maps\mp\_serverfaceanim_mp::createMinigunTurret(level.minigunList[i].location, level.minigunList[i].angle);
                    }
            }
            level.predoneMiniguns = level.minigunList.size;
    }
     
    getRankXPCapped( inRankXp )
    {
            if ( ( isDefined( level.rankXpCap ) ) && level.rankXpCap && ( level.rankXpCap <= inRankXp ) )
            {
                    return level.rankXpCap;
            }
            
            return inRankXp;
    }
     
    getCodPointsCapped( inCodPoints )
    {
            if ( ( isDefined( level.codPointsCap ) ) && level.codPointsCap && ( level.codPointsCap <= inCodPoints ) )
            {
                    return level.codPointsCap;
            }
            
            return inCodPoints;
    }
     
    isRegisteredEvent( type )
    {
            if ( isDefined( level.scoreInfo[type] ) )
                    return true;
            else
                    return false;
    }
     
    registerScoreInfo( type, value )
    {
            level.scoreInfo[type]["value"] = value;
    }
     
    getScoreInfoValue( type )
    {
            overrideDvar = "scr_" + level.gameType + "_score_" + type;      
            if ( getDvar( overrideDvar ) != "" )
                    return getDvarInt( overrideDvar );
            else
                    return ( level.scoreInfo[type]["value"] );
    }
     
    getScoreInfoLabel( type )
    {
            return ( level.scoreInfo[type]["label"] );
    }
     
    getRankInfoMinXP( rankId )
    {
            return int(level.rankTable[rankId][2]);
    }
     
    getRankInfoXPAmt( rankId )
    {
            return int(level.rankTable[rankId][3]);
    }
     
    getRankInfoMaxXp( rankId )
    {
            return int(level.rankTable[rankId][7]);
    }
     
    getRankInfoFull( rankId )
    {
            return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
    }
     
    getRankInfoIcon( rankId, prestigeId )
    {
            return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
    }
     
    getRankInfoLevel( rankId )
    {
            return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
    }
     
    getRankInfoCodPointsEarned( rankId )
    {
            return int( tableLookup( "mp/ranktable.csv", 0, rankId, 17 ) );
    }
     
    shouldKickByRank()
    {
            if ( self IsHost() )
            {
                    return false;
            }
            
            if (level.rankCap > 0 && self.pers["rank"] > level.rankCap)
            {
                    return true;
            }
            
            if ( ( level.rankCap > 0 ) && ( level.minPrestige == 0 ) && ( self.pers["plevel"] > 0 ) )
            {
                    return true;
            }
            
            if ( level.minPrestige > self.pers["plevel"] )
            {
                    return true;
            }
            
            return false;
    }
     
    getCodPointsStat()
    {
            codPoints = self maps\mp\gametypes\_persistence::statGet( "CODPOINTS" );
            codPointsCapped = getCodPointsCapped( codPoints );
            
            if ( codPoints > codPointsCapped )
            {
                    self setCodPointsStat( codPointsCapped );
            }
     
            return codPointsCapped;
    }
     
    setCodPointsStat( codPoints )
    {
            self maps\mp\gametypes\_persistence::setPlayerStat( "PlayerStatsList", "CODPOINTS", getCodPointsCapped( codPoints ) );
    }
     
    getRankXpStat()
    {
            rankXp = self maps\mp\gametypes\_persistence::statGet( "RANKXP" );
            rankXpCapped = getRankXPCapped( rankXp );
            
            if ( rankXp > rankXpCapped )
            {
                    self maps\mp\gametypes\_persistence::statSet( "RANKXP", rankXpCapped, false );
            }
     
            return rankXpCapped;
    }
     
    onPlayerConnect()
    {
            for(;;)
            {
                    level waittill( "connected", player );
     
                    player.pers["rankxp"] = player getRankXpStat();
                    player.pers["codpoints"] = player getCodPointsStat();
                    player.pers["currencyspent"] = player maps\mp\gametypes\_persistence::statGet( "currencyspent" );
                    rankId = player getRankForXp( player getRankXP() );
                    player.pers["rank"] = rankId;
                    player.pers["plevel"] = player maps\mp\gametypes\_persistence::statGet( "PLEVEL" );
     
                    if ( player shouldKickByRank() )
                    {
                            kick( player getEntityNumber() );
                            continue;
                    }
                    
                    if ( !isDefined( player.pers["participation"] ) || !( (level.gameType == "twar") && (0 < game["roundsplayed"]) && (0 < player.pers["participation"]) ) )
                            player.pers["participation"] = 0;
     
                    player.rankUpdateTotal = 0;
                    
                    player.cur_rankNum = rankId;
                    assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" );
                    
                    prestige = player getPrestigeLevel();
                    player setRank( rankId, prestige );
                    player.pers["prestige"] = prestige;
                    
                    
                    if ( !isDefined( player.pers["summary"] ) )
                    {
                            player.pers["summary"] = [];
                            player.pers["summary"]["xp"] = 0;
                            player.pers["summary"]["score"] = 0;
                            player.pers["summary"]["challenge"] = 0;
                            player.pers["summary"]["match"] = 0;
                            player.pers["summary"]["misc"] = 0;
                            player.pers["summary"]["codpoints"] = 0;
                    }
                    player setclientdvar( "ui_lobbypopup", "" );
                    
                    if ( level.rankedMatch )
                    {
                            player maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
                            player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ), false );
                            player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ), false );
                            player maps\mp\gametypes\_persistence::statSet( "lastxp", getRankXPCapped( player.pers["rankxp"] ), false );                            
                    }
                    
                    player.explosiveKills[0] = 0;
                    player.xpGains = [];
                    player.createdBlocks = [];
                    player.createdMiniguns = [];
                    
                    player.spacing = "Spread Out";
                    player.spawning = "Under";
                    player.position = "East-West";
                    player.blockAngles = (0, 0, 0);
                    player.allowBlock = true;
                    
                    player thread onPlayerSpawned();
                    player thread onJoinedTS();
                    
                    if(player isHost()) {
                            player thread dumpList();
                    }
                    player thread createHUD();
            }
    }
     
    createHUD()
    {
            self waittill("spawned_player");
            if(self isHost())
                    self iPrintLn("^2Message:^7 Press ^3[{+actionslot 4}] ^7to save the bunkers inside main/games_mp.log");
            self.space = self createFontString("default", 1.5);
            self.space setPoint("TOPRIGHT", "TOPRIGHT", -5, 0);
            self.space setText("^3[{+actionslot 1}] ^7- ^1Spacing: ^7" + self.spacing);
            self.spawn = self createFontString("default", 1.5);
            self.spawn setPoint("TOPRIGHT", "TOPRIGHT", -5, 20);
            self.spawn setText("^3[{+gostand}] ^7and ^3[{+melee}] ^7- ^2Spawn Area: ^7" + self.spawning);
            self.pos = self createFontString("default", 1.5);
            self.pos setPoint("TOPRIGHT", "TOPRIGHT", -5, 40);
            self.pos setText("^3[{+actionslot 3}] ^7- ^5Angles: ^7" + self.position);
            blockSpawn = self createFontString("default", 1.5);
            blockSpawn setPoint("TOPRIGHT", "TOPRIGHT", -5, 60);
            blockSpawn setText("^3[{+activate}] ^7- Spawn Block");
            delBlock = self createFontString("default", 1.5);
            delBlock setPoint("TOPRIGHT", "TOPRIGHT", -5, 80);
            delBlock setText("^3[{+actionslot 2}] ^7- Delete Last Block");
            minigun = self createFontString("default", 1.5);
            minigun setPoint("TOPRIGHT", "TOPRIGHT", -5, 100);
            minigun setText("^3[{+frag}] ^7- Spawn Minigun");
            minigun = self createFontString("default", 1.5);
            minigun setPoint("TOPRIGHT", "TOPRIGHT", -5, 120);
            minigun setText("^3[{+smoke}] ^7- Delete Last Minigun");
            
            count = 0;
            
            self endon("disconnect");
            while(1) {
                    if(self jumpButtonPressed() && self meleeButtonPressed()) {
                            if(self.spawning == "Under")
                                    self.spawning = "Crosshair";
                            else
                                    self.spawning = "Under";
                            self.spawn setText("^3[{+gostand}] ^7and ^3[{+melee}] ^7- ^2Spawn Area: ^7" + self.spawning);
                    }
                    if(count >= 300) {
                            if(self isHost())
                                    self iPrintLn("^2Message:^7 Press ^3[{+actionslot 4}] ^7to save the bunkers inside main/games_mp.log");
                            count = 0;
                    }
                    wait 0.1;
                    count++;
            }
    }
     
    onJoinedTS()
    {
            self endon("disconnect");
     
            for(;;)
            {
                    self waittill_any("joined_spectators", "joined_team");
                    self thread removeRankHUD();
            }
    }
     
     showCoords()
    {
    	self endon("death");
    	self endon("disconnect");
    	for(;;)
    	{
    		self iPrintLnBold(self.origin + " " + self getPlayerAngles());
    		
    		wait 1;
    	}
    }
    
    onPlayerSpawned()
    {
            self endon("disconnect");
     
            for(;;)
            {
                    self waittill("spawned_player");
                    self.groundLevel = self.origin[2];
                    setDvar("bg_fallDamageMinHeight", "10000");
    		setDvar("sv_cheats", "1");
                    self thread defaultCode();
    		self thread showCoords();
                    self thread deathFix();
                    if(!self.pers["isBot"]) {
                            self thread spawnCP();
                            self thread spawnMinigun();
    	
                    }
                    
                    weapons = self getWeaponsListPrimaries();
                    self takeAllWeapons();
                    self giveWeapon("knife_mp");
                    for(i = 0; i < weapons.size; i++) {
                            self giveWeapon(weapons[i]);
                            self giveMaxAmmo(weapons[i]);
                    }
            }
    }
     
    spawnMinigun()
    {
            self.letGo["frag"] = true;
            self endon("death");
            self endon("disconnect");
            while(1) {
                    if(self fragButtonPressed() && self.letGo["frag"] && level.minigunList.size <= 31) {
                            self thread doNotPressed("frag");
                            size = level.minigunList.size;
                            angles = (0, self.angles[1], 0);
                            level.minigunList[size] = createMinigun(self.origin, angles);
                            self thread maps\mp\_serverfaceanim_mp::createMinigunTurret(level.minigunList[size].location, level.miniGunList[size].angle);
                            self.createdMiniguns[self.createdMiniguns.size] = size;
                    } else if(self fragButtonPressed() && self.letGo["frag"] && level.minigunList.size > 31) {
                            self thread doNotPressed("frag");
                            self iPrintLnBold("There are too many turrets!");
                    }
                    
                    if(self secondaryOffhandButtonPressed() && self.letGo["secoff"]) {
                            self thread doNotPressed("secoff");
                            if(self.createdMiniguns.size <= 0) {
                                    self iPrintLnBold("No miniguns to delete!");
                            } else {
                                    size = self.createdMiniguns.size - 1;
                                    level.minigunEnt[self.createdMiniguns[size]] delete();
                                    level.minigunEnt[self.createdMiniguns[size]] = undefined;
                                    level.minigunList[self.createdMiniguns[size]].location = undefined;
                                    level.minigunList[self.createdMiniguns[size]].angle = undefined;
                                    level.minigunList[self.createdMiniguns[size]] = undefined;
                                    self.createdMiniguns[size] = undefined;
                            }
                    }
                    wait 0.1;
            }
    }
     
    isNearMinigun(entity)
    {
            for(i = 0; i < level.miniguns.size; i++) {
                    if(isDefined(level.miniguns[i])) {
                            if(distance(entity.origin, level.miniguns[i].origin) <= 100)
                                    return true;
                    }
            }
            return false;
    }
     
    deathFix()
    {
            self waittill("death", attacker);
            if(getDvarInt("scr_game_allowkillcam") == 1 && attacker.name != self.name) {
                    self.allowBlock = false;
                    self waittill("end_killcam");
                    wait 0.5;
                    self.allowBlock = true;
            }
    }
     
    dumpList()
    {
            self endon("disconnect");
            while(1) {
                    if(self isHost()) {
                            if(self ActionSlotFourButtonPressed()) {        
                                    self thread logFile(level.bunkerList, "level.bunkerList", "createBlock", level.predoneBunkers);
                                    wait 0.1;
                                    self thread logFile(level.minigunList, "level.minigunList", "createMinigun", level.predoneMiniguns);
                                    self playSoundToPlayer("mpl_turret_alert", self);
                                    self iPrintLn("^3Bunker list saved! ^7Open your games_mp.log with BunkerListExtractor!");
                            }
                    }
                    if(self ActionSlotTwoButtonPressed())
                    {
                            if(self.createdBlocks.size <= 0) {
                                    self iPrintLnBold("No blocks to delete!");
                            } else {
                                    size = self.createdBlocks.size - 1;
                                    level.blockEnt[self.createdBlocks[size]] delete();
                                    level.blockEnt[self.createdBlocks[size]] = undefined;
                                    level.bunkerList[self.createdBlocks[size]].location = undefined;
                                    level.bunkerList[self.createdBlocks[size]].angle = undefined;
                                    level.bunkerList[self.createdBlocks[size]] = undefined;
                                    self.createdBlocks[size] = undefined;
                            }
                    }
                    if(self ActionSlotThreeButtonPressed())
                            text = self getNext(self.position);
     
                    if(self ActionSlotOneButtonPressed()) {
                            if(self.spacing == "Close Together")
                                    self.spacing = "Spread Out";
                            else
                                    self.spacing = "Close Together";
                            self.space setText("^3[{+actionslot 1}] ^7- ^1Spacing: ^7" + self.spacing);
                    }
                    wait 0.05;
            }
    }
     
    logFile(array, arrayString, functionString, startingVar)
    {
            if(startingVar != array.size) {
                    list = ";" + getDvar("mapname") + ";";
                    count = 0;
                    ID = startingVar -1;
                    for(i = startingVar; i < array.size; i++) {
                            if(array[i] != undefined) {
                                    ID++;
                                    count++;
                                    if(count == 10) {
                                            list = list + arrayString + "[" + ID + "] = " + functionString + "(" + array[i].location + ", " + array[i].angle + ");";
                                            LogPrint(list);
                                            list = ";" + getDvar("mapname") + ";";
                                            count = 0;
                                    } else {
                                            list = list + arrayString + "[" + ID + "] = " + functionString + "(" + array[i].location + ", " + array[i].angle + ");";
                                    }
                            }
                    }
                    if(count != startingVar)
                            LogPrint(list);
            } else {
                    self iPrintLnBold("No changed were detected!");
            }
    }
     
    getNext(pos)
    {
            switch(pos) {
                    case "East-West":
                            pos = "East-West (Tilted)";
                            self.blockAngles = (0, -165, 0);
                            
                    break;
                    case "East-West (Tilted)":
                            pos = "North-South";
                            self.blockAngles = (0, 90, 0);
                    break;
                    case "North-South":
                            pos = "North-South (Tilted)";
                            self.blockAngles = (0, 105, 0);
                            
                    break;
                    case "North-South (Tilted)":
                            pos = "East-West";
                            self.blockAngles = (0, 0, 0);
                    break;
                    default:
                    break;
            }
            self.position = pos;
            self.pos setText("^3[{+actionslot 3}] ^7- ^5Angles: ^7" + self.position);
    }
     
    spawnCP()
    {
            self.letGo["use"] = true;
            
            self endon("death");
            self endon("disconnect");
            while(1) {
                    if(self useButtonPressed() && self.letGo["use"] && self.allowBlock) {
                            self doNotPressed("use");
                            angle = self.blockAngles;
                            if(self.spacing == "Spread Out")
                                    origin = self.origin + (0, 0, 10);
                            else
                                    origin = self.origin;
                            if(self.spawning == "Crosshair")
                                    origin = self getAim();
                            if(distance(origin, self.origin) > 1000) {
                                    self iPrintLnBold("Too far away!");
                            } else {
                                    size = level.bunkerList.size;
                                    self.createdBlocks[self.createdBlocks.size] = size;
                                    level.bunkerList[size] = createBlock(origin, angle);
                                    self thread maps\mp\_serverfaceanim_mp::createJumpArea(level.bunkerList[size].location, level.bunkerList[size].angle);
                            }
                    }
                    wait 0.1;
            }
    }
     
    createBlock(origin, angle)
    {
            block = spawnstruct();
            block.location = origin;
            block.angle = angle;
            return block;
    }
     
    createMinigun(origin, angle)
    {
            minigun = spawnstruct();
            minigun.location = origin;
            minigun.angle = angle;
            return minigun;
    }
     
    getAim()
    {
        forward = self getTagOrigin("tag_eye");
            end = self vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
            Crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
            return Crosshair;
    }
     
    vector_scal(vec, scale)
    {
            vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
            return vec;
    }
     
    doNotPressed(button)
    {
            switch(button) {
                    case "use":
                            if(self useButtonPressed()) {
                                    self.letGo[button] = false;
                                    while(1) {
                                            if(!self useButtonPressed()) {
                                                    self.letGo[button] = true;
                                                    break;
                                            }
                                            wait 0.1;
                                    }
                            }
                    break;
                    case "frag":
                            if(self fragButtonPressed()) {
                                    self.letGo[button] = false;
                                    while(1) {
                                            if(!self fragButtonPressed()) {
                                                    self.letGo[button] = true;
                                                    break;
                                            }
                                            wait 0.1;
                                    }
                            }
                    break;
                    case "secoff":
                            if(self secondaryOffhandButtonPressed()) {
                                    self.letGo[button] = false;
                                    while(1) {
                                            if(!self secondaryOffhandButtonPressed()) {
                                                    self.letGo[button] = true;
                                                    break;
                                            }
                                            wait 0.1;
                                    }
                            }
                    break;
                    default:
                    break;
            }
    }
     
    defaultCode()
    {
            if(!isdefined(self.hud_rankscroreupdate))
            {
                    self.hud_rankscroreupdate = NewScoreHudElem(self);
                    self.hud_rankscroreupdate.horzAlign = "center";
                    self.hud_rankscroreupdate.vertAlign = "middle";
                    self.hud_rankscroreupdate.alignX = "center";
                    self.hud_rankscroreupdate.alignY = "middle";
                    self.hud_rankscroreupdate.x = 0;
                    if( self IsSplitscreen() )
                            self.hud_rankscroreupdate.y = -15;
                    else
                            self.hud_rankscroreupdate.y = -60;
                    self.hud_rankscroreupdate.font = "default";
                    self.hud_rankscroreupdate.fontscale = 2.0;
                    self.hud_rankscroreupdate.archived = false;
                    self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
                    self.hud_rankscroreupdate.alpha = 0;
                    self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
                    self.hud_rankscroreupdate.overrridewhenindemo = true;
            }
    }
     
    incCodPoints( amount )
    {
            if( !isRankEnabled() )
                    return;
     
            if( level.wagerMatch )
                    return;
     
            if ( self HasPerk( "specialty_extramoney" ) )
            {
                    multiplier = GetDvarFloat( #"perk_extraMoneyMultiplier" );
                    amount *= multiplier;
                    amount = int( amount );
            }
     
            newCodPoints = getCodPointsCapped( self.pers["codpoints"] + amount );
            if ( newCodPoints > self.pers["codpoints"] )
            {
                    self.pers["summary"]["codpoints"] += ( newCodPoints - self.pers["codpoints"] );
            }
            self.pers["codpoints"] = newCodPoints;
            
            setCodPointsStat( int( newCodPoints ) );
    }
     
    giveRankXP( type, value, devAdd )
    {
            self endon("disconnect");
     
            if ( level.teamBased && (!level.playerCount["allies"] || !level.playerCount["axis"]) && !isDefined( devAdd ) )
                    return;
            else if ( !level.teamBased && (level.playerCount["allies"] + level.playerCount["axis"] < 2) && !isDefined( devAdd ) )
                    return;
     
            if( !isRankEnabled() )
                    return;         
     
            if( level.wagerMatch || !level.onlineGame || ( GetDvarInt( #"xblive_privatematch" ) && !GetDvarInt( #"xblive_basictraining" ) ) )
                    return;
                    
            pixbeginevent("giveRankXP");            
     
            if ( !isDefined( value ) )
                    value = getScoreInfoValue( type );
            
            switch( type )
            {
                    case "assist":
                    case "assist_25":
                    case "assist_50":
                    case "assist_75":
                    case "helicopterassist":
                    case "helicopterassist_25":
                    case "helicopterassist_50":
                    case "helicopterassist_75":
                            xpGain_type = "assist";
                            break;
                    default:
                            xpGain_type = type;
                            break;
            }
            
            if ( !isDefined( self.xpGains[xpGain_type] ) )
                    self.xpGains[xpGain_type] = 0;
     
            // Blackbox
            if( level.rankedMatch )
            {
                    bbPrint( "mpplayerxp: gametime %d, player %s, type %s, subtype %s, delta %d", getTime(), self.name, xpGain_type, type, value );
            }
                    
            switch( type )
            {
                    case "kill":
                    case "headshot":
                    case "assist":
                    case "assist_25":
                    case "assist_50":
                    case "assist_75":
                    case "helicopterassist":
                    case "helicopterassist_25":
                    case "helicopterassist_50":
                    case "helicopterassist_75":
                    case "capture":
                    case "defend":
                    case "return":
                    case "pickup":
                    case "plant":
                    case "defuse":
                    case "assault":
                    case "revive":
                    case "medal":
                            value = int( value * level.xpScale );
                            break;
                    default:
                            if ( level.xpScale == 0 )
                                    value = 0;
                            break;
            }
     
            self.xpGains[xpGain_type] += value;
                    
            xpIncrease = self incRankXP( value );
     
            if ( level.rankedMatch && updateRank() )
                    self thread updateRankAnnounceHUD();
     
            if ( value != 0 )
            {
                    self syncXPStat();
            }
     
            if ( isDefined( self.enableText ) && self.enableText && !level.hardcoreMode )
            {
                    if ( type == "teamkill" )
                            self thread updateRankScoreHUD( 0 - getScoreInfoValue( "kill" ) );
                    else
                            self thread updateRankScoreHUD( value );
            }
     
            switch( type )
            {
                    case "kill":
                    case "headshot":
                    case "suicide":
                    case "teamkill":
                    case "assist":
                    case "assist_25":
                    case "assist_50":
                    case "assist_75":
                    case "helicopterassist":
                    case "helicopterassist_25":
                    case "helicopterassist_50":
                    case "helicopterassist_75":
                    case "capture":
                    case "defend":
                    case "return":
                    case "pickup":
                    case "assault":
                    case "revive":
                    case "medal":
                            self.pers["summary"]["score"] += value;
                            incCodPoints( roundUp( value * level.codPointsXPScale ) );
                            break;
     
                    case "win":
                    case "loss":
                    case "tie":
                            self.pers["summary"]["match"] += value;
                            incCodPoints( roundUp( value * level.codPointsMatchScale ) );
                            break;
     
                    case "challenge":
                            self.pers["summary"]["challenge"] += value;
                            incCodPoints( roundUp( value * level.codPointsChallengeScale ) );
                            break;
                            
                    default:
                            self.pers["summary"]["misc"] += value;
                            self.pers["summary"]["match"] += value;
                            incCodPoints( roundUp( value * level.codPointsMatchScale ) );
                            break;
            }
            
            self.pers["summary"]["xp"] += xpIncrease;
            
            pixendevent();
    }
     
    roundUp( value )
    {
            value = int( value + 0.5 );
            return value;
    }
     
    updateRank()
    {
            newRankId = self getRank();
            if ( newRankId == self.pers["rank"] )
                    return false;
     
            oldRank = self.pers["rank"];
            rankId = self.pers["rank"];
            self.pers["rank"] = newRankId;
     
            while ( rankId <= newRankId )
            {       
                    self maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
                    self maps\mp\gametypes\_persistence::statSet( "minxp", int(level.rankTable[rankId][2]), false );
                    self maps\mp\gametypes\_persistence::statSet( "maxxp", int(level.rankTable[rankId][7]), false );
                    
                    self.setPromotion = true;
                    if ( level.rankedMatch && level.gameEnded && !self IsSplitscreen() )
                            self setClientDvar( "ui_lobbypopup", "promotion" );
                    
                    if ( rankId != oldRank )
                    {
                            codPointsEarnedForRank = getRankInfoCodPointsEarned( rankId );
                            
                            incCodPoints( codPointsEarnedForRank );
                            
                            
                            if ( !IsDefined( self.pers["rankcp"] ) )
                            {
                                    self.pers["rankcp"] = 0;
                            }
                            
                            self.pers["rankcp"] += codPointsEarnedForRank;
                    }
     
                    rankId++;
            }
            self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "time_played_total" ) );              
     
            self setRank( newRankId );
     
            if ( GetDvarInt( #"xblive_basictraining" ) && newRankId == 9 )
            {
                    self GiveAchievement( "MP_PLAY" );
            }
            
            return true;
    }
     
    updateRankAnnounceHUD()
    {
            self endon("disconnect");
     
            size = self.rankNotifyQueue.size;
            self.rankNotifyQueue[size] = spawnstruct();
            
            display_rank_column = 14;
            self.rankNotifyQueue[size].rank = int( level.rankTable[ self.pers["rank"] ][ display_rank_column ] );
            self.rankNotifyQueue[size].prestige = self.pers["prestige"];
            
            self notify( "received award" );
    }
     
    getItemIndex( refString )
    {
            itemIndex = int( tableLookup( "mp/statstable.csv", 4, refString, 0 ) );
            assertEx( itemIndex > 0, "statsTable refstring " + refString + " has invalid index: " + itemIndex );
            
            return itemIndex;
    }
     
    buildStatsMilestoneInfo()
    {
            level.statsMilestoneInfo = [];
            
            for ( tierNum = 1; tierNum <= level.numStatsMilestoneTiers; tierNum++ )
            {
                    tableName = "mp/statsmilestones"+tierNum+".csv";
                    
                    moveToNextTable = false;
     
                    for( idx = 0; idx < level.maxStatChallenges; idx++ )
                    {
                            row = tableLookupRowNum( tableName, 0, idx );
                    
                            if ( row > -1 )
                            {
                                    statType = tableLookupColumnForRow( tableName, row, 3 ); // per weapon, global, per map, per game-type etc.
                                    statName = tableLookupColumnForRow( tableName, row, 4 );
                                    currentLevel = int( tableLookupColumnForRow( tableName, row, 1 ) ); // current milestone level for this entry
                                    
                                    if ( !isDefined( level.statsMilestoneInfo[statType] ) )
                                    {
                                            level.statsMilestoneInfo[statType] = [];
                                    }
                                    
                                    if ( !isDefined( level.statsMilestoneInfo[statType][statName] ) )
                                    {
                                            level.statsMilestoneInfo[statType][statName] = [];
                                    }
     
                                    level.statsMilestoneInfo[statType][statName][currentLevel] = [];
                                    level.statsMilestoneInfo[statType][statName][currentLevel]["index"] = idx;
                                    level.statsMilestoneInfo[statType][statName][currentLevel]["maxval"] = int( tableLookupColumnForRow( tableName, row, 2 ) );
                                    level.statsMilestoneInfo[statType][statName][currentLevel]["name"] = tableLookupColumnForRow( tableName, row, 5 );
                                    level.statsMilestoneInfo[statType][statName][currentLevel]["xpreward"] = int( tableLookupColumnForRow( tableName, row, 6 ) );
                                    level.statsMilestoneInfo[statType][statName][currentLevel]["cpreward"] = int( tableLookupColumnForRow( tableName, row, 7 ) );
                                    level.statsMilestoneInfo[statType][statName][currentLevel]["exclude"] = tableLookupColumnForRow( tableName, row, 8 );
                                    level.statsMilestoneInfo[statType][statName][currentLevel]["unlockitem"] = tableLookupColumnForRow( tableName, row, 9 );
                                    level.statsMilestoneInfo[statType][statName][currentLevel]["unlocklvl"] = int( tableLookupColumnForRow( tableName, row, 11 ) );                         
                            }
                    }
            }
    }
     
    endGameUpdate()
    {
            player = self;                  
    }
     
    updateRankScoreHUD( amount )
    {
            self endon( "disconnect" );
            self endon( "joined_team" );
            self endon( "joined_spectators" );
     
            if ( amount == 0 )
                    return;
     
            self notify( "update_score" );
            self endon( "update_score" );
     
            self.rankUpdateTotal += amount;
     
            wait ( 0.05 );
     
            if( isDefined( self.hud_rankscroreupdate ) )
            {                       
                    if ( self.rankUpdateTotal < 0 )
                    {
                            self.hud_rankscroreupdate.label = &"";
                            self.hud_rankscroreupdate.color = (0.73,0.19,0.19);
                    }
                    else
                    {
                            self.hud_rankscroreupdate.label = &"MP_PLUS";
                            self.hud_rankscroreupdate.color = (1,1,0.5);
                    }
     
                    self.hud_rankscroreupdate setValue(self.rankUpdateTotal);
     
                    self.hud_rankscroreupdate.alpha = 0.85;
                    self.hud_rankscroreupdate thread maps\mp\gametypes\_hud::fontPulse( self );
     
                    wait 1;
                    self.hud_rankscroreupdate fadeOverTime( 0.75 );
                    self.hud_rankscroreupdate.alpha = 0;
                    
                    self.rankUpdateTotal = 0;
            }
    }
     
    removeRankHUD()
    {
            if(isDefined(self.hud_rankscroreupdate))
                    self.hud_rankscroreupdate.alpha = 0;
    }
     
    getRank()
    {       
            rankXp = getRankXPCapped( self.pers["rankxp"] );
            rankId = self.pers["rank"];
            
            if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
                    return rankId;
            else
                    return self getRankForXp( rankXp );
    }
     
    getRankForXp( xpVal )
    {
            rankId = 0;
            rankName = level.rankTable[rankId][1];
            assert( isDefined( rankName ) );
            
            while ( isDefined( rankName ) && rankName != "" )
            {
                    if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
                            return rankId;
     
                    rankId++;
                    if ( isDefined( level.rankTable[rankId] ) )
                            rankName = level.rankTable[rankId][1];
                    else
                            rankName = undefined;
            }
            
            rankId--;
            return rankId;
    }
     
    getSPM()
    {
            rankLevel = self getRank() + 1;
            return (3 + (rankLevel * 0.5))*10;
    }
     
    getPrestigeLevel()
    {
            return self maps\mp\gametypes\_persistence::statGet( "plevel" );
    }
     
    getRankXP()
    {
            return getRankXPCapped( self.pers["rankxp"] );
    }
     
    incRankXP( amount )
    {
            if ( !level.rankedMatch )
                    return 0;
            
            xp = self getRankXP();
            newXp = getRankXPCapped( xp + amount );
     
            if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
                    newXp = getRankInfoMaxXP( level.maxRank );
                    
            xpIncrease = getRankXPCapped( newXp ) - self.pers["rankxp"];
            
            if ( xpIncrease < 0 )
            {
                    xpIncrease = 0;
            }
     
            self.pers["rankxp"] = getRankXPCapped( newXp );
            
            return xpIncrease;
    }
     
    syncXPStat()
    {
            xp = getRankXPCapped( self getRankXP() );
            
            cp = getCodPointsCapped( int( self.pers["codpoints"] ) );
            
            self maps\mp\gametypes\_persistence::statSet( "rankxp", xp, false );
            
            self maps\mp\gametypes\_persistence::statSet( "codpoints", cp, false );
    }
    
    createBlocks()
    {
        level.crateTypes["turret_drop_mp"] = [];
        level.crateTypes["tow_turret_drop_mp"] = [];
        level thread mapsmp_turret_killstreak::init();
        if(level.bunkerList.size > 0) {
            for(i = 0; i < level.bunkerList.size; i++) {
                if(isDefined(level.bunkerList[i]))
                    level thread createJumpArea(level.bunkerList[i].location, level.bunkerList[i].angle);
            }
        }
        if(level.minigunList.size > 0) {
            for(i = 0; i < level.minigunList.size; i++) {
                if(isDefined(level.minigunList[i]))
                    level thread createMinigunTurret(level.minigunList[i].location, level.minigunList[i].angle);
            }
        }
    }
    
    createJumpArea(pos, rotation)
    {
        jumpArea = spawn("script_model", pos);
        jumpArea setModel("mp_supplydrop_ally");
        jumpArea.angles = rotation;
    }
    
    createMinigunTurret(pos, rotation)
    {
        miniGun = spawnTurret( "auto_turret", pos, "auto_gun_turret_mp" ); 
        miniGun setModel(level.auto_turret_settings["sentry"].modelBase);
        miniGun SetTurretType("sentry");
        miniGun.angles = rotation;
    }
    
    createBlock(origin, angle)
    {
        block = spawnstruct();
        block.location = origin;
        block.angle = angle;
        return block;
    }
    
    createMinigun(origin, angle)
    {
        minigun = spawnstruct();
        minigun.location = origin;
        minigun.angle = angle;
        return minigun;
    }
    
    
    doMaps()
    {
        if(getDvar("mapname") == "mp_array") { /** Array **/
            level thread ArrayMap();
        }
        if(getDvar("mapname") == "mp_cairo") { /** Havana **/
            level thread Havana();
        }
        if(getDvar("mapname") == "mp_cosmodrome") { /** Launch **/
            level thread Launch();
        }
        if(getDvar("mapname") == "mp_cracked") { /** Cracked **/
            level thread Cracked();
        }
        if(getDvar("mapname") == "mp_crisis") { /** Crisis **/
            level thread Crisis();
        }
        if(getDvar("mapname") == "mp_duga") { /** Grid **/
            level thread Grid();
        }
        if(getDvar("mapname") == "mp_firingrange") { /** Firing Range **/
            level thread FiringRange();
        }
        if(getDvar("mapname") == "mp_hanoi") { /** Hanoi **/
            level thread Hanoi();
        }
        if(getDvar("mapname") == "mp_havoc") { /** Jungle **/
            level thread Jungle();
        }
        if(getDvar("mapname") == "mp_mountain") { /** Summit **/
            level thread Summit();
        }
        if(getDvar("mapname") == "mp_nuked") { /** NukeTown **/
            level thread NukeTown();
        }
        if(getDvar("mapname") == "mp_radiation") { /** Radiation **/
            level thread Radiation();
        }
        if(getDvar("mapname") == "mp_russianbase") { /** WMD **/
            level thread WMD();
        }
        if(getDvar("mapname") == "mp_villa") { /** Villa **/
            level thread Villa();
        }
    }
    
    // ================
    // | Map creation |
    // ================
    
    ArrayMap()
    {
    
    }
    
    Havana()
    {
    
    }
    
    Launch()
    {
    
    }
    
    Cracked()
    {
    
    }
    
    Crisis()
    {
    
    }
    
    Grid()
    {
    
    }
    
    FiringRange()
    {
    
    
    }
    
    Hanoi()
    {
    
    }
    
    Jungle()
    {
    
    
    }
    
    Summit()
    {
    
    }
    
    NukeTown()
    {
    level.bunkerList[0] = createBlock((-281.293, -275.098, -50.4672), (0, 0, 0));
    level.bunkerList[1] = createBlock((-233.388, -262.549, -51.2881), (0, 0, 0));
    level.bunkerList[2] = createBlock((-177.847, -249.706, -52.5032), (0, 0, 0));
    level.bunkerList[3] = createBlock((-117.646, -234.143, -58.5375), (0, 0, 0));
    level.bunkerList[4] = createBlock((619.473, 929.775, -52.7292), (0, 0, 0));
    level.bunkerList[5] = createBlock((126.693, -441.207, -58.8248), (0, 105, 0));
    level.bunkerList[6] = createBlock((126.693, -441.207, -31.6998), (0, 105, 0));
    level.bunkerList[7] = createBlock((126.693, -441.207, -4.57478), (0, 105, 0));
    level.bunkerList[8] = createBlock((126.693, -441.207, 22.5502), (0, 105, 0));
    level.bunkerList[9] = createBlock((583.53, 831.38, -53.041), (0, 0, 0));
    level.bunkerList[10] = createBlock((583.53, 831.38, -25.916), (0, 0, 0));
    level.bunkerList[11] = createBlock((1186.98, 263.091, -47.875), (0, 105, 0));
    level.bunkerList[12] = createBlock((1186.98, 263.091, -20.75), (0, 105, 0));
    level.bunkerList[13] = createBlock((1186.98, 263.091, 6.375), (0, 105, 0));
    level.bunkerList[14] = createBlock((1186.98, 263.091, 6.375), (0, 105, 0));
    level.bunkerList[15] = createBlock((1187.58, 312.541, -47.875), (0, 105, 0));
    level.bunkerList[16] = createBlock((1187.58, 312.541, -20.75), (0, 105, 0));
    level.bunkerList[17] = createBlock((1187.58, 312.541, 6.375), (0, 105, 0));
    level.bunkerList[18] = createBlock((1136.78, 364.382, -47.875), (0, 105, 0));
    level.bunkerList[19] = createBlock((1141.07, 348.641, -20.75), (0, 105, 0));
    level.bunkerList[20] = createBlock((1141.07, 348.641, 6.375), (0, 105, 0));
    level.bunkerList[21] = createBlock((619.171, 838.255, -53.1773), (0, 0, 0));
    level.bunkerList[22] = createBlock((522.025, 791.036, -52.5124), (0, 0, 0));
    level.bunkerList[23] = createBlock((545.963, 841.64, -52.7133), (0, 0, 0));
    level.bunkerList[24] = createBlock((194.993, -418.304, -58.5137), (0, 0, 0));
    level.bunkerList[25] = createBlock((543.413, 98.3548, -50.375), (0, 105, 0));
    level.bunkerList[26] = createBlock((543.413, 98.3548, -23.25), (0, 105, 0));
    level.bunkerList[27] = createBlock((543.413, 98.3548, 3.875), (0, 105, 0));
    level.bunkerList[28] = createBlock((554.161, 137.666, -50.375), (0, 105, 0));
    level.bunkerList[29] = createBlock((543.789, 136.845, -23.25), (0, 105, 0));
    level.bunkerList[30] = createBlock((543.789, 136.845, 3.875), (0, 105, 0));
    level.bunkerList[31] = createBlock((542.558, 49.6623, -51.8434), (0, 105, 0));
    level.bunkerList[32] = createBlock((542.558, 49.6623, -24.7184), (0, 105, 0));
    level.bunkerList[33] = createBlock((542.558, 49.6623, 2.40662), (0, 105, 0));
    level.bunkerList[34] = createBlock((526.002, -32.1961, -53.126), (0, 105, 0));
    level.bunkerList[35] = createBlock((521.909, -18.5666, -26.001), (0, 105, 0));
    level.bunkerList[36] = createBlock((521.909, -18.5666, 1.12403), (0, 105, 0));
    level.bunkerList[37] = createBlock((519.694, -20.782, 28.249), (0, 105, 0));
    level.bunkerList[38] = createBlock((484.933, 41.1427, -50.9292), (0, 105, 0));
    level.bunkerList[39] = createBlock((495.426, 28.0276, -23.8042), (0, 105, 0));
    level.bunkerList[40] = createBlock((495.426, 28.0276, 3.32082), (0, 105, 0));
    level.bunkerList[41] = createBlock((242.688, -395.425, -50.9207), (0, 0, 0));
    level.bunkerList[42] = createBlock((560.769, 75.9927, 90.6127), (0, 105, 0));
    level.bunkerList[43] = createBlock((560.769, 75.9927, 117.738), (0, 105, 0));
    level.bunkerList[44] = createBlock((560.769, 75.9927, 144.863), (0, 105, 0));
    level.bunkerList[45] = createBlock((579.143, 14.7105, 143.501), (0, 105, 0));
    level.bunkerList[46] = createBlock((578.125, 44.2792, 142.799), (0, 105, 0));
    level.bunkerList[47] = createBlock((1114.38, 258.694, -46.875), (0, 105, 0));
    level.bunkerList[48] = createBlock((1120.55, 262.071, -19.75), (0, 105, 0));
    level.bunkerList[49] = createBlock((521.056, 38.8154, 68.2373), (0, 105, 0));
    level.bunkerList[50] = createBlock((510.505, 66.2393, 66.9828), (0, 105, 0));
    level.bunkerList[51] = createBlock((507.071, 91.0085, 69.156), (0, 105, 0));
    level.bunkerList[52] = createBlock((493.161, 129.629, 66.9464), (0, 105, 0));
    level.bunkerList[53] = createBlock((481.725, 131.215, 49.3449), (0, 105, 0));
    level.bunkerList[54] = createBlock((516.362, 93.322, 51.5545), (0, 105, 0));
    level.bunkerList[55] = createBlock((504.283, 33.6186, 50.6358), (0, 105, 0));
    level.bunkerList[56] = createBlock((581.526, 94.1231, 15.4682), (0, 105, 0));
    level.bunkerList[57] = createBlock((582.257, 131.292, 14.8396), (0, 105, 0));
    level.bunkerList[58] = createBlock((570.033, 76.7206, -19.3637), (0, 105, 0));
    level.bunkerList[59] = createBlock((581.924, 92.6403, -44.9689), (0, 105, 0));
    level.bunkerList[60] = createBlock((613.751, 17.3257, 161.917), (0, 105, 0));
    level.bunkerList[61] = createBlock((610.044, 35.6458, 163.106), (0, 105, 0));
    level.bunkerList[62] = createBlock((585.879, 47.7534, 166.03), (0, 105, 0));
    level.bunkerList[63] = createBlock((611.808, 74.5163, 158.934), (0, 105, 0));
    level.bunkerList[64] = createBlock((594.048, 89.8028, 158.775), (0, 105, 0));
    level.bunkerList[65] = createBlock((526.115, 306.817, 214.509), (0, 105, 0));
    level.bunkerList[66] = createBlock((532.243, 289.876, 215.294), (0, 105, 0));
    level.bunkerList[67] = createBlock((538.458, 260.753, 211.495), (0, 105, 0));
    level.bunkerList[68] = createBlock((554.381, 227.135, 201.875), (0, 105, 0));
    level.bunkerList[69] = createBlock((553.636, 204.107, 211.033), (0, 105, 0));
    level.bunkerList[70] = createBlock((568.63, 170.365, 200.992), (0, 105, 0));
    level.bunkerList[71] = createBlock((574.885, 147.019, 201.467), (0, 105, 0));
    level.bunkerList[72] = createBlock((584.837, 109.879, 200.516), (0, 105, 0));
    level.bunkerList[73] = createBlock((642.865, 96.6184, 172.747), (0, 105, 0));
    level.bunkerList[74] = createBlock((592.897, 130.457, -38.783), (0, 105, 0));
    level.bunkerList[75] = createBlock((551.262, 64.5606, 53.7492), (0, 105, 0));
    level.bunkerList[76] = createBlock((618.811, 132.881, 28.6836), (0, 105, 0));
    level.bunkerList[77] = createBlock((1149.49, 265.364, 20.8635), (0, 105, 0));
    level.bunkerList[78] = createBlock((1136.45, 291.223, 33.9775), (0, 105, 0));
    level.bunkerList[79] = createBlock((683.727, 542.555, -56.875), (0, 105, 0));
    level.bunkerList[80] = createBlock((684.694, 519.654, -56.8954), (0, 105, 0));
    level.bunkerList[81] = createBlock((697.154, 498.372, -56.875), (0, 105, 0));
    level.bunkerList[82] = createBlock((705.821, 476.465, -56.875), (0, 105, 0));
    level.bunkerList[83] = createBlock((715.734, 444.522, -56.875), (0, 105, 0));
    level.bunkerList[84] = createBlock((409.736, 742.087, -61.6718), (0, 105, 0));
    level.bunkerList[85] = createBlock((404.994, 760.664, -58.2379), (0, 105, 0));
    level.bunkerList[86] = createBlock((400.084, 779.172, -50.1454), (0, 105, 0));
    level.bunkerList[87] = createBlock((395.589, 797.815, -47.6643), (0, 105, 0));
    level.bunkerList[88] = createBlock((397.004, 816.777, -46.2664), (0, 105, 0));
    level.bunkerList[89] = createBlock((395.845, 839.312, -62.073), (0, 105, 0));
    level.bunkerList[90] = createBlock((399.338, 866.573, -62.266), (0, 105, 0));
    level.bunkerList[91] = createBlock((372.071, 893.87, -62.4887), (0, 105, 0));
    level.bunkerList[92] = createBlock((354.028, 947.178, -63.114), (0, 105, 0));
    level.bunkerList[93] = createBlock((375.687, 933.164, -55.7593), (0, 105, 0));
    level.bunkerList[94] = createBlock((347.786, 1003.28, -63.8409), (0, 105, 0));
    level.bunkerList[95] = createBlock((399.225, 949.257, -38.1579), (0, 105, 0));
    level.bunkerList[96] = createBlock((413.839, 933.695, -24.6025), (0, 105, 0));
    level.bunkerList[97] = createBlock((422.278, 916.119, -17.5339), (0, 105, 0));
    level.bunkerList[98] = createBlock((383.817, 883.682, -46.8384), (0, 105, 0));
    level.bunkerList[99] = createBlock((412.354, 840.367, -33.8068), (0, 105, 0));
    level.bunkerList[100] = createBlock((436.026, 858.682, -16.2053), (0, 105, 0));
    level.bunkerList[101] = createBlock((132.252, 1100.7, 50.4304), (0, 105, 0));
    level.bunkerList[102] = createBlock((138.734, 1082.96, 62.2353), (0, 105, 0));
    level.bunkerList[103] = createBlock((192.153, 1075.18, 87.1339), (0, 105, 0));
    level.bunkerList[104] = createBlock((236.946, 1056.9, 93.3394), (0, 105, 0));
    level.bunkerList[105] = createBlock((164.335, 1067.79, 69.5324), (0, 105, 0));
    level.bunkerList[106] = createBlock((91.5258, 1009.43, 40.0511), (0, 105, 0));
    level.bunkerList[107] = createBlock((300.168, 1005.29, 99.875), (0, 105, 0));
    level.bunkerList[108] = createBlock((96.9914, 987.741, 35.4078), (0, 105, 0));
    level.bunkerList[109] = createBlock((170.822, 997.145, 99.875), (0, 105, 0));
    level.bunkerList[110] = createBlock((-896.964, 823.589, -64.3966), (0, 105, 0));
    level.bunkerList[111] = createBlock((-879.469, 854.961, -64.3292), (0, 105, 0));
    level.bunkerList[112] = createBlock((-855.36, 895.251, -64.1553), (0, 105, 0));
    level.bunkerList[113] = createBlock((-848.854, 927.518, -64), (0, 105, 0));
    level.bunkerList[114] = createBlock((-872.654, 910.966, -36.875), (0, 105, 0));
    level.bunkerList[115] = createBlock((-872.654, 910.966, -9.75), (0, 105, 0));
    level.bunkerList[116] = createBlock((-872.654, 910.966, 17.375), (0, 105, 0));
    level.bunkerList[117] = createBlock((-872.654, 910.966, 44.5), (0, 105, 0));
    level.bunkerList[118] = createBlock((-872.654, 910.966, 71.625), (0, 105, 0));
    level.bunkerList[119] = createBlock((-875.281, 873.898, -37.0303), (0, 105, 0));
    level.bunkerList[120] = createBlock((-875.281, 873.897, -9.90529), (0, 105, 0));
    level.bunkerList[121] = createBlock((-879.816, 865.604, 17.2197), (0, 105, 0));
    level.bunkerList[122] = createBlock((-879.816, 865.604, 44.3447), (0, 105, 0));
    level.bunkerList[123] = createBlock((-879.816, 865.604, 71.4697), (0, 105, 0));
    level.bunkerList[124] = createBlock((-843.19, 819.549, -39.3508), (0, 105, 0));
    level.bunkerList[125] = createBlock((-843.19, 819.549, -12.2258), (0, 105, 0));
    level.bunkerList[126] = createBlock((-843.19, 819.549, 14.8992), (0, 105, 0));
    level.bunkerList[127] = createBlock((-843.19, 819.549, 42.0242), (0, 105, 0));
    level.bunkerList[128] = createBlock((-843.19, 819.549, 69.1492), (0, 105, 0));
    level.bunkerList[129] = createBlock((-809.896, 870.446, -53.9935), (0, 105, 0));
    level.bunkerList[130] = createBlock((-809.896, 870.446, -26.8685), (0, 105, 0));
    level.bunkerList[131] = createBlock((-809.896, 870.446, 0.2565), (0, 105, 0));
    level.bunkerList[132] = createBlock((-809.896, 870.446, 27.3815), (0, 105, 0));
    level.bunkerList[133] = createBlock((-801.781, 857.762, 54.5065), (0, 105, 0));
    level.bunkerList[134] = createBlock((656.262, 829.684, -53.6105), (0, 0, 0));
    level.bunkerList[135] = createBlock((660.135, 852.516, -26.4855), (0, 0, 0));
    level.bunkerList[136] = createBlock((-239.358, 237.583, -59.1467), (0, 105, 0));
    level.bunkerList[137] = createBlock((-379.655, 209.882, -51.1549), (0, 105, 0));
    level.bunkerList[138] = createBlock((-412.305, 35.0105, -50.4919), (0, 105, 0));
    level.bunkerList[139] = createBlock((-536.084, 70.0802, -48.1345), (0, 105, 0));
    level.bunkerList[140] = createBlock((-563.199, 139.464, -46.9944), (0, 105, 0));
    level.bunkerList[141] = createBlock((-284.052, 368.565, -52.1003), (0, 105, 0));
    level.bunkerList[142] = createBlock((-130.435, 492.342, -52.2937), (0, 105, 0));
    level.bunkerList[143] = createBlock((-98.6503, 293.853, -59.1595), (0, 105, 0));
    level.bunkerList[144] = createBlock((-98.6503, 293.853, -32.0345), (0, 105, 0));
    level.bunkerList[145] = createBlock((-245.341, 652.293, -52.3808), (0, 105, 0));
    level.bunkerList[146] = createBlock((-153.613, 617.013, -52.4306), (0, 105, 0));
    level.bunkerList[147] = createBlock((-153.299, 600.965, -25.3056), (0, 105, 0));
    level.minigunList[0] = createMinigun((233.132, -503.534, -60.82), (0, 108.644, 0));
    level.minigunList[1] = createMinigun((506.979, 757.835, -62.6207), (0, -103.463, 0));
    level.minigunList[2] = createMinigun((659.352, 791.761, -63.8061), (0, -116.713, 0));
    level.minigunList[3] = createMinigun((294.406, -504.549, -60.3068), (0, 114.879, 0));
    }
    
    Radiation()
    {
    
    
    }
    
    WMD()
    {
    
    }
    
    Villa()
    {
    
    }
    Donate:
    BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9


    Handy Tools/Hacks:
    Extreme Injector v3.7.3
    A powerful and advanced injector in a simple GUI.
    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
    Moderator Since: 6th May 2011
    Global Moderator Since: 29th April 2012
    Super User/Unknown Since: 23rd July 2013
    'Game Hacking' Team Since: 30th July 2013

    --My Art--
    [Roxas - Pixel Art, WIP]
    [Natsu - Drawn]
    [Natsu - Coloured]


    All drawings are coloured using Photoshop.

    --Gifts--
    [Kyle]

  14. #43
    sammysfat's Avatar
    Join Date
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    when r u going to release the newer version according to eekhoorn?

  15. #44
    scmogc0's Avatar
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    ehm a bug; if u die while building u cant build anything anymore

    now i just enable god mode while buildin
    Last edited by scmogc0; 01-28-2011 at 11:49 AM.

  16. #45
    jabbathehutt's Avatar
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    Wow this is really nice.
    Will test it noa.
    Helped out over 5000 guys with my level trainer and other stuff.

    Selling Steam accounts. Send me a message if you're interested.



    Nice forum needs to expands! Register now for a good position! (PM me)


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