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  1. #1
    Yamato's Avatar
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    How to add Turrets to maps

    Hello

    I saw the other day arasonics sentry gun and I found the way to spawn sentry guns, pretty easy, just 3 lines, :P, it was all in autosentry.gsc. I do this for show how to add turrets to maps, of both kinds. I have been trying with other kinds, and anyone worked. If you know more tell here, but I think is not posible.

    Pavelow Miniguns:

    Code:
            mgTurret1 = spawnTurret( "misc_turret", (x,y,z), "pavelow_minigun_mp" ); 
            mgTurret1 setModel( "weapon_minigun" );
            mgTurret1.angles = (angles);

    Sentry Guns:

    Code:
    	Sentry = spawnTurret( "misc_turret", (x,y,z), "sentry_minigun_mp" );
    	Sentry setModel( "sentry_minigun" );
    	Sentry.angles = (angles);
    Replace "x,y,z" with coordinates and "angles" with angles, not so hard,

    I hope I have helped some people,

  2. The Following 2 Users Say Thank You to Yamato For This Useful Post:

    Ju1cy (01-18-2011),Larity2056 (06-15-2012)

  3. #2
    [WhA]4FunPlayin's Avatar
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    sentry_minigun_mp workz?

  4. #3
    Yamato's Avatar
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    Quote Originally Posted by [WhA]4FunPlayin View Post
    sentry_minigun_mp workz?
    Yes, of course, , and very cool, use that code

  5. #4
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    yep
    it works!!!
    thanks man
    i have do it on my map invasion
    it is great
    map would be coming in a few hours

  6. #5
    Arasonic's Avatar
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    Lame..
    Why can't people keep things for themselves.

    Atleast I made it as the killstreak itself, that you can place yourself.
    Though, this was what I was originally going to do, just that the turret would still seek after enemies.
    Or does it still do that?
    Last edited by Arasonic; 01-18-2011 at 12:10 PM.

  7. #6
    Yamato's Avatar
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    Quote Originally Posted by Arasonic View Post
    Lame..
    Why can't people keep things for themselves.

    Atleast I made it as the killstreak itself, that you can place yourself.
    Though, this was what I was originally going to do, just that the turret would still seek after enemies.
    Or does it still do that?
    This is just to spawn them

  8. #7
    master131's Avatar
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    Why keep it such a secret, everyone knew about it, don't act like you're the one who found it.

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  9. #8
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    The previous spawn method was inefficient for spawning several entities, use this instead:

    Code:
    CreateTurret(type, angles, location)
    {		
    	if(!isDefined(location) || !isDefined(type))
    		return;
    		
    	if(!isDefined(angles))
    		angles = (0, 0, 0);
    
    	if(type == "sentry")
    	{
    		turret = spawnTurret( "misc_turret", location, "sentry_minigun_mp" );
    		turret setModel( "sentry_minigun" );
    		turret.angles = angles;
    	} else if(type == "minigun")
    	{
    		turret = spawnTurret( "misc_turret", location, "pavelow_minigun_mp" );
    		turret setModel( "weapon_minigun" );
    		turret.angles = angles;
    	}			
    }
    And to use it paste it in the Map Edit file, which is usually in MapEdit.gsc

    To spawn a Sentry Gun turret:

    CreateTurret("sentry", (x, y, z), (x, y, z));

    To spawn a minigun:

    CreateTurret("minigun", (x, y, z), (x, y, z));
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