wrong section.
is there such thing as a smooth aimbot that allows 45 degree rotation and no twitching, visible? sorry if this is in wrong section
before someone deleted this thread can u please tell me if im breaking any rule
Falingrave (01-17-2011),why06 (01-17-2011)
Just Edit the code for aimbot and done
No I do not make game hacks anymore, please stop asking.
yeah there is, i had it in a hack about 2 months back
it was a thing where i could set it up to look real, it would move to enemies in real time instead of instant switch like most aimbots you see
commando: You're probably the best non-coder coder I know LOL
You just interpolate the angles based on the time since you started aiming.
Code:void LeftClickDown ( ) { INPUT Input={0}; // left down Input.type = INPUT_MOUSE; Input.mi.dwFlags = MOUSEEVENTF_LEFTDOWN; ::SendInput(1,&Input,sizeof(INPUT)); } void LeftClickUp( ) { INPUT Input={0}; // left up ::ZeroMemory(&Input,sizeof(INPUT)); Input.type = INPUT_MOUSE; Input.mi.dwFlags = MOUSEEVENTF_LEFTUP; ::SendInput(1,&Input,sizeof(INPUT)); } void Aimbot (bool aim, int x, int y, int enemyx, int enemyy, bool autoshoot) { if (aim == true) { if (x && y == enemyx && enemyy) { if(autoshoot = true) { LeftClickDown (); LeftClickUp (); } }else{ POINT CrosshairPos; GetCursorPos(&CrosshairPos); x=CrosshairPos.x; y=CrosshairPos.y; SetCursorPos(enemyx, enemyy); } } }
Last edited by flameswor10; 01-16-2011 at 09:30 PM.
No I do not make game hacks anymore, please stop asking.
The best way to do a smooth aim is to build momentum. in other words every few milliseconds the speed of rotation can only increase so much. If you want more realism one can factor in reaction time from the instant the enemy becomes visible till the time of the first shot. Since human skill levels vary these factors should be adjustable. There's also a host of other problems you can throw in, such as angle of visibility, lots of humans can't view the entire screen @ once, etc. Ofcourse you may wanna make sure you have a pretty perfect aimbot before you start handicapping it!
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i think u can do a for cicle to move your mouse from your current position to the enemy putting or a sleep function that has as argument, the value of millisecond, so u can choose the smooth speed by changing the millisecond inside of the sleep... or u can increase the value of the for (for(...;...;this) bigger as the smoth value
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can u guys give me a link to the file for smooth aimbot?
Modify it. Then it will be an aimbot. Then modify it again to make it smooothCode:void LeftClickDown ( ) { INPUT Input={0}; // left down Input.type = INPUT_MOUSE; Input.mi.dwFlags = MOUSEEVENTF_LEFTDOWN; ::SendInput(1,&Input,sizeof(INPUT)); } void LeftClickUp( ) { INPUT Input={0}; // left up ::ZeroMemory(&Input,sizeof(INPUT)); Input.type = INPUT_MOUSE; Input.mi.dwFlags = MOUSEEVENTF_LEFTUP; ::SendInput(1,&Input,sizeof(INPUT)); } void Aimbot (bool aim, int x, int y, int enemyx, int enemyy, bool autoshoot) { if (aim == true) { if (x && y == enemyx && enemyy) { if(autoshoot = true) { LeftClickDown (); LeftClickUp (); } }else{ POINT CrosshairPos; GetCursorPos(&CrosshairPos); x=CrosshairPos.x; y=CrosshairPos.y; SetCursorPos(enemyx, enemyy); } } }
No I do not make game hacks anymore, please stop asking.